They wouldn't mind it if it had less presence so that the thing they're more interested in(that being combat sections of course) takes more time in the gameplay loop than it does now.
@@TorManiak but it still a gameplay feature, The fact we have less combat is not a real problem since we do have a hollow part made for only combat with challenges. If your talking about the main story, here I do understand that it's kinda annoying sometimes.
@@lazylegs6545 In a way Tv's is a way to represent your exploration or your presence in the story or in missions. But the real problem that i'm actually reading is more like a balancing between TV and Combat "screen time", I don't know if u get my point. Rather than deleting/Removing the TV systems.
Cool. Hadn't had a chance to check out the full notes myself yet. Lot of interesting changes ahead. I hope Hollow Exploration(TV World) stays. It's a neat and unique way to break up the combat, while still providing puzzle content. I see it as a 2d version of HSR's Sim. Universe. Though that still leaves the question of what the devs actually mean. Maybe puzzles involving the siblings? I'm okay with them being non-combatants. I also hope they add more weakness and resistance signs to the other modes too. Thanks for covering the notes!
Did they listen, or did they know the problems, and insince it's good pr to "listen", they fix it... even though they are the ones that broke, or know it's a issue...
I don't know why people hate so much the TV, Because I do like the TV style of gameplay it feels different than their others games.
i don't think people hate it it's just most of main mission content is the tv system
They wouldn't mind it if it had less presence so that the thing they're more interested in(that being combat sections of course) takes more time in the gameplay loop than it does now.
@@TorManiak but it still a gameplay feature, The fact we have less combat is not a real problem since we do have a hollow part made for only combat with challenges. If your talking about the main story, here I do understand that it's kinda annoying sometimes.
@@lazylegs6545 In a way Tv's is a way to represent your exploration or your presence in the story or in missions. But the real problem that i'm actually reading is more like a balancing between TV and Combat "screen time", I don't know if u get my point.
Rather than deleting/Removing the TV systems.
because its boring
Cool. Hadn't had a chance to check out the full notes myself yet. Lot of interesting changes ahead. I hope Hollow Exploration(TV World) stays. It's a neat and unique way to break up the combat, while still providing puzzle content. I see it as a 2d version of HSR's Sim. Universe. Though that still leaves the question of what the devs actually mean. Maybe puzzles involving the siblings? I'm okay with them being non-combatants. I also hope they add more weakness and resistance signs to the other modes too. Thanks for covering the notes!
Did they listen, or did they know the problems, and insince it's good pr to "listen", they fix it... even though they are the ones that broke, or know it's a issue...
there was a guide where you can do more dps when not using chain attack because the animation counts and the stun bar depletes