Fix one traffic problem and the drivers will find a way to get stuck in traffic somewhere else. Because in this world only three things are certain: death, taxes and traffic jams.
Thanks everyone who liked and subbed my channel! This video is *BOOMING* on my channel :D! And THX for more than 500 likes! ^^ Edit 4 days later: Thx for 2000 likes and more than 3000 subs :D! Wtf is going here :O
got your vid in recommended...i dont play the game but i watch here and there , played simcity . was slightly disappointed for its map size , but it was a cute game .
Always chain roads improvements together. Old 1950s designs with modern designs close by really shows how far we have come with a little brain power. Lol
iSilverxX, the only unrealistic part is the huge gap between the pedestrian crossing and the triangle shaped median. I guess that's due to in game limitations. Apart from that I think it's a realistic setup and I am going to do this in my game.
Nelvo Keep up the good work. Even though there were a few mistakes this was a great video. 👍 Also, if you need some help with translations I can make them sound more fluent and fix basic grammatical mistakes but anybody could do that.
As soon as I get cities skylines again, the big 6 lane roundabout connecting the high way, downtown, and industry that was causing gridlock in my city is getting the hell out of here. Thanks a lot.
6 lane? omg lol I only use those for 4 lane highway endings in industrial districts. also why industry next to downtown? and why on the same highway connection? that's just a little bit unrealistic, and calls for so many troubles
You can also use TM:PE to slow the speed limits down prior to the junction. Helps by not getting too many cars bunched up at once when slowing down for the turns.
Yes, its also good Thing to Do! I agree :) But it Was my second cities skylines Video and it was Not soooo good, haha :D I never was think Ing about over 20k views on that ^^
From a transportation engineering perspective, in a real situation the new roundabout would be much more hazardous. Also the skip lanes are ripe for overflow, which leads to increased traffic. Making something more complex does not necessarily make it better. Now if those skip lanes merged into the exits instead of yielding at a right turn it would be much better.
This is one of the best working roundabouts i ever saw in this game! I use a modified version of this roundabout for my Highway intercections. With a roundabout instead of the small road the traffic flow is much better.
Guys. Don't do it. It's a one way ticket to traffic jam and entire districts dieing out of the blue. And you just can't stop playing. You go to sleep thinking about a new freeway, how to minimize the traffic jam in the sweet residential area, how to make dead people go away and how to not bankrupt. 10/10 would not sleep for a week again
@@marcellobittencourt1836 Believe This guy, whenever u think u forgot about the game sum weird Idea For A Highway comes up in ur mind, it's so fucking addicting
city skylines is an amazaing game but i wish the devs woudl put the Traffic Manger in to the game maybe adapt it and over work it a bit and then integrate it in the game that woudl be so nice
What I learned from Biffa. 1) You don't need lane connectors on the roundabout. 2) Have people pick a lane coming on 3) People coming on should yield/give way. 4) Only people on the roundabout can go through (if it's busy).
Unmodded, just add a one-way slip lane to your roads before they hit the roundabout. Most common turn is the right turn but in the example it causes conflict with all other vehicles. A dedicated lane that doesn't touch the round about immediately frees up a ton of traffic on the roundabout. This is great for when you have a main road running through a heavy area like an industry zone.
a slip lane for a right turn is the stupidest thing ever. just add more lane arrows for turning and possibly make a six lane roundabout and set lane mathematics to keep the right turn flowing. The best use of a slip lane is to put it at the most trafficked path such as straight across or left turning to reduce the amount of vehicles inside the roundabout
I have build quite a few in nu new city. The only thing that will cost a lot of time is to draw the lines with the lane connector. For the roundabout itself it's just one build and then use the move it mod. Too bad lane connector cannot be copied...love this tutorial, great work !
porque usa mods, lo dice al principio, y para poder desviar el trafico específicamente de cada carril necesitas el mod... y la expansión de tráfico, otro ejemplo más de cómo si tienes dinero se te solucionan antes los problemas xD
You can create an asset and upload it, then, people who like Toll Boths (destroyed by Traffic manager) can still use them, and don't have to go through the arduous process of building this from scratch each and every time they want a roundabout. But hey. That's just a split second of logical thinking. :/
Whether to get on or to get off, cars are still backing up. And I wonder if the inner highway circle would be any less efficient with just 2 lanes instead of 3? But it's definitely more efficient on the 90° right hand turns. IRL, American roundabouts work great, until a semi has to use it. Then everyone realizes the roundabout was designed entirely too small.
