MK1: Aaaah, a classic. A simple classic. In terms of presentation, it's just kinda OK by today's standards. But in terms of character, there is lots of it. This is where Scorpion reveals his true colours as a broken wreck of a man that did not manage to find peace in death and came back to unleash all the wrath he witheld indide him. The little explosion that disintegrates the opponent's flesh is kinda neat. MK2: A nice updated version. The exploding skeleton and the victim screaming are amusing. The victim screaming after being turned to a skeleton is kinda nonsensical, but in a charming way. MK3: Ah, a perfect update. We get the opponent's horrified scream as they see Scorpion reveal his true colours and as he is upon to unleash his wrath, which gives Scorpion a bit more of a presense and has a more logical flow. Also, the scream fits the comical tone a lot of the Fatalities had back then, although it is debatable if they went a bit too far and if it fits with MK3's story and aesthetic. Then the opponent turns to dust with a nice little animation. MK4: Insert "boss becomes playable character" meme, because the fatality became playable move and it looks very simple. I get that there were limitations the team had to deal with back then, but that really was an intentional decision they took and the move just feels so...generic and simple. There is the little detail of the opponent actually catching fire as they are hit, but that's a bare bones compliment. To be fair tho, I can't be mad at its inclusion. It definitely feels like an inevitability, although thankfully the franchise found ways around it in the future. There is also the Toasty fatality, but, due to this version of the fatality being an already almost unaltered pre-existing gameplay move where in gameplay Scorpion doesn't even reveal his skeleton face, this fatality just feels very weak and basic when unleashed. Thankfully, there is an additional animation of the opponent screaming and running around in circles which is fitting for the game's aesthetic and amusing enough to save this fatality from being the most boring version of Toasty. Shaolin Monks: The gameplay version of said attack has 2 versions (because unnecessary versions for a single attack existed even back then) the one version being a little fireball and the other a full-on fire-bath to the enemy, although the pixelated ground and the fact that the fire is actually animated as thick smoke take away from the awesome factor (admittedly enough, it would be hard for the designers to deal with the pixelated ground, since it already existed in the game). Admittedly, the animation of the attack does give it a good sense of weight and power (even tho I don't think that the attack needed ti feel heavy, just powerful was enough). I do like tho the amount of visible destruction it causes in its surroundings, it makes the already impactful attack feel even more impactful and powerful. The Fatality version of the move goes full-on cinematic and I love it. Sure, there is still pixelated ground and the opponent exploding feels a bit generic, but the build-up to the attack is all the money and even the fire is properly animated (heck, this also gives some good visual variety between the 3 versions of the move). MK vs DCU: Scorpion uses the attack again as a fatality only, thankfully. It's decent with its fair share of flaws. It starts out as a very thin layer of fire before becoming wider, the opponent merely responds with a little barely hearable yell, the fire just instantly covers the opponent's body and the burn effect is appreciated but not as impactful as it could be due to it being the exact same as the one in Scorpion's Hellfire gameplay move. Also, it's bit weird that Scorpion's takes out his entire face but only his mask is seen in his hand (although you could theorise that his human face is only visible with his mask) and that he does his victory pose by raising the hand that holds the mask and not the other free hand. MK9: It was perfect. Perfect. Everything down to the last minute details. Scorpion moves his head up and down to fully cover his opponent, there is a good death yell and great and fitting burn damage and it all is given enough time to sink. I can't wait to see how this gets to... (Injustice: Gods Among Us: This one does have a Toasty, but it debatably souldn't even count, for it is just a victory animation. It's well animated, although apparently Scorpion can now use it to open portals to the Netherrealm, which is actually somewhat consistent with his MK9 victory animation where he opens a portal to the Netherrealm with hos sword, which seems to imply that Scorpion can now use weapons and abilities of his to open portals to the Netherrealm.) MKX: OK, to be fair, due to what the fatalities have become, turning the simple Toasty into a Brutality makes sense and it now being a Brutality means that we can't just compare it on a 1:1 scale with the Fatality versions. Still tho