A little added information: The person who did the art for this is Tom Bloom aka Abbadon, the creator of the webcomic "Kill Six Billion Demons", and also the artist for LANCER.
Nagash, the great necromancer, the great betrayer, the usurper, the undying king, the supreme lord of undeath, he who should not be named and most recently: Nagash the *JANITOR*
This setting would rock as an RPG world, and having a house of opera metal singers that use music to summon ghosts and control them would be so fucking metal, and fill that playlist with all the black and symphonic metal you can get your hands on.
@@mistuh69420 Don't know about Stoner Metal, but the Drowning Doom from Brütal Legend did have a theme of debuffing enemies with stuff like slowing opposing units down through the depressing rain making the ground muddy or something, as well as throwing severed heads with sapient hair onto enemy units to control them for a while. Those ones were inspired by gothic aestethics and dark or black metal.
A party of demonic rat familiars controlling a corpse each in an attempt to flee, hide from and rebel against their former Hag mistress who's also a known rock diva. Yeah, the ideas write themselves in this setting since that just popped into my head.
An RPG set in this world would be AMAZING. Anzenmezzeron is practically a blank check for limitless adventure. A mix of hyper-dense city and impossibly convoluted dungeons buried infinitely deep. Swarming with undead and demons. Great warring houses. You can't shake a stick without smacking a necromancer or a ghoul. A thousand civilizations from across epochs of time, stacked one atop the other. It's practically BEGGING for an RPG campaign. On the subject of additional houses, imagine a seemingly humble one: a House of organized street vendors. A necromancer rocks up with a food cart pulled (or made out of) an undead beast (or cobbled together from human limbs). Followed by undead wait staff, cooks, bartenders, etc. All of these are units, even the cart. With the city so dense with violence and intrigue, even a humble meat-bun seller needs a whole posse just to survive and make a living. But it's not just food. A necromancer that's opening a trenchcoat to reveal a whole slew of stolen items for sale, like watches, talismans, smokes, or human teeth. A gun-runner that naturally arms his personal guard with his own supply. A toymaker whose bone-china dolls come to life to defend all the good little children. Even, of course, a merchant of souls (or memories), packs laden with glass jars and bottles that contain glowing wisps, or carrying bundles of soul contracts.
The best way to expand narratively on this game, I've discovered, is to combine it with the ICON playtest as an improvised expansion. Considering its anachronistic style, ICON is already a post apocalyptic world, the Ones Before could easily be the Arken Empire, and you can easily place Necromancy as part of the Black Sun Cult that the Relicts worship in the flavor text of ICON. The ICON classes and jobs battling the necromancers and Hunting Demons, the search for the Core of Death itself, possibly an amalgamation of Titan flesh? Which goes beyond death! I'm already working on writing a campaign about it.
Thank you! Its definitely easier now that I have been roleplaying with the ICON system for two years on an active group, so now I am thinking of ways to make this work as a Chapter 3+ challenge for my players at high levels.@@denexki
I hope that I am able to do it in an organized manner to come back here and personally tell you. Been roleplaying ICON in person with friends and slowly introducing the beta in my Mexican communities, and currently learning how to master the game on Roll20, so I hope that using the lore of Maleghast I can add even more people into it@@Granox
Sometimes I feel like Tom Bloom makes things for me personally. I'm a metalhead that knew every band listed on those playlists save for one that I now love, cyberpunk is one of my favorite visual aesthetics, and I love basically everything this is drawing inspiration from. The influences are obvious and thick. Dorohedoro, Bloodborne, Hellsing, Berserk, Cyberpunk 2020, 40k, and so on are some of my favorite books and games. There is no universe in which I don't obsess over this setting, add my own content to it, and annoy my friends until they play this with me.
So basically the Black city is like a 40k Hive city, but full of necromancers! That's actually pretty neat. I have no idea why this was in my recommended, but I'm glad it was. The image of a cheery lady standing next to rotting corpses is metal as hell.