We have Semis in the UK and Europe - popular UK name Artics (from Articulated Lorry). We manage very well thankyou - the key things being that Artics are allowed for in the design and the drivers are used to the techniques required to use Roundabouts, large or small. If necessary part or all of the central island is paved and lacks a curb, which allows large vehicles to overhang or drive on that area if they need to. Like this small Roundabout on a road outside where I used to work. www.google.com/maps/@51.2822006,-0.7900066,3a,75y,246.92h,87.33t/data=!3m6!1e1!3m4!1sKOWziIsOq8BO-O2IOGWTmA!2e0!7i13312!8i6656 Or this one that provides access to a research facility that sometimes sees Outsize (special escort and preparation required, you get the picture). At the time of the photo was taken it was routinely taking large trucks carrying demolition debris. Note no sign on the left side of the island to allow a straight run though for Artics and larger vehicles. www.google.com/maps/@51.2849162,-0.8035943,3a,75y,138.03h,101.45t/data=!3m6!1e1!3m4!1sl0jnzQXVpQiORnUKr2d2Fw!2e0!7i13312!8i6656
I like heavy traffic, makes the game more realistic. With some skill and brain use, you don't need mods, the video is ok for those who want the easy way.
I was going to say, you can probably use the rules to force the intersecting traffic to yield, but allow the traffic already in the circle to continue. I don't know if this will really mess up the traffic pattern considering how abnormal Cities Skylines traffic is. Great video. :)
Quite similar. Best to avoid the slip lane, then delete any left over traffic lights and give the inner circle the priority. Sadly base game even after the "Mass Transit" update still only supports stop signs, try to avoid those. I'd say it is about half as effective but still quicker than the standard one.
Not really that hard. It just might look a bit funky and will take up a lot more space. Fine Roads Anarchy and Move It! allows the more finer controls and smaller scales.
"Fix" is a strong word but a lot of these tools are damn near essential, especially the one to tweak road layouts because the default in-game tool is such trash.
Well you know you could of made the roundabout (1st one) to be a priority road also you don't need traffic manager: PE to enable or disable traffic lights that feature is in the game since Mass Transit DLC
Well you know that panel where you can see Traffic flow? well in that option find a sign with 2 arrows (I think) and there you should find something about traffic lights
I don't get people say fix the game? I looked at many cities before, some people have city design beyond redemption with industrial in the middle of the city with two lane road, yes it looks nice but it is not the game you need fixing, it is your city. I have multiple 100K + pop city with 80%-85% traffic flow with no mods, I hate installing mods. Or they have this highway that looks nice, no cars but their suburb exits onto a two lane road into the industrial zone, some people have really abhorrent planning skills.
"I'll be the roundabout The words will make you out an' out You spend the day your way Call it morning driving Through the south In an' out the valley" Damnit, I always think of JoJo when Roundabouts are mentioned...
my city have much intersection, especially larger road. It's imposible to build much like that. Exception for highway to large/avenue road transition, and highway between large/avenue roundabout
Looks good, would it not be more efficient when assigning the lanes to have the 2 lanes that join the 3 going to the 2 inside lanes rather than the 2 outer lanes? Then when the 3 lane filters round have the inside lane move out 1, the middle lane move out 1 and take 1 of the exit lanes and have the outer most lane as exclusive exit only? With yours the cars progressively move inwards until they turn off rather than moving outwards until they turn off.
What you are describing is how a roundabout actually is meant to work in real life, moving in a lane towards the centre after you have already started driving in the roundabout is not how you are supposed to drive in a roundabout :S
I wouldn’t want to drive in a round about that big and complex. Whee mind blowing But nice traffic arrangement. However, my current game wouldn’t allow me to do such a complex road building.
If you places contraflows connecting each quadrant, left and right, in and out (relative to the roundabout), maybe 500m before the roundabout wouldn’t that reduce the burden faced and reduce space needed on the initial roundabout?