we get fire that instantly covers the opponent and a model swap at the last second. Disappointing. Maybe the abrupt model swap, the super-fast fire and the fact that the skeleton staus intact are meant to be on the more comexic and wacky side, like in a lot of other Fatalities and Brutalities in the game, but the skeleton being burnt gives off opposite feels and the story and overall aesthetic of the game are so seriously presented that it does not work as well as it could have. MK11: 2 versions and Brutality yet again, folks. The first version is a simple fire blast and the second a longer fire blast with the addition of a badass Terminator-like walk. The MKX magma burns are, being just as cool and non-sensical as before, but this time they are more visible. Both versions have the addition of having a thermal X-Ray effect on Scorpion which does give them some more impact, but it also feels like unnecessary overcompesation and visually distracts from the Toasty which we were supposed to be looking at, something rhat is undesirable both as a spectator and as a player. Also, the enhanced version adds the nice detail of a bigger X-Ray, but the reason stops right at the upper thighs for some reason. Also, Scorpion unleashing the attack feels significantly less dynamic than the MK4 and Shaolin Monks gameplay versions, because Netherrealm does not want exaggeration or even basic stretch in gameplay animations. The Brutality version is good enough. The fire instantly covers the opponent, but luckily we get an actually good burn animation and effect. We also have a Brutality victory animation where Scorpion uses mini Toastes. You could argue that the mini Toastes feel unnecessary and unimpressive, especially after the Toasty Brutality, although honestly you could just say this for most victory animations and I am not particularly bothered by this. In fact, it is kinda fitting, since those victory animations are meant to be more quick and relaxing, if that makes any sense. Although I will agree that putting a move that is identified as Scorpion unleashing his rage as a fun and relaxing victory pose is a bit off-putting and ironically and unironically poetic. Something to note is that during none of those 4 cases does Scorpion remove his mask. Such a major staple of his character and it's just gone. I obviously get that because of gaming pacing, of all the different stuff the animators had to animate and of all the different models, some of whom just could not remove their faces, that some things would just be left, but again, some of the stuff that were animated, like the thermal X-Rays, were just not necessary and the time and resources that were given to them could be given at Scorpion removing his mask and limit that animation only at models and gameplay moments where it fits.
@@Normality. Bro. If you don't like the comment...WHY THE FUCK ARE YOU COMMENTING UNDER IT? Y'all racist keyboard warriors are starting to get to me now, man. Last fool that did this, I found him and busted his head open. You wanna end up the same way?
Scorpion is my favorite character of the mortal kombat and when he unwear hes mask you realized it was the same skeleton head with fire just like ghost rider
Scorpion was always my favorite character but when chameleon came out it was a different story. Don't worry Scorpion your still 1st favorite you will always be hot 🔥🔥
0:29 This looked liked real fire to my 10 year old self back in 1997.
😂
How would you like your opponents cooked?
Scorpion "Well done."
the fact that some of the fatalities are now brutalities in mk11
Dude really went 💀
fr
xD
Cringe skeleton lol
wrote skeleton emoji= cringe person
Literally..
Scorpion has been my favorite character since Deadly Alliance 🔥🔥
🔥 💀
same
he don't have fatalitys
Scorpion will always be my favorite MK character
My favorite is sub zero seen mortal Kombat 1
1:25 woah the new ghost rider movie goes hard
MK1: Aaaah, a classic. A simple classic. In terms of presentation, it's just kinda OK by today's standards. But in terms of character, there is lots of it. This is where Scorpion reveals his true colours as a broken wreck of a man that did not manage to find peace in death and came back to unleash all the wrath he witheld indide him.
The little explosion that disintegrates the opponent's flesh is kinda neat.
MK2: A nice updated version. The exploding skeleton and the victim screaming are amusing. The victim screaming after being turned to a skeleton is kinda nonsensical, but in a charming way.
MK3: Ah, a perfect update. We get the opponent's horrified scream as they see Scorpion reveal his true colours and as he is upon to unleash his wrath, which gives Scorpion a bit more of a presense and has a more logical flow. Also, the scream fits the comical tone a lot of the Fatalities had back then, although it is debatable if they went a bit too far and if it fits with MK3's story and aesthetic. Then the opponent turns to dust with a nice little animation.
