Is Ancient Teachings Getting Stronger? - 10.1 Mistweaver Changes and Concerns
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- Опубликовано: 5 окт 2024
- Nothing but buffs so far, hoping to see some tuning regarding our ST damage but other than that I'm very happy with the current state of MW and where we're headed!
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I really appreciate how you separate your own personal feelings from your overall thoughts on the changes. A lot of high-skill players have a hard time doing that. While personally I'm excited for the Ancient Teachings changes, as I feel they'll make the spec feel a bit more accessible, I understand and respect your opinion and I hope the change won't have a detrimental effect on your enjoyment of mistweaver!
These changes are perfect. I disagree that it makes you choose less between healing and dps, what it does is focus ancient teachings on group wide maintenance healing which is what its supposed to do, but failed at achieving group healing with the way RSK worked before. Now the group wide cleave healing from Viv is reduced because it is no longer needed as much with AT giving group healing and Viv can now be more for single target big heals with its main target buff. This is especially good because Viv is really helpful on targets more than the 30yds away that dont receive AT healing and you need a bigger top up for them at a time.
The saddest part of the change is that we'll most likely not see many 100k heal crits from RSK anymore :'( I do personally like it more though, it really sucks when someone's at 20% hp and RSK decides to heal the 90% hp tank instead, so at least the changes will make it so everyone gets a little bit of healing, even if it's probably not gonna be as powerful anymore. More total throughput, but you'll probably have to compensate with vivify spam at some point. I do however think this is an amazing change for raiding where it's more beneficial to heal 5 targets for a smaller amount each than one target for more.
You will certainly still see those crits. The change is more about preventing overhealing by splitting up the healing of individual kicks between targets. When you top 4/5 targets with your fistweaving / hots, you can rsk and get the full healing on a single target.
Just use a scrolling combat text addon and it'll combine the numbers :)
These types of changes and adjustments are what I believe to be some of the best. It's been really interesting to see what they do to holy paladins, it's so sad honestly, and every other healer seems to see flat % buff/nerf to certain abilities or overall hps.
I'm happy to have joined the MW community again after playing hpal for quite some time.
I think AToTM being slightly more reliable for maintenance healing is nice and then reinforcing that prio healing with vivify via its ST buff. The aoe cleave nerf is a shame but I think the playstyle will remain largely the same. With 10.07 changes I would say MW stonks rising :O
Thank you so much for the video
AToTM change is good for the fistweaving PvP build tho, It was really unfort to heal the wrong target on arena enviroment, although i understand the concern on the pve side
F to whatever it was 5:29 kekw . Good resume of the changes
Someone closed a door too loudly lol
another great video as always! tysm
Most players trying MW get discouraged very easily and the popularity of the spec in m+ is horrible, as It takes so long to get used to the spec as it's a very demanding one (taking from experience: after completing every 20+ timed, changed from Brewmaster to MW to play healer).
Ancient Teachings is our main source of heal by a large margin and its target being pure RNG is not right at all. You can make up for that as you are probably one of the best MW in the world and absolutely dominate every little detail of the spec, but I don't think it's fair that one must achieve such level of performance to just heal the target you want to heal.
This change of Ancient Teachings will be very welcome by all m+ MW, specially for their mental health :P
Sometimes you gonna believe if ppl use enough soothing mist their voice become soothing as well
Woo! STONKS
stonks!
As a very long time mistweaver, if I have to stop and channel/cast a heal for any reason whatsoever, I'm mad.
To the point where I'm lowkey butthurt that I have to "waste" a point on soothing mist.
I am a monk, let me kick things. I didn't have to cast for an entire expansion, don't make me do it now because someone thinks it's "skill expression".
I think the most important problem for healers is not a class balance problem, but "Spike damage vs Max Hp"-problem.
Especially when it comes to m+, the linear scaling of damage makes healing feel more and more binary between 100% hp or dead partymembers.
The ebb and flow is gone.
I think a healing taken reduction + a much lower damage increase per key would be much more healthier for the healing meta.
Yeah, I kind of liked current mistweaver. You had different answers for different damage patterns: AT + instant vivify for rot (e.g. Kurog), shaohao + vivify cleave + mana tea for large damage bursts (e.g. Terros), Chi-Ji/Revival for cooldowns.
This change feels a change back towards the RJW/EF meta of Shadowlands, but there is an extra concern: both RJW/EF and vivify cleave are balanced through their mana cost whereas AT healing is largely free. So what does that mean for mistweaver group healing if 10.1 AT healing will pump? I feel like they will either end up tuning it or doing something like tripling the mana cost on RSK or something. I don't see anyone liking either of those options.
Also if vivify will be the new single-target spot heal... what even is the point of soothing mist at this stage??
all this does is smooth out over healing, It's a good change. your still going to Priority heal people with casts
Well it seems like this could do a ton of single-target healing after the patch. You'll get all 150% of healing into a single target if they are the only injured ally.
YA MISTWAVER!!!
5:18 It's not just pvp and as much as you hate it, there is a ranged build which works for some people, taking that away them isn't the nicest thing to do.
I don't know why talents such as Dancing Mists and Misty Peaks aren't combined into one and be send to some other place in the tree, because in M+ they are almost useless given they work by chance.
There is literally nothing you can do as MW that would make the game consider you anything other than melee. Even the caster-heavy builds (which still underperforms compared to the standard build) you are still in melee so it is only PvP where a ranged playstyle is somewhat competitive or preferred.