Why didnt you use the traffic manger to give vehicles right away on the original roundabout. I dont think you solved any traffic flow issues with your design.
it has queue to get off because it is pushing more car ( notice how we can see car stopping on the normal roundabout before going out ). It is also more realistic for a big traffic roundabout
The exit queue is due to the external road not being able to handle the traffic that's able to pass through the roundabout. So that queue is not because of the new roundabout, it's because the exit is too small to accommodate the increased traffic flow. Basically, the exit queue is proof that this design is much better.
This is funny as fuck I just listened to the song (the calling) right before watching this and when I started listening I was like oh shit is this the song and look there it is in the description
it's ridiculous how many mods you need to actually build fully functioning (and good looking) roads in CS you can skip road anarchy and move it but traffic manager is a must have mod... I played far too long (roughly 40 hours) without it and it's so crazy how shitty the AI merges lanes to a point that 2 lane roads and two lane one way roads were the only thing you could really work with because of how terrible traffic lights work etc. after watching this I'm definetly getting move it and road anarchy just because it's impossible to build good looking highway exits without it... in vanilla it's like slapping an intersection to a highway instead of an acceleration/deceleration lane or however it's called übrigens gute arbeit! :)
Just plop a cloverleaf (or any other) and connect em, u may need traffic manager for arrow changing (maybe even Network extensions 2 for the 3 lane one way road) or other
New to the game but wouldn't it be more flow-efficient to curve the slip lanes directly towards the target road vs. having the slip lanes follow the circular shape of the roundabout? The vehicles do not have to slow down to make turns and they can get off the road sooner if you do it that way.
On the note of having better flow, just from a standpoint as a person that has worked with numerous circular vector fields in my studies (specifically vector calculus), it would be a lot better for the entrances and exits to and from the roundabout to be as tangential to the circular part of the roundabout as possible instead of having them perpendicular to the roundabout.
Because in the editor, i can not use traffic manager to connect lanes... i used it yesterday first time, do you know how it works with Traffic Manager... because to upload it without traffic manager its useless... :/
@3:25 - Step11 - What is the button at the bottom right being pressed to bring up the asphalt? - Painting surfaces is something I haven't got to grips with yet.
Ok so I noticed... original roundabout cars queued to get on.... new roundabout is so efficient cars are queuing to get off haha
Haha :D!
No, is Soo efficiant, the 4 way high traffic road is BEING bottlenecked.
Fix one traffic problem and the drivers will find a way to get stuck in traffic somewhere else. Because in this world only three things are certain: death, taxes and traffic jams.
@@B3RyL I guess it depends on what traffic problems your comfortable living with.
There was no traffic problem in the first place. It's more an optical upgrade. The slip lanes are also achievable by using the lane switching tool.
Thanks everyone who liked and subbed my channel! This video is *BOOMING* on my channel :D! And THX for more than 500 likes! ^^
Edit 4 days later: Thx for 2000 likes and more than 3000 subs :D! Wtf is going here :O
got your vid in recommended...i dont play the game but i watch here and there , played simcity . was slightly disappointed for its map size , but it was a cute game .
Oh cool :D! Oh yeah SimCity times.... i small quarter space to build :D
You deserve it. Nice content
Vinícius Ferrenberg Thank you very much :)
This improved traffic flow so much it fucked the rest of the city. Love it. Now I have an excuse to put them everywhere.
Im very glad to hear that, and that i helped you with the video :D! Thank you and have fun to place it everywhere :D!
Always chain roads improvements together. Old 1950s designs with modern designs close by really shows how far we have come with a little brain power. Lol
See... this is how you do a tutorial. No unnecessary unedited voice over, no "HEY GUYZ" just visuals and a bit of music. Word.
2:47 looks like a disaster waiting to happen if it was real life.
Yes Haha :D!
Yeah i think it is okay :)! If you dont like, you dont must build it :D!
Actually it's pretty realistic except in real life there would be yield signs which you can also do in game.
I agree :)
iSilverxX, the only unrealistic part is the huge gap between the pedestrian crossing and the triangle shaped median. I guess that's due to in game limitations. Apart from that I think it's a realistic setup and I am going to do this in my game.
1:00 This is in German, not English.
Yeah i know, it was my fault :(. BUT: I never was thinking that this video is exploding (Views) so extreme! xD
Nelvo Keep up the good work. Even though there were a few mistakes this was a great video. 👍
Also, if you need some help with translations I can make them sound more fluent and fix basic grammatical mistakes but anybody could do that.