This setting is the biggest punch in the face which makes it so entertaining Welcome to the world where everyones a necromancer The major players are weeb nuns Mad max Poison punks Exorcism gone wrong Frankenstein's science guild And military industrial complex HERE ARE THEIR CANONICAL MUSIC PLAYLISTS
And from what I heard, the game supports making your own Great House. I heard someone made one with theme of digital necromancy - think less cyber-zombies and more reanimating programming and literal Blue Screen of Death.
reminds me of Dorohedoro in the vibe it gives off. 14:30 okay by the end of this I am 100% certain it has some inspiration from Dorohedoro. Especially the anatomical drawing having that mask. And that damn hotdog stand. So Dorohedoro and Dai Dark stuff might be an easy source to add stuff to the setting that fits already.
While there's no proper TTRPG for Maleghast (yet...), there IS a homebrew for it called 'Pathways Into' that, in addition to adding a bunch of new factions in the form of 'Anti-Houses', also works on the idea of narrative battles, i.e. having persistent characters across multiple battles that are recruited, level up, obtain equipment, learn skills, get injured, and die. This means that all of your characters, even the Necromancer, can die permanently if you aren't careful, but if you play smart and roll well both your Necromancer and your Black Mass can become larger and stronger. It also introduces a concept called a Lair, where your Necromancer has a base of operations that they can build up just like their Black Mass, and the Lair doubles as a custom map that the player can build and expand on over time. It can also be used for base defense battles where your Necromancer has home field advantage, so it encorages players to build their Lair in such a way that it caters to their playstyle. THAT is what I want to see from a Magnagothica Maleghast TTRPG; the core mechanics of a wargame blended with roleplay elements, rather than just throwing the baby out with the bathwater to reinvent the game from the ground up as JUST an RPG.
Man I love the artwork for this game, also something about the song “I will kill you” in the Goregrinders playlist with zero context of the song is really funny to me (also I had no idea that each faction had their own recommended songs with them)
I highly recommend this game, rules are simple. All of the houses have neat mechanics. You can even play this on tabletop simulator that is constantly being updated by a very nice community and it’s full of homebrew actions.
Absoloutely, fuk yes, would love to see more of this world from your perspective. You actually did a stellar job laying out all the main components and storylines, and I must say this world reeks of Cyberpunk being ported effectively to an OSR world. So much overlay between the selfish desire for immortality and still keeping that distinctly retro feeling savage world of any oldschool roleplaying game I've bought a copy on Itch already, but would love to see you going over how you interpret the rules and such. Your work is very approachable, and I'm eager to see more!
For some reason I expected there to be some kind of merchant Great House, but there wasn't, so here is my idea: The Mammonides are the foremost merchants, brokers and smugglers in the city. They are comprised of entrepreneurs who were enticed into the city for promises of riches and business opportunities over the millennia, and are organized for mutual benefit and the exploitation of all rivals. They employ treasure hunters to loot tombs and ancient artifacts, which they traffic to the outside, in return for importing luxuries. Many appear drowned in ostentatious finery and pomp, and grow to be bloated and swollen over the centuries and ressurrections, with others developing massive maws or long, reaching arms and fingers, indivative of their greed and envy. Their main ability revolves around hiring mercenaries from other factions, and bribery.
Even just the art itself would be enough to get my attention, but the fact that I know, love, and listen to most of the music on those playlists (and the very fact that there are playlists in the first place), man I love this thing.
Kill Six Billion Demons often throws up big, elaborate scenes where something truly metal is going on, with no urgency to overexplain what all these gun-witches and a giant baby and a dragon and some fallen angel are really doing here. Part of the world is deliberately a lie, but a very nice one.
This game basically seems like a combination of Dorohedoro and Necromunda. Honestly could be a really fun as a Cyberpunk/Thieve’s World/Dark Heresy kind of RPG.
Gah! These are the kind of projects that I love. So jam packed with flavor and style that I just want to lose myself in them and the worlds they create. I wanna know everything about this setting down to the foundation stones. THIS SETTING IS JUST SO DAMN COOL I CAN'T STAND IT!!