MK4: Insert "boss becomes playable character" meme, because the fatality became playable move and it looks very simple. I get that there were limitations the team had to deal with back then, but that really was an intentional decision they took and the move just feels so...generic and simple. There is the little detail of the opponent actually catching fire as they are hit, but that's a bare bones compliment. To be fair tho, I can't be mad at its inclusion. It definitely feels like an inevitability, although thankfully the franchise found ways around it in the future.
There is also the Toasty fatality, but, due to this version of the fatality being an already almost unaltered pre-existing gameplay move where in gameplay Scorpion doesn't even reveal his skeleton face, this fatality just feels very weak and basic when unleashed. Thankfully, there is an additional animation of the opponent screaming and running around in circles which is fitting for the game's aesthetic and amusing enough to save this fatality from being the most boring version of Toasty.
Shaolin Monks: The gameplay version of said attack has 2 versions (because unnecessary versions for a single attack existed even back then) the one version being a little fireball and the other a full-on fire-bath to the enemy, although the pixelated ground and the fact that the fire is actually animated as thick smoke take away from the awesome factor (admittedly enough, it would be hard for the designers to deal with the pixelated ground, since it already existed in the game). Admittedly, the animation of the attack does give it a good sense of weight and power (even tho I don't think that the attack needed ti feel heavy, just powerful was enough). I do like tho the amount of visible destruction it causes in its surroundings, it makes the already impactful attack feel even more impactful and powerful.
The Fatality version of the move goes full-on cinematic and I love it. Sure, there is still pixelated ground and the opponent exploding feels a bit generic, but the build-up to the attack is all the money and even the fire is properly animated (heck, this also gives some good visual variety between the 3 versions of the move).
MK vs DCU: Scorpion uses the attack again as a fatality only, thankfully. It's decent with its fair share of flaws. It starts out as a very thin layer of fire before becoming wider, the opponent merely responds with a little barely hearable yell, the fire just instantly covers the opponent's body and the burn effect is appreciated but not as impactful as it could be due to it being the exact same as the one in Scorpion's Hellfire gameplay move. Also, it's bit weird that Scorpion's takes out his entire face but only his mask is seen in his hand (although you could theorise that his human face is only visible with his mask) and that he does his victory pose by raising the hand that holds the mask and not the other free hand.
MK9: It was perfect. Perfect. Everything down to the last minute details. Scorpion moves his head up and down to fully cover his opponent, there is a good death yell and great and fitting burn damage and it all is given enough time to sink. I can't wait to see how this gets to...
(Injustice: Gods Among Us: This one does have a Toasty, but it debatably souldn't even count, for it is just a victory animation. It's well animated, although apparently Scorpion can now use it to open portals to the Netherrealm, which is actually somewhat consistent with his MK9 victory animation where he opens a portal to the Netherrealm with hos sword, which seems to imply that Scorpion can now use weapons and abilities of his to open portals to the Netherrealm.)
MKX: OK, to be fair, due to what the fatalities have become, turning the simple Toasty into a Brutality makes sense and it now being a Brutality means that we can't just compare it on a 1:1 scale with the Fatality versions. Still tho we get fire that instantly covers the opponent and a model swap at the last second. Disappointing. Maybe the abrupt model swap, the super-fast fire and the fact that the skeleton staus intact are meant to be on the more comexic and wacky side, like in a lot of other Fatalities and Brutalities in the game, but the skeleton being burnt gives off opposite feels and the story and overall aesthetic of the game are so seriously presented that it does not work as well as it could have.
MK11: 2 versions and Brutality yet again, folks.
The first version is a simple fire blast and the second a longer fire blast with the addition of a badass Terminator-like walk. The MKX magma burns are, being just as cool and non-sensical as before, but this time they are more visible. Both versions have the addition of having a thermal X-Ray effect on Scorpion which does give them some more impact, but it also feels like unnecessary overcompesation and visually distracts from the Toasty which we were supposed to be looking at, something rhat is undesirable both as a spectator and as a player. Also, the enhanced version adds the nice detail of a bigger X-Ray, but the reason stops right at the upper thighs for some reason. Also, Scorpion unleashing the attack feels significantly less dynamic than the MK4 and Shaolin Monks gameplay versions, because Netherrealm does not want exaggeration or even basic stretch in gameplay animations.
The Brutality version is good enough. The fire instantly covers the opponent, but luckily we get an actually good burn animation and effect.