So, what does it mean? 🤔
Bert Kali Hold left mouse button to drag.
no problem with it in german i can see what you are doing.
As soon as I get cities skylines again, the big 6 lane roundabout connecting the high way, downtown, and industry that was causing gridlock in my city is getting the hell out of here. Thanks a lot.
Haha no problem :D! Thank you for your support! :)
6 lane? omg lol
I only use those for 4 lane highway endings in industrial districts. also why industry next to downtown? and why on the same highway connection? that's just a little bit unrealistic, and calls for so many troubles
You can also use TM:PE to slow the speed limits down prior to the junction. Helps by not getting too many cars bunched up at once when slowing down for the turns.
Yes, its also good Thing to Do! I agree :) But it Was my second cities skylines Video and it was Not soooo good, haha :D I never was think Ing about over 20k views on that ^^
Slower on the inlets, faster on the outlets, medium in the circle. That works for any interchange.
From a transportation engineering perspective, in a real situation the new roundabout would be much more hazardous. Also the skip lanes are ripe for overflow, which leads to increased traffic. Making something more complex does not necessarily make it better. Now if those skip lanes merged into the exits instead of yielding at a right turn it would be much better.
This. I know it's just a video game but the experience would be much better if you would balance functionality and realism... Well, at least for me.
The skip/slip lanes does not yield in this build they merge into their own lane.
How would they be more hazardous?
This is one of the best working roundabouts i ever saw in this game!
I use a modified version of this roundabout for my Highway intercections. With a roundabout instead of the small road the traffic flow is much better.
You are a gift from the Cities: Skylines Heavens....I appreciate this video and that you have listed the mods used!!! I look forward to watching more!
Haha Thank you very much for the comment! :D No Problem and of you need more help or Tips, you find a lot on my channel :)
I don't play Cities Skylines, but now you really made me want to...
Gecko_ ME TOO!!
I know your feeling! :]
Guys. Don't do it. It's a one way ticket to traffic jam and entire districts dieing out of the blue. And you just can't stop playing. You go to sleep thinking about a new freeway, how to minimize the traffic jam in the sweet residential area, how to make dead people go away and how to not bankrupt. 10/10 would not sleep for a week again
@@marcellobittencourt1836 I slept well.
._.
@@marcellobittencourt1836 Believe This guy, whenever u think u forgot about the game sum weird Idea For A Highway comes up in ur mind, it's so fucking addicting
Literally the first thing I saw in the new roundabout was a car clipping through another car right in the middle of the roundabout.
I have this song in my car.. It's so rare to find someone else also listening to it
*TheFatRat - The Calling (ft. Laura Brehm)*
Yeah i like it too :)
I knew that it's TheFatRat but forgot the name of a song :D Thank you so much
@@Endoo95 wtf do u mean, look at the view count on Fat That's youtube channel, that song is insanely popular.
city skylines is an amazaing game but i wish the devs woudl put the Traffic Manger in to the game maybe adapt it and over work it a bit and then integrate it in the game that woudl be so nice
What I learned from Biffa.
1) You don't need lane connectors on the roundabout.
2) Have people pick a lane coming on
3) People coming on should yield/give way.
4) Only people on the roundabout can go through (if it's busy).
Unmodded, just add a one-way slip lane to your roads before they hit the roundabout. Most common turn is the right turn but in the example it causes conflict with all other vehicles. A dedicated lane that doesn't touch the round about immediately frees up a ton of traffic on the roundabout. This is great for when you have a main road running through a heavy area like an industry zone.
a slip lane for a right turn is the stupidest thing ever. just add more lane arrows for turning and possibly make a six lane roundabout and set lane mathematics to keep the right turn flowing. The best use of a slip lane is to put it at the most trafficked path such as straight across or left turning to reduce the amount of vehicles inside the roundabout
If the goal is to not emulate what was done in the video. I guess that makes sense.
New design appears at 00:09, first collision at 00:11 front and center. Yeah, this is a genius design.
yeah, right when the word "anarchy" slides in xDD
Learning "Operation Research" through the game. Legit.
Flowing so well that it caused traffic in another area.
