A good rework for hibana would be to give her a pool of 18 pellets (same as she already has) but she would be able to choose between shooting 4 or 6 pellets. She would be able to open 4 hatches at the cost of opening no walls. I think this would give her more flexibility without stepping into thermite's territory.
i wish ubi would remove the front sight on some guns cause they always get in the way when your using some scopes. for instance castle and hibana with 1.5 scope.
Ubi: It seems that our players are in a very tough meta where attackers must take out defender utility. Also Ubi: Lets add another bulletproof gadget to defense (melusi) and nerf one of the only attackers who dealt with utility.
Thats what i thought, the meta right now is defender favoured with defenders having way too much utility and thatcher being banned every game also makes it an issue
also bandit tricking wont be as easy now. bandit as of now can just put a new battery but now you have to pick up the disabled one which makes it easier to breach and i dont know how many times hard breaching was denied in ranked
@@xavthr9049 I didn't realize Hibana was using a weapon from WW2 still! Those stripper clips really do outlast those clunky *box magazines* every other modern gun uses.
Mailbox: What about a Jackal rework where instead of scanning and pinging enemies like he does currently, his gadget acted more like pulses' scanner where the closer you move to an enemy, the colors of the footprints would change or the gadget would vibrate. This could help with the frustration caused by being constantly pinged and makes Jackal's gadget more active and less global. It would also encourage more teamwork. Thoughts?
Braeden McCue The issue with this is you wouldn’t know when Jackal is coming, say you’re a roamer and you’re hiding out somewhere to go on cams, he can be coming towards you without you even knowing, the pinging at least warns you.
@@cartermwills I understand how that could could be frustrating, but I think that would be better than jackal's ability having a global effect in game. At least in the form I am suggesting, the information is available only to jackal and would require coordination in a team to be used most effectively. The same could be said for pulse, but he doesn't seem to generate much frustration with the way his gadget currently works, which is why I don't see why a jackal rework like this would worsen the frustration.
but shit like melusis wobwob and any camera like maestro, valk, would still be usable unless you find it and destroy it but i guess thats what nerfs do
I think they could add a grip that decreases horizontal recoil, I feel like with new scopes they could add a new grip to help to weapon customization. Also would help especially with guns like elas smg.
a good change to hibana imo is being able to change exactly where each of her pellets will shoot possibly controllable when you ads with the x kairos launcher so you could have 000 000000 0 0 0 000 0 0 0 and more this would help her make muderholes or cheeky angles.
I think with the Thatcher nerf we may see more Fuze and him being used to clear rooms of items instead of just thinking of using his charges to get kills.
I’m a maverick main so the fact that with Mav is getting a lot of attention with being of better than most hard breachers I wonder if they are going to nerf him for his pick rate as he is going to be really a important person to have
What do you think about getting more maps added to the map pool or just taking the map pool away completely once map ban comes into play? That way we get more variety and if teams don't want to play a map like house or tower it can be banned, but if they are okay with playing one of the less competitive maps in ranked they get the option occasionally in this new system.
I imagine they might have Hibana's gadget alternate between 2, 4, or 6 breach pellets to be able to choose different hole sizes and maybe you only need a 4-pellet burst to open a hatch. 18 total pellets, 4 hatches and a 2 pellet hole or....something...? IDK
Mozie shoots his thing on the main reinforced wall, zero shoots his thing on the wall, mozie caps it, then mozie is able to shoot therm charge. Just an idea
The Thatcher nerf is actually good because it can disable the bandits requiring bandit to take the charge and place it down again. Making it harder to bandit trick.
i feel like theyll make it so that you can switch the firing mode on her x kairos so you can alternate between shooting 6 pellets at a time and shooting 1 or 2 pellets at a time this would effect her ability to open hatches because you only need about 4 pellets to open a hatch
Honestly I could care less about her losing or gaining the ACOG, what she really needs is a larger magazine in her primary or a buff to the bearing-9. Her gadget needs to be buffed in someway as well.
thenyanhamster04 yes, those are both great options. Take away the fmg9 and the fish slap gun and give her the Ar33 or the Sc3000k. Or an alt for the Ar33 is Vigils K1A. But the pistols are great just the primaries are bad.
