Surprised you are using that many handtraps. I play the deck and barely have any to begin with. Just like 4 of them (Veiler, 2 Ash, imperm, forgot if I added called by or not) and won most of my games with ease as my entire hand consister of starters no matter what. I can tell you my deck list if you want to see it
@@jinyuuichi1191 this deck has changed since I posted that comment but here you go Edit: forgot a monster Monsters: 3x Salamangreat Gazelle 3x Salamangreat Spinny 3x Code of Soul 2x Salamangreat Jack Jaguar 2x Salamangreat of fire 2x Droll & Lock Bird 2x Ash Blossom 2x EM:P Meow 2x PSY-Franegear Gamma 2x Lady Debug 1x Salamangreat Weasel 1x Degrade Buster 1x Gamaciel, The Sea Turtle Kaiju 1x PSY-Frame Driver Spells: 3x Salamangreat Circle 2x Salamangreat Charge 2x Cybet Mining 2x Called By The Grave 1x Will Of The Salamangrear 1x of Salamangrear Sanctuary Traps 2x Salamangrrat Roar 1x Infinite Impermanence Extra deck: 2x Raging Pheonix 2x Pyro Phoenix 2x Sunlight Wolf 2x Balelynx 1x Promethean Princess 1x Hiita 1x Heatleo 1x fire fist brotherhood lvl6 Synchro 1x Magistalleo 1x S:P Little Knight 1x Borreload Savage Dragon
I love your videos. I see so many videos talk about the meta and what cards to get and whatnot, but you actually do fun things with the game. LIke giving your opponent Exodia was beautiful! After finally playing Master Duel for a few months now, I really only enjoy trying out new ideas. I'm a returner player from the original release of the game. I stopped paying attention to the game around the time they were introducing Syncros, and when I got back in I was so lost. Now I mainly play around with a Thunder Dragon Deck, which is the archetype that I played with in Link Evolution and finally got a grasp on how different the game became. Thanks for making such great videos! I look forward to the rest of your videos and what you do next
I really like the style of your videos. Oftentimes I dont know how to play some decks, even though I like them. Good tutorials are hard to find, but you explain very well what you are doing. Maybe you have a deck idea for "Go! - D/D/D Divine Zero King Rage"?
People always talk about the nibiru endboard for salads, but you showed off how powerful it is in game 1! Jokes aside, this vid is great, was wondering how salamangreat played with the new support and this was a great showing, with some nail-biters thrown in. Also, did not know droll was active in standy-by, thanks for the heads up
Iremia you can go into the Duel settings and set the response toggle to ON for the first turn of the duel, then after that it can be set to AUTO. It's confusingly worded in the settings menu, but it's so helpful especially for me. If I have Maxx C in my opening hand I can just mash it during my opponent's first draw phase at the beginning of the duel, then on my turn it switches back to auto with the option to hold left/right click on my mouse to cycle between ON and OFF states.
I've been playing the deck with code of soul and it's been a lot of fun. Since it's not a salad card in name you do have to summon it using horse prince but it gives a lot of interruption during the opponent's turn using pyro phoenix for a board wipe
I have an idea for joke deck and it's (final countdown + zushin, the sleeping giant) Zushin is basically unaffected by card effects and cannot be destroyed by battle so if you manage to summon him + final countdown resolved you basically auto pass to victory But summoning zushin is hard because you need to protect a level 1 monster for 10 turns but you can actually cheat it out by having multiple copies of him in hand and keep re-drawing him with magical mallet and reload. By the way you need a card to protect you from deckout my suggestion is (Localized tornado)
Deck List
Monsters
3x Effect Veiler
3x Salamangreat of Fire
1x Ghost Ogre
3x Ash Blossom
1x Ghost Belle
1x Salamangreat Foxy
3x Salamangreat Gazelle
2x Salamangreat Spinny
1x Salamangreat Weasel
1x Salamangreat Jack Jaguar
2x Nibiru
Spells
2x Cynet Mining
1x Salamangreat Sanctuary
1x Will of the Salamangreat
2x Called by the Grave
3x Salamangreat Circle
1x Crossout Designator
3x Forbidden Droplet
Traps
3x Inifinite Impermanence
1x Salamangreat Rage
1x Salamangreat Roar
1x Rivalry of the Warlords
Extra Deck
1x Salamangreat Violet Chimera
1x Brotherhood of the Fire Fist - Horse Prince
1x Salamangreat Miragestallio
3x Salamangreat Balelynx