We also have a Brutality victory animation where Scorpion uses mini Toastes. You could argue that the mini Toastes feel unnecessary and unimpressive, especially after the Toasty Brutality, although honestly you could just say this for most victory animations and I am not particularly bothered by this. In fact, it is kinda fitting, since those victory animations are meant to be more quick and relaxing, if that makes any sense. Although I will agree that putting a move that is identified as Scorpion unleashing his rage as a fun and relaxing victory pose is a bit off-putting and ironically and unironically poetic.
Something to note is that during none of those 4 cases does Scorpion remove his mask. Such a major staple of his character and it's just gone. I obviously get that because of gaming pacing, of all the different stuff the animators had to animate and of all the different models, some of whom just could not remove their faces, that some things would just be left, but again, some of the stuff that were animated, like the thermal X-Rays, were just not necessary and the time and resources that were given to them could be given at Scorpion removing his mask and limit that animation only at models and gameplay moments where it fits.
Scorpion after performing a fatality in MK11:What did you expect?!!!
Me: A house!
No one:
Scorpion: 💀 🔥
Not funny at all
Ghost Rider also:
@@Normality. Bro. If you don't like the comment...WHY THE FUCK ARE YOU COMMENTING UNDER IT? Y'all racist keyboard warriors are starting to get to me now, man. Last fool that did this, I found him and busted his head open. You wanna end up the same way?
Dan Forden: TOASTY!
TOASTY!🔥
"Toasty!"
- Dan Forden, Sound Composer.
Scorpion is my favorite character of the mortal kombat and when he unwear hes mask you realized it was the same skeleton head with fire just like ghost rider
I just love it
That one skin in deadly alliance was hard to get. The maskless skin
Scorpion was always my favorite character but when chameleon came out it was a different story. Don't worry Scorpion your still 1st favorite you will always be hot 🔥🔥
Breathing fire remembers me Ghost Rider the same face
My all time favorite fighting game character
1:35 maybe scorpion is the Ghost Rid-
or if his fire is blue would be san-
💛 the 🔥-breath of Scorpion.
GET OVER HERE!🦂🔥
Never gets old
What about injustice 1, he had fire breath for his victory
Yeah I have injustice 1 😂
The mortal Kombat 2cone started the "dancing skeleton" meme
2:47
"What did you expect???"
2:14 R E V E N G E !
Which Mortal Kombat Returning Characters that are not playable in Mortal Kombat 11 would you like to see in Mortal Kombat 12
Takeda.
reptile and ermac
Smoke ermac
@Mr Claude human smoke better than cyber
ermac ofc
Toasty!
3D!
MY FAVORITE FALALITY OR BRUTALITY
🔥 *Toasty!* 🔥
.
1:03 how do you do that?
Yay☺
ZubZero the Game is My favorite Scorpions vs zub Zero is a Scorpions use to win :D
weird how its only a move in 2 mk games
Ghost rider?
imagine the pain getting burned
That was very toasty
💀🔥
Bro became ghost rider
retro ghost ridert
Bro said 💀
You could have mentioned the name of game as well
1:34 💃🕺💃🕺💃
Ghost rider reference
Bro became GR
Poor Robocop
I never saw the Fire Breath in MK9
It was a DLC Fatality.
Should you be able to Access "The Krypt"s RUclips Channel & Upload Existing Liu Kang Videos with comments!? I'd pay
Scorpion vs ghost rider???
0:42
TOASTY!
2:05
This MKX?
Mk9
mk2 and mk4 are the best
I made a comment under this video where I reviewed all versions of this move. You might find it interesting.
Droga não tem isso em mortal Kombat Armageddon 😢
Fire breaht very hard
🔥
💀
Toasty
Should be awoided by long arch
Yiu really skipped deception, deadly alliance and armageddon
Чувак действительно пошел
Where the toasty lol
Spit flame
first!!!!
💚💙🖤💜🧡💛💕
Bad to the bone
Look like ghost rider
ornn
I hate it, just tell me what kind of thing it is, when it came out and on which console you can play the game! is that so difficult? dislike...
Mk11 scorpion is so lame
Because to adjust with Human Scorpion.
Persons in ohio be like:
First
👎👎🤏
"Free Palestine"
Toasty!
Toasty!
Toasty!