I honestly think that a few changes can make Hibana a good hard breacher choice. For example: - giving her the 2.0 scope - making her x-kairos able to destroy shields - improving the magazine size of type-89 ( from 20+1 to 25+1 ) - making the x-kairos activation automatic
Hibana is getting reworked to enable her to shoot out 2/4/6 pellets at a time. If you pay attention to the damage chart the released that the hardbreaching tools do. 4 pellets open a hatch, she had 18 pellets in total.
I feel like the rework will be allowing her to change how many pellets she shoots out from a choice of 2/4/6. This would allow her to get an extra hatch and would also allow 2 hatches + a crouch hole for you to walk though which would be nice.
Maybe allow Hibana to choose how many pellets come out of her gadget. It only requires 4 pellets to open a hatch so maybe she could save the other 2 pellets for murder holes like maverick. Just a thought 🤷♂️
do you think they should add something like in warzone, when you down someone and someone else kills them the kill counts to you, people will no longer be able to take too many kills
Alonso Chavez good idea but that doesn’t really happen too often. So I don’t really see Ubisoft doing it. And when you get to higher levels of play people don’t really tend to give one about kills as long as you pull your weight and the team does well.
There was a leak that I saw that said habana would be able to pick how much pellets she launches between 2, 4 and 6. What makes the leak abit more trustworthy they also said we would get automatically re enforced roof hatches before it was announced
Maybe a good change is a wider area with equal distribution. Hatches now have health instead of just that frame. when you aim at the hatch up to a certain angle it makes the hatch get destroyed instantly and completely, and then if a few pellets are hit you can have Maverick slice the rest off. Especially since he is getting a buff.
Mailbox: I feel like the attacker/defender dynamic is very counter-terrorist/terrorist. What do you think about a new game mode where the attackers have to do a terrorist act, I feel like it could add new dynamics to underused characters and spice up the variety.
They could allow Hibana to select the number of x-kairos to launch. Since hatches need only 4 with the new update, you could switch between launching 4 kairos and get 4 hatches plus a peek hole instead of the 6-shots she usually fires.
I heard somewhere from a leak that hibanas rework is going to be a pool of 18 hibana pellets and you get to chose if you want to shoot 2,4, or 6(the current amount) in theory allowing her to open 9 hatches, or create better peak holes, or spread out her breach more effectively.
I think the habana rework might be something where she can choose the amount of pellets shit at once so basically she could shoot just 2 pellets to open up 1 hatch,this in turn would buff her to be able to open I think 6 hatches or more and also she could make small kill holes in walls similarly to how maverick can be used
She’s only picked because people are just used to her, her gun is weaker than every other hard breacher, worse utility than every other hard breacher, small mag size with a secondary that was heavily nerfed and terrible optic choices, there litterally no reason to chose her over ace
What do you think about a new hard-breaching operator (i know we just got ace and the new gadget, just curious on your thoughts for future ops) where they have a gadget where it works similar to thermite, where it is a big explosion, but the operator has the choice of either laying the charge down vertically, similar to thermite, or horizontally, where you can place it on the upper half of a wall (or lower), and blow out a section where you can take cover behind the bottom half of the reinforcement? I think giving an op this kind of freedom will allow for interesting gameplay and could be an effective new way of breaching open reinforced walls.
I feel like a cool dynamic would be if you could choose the amount of pellets you shoot. Instead of having 3 shots. You'd have 18 pellets. This could help against impact tricking and instead of only being able to get 3 hatches you could get 4.
Got a solution for the map problem. Put good maps in ranked. A little unrealistic, I know, but I think it will be beneficial for seige in the long run.
Matt what do you think of an operators ability which is having 3-4 reinforcements, that are thin ones that can be deployed really fast but glaz and Kali can shot through it. It takes maybe 3 to 4 bullets in one small area to open a hole. Maybe bandit can electrify two thin walls with one battery.
Do you think maestro should get another evil eye? With the new addition of the secondary hard breach and zero’s cameras it would allow you to defend the sites two main walls from the hard breach as well as being able to keep another cam on site for what ever reason.
Hibana should get 20 total pellets and the ability to choose how many pellets she shoots out (4,6,8?). Right now she has 18 and uses 6 each shot. By giving her 2 extra, she is able to destroy 5 hatches, since it takes 4 pellets to destroy one.
I think Hibana's gadget should activate faster. You press the button after deploying and the outer most pellets start to detonate right away and it chain reacts inwards. Defense can still take them out by shooting but it gives you a chance to get more holes in a wall.
Sundaymailbox: Do you think Ubsoft should take some maps from the casual playlist and put them into ranked? I feel since map banning is now a thing this will give the player base more of a choice and see which maps work and don’t.