Side note this vid alerted me of the fact that igorr did a song for dorohedoro and it turned out to be my favorite song from them but it seems to have been wiped from everything but RUclips.
You know, it would be kinda cool if there was a ttrpg verisan of this. I can imagine like summoning your minions to fight for you or different houses being different classes
The Abhorrers might be a reference to the Abhorsen series by Garth Nix actually, since Abhorsens are anti-necromancers (in that setting Necromancers use these 7 bells in a specific order to create their undead, and the Abhorsens do the bells in reverse)
Bro you had me at punk goth necromancer chicks. Then I saw the meat shack with "only 30 skekles a bun!". AND WE HAVE A SPEED FACTION!?!? Yeah I'll be over there see y'all later o7
i love the fact that the abhorrers feel so similar to the Abhorsen from garth nix's book sabriel, i've always wanted more media like that and it's such a cool concept!!
I think all of the factions sound pretty cool but if I'm picking one based on their playlist, it's Igorri for me. The Abhorrers look like they come from the Blasphemy games.
Your description of the city reminds me of BLAME! and that is a very good thing. ... Well, good for me, less good for the people living there. I definitely agree about wanting run a TTRPG in this setting.
Such an interesting game, gonna get my buds to get a few sessions together, thanks for the intro! Also, what the hell, your editing and soundtrack for this video is leaps and bounds tighter than your Lancer stuff, great growth!
Who are we? The necessary evil! Why are we necessary? To purge the world of evil worse than man! And why are we God's chosen few, ordained to undertake this unholy task? Because no one else will! And because it's fuckin' .... Fun!
The setting for this game is hella rad! I'm not a big Wargame person, but I will buy this book to plonk the setting into an TTRPG. Not sure what RPG rules to use yet tho...
I pray every night to the dead gods below that this may one day become an expansive franchise with its own TTRPG, novels, and most of all a Brütal-Legend-ass video game.
Good news! Tom is (purportedly) working on a ttrpg version of Maleghast
Yeees!!!!! I look forward to it!
A little added information: The person who did the art for this is Tom Bloom aka Abbadon, the creator of the webcomic "Kill Six Billion Demons", and also the artist for LANCER.
i KNEW i recognized the artstyle from somewhere!!
Nagash, the great necromancer, the great betrayer, the usurper, the undying king, the supreme lord of undeath, he who should not be named and most recently: Nagash the *JANITOR*
Back to his roots as an initiate in the mortuary cult.
@@Zaktactare you in other sites too?
Such is the power of nagash
I think nagash would rather have a kebab stand than be a janitor
He’s just saving up those bones for another round of Vermis II
I love the cover art. She just looks so happy.
Ah yes
Necropunk
I love it
Necropunk I'm using this term now
This setting would rock as an RPG world, and having a house of opera metal singers that use music to summon ghosts and control them would be so fucking metal, and fill that playlist with all the black and symphonic metal you can get your hands on.
*Circus of Fools and Be'lakor intensifies*
Okay here me out, Stoner Metal faction about being incorporeal and fucking with enemies brains
@@mistuh69420 Don't know about Stoner Metal, but the Drowning Doom from Brütal Legend did have a theme of debuffing enemies with stuff like slowing opposing units down through the depressing rain making the ground muddy or something, as well as throwing severed heads with sapient hair onto enemy units to control them for a while.
Those ones were inspired by gothic aestethics and dark or black metal.
A party of demonic rat familiars controlling a corpse each in an attempt to flee, hide from and rebel against their former Hag mistress who's also a known rock diva.
Yeah, the ideas write themselves in this setting since that just popped into my head.
An RPG set in this world would be AMAZING. Anzenmezzeron is practically a blank check for limitless adventure. A mix of hyper-dense city and impossibly convoluted dungeons buried infinitely deep. Swarming with undead and demons. Great warring houses. You can't shake a stick without smacking a necromancer or a ghoul. A thousand civilizations from across epochs of time, stacked one atop the other. It's practically BEGGING for an RPG campaign.
