Yeah, that was diversity in the middle age lmao. Here in Italy people coming from just 20km away were considered weird strangers. Imagine how they saw people from other parts of Europe. I live in a village were the dialect spoken is legit another language from the dialect of the village that you can see across the valley, 3 miles away. My dad, who is from that village, and my grandma (who was from our village) couldn't understand each other if they spoke their dialect XD.
RE: why Addler didnt die from hanging. For the neck to snap he would have to rapidly drop at least a foot or two, here he slid off of the cow relatively "gently" so it was slow suffocation.
Exactly what I am baffled about. As a guy who studies the history of torture and execution methods throughout history I am too wondering how did he even survive being hung like that.
@@NicholasNappi Hanging is usually about breaking the neck...but that drop height was too short especially for a man in arms who has strong muscels in the neck area from wearing helmets.. At Gallows with a short drop height the deliquent had even a sandsack on his feet in order to make the body heavier in order to break the neck instantly. And at hanging procedures somewhere in the field as like in that scene people usually then took the feet of the deliquent and pulled in order to break his neck if they wanted to kill the deliquent instantly..they also could just stand there and watch him to torturous suffocate but that took then some minutes.
Its not taking minutes, just a few seconds to make you unconcious. You are not dying through lungs, but blocking blood flow to your brain. For example look at Tom Johnes beeing chocked by some mma guy. It takes few senonds :)
1:08:00 According to some documentaries I've watched: the 'ideal' hanging is to use the weight and speed of the person falling to crack the neck. yes, for a quick death. However, for shorter falls and stronger necks, suffocation is a possibility - sometimes very slowly. And for higher momentum, total decapitation is possible. (e.g falling from a proper gallows) Professional hangers attempted to create tables to specify the length of rope (and thus speed) to achieve the crack of the neck. Although I am told it remained variable. ... the random facts I have accumulated...
Well, that's a more modern style of hanging. This is short rope hanging, which was about cutting off blood flow to the brain, rather than breaking the neck. It was done using a different knot that would contract around the neck.
The thing is that Polish and Czech are extremely close languages. If you're native pole, you can somewhat figure out what a native czech is trying to tell you and vice versa. This does lead to some funny misunderstandings sometimes, but in the end it's really possible.
czech and polish use the same words but they mean something differt e.g. czerstwy = stale in polish, czerstwy = fresh in czech, sklep = shop in polish, sklep = basement in czech.
This is one of my favourite things about Slavic languages, as a Bulgarian, Polish is the linguistically dialectically furthest possible language, hence I can understand 20-30% of normal speech (profanity excluded lol, that's up there in the 95%). And from there going south you progressively start to understand more and more until you reach, say, Serbian, which borders 80% understanding. And any language you pick sort of fans out from close to the furthest points, but there are always these things the ear immediately picks out, like wishing well to someone's mother lol.
They also used a different style of noose. Nooses that are made to snap peoples necks are supposed to instantly stop the fall. Short drop nooses, which was the commonly used variant in the medieval era were instead made to contract around the neck and put pressure on the carotid arteries, cutting off bloodflow to the brain.
Kuttenberg was founded as a simple mining settlement but soon re-founded as a proper royal city (it had the largest silver deposits in Central Europe at the time). Given its origins, it was way more multinational than other sities, luring together both Czechs and Germans and specialists from the whole Empire. There is a small royal castle called Vlašský dvůr, Italian court, that served as the central mint of the country and which employed italian coin makers, hence the name. Other towns were usually more homogenous.
That scene in the bathhouse after henry gets cleaned up, you can see the window go dim as someone walks by outside. Such a good job on the lighting. Also love the stealth/combat indicator being a little cartoon rabbit. Its adorable
It's actually a Czech history with including neighboring countries such as German States, Poland, Hungary, Austria etc... It's more of Central Europe centered.@@thechuckjosechannel.2702
About Germans, my guess is people living in such town would know at least a few words like numerals and surprisingly many Czech words were adopted from German, plenty still surviving at least in slang.