For Hibana her update will be she can either shoot 3 pellets or 6, and they will make them stronger so 3 could destroy a hatch. Giving her more breachability and allows her to make slots in walls to shoot through
I believe a rework for her has already been leaked. She can choose the amount of pellets she fires out and since you only need 4 for a hatch she could theoretically open 3 hatches and one prone hole or just multiple peek holes like Maverick.
Hinana change: change gadget like zofias, 2 normal hibana hard breaching charges, and press button to change to hatch hard breaches. So she can still open walls, but keep hatch utility, without having to choose between wall or hatches. What do you think?
What do you think about an operator who had some sort of launcher that shot out reinforcements and barricades from range with the new reinforcement pool they could do a lot of the work for the team during the prep phase
I think her rework would be to allow her to shoot her pellets individually and changing how many she needs to open a hatch and maybe more pellets so she has enough to at least open a couple big holes in a wall
How about a change to Hibana where she can manually select the number of pellets she can shoot out of her gadget , ranging from 1 to the normal number which is 6. Additionally the number of pellets would determine the speed at which the hatch is blown up. The more pellets , the faster they detonate and vice versa.
I think the rework might involve her being able to change how many pellets she can shoot, which would make sense because she only needs 4 to open a hatch meaning she could open 4 hatches.
They might just give Hibana the option to choose how many pellets she shoots out. She could choose between 1, 4 and the normal amount of pellets that she shoots out. And instead of having only (I think) 4 shots of the pellets she can just have a clip of pellets. Like she would have 32 pellets to shoot out with any of the firing options.
Hibana still has a power advantage. She is one of only 2 operators to be able to open walls without being nect to it. The only other one is Ace and his gadget has drop meaning you need to be within a certain range to be able to open a wall.
Do you think ubisoft should add a test server or casual game mode with the new map like the mute protocol event on xbox so they can get used to the new map rather than just trying to get used to it during the ranked season
Maybe the thatcher rework could also be a buff. Making it a guaranteed punch through a hard wall. Since it takes away the ability to bandit trick since you can't place a bandit on a wall that already has a battery on it. Of course, kapkans and gu mines, and grzmont mines will get annoying, but if timed right, a push could actually work with it.
I think hibana could be reworked by allowing players to choose how many pellets is shot. One hatch needs 4 pellets, so if you could adjust how many you can shoot you could get 4 hatches (plus two extra pellets)
I feel hibana is fine. The difference between her and other hard breachers is the fact she can do it from range. That eliminates a lot of danger of hard breaching.
About the map ban' problem with players may forever avoid some maps that they hate, may be Ubisoft should add a system that after every 2 or 3 matchs the next match' map ban pool will only contain those maps that 10 players mostly ban previously, this still allows players to avoid the maps they hate but still encourage them to learn those hated maps, i think so
I dont think map bans is going to affect variety in the long run since people could ban a good map to throw off the other team if they are somewhat used to the map.
How would you like this Glaz rework? Rework for Glaz. Make his Sniper better than every other Dmr in the game. Improve the recoil, damage, and give him the 3x and 2x sights. The only sight he gets for the sniper is the 8X sight, with a new reticle to similar to the Russian red dot. His Sniper %100 becomes his gadget, in which you switch to it with the gadget button or key, for console and computer. Then when you switch to it, you can switch to the new 10X sight the same you switch zooms with Kali. He gets a loadout change, with the 9x19Vsn being his primary, and the Pmm and P9 being his secondary. He gets 19 round magazines, with a total of 38 bullets with 2 mags. he keeps the Smokes and looses frags for Secondary hard breach.
What if Ubisoft did it where when hibana pulls out her gadget instead of firing 6 pellets, she can decide how many pellets she wants to shoot(2 pellets, 4 pellets, or 6 pellets with a total of 18 pellets, 4 pellets required to break a hatch).
What about being able to choose the number of pellet's that her gadget shoots out. This would allow her to open up to 9 hatches or say three hatches and 2 sections of a reinforcement
My problem with the map ban is, I suspect that it will end a lot like in CS:GO where there is ONE map that is always played and noone plays anything else ... and I honestly like the variety of maps
Hibana could have a pool of pellets and she can decide how many pellets to shoot at a time, so that she could only shoot 4 at a time, in order to maximise the amount of hatches she is able to open
The thatcher nerf can be a nerf to bandit because he can’t place a gadget back down where one would be destroyed. This makes it harder to bandit trick an ace completely.
