@@nstealth right around 6:36 when Sivert goes into that area. when i did this mission, there was a guard following him. just got me curious about trying to replicate this aswell
@@nstealth thats odd. look, im sorry, i really do not want to advertise my video or anything, but on my last video, on minute 10:06, you can see him go through that area along with this guard. kinda crazy how he never showed up for you, but it made for a pretty cool ghost run nonetheless.
the enemy detection in mirage is vastly different in comparison to unity, in unity some guards will detect you and put you in combat instantly, other times they will be investigative instead. this was also apparent in ac3, especially when you assassinated the british general from a tree top to get 100 percent synchronization on that mission. the guards in that mission will instantly detect you pretty much no matter what you do if you don't do it picture perfect. these games all run on relatively the same detection system aside from origins onwards, which is why the older games can be harder regarding enemy detection vs the newer games. the newer games also have things that are harder about them in other aspects, but that is not one of them. aside from maybe valhalla with how wonky the enemy detection system is in that game.
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Glad someone still creates content on unity.
Other people do too but this is the best quality content for specifically ac Unity I would say
Always...
@@TheACGamer-w3b your support is everything🙏🏼
@@nstealth can you make a video about stealth without crouching, using hard missions that would usually require alot of crouching
@@SussSandWichTheSecond I have plenty of videos where I don't crouch but doing another one won't hurt...
Amazing!
❤️🙏🏼
isnt there a guard that aways follows sivert when he goes to that area where you killed him? how did you get rid of him?
Can u time stamp when?
@@nstealth right around 6:36 when Sivert goes into that area. when i did this mission, there was a guard following him. just got me curious about trying to replicate this aswell
@@white6505hmm I replayed this mission until I got it perfect and not once was there a guard following him in there...
@@nstealth thats odd. look, im sorry, i really do not want to advertise my video or anything, but on my last video, on minute 10:06, you can see him go through that area along with this guard. kinda crazy how he never showed up for you, but it made for a pretty cool ghost run nonetheless.
@@white6505 that is strange. For me it's always that brute standing there. Ended up watching the video, nice work!
I’m weirdly good at stealth in ac mirage but I’m pretty good in Unity just not as good which is weird cause I’ve played Unity for longer
Later AC Titles are alot more simplified imo.
@@nstealth yeah I noticed that a lot in origins
the enemy detection in mirage is vastly different in comparison to unity, in unity some guards will detect you and put you in combat instantly, other times they will be investigative instead. this was also apparent in ac3, especially when you assassinated the british general from a tree top to get 100 percent synchronization on that mission. the guards in that mission will instantly detect you pretty much no matter what you do if you don't do it picture perfect. these games all run on relatively the same detection system aside from origins onwards, which is why the older games can be harder regarding enemy detection vs the newer games. the newer games also have things that are harder about them in other aspects, but that is not one of them. aside from maybe valhalla with how wonky the enemy detection system is in that game.
@@TheACGamer-w3bI actually liked origins