I have these mods and didnt even know all the features. This helps a ton with road building. Thanks!
I have build quite a few in nu new city. The only thing that will cost a lot of time is to draw the lines with the lane connector. For the roundabout itself it's just one build and then use the move it mod. Too bad lane connector cannot be copied...love this tutorial, great work !
1:00 this means "hold left mouse button to drag" !
Why don't you upload the round about to Workshop?
porque usa mods, lo dice al principio, y para poder desviar el trafico específicamente de cada carril necesitas el mod... y la expansión de tráfico, otro ejemplo más de cómo si tienes dinero se te solucionan antes los problemas xD
there are mods
You can create an asset and upload it, then, people who like Toll Boths (destroyed by Traffic manager) can still use them, and don't have to go through the arduous process of building this from scratch each and every time they want a roundabout.
But hey. That's just a split second of logical thinking. :/
Lynton Fleming you can do the roundabout only 1 time and use the import/export tool from the move it mod :)
@@alisondilaurentis2808 Still fucks with toll booths.
these are the kind of creations i enjoy in this game and real life
This is actually kinda accurate how some roundabouts in my country look like except that it doesn’t have the outer road you built.
Whether to get on or to get off, cars are still backing up. And I wonder if the inner highway circle would be any less efficient with just 2 lanes instead of 3? But it's definitely more efficient on the 90° right hand turns.
IRL, American roundabouts work great, until a semi has to use it. Then everyone realizes the roundabout was designed entirely too small.
We have Semis in the UK and Europe - popular UK name Artics (from Articulated Lorry). We manage very well thankyou - the key things being that Artics are allowed for in the design and the drivers are used to the techniques required to use Roundabouts, large or small.
If necessary part or all of the central island is paved and lacks a curb, which allows large vehicles to overhang or drive on that area if they need to. Like this small Roundabout on a road outside where I used to work.
www.google.com/maps/@51.2822006,-0.7900066,3a,75y,246.92h,87.33t/data=!3m6!1e1!3m4!1sKOWziIsOq8BO-O2IOGWTmA!2e0!7i13312!8i6656
Or this one that provides access to a research facility that sometimes sees Outsize (special escort and preparation required, you get the picture). At the time of the photo was taken it was routinely taking large trucks carrying demolition debris. Note no sign on the left side of the island to allow a straight run though for Artics and larger vehicles.
www.google.com/maps/@51.2849162,-0.8035943,3a,75y,138.03h,101.45t/data=!3m6!1e1!3m4!1sl0jnzQXVpQiORnUKr2d2Fw!2e0!7i13312!8i6656
The new round about is so much better in traffic control and in looks
Good work
Thanks for this video. In my city I was wondering on how I was gonna fix my traffic problem at a certain intersection, now I know how to fix it😀
No problem! Thanks for your comment and your support! I am very happy, that i could help you! :)
you sir are a genius I'm going to try this, I do round abouts some times and notice that after a lot more traffic generates things tend to back up
Thank you, have fun with building :)
In my part of the world we don't have many roundabouts, but where we do they look more like this than the regular ones! Thanks for this!
Yeah, no problem, thank YOU for your support and comment! :)
This is a variant of "Spiral Roundabout". Thanks for sharing.
I like heavy traffic, makes the game more realistic. With some skill and brain use, you don't need mods, the video is ok for those who want the easy way.
Before > kinda flow
After > traffic jam
well done
This was really helpful, thank you!
No problem :)!
Helpfull in what?? Its not important in game.
I was going to say, you can probably use the rules to force the intersecting traffic to yield, but allow the traffic already in the circle to continue. I don't know if this will really mess up the traffic pattern considering how abnormal Cities Skylines traffic is.
Great video. :)
Show me How to build the PERFECT ROUNDABOUT without mods?
Quite similar. Best to avoid the slip lane, then delete any left over traffic lights and give the inner circle the priority. Sadly base game even after the "Mass Transit" update still only supports stop signs, try to avoid those. I'd say it is about half as effective but still quicker than the standard one.
Not really that hard. It just might look a bit funky and will take up a lot more space. Fine Roads Anarchy and Move It! allows the more finer controls and smaller scales.
全員が完璧にルールに従った仮定ですよね。
実際運用しようとすると、立ち往生、逆走、事故絶えないと思う。
万人に分かりやすくシンプルにするのも大事だと思う。
Is it just me or does the original roundabout look like it works fine?