Hibana is getting back the 2.5x scope “ACOG” on the TTS.
yeeeessss
okay next move, overhaul the secondary machine pistols. why don’t they just nerf the rpm but make the recoil more manageable.
so she still doesn’t have the 3x scope like in live build ?
Ferrel Brendan only dmr gets 3.0x scope
Ferrel Brendan bruh acog currently is 2.5 and always has been
Update: Hibana is getting her ACOG back so you rejoice now
Is this real?
@@erwin188 yes
I disliked because I'm in disbelief.
Yes siege just posted it
Should've just added the 2.0x
A good rework for hibana would be to give her a pool of 18 pellets (same as she already has) but she would be able to choose between shooting 4 or 6 pellets. She would be able to open 4 hatches at the cost of opening no walls. I think this would give her more flexibility without stepping into thermite's territory.
Gusimery That’s what they are doing, giving her the option to choose between 2/4/6 they discussed it
They are doing that, it got leaked
The fact you predicted this.. impressive
You predicted it perfectly, good job!
In shadow legacy they are buffing Matimi0’s hairline
😭💀
I've been waiting so long for this buff. Can't come soon enough.
@@Matimi0 I hear it's a fairly large *patch*
Reaper Kezia why u gotta do him like that💀
Matimi0 How do you buff something that legendary
buff her bearing 9 or give her access to the acog. she's meant for opening up different lines of sight and hold angles so give her an acog
The Acog is returning to Hibana Ubi confirmed it today
Or atleast the 2x scope
i wish ubi would remove the front sight on some guns cause they always get in the way when your using some scopes. for instance castle and hibana with 1.5 scope.
@@aa-kz7hc thats something they wanted to do but couldn't get done before the TTS.
ACOG COMING
Ubi: It seems that our players are in a very tough meta where attackers must take out defender utility.
Also Ubi: Lets add another bulletproof gadget to defense (melusi) and nerf one of the only attackers who dealt with utility.
Ikr like wtf are they even thinking
Fax
The Thatcher change isn't too much of a nerf, he is still great, this is probably more to prevent him from being banned every game.
Thats what i thought, the meta right now is defender favoured with defenders having way too much utility and thatcher being banned every game also makes it an issue
just because he’s still great doesn’t mean he still didn’t get nerfed because that’s exactly what it was.
That’s another way to think ab it
Bandit tricking is about to be really hard
also bandit tricking wont be as easy now. bandit as of now can just put a new battery but now you have to pick up the disabled one which makes it easier to breach and i dont know how many times hard breaching was denied in ranked
I'm just happy that this season's universal weapon skin is dope.
@hot_spice_sasuke the one mat is using in the video
Wayyy too simple
Thank god because this seasons suck
Sweden Sucks ur opinion
Why remove maps from casual? Just put every map in casual, and do rotations for the newcomers playlist. Boom.
YES
Honestly, I wish secure was in unranked atleast tbh, that's really the biggest change I want.
Oh And delete ela...yes I still hate her.
20Tigerpaw why, unranked is ranked without the rank, if secure isn’t in ranked why would it be in unranked
Everyone getting too comfortable throwing around reworks and shit on ops that are doing pretty good.
ahh you must be a buck main. rip nades
@@NickBarlow bro what are you talking about? what do bucks nades have to do with reworks lmao
Yeah, why dont rework bad ops like glaz instead of god damn hibana. I think they could be using their time doing better stuff
xluis87x Cause people care about hibana, who needs a glaz buff?
Splooden im saying they are trying to fix thinks that arent broken
Hibana rework has already been leaked, she can select how many pellets to shoot out, 2,4 and 6
wait thats her rework thats some ded shit I thought that was a small change that was going to be implemented soon
At least add 5 five more bullets to her clip😒
Xav Thr thats just dumb now
Is that next season?
@@xavthr9049 I didn't realize Hibana was using a weapon from WW2 still! Those stripper clips really do outlast those clunky *box magazines* every other modern gun uses.
Mailbox:
What about a Jackal rework where instead of scanning and pinging enemies like he does currently, his gadget acted more like pulses' scanner where the closer you move to an enemy, the colors of the footprints would change or the gadget would vibrate. This could help with the frustration caused by being constantly pinged and makes Jackal's gadget more active and less global. It would also encourage more teamwork. Thoughts?