It's hard to tell in hindsight, but at this moment in time a village in bohemia could have been as german as it was czech. Skalitz for example was a mining town, which was a typical work for german settlers and specialists. Same with Kuttenberg.
@@konradvonschnitzeldorf6506 I believe it was even stated somewhere that around that time Kuttenberg was 80% German? Possibly more a result of the status within the empire unlike in other, naturally German-settled towns but either way, life finds a way :D
Yeah, like someone in comments say, Polish guy in KCD gameplay speaks modern polish. When you play Witcher in polish language, people speak more old polish or stylized to be archaic. Yes, polish,czechs and slovaks are from one western slavic root, It's diffrence like spanish to portugese.
@@ondrasvoboda4512 I heard that czech and polish used to be VERY similar at some point in history. Given how similar they are even now im guessing they were almost indistinguishable at some point. They only changed cause we developed in our own separate ways when our national identity was forming
59:10 as far as I’m aware you haven’t played the game in a while, but in KcD 1 you can save and exit the game anytime you want and then hit continue at the start of your next session. Savior schnapps is only there to prevent the player from abusing save scumming by loading over and over, you can’t do that by quitting to save, at least not very efficiently. and savior schnapps is rare enough (if you don’t brew them) that it makes most players not save scum that much.
To elaborate I think there are three types of saves in the game, manual, quick and auto. note that when saving using a savior schnapps you have a limited amount of save slots (10 to be exact), but the limit for loads using that and other types of saves, as far as I’m aware, is large enough that you won’t notice it. Manual saves are of course done by consuming a savior schnapps or sleeping, these can be loaded. Then there’s auto saves, usually occurring during missions right before big fights and they are there to let you retry fights, they also occur at the start of every new mission. As far as I’m aware they can be loaded. Lastly there are quick saves, which to my knowledge can also be loaded, it is done simply by quitting the game, and as stated you can load them but pressing continue also let’s you continue where you left off. All of this makes it so that the only reliable way to save scum is by using savior schnapps, out of convenience most people don’t quit the game to quick save if they wanna keep playing, and watching two loading screens every time you wanna save scum would be super annoying. Sleeping isn’t a realistic option to save scum either, as more often than not you’re save scumming because you are in danger or in danger of losing someone/something, in which case you can’t really sleep. So what is the use of savior schnapps you might ask? To save the game and continue playing while you’re out in the wild or exploring a dangerous area or quest where you haven’t gotten an auto save for a while and you don’t have access to a bed and don’t wanna quit the game. Other than that it’s obviously used to save scum. In conclusion savior schnapps is just one of many ways to save and load the game, it is completely optional but can be a godsend in specific scenarios.
I also like the Czech pavise shields in the game, just google Bohemian prague shield its the same one ❤ Also since mentioned bilingualism in Kuttenberg, the German population was around 70% and around 30% Czech since many Czech miner's start settling in Kuttenberg from nearby town's Čáslav and Kouřím from 14th century, this actually result in ethnic violence in the city, especially during Czech humanism era (Jan Hus), the German miner's attack the Czech miner's and murder them also mamy Czech pro Hussite officials like incident of "Jan Chůdek", the citizens of kuttenberg by available source's was very bilingual as its in bohemian heartland where majority was Czechs and not areas wich was under "ostsiedlung", so it was a German speaking island wich surrounding majority Czechs area, so the bilingualism was strong.
Regarding Polish and Czech, I believe they used to be closer and more mutually intelligible back then, there were even a few kings ruling the other lands around that period.
And even today it's most of the time mutually understandable. When I was in Prague, I initially started speaking English (in en in restaurants), but very soon I noticed it's better to stop fooling around and just speak Polish.
I remember Gothic 1 and 2. In those games if you were untrained with weapons you where slow and clumsy. If you received basic training you were faster and relatively nimble. If you got the second level of training you were even faster. Sure, that's three sets of animations you have to program and motion capture, but it's worth it imho.