Awesome, this is classical music for my eyes.
I hate the thing that we need mods.. just fix the game Cities Skylines please
Yeah for much things you need mods defently :/!
There's nothing to "fix". The game plays fine. All games have mods that streamline and help things out like this. It's not that the game is bugged.
"Fix" is a strong word but a lot of these tools are damn near essential, especially the one to tweak road layouts because the default in-game tool is such trash.
compare it to simcity and you'll see whats trash
Both of those games have trash road tools so I'm not sure what you're getting at.
This is amazing! I share with a brazilian group on Facebook!
Thank you very much for this awesome Support! :)
And 2 cars crash at 12 seconds... Good demonstration
Good video buddy. It has certainly given me the tips I needed
Wow, that's great!! I will also build this roundabout in my city. Thanks for that.
Thank you very much for your compliment :)! No problem :)
Every single RUclips video: How to build/fix/design perfect such and such! Mods!
Every Skylines player who knows how Skylines plays best: Mod the crap out of it.
Nothing beats flyover. I put flyover for big and rushed intersection. Roundabout just for a small intersection.
Thank you a lot! Tha game is a lot more playable with the mods you suggested!!! I'actually starting to have fun playing :D
well, ur dumb if ur not playing with the essential mods
The song in the background is a modified version of "The Calling" - By theFatRat and Laura Brehm
Well you know you could of made the roundabout (1st one) to be a priority road also you don't need traffic manager: PE to enable or disable traffic lights that feature is in the game since Mass Transit DLC
Tom The Dragon Where i can turn the Lights off? I always used traffic Manager to Do... Upsi :D
Well you know that panel where you can see Traffic flow? well in that option find a sign with 2 arrows (I think) and there you should find something about traffic lights
Ah okay nice :) i check ot out later, but thanks for the information :)!
Nelvo press on a boulevards name. Then click on a green line with two dots at both ends
Yeah, but you need TMP for everything else.
Crazy German perfectionism!
I don't get people say fix the game?
I looked at many cities before, some people have city design beyond redemption with industrial in the middle of the city with two lane road, yes it looks nice but it is not the game you need fixing, it is your city. I have multiple 100K + pop city with 80%-85% traffic flow with no mods, I hate installing mods.
Or they have this highway that looks nice, no cars but their suburb exits onto a two lane road into the industrial zone, some people have really abhorrent planning skills.
"I'll be the roundabout
The words will make you out an' out
You spend the day your way
Call it morning driving
Through the south
In an' out the valley"
Damnit, I always think of JoJo when Roundabouts are mentioned...
Episode?
Понятия не имею, что это делает у меня в рекомендациях, но это великолепно! (I have no idea what it does in my recommendations, but it's great!)
He's also using network extensions 2 for the extra roads
Also he turns off bending in fine road anarchy so the one way highways are straight.
love you man, this is awesome
Thank you, no problem :)
Great mods and great tutorial , thank you for sharing this :)
Looks good, does the job. Helped my city a lot. 😆
This Thing Can Change The Future!!!👍👍👍👍
Very informative video :) Danke schön Nelvo.
Danke für den netten Kommentar, gerne :)!
my city have much intersection, especially larger road. It's imposible to build much like that. Exception for highway to large/avenue road transition, and highway between large/avenue roundabout
Looks good, would it not be more efficient when assigning the lanes to have the 2 lanes that join the 3 going to the 2 inside lanes rather than the 2 outer lanes? Then when the 3 lane filters round have the inside lane move out 1, the middle lane move out 1 and take 1 of the exit lanes and have the outer most lane as exclusive exit only? With yours the cars progressively move inwards until they turn off rather than moving outwards until they turn off.
What you are describing is how a roundabout actually is meant to work in real life, moving in a lane towards the centre after you have already started driving in the roundabout is not how you are supposed to drive in a roundabout :S
Thanks a lot for this tutorial! :)
I think that's proof cars can drive themselves with the right programming.
The perfect round-a-bout doesn't exi...
Exist, search Yes-Roudabout
You could use a tunnel to make the left turn, if a lot of vehicles are all turning the same way from one direction? Just an idea
I wouldn’t want to drive in a round about that big and complex. Whee mind blowing
But nice traffic arrangement. However, my current game wouldn’t allow me to do such a complex road building.