Dancing Mists and Misty Peaks are pretty bad in keys because it's a much smaller group size but they are significant in raid settings as Dancing Mists gives around 8.5k hps and Misty Peaks gives around 15k hps
@@Megasett The ranged build constantly procs our Mastery making it the second heal in the list so if someone invests in that (like i have since it has quite the scaling), it's not so bad and it's less risky with the downside of not being able to do DPS, well maybe a little if you spam Crackling Jade Lighting but that's mostly it which is very low of course.
In certain situations i prefer it but i like both for what they are, and i know that other people don't necessarily have to like it.
It has gotten me up to 16s keys so far in m+ i can't exactly complain.
Chi-ji is also Mastery based but Mas does nothing for damage which is a concern eventually. Mistweaver will never be 100% dependent on non-casted abilities nor will it be able to function well without being in melee. We're more of a hybrid when it comes to actual playstyle but we should always aim to be in melee.
@@Megasett Chi-Ji is Mastery based ineed but only when it's popped is where our Master is being used mostly so yeah 100%, it's just that, the ranged build is good until you need to deal damage up to a certain it, helps for covering up people mistakes because of how much absurd and consistent healing it can pump to top off players with amazing ease, after a certain point, it simply cannot outclass Fistweaving exactly because it doesn't have damage and stays behind as you said.
But Fistweaving requires an f ton more skill as well, Fistweaving is basically an amazing multi-tool which requires a lot of experience and skill.
now they need to work on ww once they are done with MW >.
Celestial Harmony + Burst of Life combo? 👀
That'd be insane, but unfortunately the Celestial Harmony Cocoons are Chi Cocoons not Life Cocoons
Great video Meg! what would we do without your amazing content?!
sidenote : leave the sooming alone :)
Atotm change seems like a welcome change to majority of MW players. Not sure why crippling a spec because you RoS when you should have viv or EM is preferred. I personally don’t like RNG, but we shall see when the change is out.
Wouldn't the AtotM be a nerf for M+?
Nope, same amount of healing it's just distributed differently so it's more effective healing and less OH
@@Megasett Damn that's an amazing change then actually.
i did the math on viv cleave when this was first posted before the buff to direct viv was listed and it was very detrimental. i also agree that i'm not the biggest fan of ancient teachings being converted to this new iteration. the sheilun's changes are nice as are the celestial, but they're starting to alter the identity of the spec. it's throughput is fine, it's issues primarily in my experience (i don't do keys above 20 and i don't aim for cutting edge) are the lack of raid utility or damage reduction & mana efficiency. one the one hand, yay buffs, on the other.. these aren't what i feel like the class needs.
Our mana is very solid right now and we bring 3 raid/party buffs so if I could add anything to the spec I'd agree it'd probably be a DR or a bres (I think bres should be default for all healers but that's a diff convo).
@@Megasett Agreed. Every healer spec should have br, it's just unnecessarily complicating compmaking at this point.
@@Megasett i mean yeah paladin getting it and not monk is kinda whack. i'd rather us have had it as paladin already has a mere 6 trillion externals, but all healers having brez makes sense.
@@Megasett Agree, a healer needs one of 3 things to be brought for a high key: True Bres, Lust or PI. Monks biggest detriment is being the only healer not having access to any of those. Since I don't see us becoming a Lust / Bres class anytime soon, I would like to get some external buff with the power level of PI to increase party overall or enable a pull that you cannot reliably do otherwise.
Make it something like all party members get some bonus rating to all secondary stats on a cooldown. It should be groupwide rather than single target because 2 versions of PI gigabuffing the hell out of a single DPS could be a metabreaking interaction.
@@felixW94 I'm from the future and augvoker would like to say hi lol. Honestly I think monk brez would probably be more likely and easier to balance! Holy priest is interesting because it brings fake rezzes via guardian spirit and afterlife but yeah disc is propped up by PI.
Is Ancient Teachings Change really a Buff? For me it seems more like a nerf cause of the cap of 5 people
Just see how much overhealing atotm does, imagine that extra healing being transferred to up to 4 other people.
With the only possible draw back would be priority healing if everyone is damaged, though in this case, now the chance is that all that healing would go in another target than the intended one.
It's a big buff
Wait so have the Chi Ji applying cocoon buffs been changed?
Nope, that's 10.0.7 and still should be coming in
i feel if they just brought the cd down on revival it would have made such a difference
In what way?
I feel at least for me it would help me out healing in M+. I’m not in the same realm of Mistweaver as you but I’m pushing 15s which I’m ok with at the moment .
I just try it in PTR, it heal very very very little as it split evenly to 5 injured allies.
it heals the same..just split up
???
@@packsw9243 yes. Let say before change, it heal a single target for 30k. Then now split to 5 ppl, so only 6k each!!!
@@xinglingwow625 Now look how much of those 30k on live becomes overhealing
These changes honestly seem like a big sign telling people to stop soomweaving in keys/raid.
(:
i think it allows both builds to be very viable, some of the buffs to casting made it incredibly powerful.
"incredibly powerful" is a big stretch
@@Megasett the hps from the casting build, at least the one that Rife uses, is the highest overall hps of any healer in the game.
Yeah I'm sure he's done lots of math but there's a reason no one plays it. It's not competitive and it's not the highest hps overall for healers.
more like getting weaker lol?
Nope - same amount of throughput, this change is just designed to cut down on overhealing
@@Megasett What if only one teammate is missing health? Does 4/5ths go to overhealing in that situation? Or does it send 100% only to the person missing health?
It would send 100% of it into that 1 person, which is why the wording "up to 5 targets" is important
@@Megasett Ah then in that case it seems quite good.