when i attach the object to the curve modifier it goes far away from the curve or it just don't match along the path, i tried setting the origin to geometry did not work, the other working solution is to have the same rotation of the curve and first you have to attach the object only when the curve path is straight and same rotattion for both of them
hi, can you explain how to animate that and export to fbx, i've try to animate that and export but , the animation is not working , it just straight, please help me
goat
Thanks
when i attach the object to the curve modifier it goes far away from the curve or it just don't match along the path,
i tried setting the origin to geometry did not work,
the other working solution is to have the same rotation of the curve and first you have to attach the object only when the curve path is straight and same rotattion for both of them
Nicely done. Thanks for the tip 😀👍🏽
thank you!
You're welcome!
First like, first comment ☺️
Hahaha thank you for the support 😀
hi, can you explain how to animate that and export to fbx, i've try to animate that and export but , the animation is not working , it just straight, please help me
Try baking it first. Search for tutorials on how I bake animations in blender. If you need any extra help kindly let me know
Can someone please explain to me how i can make a working path for array’s witch sharp corners? I’ve been struggeling for an hour
What object are you trying to model please?
@@inkmanworkshop a railing for ontop a roof
@@mggaming4146 something like this? :images.app.goo.gl/fi3G5h6V4H5QHmXL6
@@inkmanworkshop yes excactly that actually
Check out :
ruclips.net/video/DC-wIeKEjdQ/видео.htmlsi=bi1UIQYjWKfkn0qn
I hope it helps.
If you need further assistance kindly let me know.