I love it! Thank you!!
You can do the same thing with the normal roundabout with proper lane management
I wish the governors in my city playing that game. May they will learn something to improve our silly city zoning.
Nice ! Great vid.
See from France
If you could also incorporate straight via underground or flyover. That would make this really more efficient.
Wow, it's so dedicated work!
You are truly gosu
If you places contraflows connecting each quadrant, left and right, in and out (relative to the roundabout), maybe 500m before the roundabout wouldn’t that reduce the burden faced and reduce space needed on the initial roundabout?
1:02 Translation: "Hold left mouse button to drag"
you’re a genius
Why didnt you use the traffic manger to give vehicles right away on the original roundabout. I dont think you solved any traffic flow issues with your design.
I dont see the point, roundabout traffic is fine, and that roundabout has queues to get off
it has queue to get off because it is pushing more car ( notice how we can see car stopping on the normal roundabout before going out ). It is also more realistic for a big traffic roundabout
The exit queue is due to the external road not being able to handle the traffic that's able to pass through the roundabout. So that queue is not because of the new roundabout, it's because the exit is too small to accommodate the increased traffic flow. Basically, the exit queue is proof that this design is much better.
Can you save these roundabouts as a preset too, incl. the lane directions? If not, it should!
This is funny as fuck I just listened to the song (the calling) right before watching this and when I started listening I was like oh shit is this the song and look there it is in the description
it's ridiculous how many mods you need to actually build fully functioning (and good looking) roads in CS
you can skip road anarchy and move it but traffic manager is a must have mod... I played far too long (roughly 40 hours) without it and it's so crazy how shitty the AI merges lanes to a point that 2 lane roads and two lane one way roads were the only thing you could really work with because of how terrible traffic lights work etc.
after watching this I'm definetly getting move it and road anarchy just because it's impossible to build good looking highway exits without it... in vanilla it's like slapping an intersection to a highway instead of an acceleration/deceleration lane or however it's called
übrigens gute arbeit! :)
Just plop a cloverleaf (or any other) and connect em, u may need traffic manager for arrow changing (maybe even Network extensions 2 for the 3 lane one way road) or other
Pro tip
disable crosswalks and make walkays around the roundabout cuz highwayroads doesnt have sidewalks
You mention using Ctrl+A and Ctrl+B to make the roads. What do these shortcut keys do?
New to the game but wouldn't it be more flow-efficient to curve the slip lanes directly towards the target road vs. having the slip lanes follow the circular shape of the roundabout? The vehicles do not have to slow down to make turns and they can get off the road sooner if you do it that way.
On the note of having better flow, just from a standpoint as a person that has worked with numerous circular vector fields in my studies (specifically vector calculus), it would be a lot better for the entrances and exits to and from the roundabout to be as tangential to the circular part of the roundabout as possible instead of having them perpendicular to the roundabout.
How come I am missing a lot of tools that you have?
A pity we need mods . Good tuto 👍
why dont u update it on steam workshop?
Agreed!
Because in the editor, i can not use traffic manager to connect lanes... i used it yesterday first time, do you know how it works with Traffic Manager... because to upload it without traffic manager its useless... :/
I can use traffic manager. Upload that bad boy! Just tell everyone in the description of it the mods they need. :)
? How you can use IN THE ASSET EDITOR the traffic manager: president edition? :O How?
Ah I see what you mean now. :/
Very good job, well done.
This is wonderful.I want to refer.
From a mayor.
What's name of this app
0:22
.
.
.
4:00
?
What's app name
Brilliant. Thank you.
What's the mod called for filling the spaces up with concrete as you did with the empty spaces between the roads?
Is there an asset like this in the workshop? (I'm too lazy to do it myself)
lol
Guys, what DLC are needed for this options/roads.extencions used in video? In default City Skylines there no such options.
can you make a series of assets with all the correct hook ups?
@3:25 - Step11 - What is the button at the bottom right being pressed to bring up the asphalt? - Painting surfaces is something I haven't got to grips with yet.
Danke für die Hilfe!
am i only one question myself
would it work in real life
yes, it would work great as a derby arena
Gutes video bro