Footprints are already warmer colored the closer you are to the defender and cooler colored if theyre older. They made this change a few months ago.
Braeden McCue The issue with this is you wouldn’t know when Jackal is coming, say you’re a roamer and you’re hiding out somewhere to go on cams, he can be coming towards you without you even knowing, the pinging at least warns you.
@@cartermwills I understand how that could could be frustrating, but I think that would be better than jackal's ability having a global effect in game. At least in the form I am suggesting, the information is available only to jackal and would require coordination in a team to be used most effectively. The same could be said for pulse, but he doesn't seem to generate much frustration with the way his gadget currently works, which is why I don't see why a jackal rework like this would worsen the frustration.
Thatcher’s rework ain’t even that bad... he disables gadgets for FIFTEEN seconds.
Yeah like that’s this nerf isn’t going to change opening up a reinforced wall in any way
It'll make bandit tricking more difficult. He needs to take away a battery and then place it.
but shit like melusis wobwob and any camera like maestro, valk, would still be usable unless you find it and destroy it but i guess thats what nerfs do
@@saxonmesser-knight5233 that's how you Trick so Thatcher doesn't delete the batteries. That's how I've done it since Skull Rain..
Spleghegg but Melusi and Maestro gadgets don’t get destroyed by emp already so i don’t know what you talking about here
to be honest they could make hibana better just by giving her a bigger ammo clip..
Ammo Clip???
Magazine size. You have truly offended everything I have stood for
@@Penigale exactly
@@Penigale "ammo clip"
As someone who uses proper gun terminology that triggered me
@@subsnovideos-ur4cn lmao
Bruh y’all are on this dude’s ass 😂
I think they could add a grip that decreases horizontal recoil, I feel like with new scopes they could add a new grip to help to weapon customization. Also would help especially with guns like elas smg.
There is a reason guns have the recoil they have
How would a grip reduce horizontal recoil though and look like though?
@@grauts-5650 functions like a compensator but for a grip. We could just had a stripped grip for it. Idk.
Vertical grip
@@dad7335 that helps with recoil with concerns of vertical.
a good change to hibana imo is being able to change exactly where each of her pellets will shoot possibly controllable when you ads with the x kairos launcher so you could have
000 000000 0 0 0
000 0 0 0 and more this would help her make muderholes or cheeky angles.
Brydant bro you are a fucking genius
I think with the Thatcher nerf we may see more Fuze and him being used to clear rooms of items instead of just thinking of using his charges to get kills.
No one:
Matimi0: Every operator needs a rework
It took 4 years of watching Matt for me to finally hear him plug his twitch.
+respect
True
I’m a maverick main so the fact that with Mav is getting a lot of attention with being of better than most hard breachers I wonder if they are going to nerf him for his pick rate as he is going to be really a important person to have
Yay! I'm never playing outback again!
Thanks for the continued content, Matimi0! I watch your videos before I head out for work in the morning. A great way to start the day.
What do you think about getting more maps added to the map pool or just taking the map pool away completely once map ban comes into play? That way we get more variety and if teams don't want to play a map like house or tower it can be banned, but if they are okay with playing one of the less competitive maps in ranked they get the option occasionally in this new system.
hibana got her acog back in recent ts patch
5 mags is more important than acog
1.5x is fine since acog makes hard to control recoil
Really??she got it??
@@munshikaifur8010 yes
Kim Juan Jun then she becomes ash
I imagine they might have Hibana's gadget alternate between 2, 4, or 6 breach pellets to be able to choose different hole sizes and maybe you only need a 4-pellet burst to open a hatch. 18 total pellets, 4 hatches and a 2 pellet hole or....something...? IDK
Mozie shoots his thing on the main reinforced wall, zero shoots his thing on the wall, mozie caps it, then mozie is able to shoot therm charge. Just an idea
@Yelqy kinda but neither will mozie, plus every should need a hard counter it helps balance
Nobody:
Ubisoft: Let’s nerf Hibana
KingTony MZ they just added her acog back lmao
The Thatcher nerf is actually good because it can disable the bandits requiring bandit to take the charge and place it down again. Making it harder to bandit trick.