And importantly you encounter all 3 types of training levels in different NPCs. Typically higher level or inner castle guards are the highest trained, you encounter some outer city guards with the medium training level, and regular civilians are usually either stance 1 or 2. I never really paid mind to it, but in retrospect it's a great system and adds to immersion.
I read somewhere that the medieval beer was very low in alcohol and a lot thicker. Afaik the higher alcohol, clear beer - as we know it - came with innovations after 16th century.
In 1403 the HRE was still an empire. It was more-or-less one until Westphalia - ironically enough for our purposes, it was Bohemia and its Hussites that spelled the beginning of the end
? It was a decentralized mess already from 13th century and interregnum, whole western schizm was a problem, not a religious revolution in bohemia, that was just consequence of the whole situation in 14/15th century
Hangings were often done letting people fall a fair distance before the rope runs out of slack so they'd crack their necks, but in this case it didn't happen.
@@janmlcoch8766this was a lynching as part of a crime of passion, rather than a proper hanging execution, though. In KCD there is an actual hanging as part of a sidequest. The rope is short as you said, but still long enough to allow for a substantial drop to quickly break the neck.
@@DJWeapon8 the more was the motivation to see victim enjoying the long fate by swinging and kicking...see the rope tight even when the Pole is still sitting on that cow?
@@janmlcoch8766 Short drop hanging usually killed quite quickly as well, by cutting off blood flow to the brain. Unconscious in seconds, death within a minute or two. This on the other hand, being a lynching rather than a professional execution might not have involved a properly made noose, in which case the victim might end up being slowly strangled.
One more detail to mention, Rafaelo, the detail is known more to people who know czech history quite well and I probably will spoil the surprize in the game... The guy called Dry Devil (Suchý čert) was a famous outlaw who also employed Jan Žižka z Trocnova before he became kings bodyguard and later famous warior. He had small private army and was fighting mostly against Rosenbergs. Anyway when king Václav IV. cought the gang, everybody was hung except of Žižka... So probably in the game we could meet with Jan Žižka..
A note on saving in the first game, besides the potions you also had auto-saves when going to bed and during certain quests I believe. And quitting out of the game would create an exit save as well, which would be overwritten the next time you quit out of the game. The one thing I didn't like is that you had a limited number of saves overall, you had to delete some of your old saves at some point in order to create new ones. Overall this minimizes save scumming, but it is convenient enough to allow you to play the game on a busy schedule.
If you had still been in Europe, you might have been invited to the "influencer>" event in Kutná Hora. Was interesting to see that analyzed by a German history youtuber (Geschichtsfenster) who also called out some failures on their end on the guided tour through the town.
Sometime the items size is more about collision / models that would extends beyond the item (if some gauntlet models are bigger, for example). So if the item is larger, it just become not visible. So you don't have to develop a trick to remove things.
I don't know if anyone discussed the hanging but you can indeed survive the initial jolt. Sometimes they made sure the drop was small so you would suffer more. Depending on the circumstances sometimes a friend would pull on the legs to break the neck and make it faster. In executions I think they made it so they would suffer more.
As far as the hanging goes, in the US civil war suspected spies and deserters were often hung either from horseback or lifting them by the rope. If the rope was too short or the knot was incorrectly placed often the neck wouldn’t break and either someone would jump and grab the condemned man’s legs and sometimes have to bounce on them to break the neck or the condemned would sometimes be strangled and accounts even exist of men hanging for hours or even days then survive. There is an actual drop distance calculation that is done to determine rope length that breaks the neck without decapitation that can happen is the condemned drops too far.
Masterpiece. I'm in love. The hanging broke your neck only when you falled from a certain height, otherwise you could survive even for several hours if you were very fit and had a strong neck. The executioner's skill was to calculate the length of sagging rope that was not too long (it would have severed your head) nor too short (it would not have killed you instantly and would have produced a long agony, if that was not his aim).