On the subject of additional houses, imagine a seemingly humble one: a House of organized street vendors.
A necromancer rocks up with a food cart pulled (or made out of) an undead beast (or cobbled together from human limbs). Followed by undead wait staff, cooks, bartenders, etc. All of these are units, even the cart. With the city so dense with violence and intrigue, even a humble meat-bun seller needs a whole posse just to survive and make a living.
But it's not just food. A necromancer that's opening a trenchcoat to reveal a whole slew of stolen items for sale, like watches, talismans, smokes, or human teeth. A gun-runner that naturally arms his personal guard with his own supply. A toymaker whose bone-china dolls come to life to defend all the good little children. Even, of course, a merchant of souls (or memories), packs laden with glass jars and bottles that contain glowing wisps, or carrying bundles of soul contracts.
The best way to expand narratively on this game, I've discovered, is to combine it with the ICON playtest as an improvised expansion. Considering its anachronistic style, ICON is already a post apocalyptic world, the Ones Before could easily be the Arken Empire, and you can easily place Necromancy as part of the Black Sun Cult that the Relicts worship in the flavor text of ICON. The ICON classes and jobs battling the necromancers and Hunting Demons, the search for the Core of Death itself, possibly an amalgamation of Titan flesh? Which goes beyond death! I'm already working on writing a campaign about it.
Yo that sounds awesome.
Ballin idea!
Tell me when it's out
Thank you! Its definitely easier now that I have been roleplaying with the ICON system for two years on an active group, so now I am thinking of ways to make this work as a Chapter 3+ challenge for my players at high levels.@@denexki
I hope that I am able to do it in an organized manner to come back here and personally tell you. Been roleplaying ICON in person with friends and slowly introducing the beta in my Mexican communities, and currently learning how to master the game on Roll20, so I hope that using the lore of Maleghast I can add even more people into it@@Granox
I pray this game gets more updates, but if it doesn't; it is prime homebrew material for mechanics/lore/units/etc
Already saw a bunch of homebrew houses on the pilotnet discord.
Tom's working on a new house, one of Owl Cultists
You can play this game on tabletop simulator as a mod highly recommend it
@@matthewwhite893 And they just came out a few days ago: the Steeplewracks
I'd buy this if it were just a comic book, or even an art book. The art direction is just so unique, I want to see more!
Kill 6Billion Demons is a webcomic you should look into.
just look for Kill 6 Billion Demons
I have the perfect comic for you, Tom Bloom also wrote Kill Six Billion Demons.
@@emzetkin1100 I just googled that... THANK YOU!!!
Also check out the manga “Dai Dark”, wouldn’t be surprised if they got inspired by that manga.
the fact GOREGRINDERS don't have any actual GOREGRIND in the playlist is surely a choice ahaha
Low hanging fruit
Sometimes I feel like Tom Bloom makes things for me personally. I'm a metalhead that knew every band listed on those playlists save for one that I now love, cyberpunk is one of my favorite visual aesthetics, and I love basically everything this is drawing inspiration from. The influences are obvious and thick. Dorohedoro, Bloodborne, Hellsing, Berserk, Cyberpunk 2020, 40k, and so on are some of my favorite books and games. There is no universe in which I don't obsess over this setting, add my own content to it, and annoy my friends until they play this with me.
have you joined the discord?
You read K6BD yet?
So basically the Black city is like a 40k Hive city, but full of necromancers! That's actually pretty neat. I have no idea why this was in my recommended, but I'm glad it was. The image of a cheery lady standing next to rotting corpses is metal as hell.
All you had to say was Bonewheel and I'm sold.
I swear anything that Tom Bloom makes looks metal as hell! Thanks for showing off another of his projects!