3x Salamangreat Sunlight Wolf
1x Hitta the Fire Charmer, Ablaze
1x Proxy F Magician
1x Promethean Princess
3x Salamangreat Raging Phoenix
Surprised you are using that many handtraps. I play the deck and barely have any to begin with. Just like 4 of them (Veiler, 2 Ash, imperm, forgot if I added called by or not) and won most of my games with ease as my entire hand consister of starters no matter what. I can tell you my deck list if you want to see it
@@Justcallmeaqua420 what’s your deck bro👀
@@jinyuuichi1191 this deck has changed since I posted that comment but here you go
Edit: forgot a monster
Monsters:
3x Salamangreat Gazelle
3x Salamangreat Spinny
3x Code of Soul
2x Salamangreat Jack Jaguar
2x Salamangreat of fire
2x Droll & Lock Bird
2x Ash Blossom
2x EM:P Meow
2x PSY-Franegear Gamma
2x Lady Debug
1x Salamangreat Weasel
1x Degrade Buster
1x Gamaciel, The Sea Turtle Kaiju
1x PSY-Frame Driver
Spells:
3x Salamangreat Circle
2x Salamangreat Charge
2x Cybet Mining
2x Called By The Grave
1x Will Of The Salamangrear
1x of Salamangrear Sanctuary
Traps
2x Salamangrrat Roar
1x Infinite Impermanence
Extra deck:
2x Raging Pheonix
2x Pyro Phoenix
2x Sunlight Wolf
2x Balelynx
1x Promethean Princess
1x Hiita
1x Heatleo
1x fire fist brotherhood lvl6 Synchro
1x Magistalleo
1x S:P Little Knight
1x Borreload Savage Dragon
@@Justcallmeaqua420 wait this is the changed version? Only 2 traps?
3*
I love your videos. I see so many videos talk about the meta and what cards to get and whatnot, but you actually do fun things with the game. LIke giving your opponent Exodia was beautiful! After finally playing Master Duel for a few months now, I really only enjoy trying out new ideas. I'm a returner player from the original release of the game. I stopped paying attention to the game around the time they were introducing Syncros, and when I got back in I was so lost. Now I mainly play around with a Thunder Dragon Deck, which is the archetype that I played with in Link Evolution and finally got a grasp on how different the game became. Thanks for making such great videos! I look forward to the rest of your videos and what you do next
For the toggle there is an option to hold. That way u can hold left click for on and right click for off
I really like the style of your videos.
Oftentimes I dont know how to play some decks, even though I like them.
Good tutorials are hard to find, but you explain very well what you are doing.
Maybe you have a deck idea for "Go! - D/D/D Divine Zero King Rage"?
People always talk about the nibiru endboard for salads, but you showed off how powerful it is in game 1! Jokes aside, this vid is great, was wondering how salamangreat played with the new support and this was a great showing, with some nail-biters thrown in. Also, did not know droll was active in standy-by, thanks for the heads up
Where there's a summon. There's a way
Iremia you can go into the Duel settings and set the response toggle to ON for the first turn of the duel, then after that it can be set to AUTO. It's confusingly worded in the settings menu, but it's so helpful especially for me. If I have Maxx C in my opening hand I can just mash it during my opponent's first draw phase at the beginning of the duel, then on my turn it switches back to auto with the option to hold left/right click on my mouse to cycle between ON and OFF states.
That's good to know! I'll have to try that out.
SALAMANGREAT BEST DECK LET'S GOOOO
I've been playing the deck with code of soul and it's been a lot of fun. Since it's not a salad card in name you do have to summon it using horse prince but it gives a lot of interruption during the opponent's turn using pyro phoenix for a board wipe
I have an idea for joke deck and it's (final countdown + zushin, the sleeping giant)
Zushin is basically unaffected by card effects and cannot be destroyed by battle so if you manage to summon him + final countdown resolved you basically auto pass to victory
But summoning zushin is hard because you need to protect a level 1 monster for 10 turns but you can actually cheat it out by having multiple copies of him in hand and keep re-drawing him with magical mallet and reload.
By the way you need a card to protect you from deckout my suggestion is (Localized tornado)
Lair of darkness deck again please 🙏
you should defiantly try defense otk if you havnt already
Why are you using the snake eye otk card in your salad list 🤔
Unfunny joke :/