So something that requires skill
@@Alex-kw9nl yeah
@@cameron3426 true but if they have a kaid they can just kaid the wall instantly after bandits batteries get emped
@@zingyboxer but then after the kaid activated, it will destroy the bandit's battery
@@habibyahya788 I dont think kaid can destroy bandit batteries
WE WANT TACHANKA TACHANKA ANYTHING TO DO WITH THE LORD
i feel like theyll make it so that you can switch the firing mode on her x kairos so you can alternate between shooting 6 pellets at a time and shooting 1 or 2 pellets at a time
this would effect her ability to open hatches because you only need about 4 pellets to open a hatch
Honestly I could care less about her losing or gaining the ACOG, what she really needs is a larger magazine in her primary or a buff to the bearing-9. Her gadget needs to be buffed in someway as well.
Just hit ur shots lmao
What do you think about giving Nøkk zero’s Sc3000k?
yeah the FMG sucks doesn’t have anything
I always think of nøkk having thatchers ar33
thenyanhamster04 yes, those are both great options. Take away the fmg9 and the fish slap gun and give her the Ar33 or the Sc3000k. Or an alt for the Ar33 is Vigils K1A. But the pistols are great just the primaries are bad.
When the bulletproof camera was announced didnt people think that valk wasnt going to be as good or obsolete?
I honestly think that a few changes can make Hibana a good hard breacher choice. For example:
- giving her the 2.0 scope
- making her x-kairos able to destroy shields
- improving the magazine size of type-89 ( from 20+1 to 25+1 )
- making the x-kairos activation automatic
Hibana is getting reworked to enable her to shoot out 2/4/6 pellets at a time. If you pay attention to the damage chart the released that the hardbreaching tools do. 4 pellets open a hatch, she had 18 pellets in total.
I don’t play but in regards to hibana’s rework aren’t you guys already waiting for the rework on tachanka chank?
giving a new optic to an op isn't a rework, tachankas gadget and entire play style is changing
I feel like the rework will be allowing her to change how many pellets she shoots out from a choice of 2/4/6. This would allow her to get an extra hatch and would also allow 2 hatches + a crouch hole for you to walk though which would be nice.
Maybe allow Hibana to choose how many pellets come out of her gadget. It only requires 4 pellets to open a hatch so maybe she could save the other 2 pellets for murder holes like maverick. Just a thought 🤷♂️
do you think they should add something like in warzone, when you down someone and someone else kills them the kill counts to you, people will no longer be able to take too many kills
Alonso Chavez good idea but that doesn’t really happen too often. So I don’t really see Ubisoft doing it. And when you get to higher levels of play people don’t really tend to give one about kills as long as you pull your weight and the team does well.
i agree but maybe they dont do this because you weren’t technically able to finish them off for the proper kill so thats why you dont get it
Hibana always my favorite op I love the feel of her gun
There was a leak that I saw that said habana would be able to pick how much pellets she launches between 2, 4 and 6. What makes the leak abit more trustworthy they also said we would get automatically re enforced roof hatches before it was announced
Maybe a good change is a wider area with equal distribution. Hatches now have health instead of just that frame. when you aim at the hatch up to a certain angle it makes the hatch get destroyed instantly and completely, and then if a few pellets are hit you can have Maverick slice the rest off. Especially since he is getting a buff.
I’m so glad this series has been maintained
for hibanna i would love to see her Make wider or shorter pellets spread
Mailbox:
I feel like the attacker/defender dynamic is very counter-terrorist/terrorist. What do you think about a new game mode where the attackers have to do a terrorist act, I feel like it could add new dynamics to underused characters and spice up the variety.
What do you mean by new dynamics?
They could allow Hibana to select the number of x-kairos to launch. Since hatches need only 4 with the new update, you could switch between launching 4 kairos and get 4 hatches plus a peek hole instead of the 6-shots she usually fires.
I heard somewhere from a leak that hibanas rework is going to be a pool of 18 hibana pellets and you get to chose if you want to shoot 2,4, or 6(the current amount) in theory allowing her to open 9 hatches, or create better peak holes, or spread out her breach more effectively.
She might be the most played hard breacher if that was the case
I think the habana rework might be something where she can choose the amount of pellets shit at once so basically she could shoot just 2 pellets to open up 1 hatch,this in turn would buff her to be able to open I think 6 hatches or more and also she could make small kill holes in walls similarly to how maverick can be used
*shot at once 😂
She’s only picked because people are just used to her, her gun is weaker than every other hard breacher, worse utility than every other hard breacher, small mag size with a secondary that was heavily nerfed and terrible optic choices, there litterally no reason to chose her over ace
Hibana is only used for her ability since her fraging is underwhelming.