I feel like the entire point is that you can make your own lore to fill stuff in. it's just a vibe made into a game
This setting is the biggest punch in the face which makes it so entertaining
Welcome to the world where everyones a necromancer
The major players are
weeb nuns
Mad max
Poison punks
Exorcism gone wrong
Frankenstein's science guild
And military industrial complex
HERE ARE THEIR CANONICAL MUSIC PLAYLISTS
And from what I heard, the game supports making your own Great House. I heard someone made one with theme of digital necromancy - think less cyber-zombies and more reanimating programming and literal Blue Screen of Death.
That's the Archive! I made them. :)
Where are people posting this stuff?
There a discord sever and a reddit thread
The playlist could include some Mick Gordon
@SebastiansSebastian-fc4pjThe movie is called virus and the practical effects are some of the besst bodyhorror
reminds me of Dorohedoro in the vibe it gives off.
14:30 okay by the end of this I am 100% certain it has some inspiration from Dorohedoro. Especially the anatomical drawing having that mask. And that damn hotdog stand.
So Dorohedoro and Dai Dark stuff might be an easy source to add stuff to the setting that fits already.
one of the songs is a reference to dorohedoro
So glad to see someone else shout this out!
Yeah
I remember seeing somewhere that Dorohedoro is Tom's favourite manga--so that makes a ton of sense!
Exactly my thought. I love Q Hayashida
While there's no proper TTRPG for Maleghast (yet...), there IS a homebrew for it called 'Pathways Into' that, in addition to adding a bunch of new factions in the form of 'Anti-Houses', also works on the idea of narrative battles, i.e. having persistent characters across multiple battles that are recruited, level up, obtain equipment, learn skills, get injured, and die. This means that all of your characters, even the Necromancer, can die permanently if you aren't careful, but if you play smart and roll well both your Necromancer and your Black Mass can become larger and stronger.
It also introduces a concept called a Lair, where your Necromancer has a base of operations that they can build up just like their Black Mass, and the Lair doubles as a custom map that the player can build and expand on over time. It can also be used for base defense battles where your Necromancer has home field advantage, so it encorages players to build their Lair in such a way that it caters to their playstyle.
THAT is what I want to see from a Magnagothica Maleghast TTRPG; the core mechanics of a wargame blended with roleplay elements, rather than just throwing the baby out with the bathwater to reinvent the game from the ground up as JUST an RPG.
Realy loving the idea that this channel slowly becomes an Abaddon fan channel, then we might get some quality content of K6BD
one day, one day...
I’m so happy someone else mentioned the absolute seething lore and story potential just BEGGING to be released.
It can be SO frustrating to see the hole where are a story belongs. Just... GAH! All this setup and foundational world building but....
Man I love the artwork for this game, also something about the song “I will kill you” in the Goregrinders playlist with zero context of the song is really funny to me (also I had no idea that each faction had their own recommended songs with them)
Well there you go again, making me interested in playing another ttrpg that I DONT HAVE A PARTY FOR
A curse I spread.
Where is ttrpg for this?😢
A world where Weebomanxy is a legit field of study... Would it not surprise me that the practitioners smell EXACTLY the way I imagine?
I totally agree- a TTRPG in this setting would be rad as hell.
I will PERSONALLY watch this entire thing wholeheartedly just to see that outro, I swear to Gods, you’re good at them.
screaming and itching to want more from a setting is a good sign, will have to check this out!
You can really see Abbadons K6BD influence in the artwork ❤
If you want something with a similar vibe you should read Kill Six Billion Demons
Wouldn't be surprised, looks like he adapted bits and pieces of his comic into the game haha
That necromancer gal is so unbelievably cute, could build an entire franchise off of her.
Reading doroherero and dai dark, this setting 110% inspired by those stories. All the bones and masks and gyoza lol
also the sinking city and "the hole"
11:28
Me, out loud: That's Alexander Anderson
The video: That's Alexander Anderson.
Felt like an oracle.
I highly recommend this game, rules are simple. All of the houses have neat mechanics. You can even play this on tabletop simulator that is constantly being updated by a very nice community and it’s full of homebrew actions.
Absoloutely, fuk yes, would love to see more of this world from your perspective.
You actually did a stellar job laying out all the main components and storylines, and I must say this world reeks of Cyberpunk being ported effectively to an OSR world. So much overlay between the selfish desire for immortality and still keeping that distinctly retro feeling savage world of any oldschool roleplaying game
I've bought a copy on Itch already, but would love to see you going over how you interpret the rules and such. Your work is very approachable, and I'm eager to see more!
Camp is the word you're looking for. This shit is CAMPY as FUCK like Evil Dead and I love it so much
Absolutely love this system. And the music suggestions for each faction are fantastic
For some reason I expected there to be some kind of merchant Great House, but there wasn't, so here is my idea:
The Mammonides are the foremost merchants, brokers and smugglers in the city. They are comprised of entrepreneurs who were enticed into the city for promises of riches and business opportunities over the millennia, and are organized for mutual benefit and the exploitation of all rivals. They employ treasure hunters to loot tombs and ancient artifacts, which they traffic to the outside, in return for importing luxuries. Many appear drowned in ostentatious finery and pomp, and grow to be bloated and swollen over the centuries and ressurrections, with others developing massive maws or long, reaching arms and fingers, indivative of their greed and envy. Their main ability revolves around hiring mercenaries from other factions, and bribery.
Even just the art itself would be enough to get my attention, but the fact that I know, love, and listen to most of the music on those playlists (and the very fact that there are playlists in the first place), man I love this thing.
So glad one of your videos showed up one my recommendations the other week because you immediately became one of my favorite RUclips channels
Kill Six Billion Demons often throws up big, elaborate scenes where something truly metal is going on, with no urgency to overexplain what all these gun-witches and a giant baby and a dragon and some fallen angel are really doing here.
Part of the world is deliberately a lie, but a very nice one.
man, your enthusiasm alone sold me on this game!
This game basically seems like a combination of Dorohedoro and Necromunda. Honestly could be a really fun as a Cyberpunk/Thieve’s World/Dark Heresy kind of RPG.
Gah! These are the kind of projects that I love. So jam packed with flavor and style that I just want to lose myself in them and the worlds they create. I wanna know everything about this setting down to the foundation stones. THIS SETTING IS JUST SO DAMN COOL I CAN'T STAND IT!!
iv rewatched this vid like 8 times cuz im GOING to try and make this an ttrpg even if it kills me
Loving the metal inspiration. I would love some more punk, riotgrrrrl, industrial, and goth influences mixed in.
Used this setting for a city of mutants in my high scifi lo fantasy setting . It. was. FANTASTIC
Nice find, thanks for highlighting it. Niche cool stuff needs to be shared, don't stop.
The city and artstyle is very similar to Kill 6 Billion Demons and i love it
Side note this vid alerted me of the fact that igorr did a song for dorohedoro and it turned out to be my favorite song from them but it seems to have been wiped from everything but RUclips.
first time hearing about this, and i dug your enthusiasm for the flavor wins. you earned a subscribe my dude
As someone who thought the coolest thing in the Hellsing anime and manga was the Vatican Section XIII Iscariot you know I'd be playing the Abhorrers.
I SAW DORODEORO IM GETTING INTO THIS NOW
ok. ok. I NEED THIS SETTING AS A PART OF MY SETTING!
I think this is a great inspirations to make a unique districkt in Electrick Bastionland RPG
Epick outro btw
Oh hey, it's the blessed child of Dorohedoro and Dungeon Meshi
A few friends and me can't get enough, its so damn fun.
This is so damn cool. You have me intrigued and I can't wait to see what else is in store :D
And just like that, you've earned a new subscriber.
...Shit man, this is gonna be the first game rulebook I buy just so I can look at the pictures probably.
Glad to see necropunk is still alive and well.
The setting designed entirely around an edgy metalhead teenager's sketchbook. I'm all for it.
You know, it would be kinda cool if there was a ttrpg verisan of this. I can imagine like summoning your minions to fight for you or different houses being different classes
This all sounds really cool, I hope we here about it more in the future!