Type 81 has recoil and 20 mags which is frustrating
Kim Juan Jun Imo
What do you think about a new hard-breaching operator (i know we just got ace and the new gadget, just curious on your thoughts for future ops) where they have a gadget where it works similar to thermite, where it is a big explosion, but the operator has the choice of either laying the charge down vertically, similar to thermite, or horizontally, where you can place it on the upper half of a wall (or lower), and blow out a section where you can take cover behind the bottom half of the reinforcement? I think giving an op this kind of freedom will allow for interesting gameplay and could be an effective new way of breaching open reinforced walls.
you can already open half walls with hibana and ace, so having that as a unique utility would be stupid
So a better version of Maverick ?
I feel like a cool dynamic would be if you could choose the amount of pellets you shoot. Instead of having 3 shots. You'd have 18 pellets. This could help against impact tricking and instead of only being able to get 3 hatches you could get 4.
me and my friends played four matches in a row on coastline lmaoo
Damn that sucks. i got bank 3 times in row with back to back overtime match points one time
Swerve99 coastline is better than bank tho, bank is ass
@@angelolivas9371 yeah. I actually like coastline.
give hibana an alternate mode that shoots 2 pellets. 4 can open a hatch, plus it gives her the ability to make a bunch of small holes in site
Lining up with other season releases it should come out around sept 10-15 I think could be wrong though so don’t quote me
Got a solution for the map problem. Put good maps in ranked. A little unrealistic, I know, but I think it will be beneficial for seige in the long run.
Matt what do you think of an operators ability which is having 3-4 reinforcements, that are thin ones that can be deployed really fast but glaz and Kali can shot through it. It takes maybe 3 to 4 bullets in one small area to open a hole. Maybe bandit can electrify two thin walls with one battery.
Do you think maestro should get another evil eye? With the new addition of the secondary hard breach and zero’s cameras it would allow you to defend the sites two main walls from the hard breach as well as being able to keep another cam on site for what ever reason.
Hibana should get 20 total pellets and the ability to choose how many pellets she shoots out (4,6,8?). Right now she has 18 and uses 6 each shot. By giving her 2 extra, she is able to destroy 5 hatches, since it takes 4 pellets to destroy one.
I think Hibana's gadget should activate faster. You press the button after deploying and the outer most pellets start to detonate right away and it chain reacts inwards. Defense can still take them out by shooting but it gives you a chance to get more holes in a wall.
The thatcher thing actually helpsbhard because it slows bandit down badly because bandit has to pick up the battery to reset it
Mario and Luigi got the raw end of that confrontation. You really did it to my boys didn't you lol. 0:00
Sundaymailbox: Do you think Ubsoft should take some maps from the casual playlist and put them into ranked? I feel since map banning is now a thing this will give the player base more of a choice and see which maps work and don’t.
That's a great idea
We already know which maps work and which ones dont.
@@jayxxk2099 yeah but sometimes people want to play ranked on other maps besides what Ubisoft thinks is good
skyscraper! bartlett! yacht!
@@JH-jk3nm house ?
For Hibana her update will be she can either shoot 3 pellets or 6, and they will make them stronger so 3 could destroy a hatch.
Giving her more breachability and allows her to make slots in walls to shoot through
I believe a rework for her has already been leaked. She can choose the amount of pellets she fires out and since you only need 4 for a hatch she could theoretically open 3 hatches and one prone hole or just multiple peek holes like Maverick.
Hibana might be able to pick how many pellets she can shoot at a time
The hibana rework in the datamine is that her Kairos now has a 3x3 6x6 pellet etc etc
I was thinking the same thing about Maverick's pick rate going up, that may also mean his ban rate starts to go up again on certain maps.
With map banning will they be reintroducing some previously removed maps into the rotation?
Hinana change: change gadget like zofias, 2 normal hibana hard breaching charges, and press button to change to hatch hard breaches. So she can still open walls, but keep hatch utility, without having to choose between wall or hatches. What do you think?
Also in a tactical standing she's the only ranged hard breach dur
What do you think about an operator who had some sort of launcher that shot out reinforcements and barricades from range with the new reinforcement pool they could do a lot of the work for the team during the prep phase
I think her rework would be to allow her to shoot her pellets individually and changing how many she needs to open a hatch and maybe more pellets so she has enough to at least open a couple big holes in a wall
Watching these videos make me insecure about my recoil control
I didn't know there was a new gun shoot sound included 7:29
Who remembers back when Frost and Buck first debuted. Good times
How about a change to Hibana where she can manually select the number of pellets she can shoot out of her gadget , ranging from 1 to the normal number which is 6. Additionally the number of pellets would determine the speed at which the hatch is blown up. The more pellets , the faster they detonate and vice versa.