The Abhorrers might be a reference to the Abhorsen series by Garth Nix actually, since Abhorsens are anti-necromancers (in that setting Necromancers use these 7 bells in a specific order to create their undead, and the Abhorsens do the bells in reverse)
Always fun to see another random fan of my favorite book series
Looks a lot like Mork Borg, definitely going to play this setting in it
A city sliding gradually into hell, filled to the brim with the dead, is certainly fitting in a world on the brink of apocalypse.
Well. This is right up my alley.
Bro you had me at punk goth necromancer chicks. Then I saw the meat shack with "only 30 skekles a bun!". AND WE HAVE A SPEED FACTION!?!?
Yeah I'll be over there see y'all later o7
Awesome rpg setting, will look into it for my next campaign
Hell yeah anime catholic death metal necromancer.
i love the fact that the abhorrers feel so similar to the Abhorsen from garth nix's book sabriel, i've always wanted more media like that and it's such a cool concept!!
Love dead souls myself. And I need more people in this game it’s awesome
I think all of the factions sound pretty cool but if I'm picking one based on their playlist, it's Igorri for me. The Abhorrers look like they come from the Blasphemy games.
I just WANT to play a table rpg in this madness city !
(I'm into this) especially the undead PMCs
I love Deadbolt
Addendum- I'm thinking of necromancer Far Cry 2 in this setting
Your description of the city reminds me of BLAME! and that is a very good thing. ... Well, good for me, less good for the people living there. I definitely agree about wanting run a TTRPG in this setting.
Such an interesting game, gonna get my buds to get a few sessions together, thanks for the intro!
Also, what the hell, your editing and soundtrack for this video is leaps and bounds tighter than your Lancer stuff, great growth!
Thanks, happy you liked the video.
D&D city idea im stealing it all
Going off of soundtracks alone, I'd say Deadsouls is my favorite by far. Love the fact they added faction playlists.
This feels like a good alternate city to Necromunda
It feels like necromunda got caught in a warp storm.
i love the aesthetic and the art i really hope to see more from its world
6:04 OooH HELLO
Thank you for making me know this exists
thanks for telling me about this gem
really lifechanging
like most of blooms stuff really
Tom Parkinson-Morgan is such a GOAT. Even his fast sketch quality work is great.
I love learning abt all these settings, I can add stuff from them to my own or I can just enjoy them as plain ol good fiction
Edit: spelling mistake
Alright, take it... that thing. My subscription.
7:23 I fucking *knew* the creator had to have at least seen/read Dorohedoro when he made this! Finally I have my answer!
The artwork gives me MAJOOR dorohedoro and daidark vibes. Also you're really cute
Definitely going to have to try out these playlists.
Random intro to my feed but I'm definitely interested in the video
Who are we?
The necessary evil!
Why are we necessary?
To purge the world of evil worse than man!
And why are we God's chosen few,
ordained to undertake this unholy task?
Because no one else will!
And because it's fuckin' .... Fun!
came here to say, it screams for more and people have delivered, there are over 2 dozen fan made factions already
So its literally early bathory fleshed out as a comicbook?
Im sold
The setting for this game is hella rad! I'm not a big Wargame person, but I will buy this book to plonk the setting into an TTRPG. Not sure what RPG rules to use yet tho...
this give me The Locked Tomb vibes, and i'm here for that
Deadsouls are goth mommies and I'm all here for it
Can't wait like... 40 years for this to come from CDPR as an open world.
Also, Cyberpunk but Doom, sorta.
I pray every night to the dead gods below that this may one day become an expansive franchise with its own TTRPG, novels, and most of all a Brütal-Legend-ass video game.
I just want more!🖤
Necropolis28 is another amazing skirmisher game in this vein.
This is my first time checking your content and I immediately was confused why only one glove then I figured. Ah yes the Wacom glider
6:48 Hyperbole. It takes everything about its genre and hyperbolizes it to the point of borderline absurdism.
13:44 YES.