I think the rework might involve her being able to change how many pellets she can shoot, which would make sense because she only needs 4 to open a hatch meaning she could open 4 hatches.
For the rework they might make it so you can shoot each pellet separately
They might just give Hibana the option to choose how many pellets she shoots out. She could choose between 1, 4 and the normal amount of pellets that she shoots out. And instead of having only (I think) 4 shots of the pellets she can just have a clip of pellets. Like she would have 32 pellets to shoot out with any of the firing options.
Hibana still has a power advantage. She is one of only 2 operators to be able to open walls without being nect to it. The only other one is Ace and his gadget has drop meaning you need to be within a certain range to be able to open a wall.
Do you think ubisoft should add a test server or casual game mode with the new map like the mute protocol event on xbox so they can get used to the new map rather than just trying to get used to it during the ranked season
Maybe she will shoot a ladder with her pallets, so when the hatch breaks a ladder will get attached to the open hatch so your team can climb up
I hope they will keep on perfecting every aspect of the game
They should give her gadget gun 16 singular pellets that she can shoot out in whatever pattern she wants. 4 pellets breaking a hatch.
Maybe the thatcher rework could also be a buff. Making it a guaranteed punch through a hard wall. Since it takes away the ability to bandit trick since you can't place a bandit on a wall that already has a battery on it. Of course, kapkans and gu mines, and grzmont mines will get annoying, but if timed right, a push could actually work with it.
Nokk surpressed mp7?
@zikkimeister right would be nice tho
I think hibana could be reworked by allowing players to choose how many pellets is shot. One hatch needs 4 pellets, so if you could adjust how many you can shoot you could get 4 hatches (plus two extra pellets)
I feel hibana is fine. The difference between her and other hard breachers is the fact she can do it from range. That eliminates a lot of danger of hard breaching.
About the map ban' problem with players may forever avoid some maps that they hate, may be Ubisoft should add a system that after every 2 or 3 matchs the next match' map ban pool will only contain those maps that 10 players mostly ban previously, this still allows players to avoid the maps they hate but still encourage them to learn those hated maps, i think so
What if you could toggle between half and full pellets so she could breach 6 hatches by splitting her usage in half per each group fo pellets fired
A cool rework for hibana would be to flip her pellets sideways so you can vault through only 1
I dont think map bans is going to affect variety in the long run since people could ban a good map to throw off the other team if they are somewhat used to the map.
No cap I think that 2x sight might be the best I just hate the big dial on the top left
How would you like this Glaz rework?
Rework for Glaz.
Make his Sniper better than every other Dmr in the game.
Improve the recoil, damage, and give him the 3x and 2x sights.
The only sight he gets for the sniper is the 8X sight, with a new reticle to similar to the Russian red dot.
His Sniper %100 becomes his gadget, in which you switch to it with the gadget button or key, for console and computer. Then when you switch to it, you can switch to the new 10X sight the same you switch zooms with Kali.
He gets a loadout change, with the 9x19Vsn being his primary, and the Pmm and P9 being his secondary.
He gets 19 round magazines, with a total of 38 bullets with 2 mags.
he keeps the Smokes and looses frags for Secondary hard breach.
What if Ubisoft did it where when hibana pulls out her gadget instead of firing 6 pellets, she can decide how many pellets she wants to shoot(2 pellets, 4 pellets, or 6 pellets with a total of 18 pellets, 4 pellets required to break a hatch).
What about being able to choose the number of pellet's that her gadget shoots out. This would allow her to open up to 9 hatches or say three hatches and 2 sections of a reinforcement
Bro I love matt ive been watching him for like four years
To know if someone is spawn peeking with bullet holes just notice the glass is broken
My problem with the map ban is, I suspect that it will end a lot like in CS:GO where there is ONE map that is always played and noone plays anything else ... and I honestly like the variety of maps
Hibana could have a pool of pellets and she can decide how many pellets to shoot at a time, so that she could only shoot 4 at a time, in order to maximise the amount of hatches she is able to open
The thatcher nerf can be a nerf to bandit because he can’t place a gadget back down where one would be destroyed. This makes it harder to bandit trick an ace completely.