For a hanging like shown in game, where there is no real "drop" and you are just kinda hanging there, I think one would have a chance (for a short while) of keeping neck muscles clenched until they ran out of air. For a hanging where there is a drop, if calculated correctly for the individual body weight, it should snap the neck instantly.
The problem is blood flow, rather than air. A properly tied short drop noose will squeeze the carotid arteries and knock you out in seconds, with death following a minute or two in.
Can we just appriciate 8:35 when you look on taht "roofing" on the little wooden wall, where above is dovecote and that little roof is covered in birds poop lol, great detail!
It's weird when Czech speaks English and Pole speaks Polish and they understand each other. I hope, there will be Czech voiceover on release where Poles and Germans will speak their own languages as it was IRL in Bohemia.
Regarding the language situation in that region, a passage from Sapkowski's Hussite Trilogy comes to mind, where the main character, a Silesian German, meets Poles: “I don’t take Germans.” “I’m not German. I’m Silesian.” “Aha?” “Aha.” “Then say: She sells seashells on the seashore.” “She sells seashells on the seashore. And you say: red leather, yellow leather.” “Red leather, le… lello… yellow leather…” The conversation is, of course, in the Slavic language.
28:22 This bothered me in the first game, too. Everyone in the game used HEMA stances, or at least held their weapons competently. This becomes unacceptable when a band of _broke peasant bandits_ is able to *PARRY AND MASTERSTRIKE YOU WITH A BLUNT AXE.* Hopefully KCD2 adds "enemy types" by giving NPCs certain restrictions with the combat system. On the lowest end of the spectrum. Peasants and NPCs within that social class should not have formal combat training. They cannot parry or masterstrike. And they attack recklessly and without technique. On the highest end of the spectrum. A knight on the other hand has unrestricted access to the combat system. Fully armored, individuals are equipped with a wide array of weapons, attack competently, block competently, can perform combos and feints, parries and dodges often, and has masterstrike stances that are hard to notice and anticipate. They would be the game's Boss Battles. Rare, only encountered in major (main and side) quests, and require the player to change up how they fight or use all the equipment they have to their advantage.
@@HeyJudie Yes???? I even tested it man and it is as I am saying, like wtf you guys are talking about? There are 2 saving options when we are on the ESC screen - "Save game" (that one requires saviour schnapps potion) and then there is option "Save & Quit" and that one doesn't spend any potion, nor it needs it at all.
52:00 - I love stealth, and I'm perfectly ok with what's happening there. But if I would do some pedantic nitpicking, as someone who grew up and lives in the woods, then I should say that not being heard while walking in the woods is outright impossible, unless there's enough wind or rain to stifle your sounds. Because everything in the woods makes a whole ton of noise. Walking on dirt, leaves, pine needles, twigs, or through grass or bushes,... all of it makes a ton of noise. There's no stealth in the woods, lads. 🍻 In the case of that place in the game, you might be able to walk mostly silently over the stony floor. Stones are good for stealth, if they're clean of dirt or other noisy stuff.
My grandpa was a hunter, those old school guys that just had killer instincts, you know? Absolutely silent and almost didn’t breathe, crazy reflexes….I couldn’t even get to 20% of his level 😂 But I liked KCD, cause they simulated animals well there, they can hear you from a mile away
Cryengine, made by Crytek, was first developed for Far Cry. Then used for the Crysis games. It was originally developed as a technology demo for Nvidia. When the company saw its potential it was turned into a game.
3 месяца назад+3
Guess I'll have to check it out once my exams are over
It was also patched looooong ago so now you get an infinitely reusable until overwritten exitsave for all your delicious savescumming. You'll need to quit and restart the game to load an exitsave again though.
Saluti Metatron, greetings from Austria. Although my family is Czech (from around Prague), I was born in the city of a hundred towers and lived there for half of my life. I currently reside in Austria, and I wanted to correct something you said at 38:08. I speak both Czech and German fluently (Austrian German with a Viennese accent), as I lived in Austria for six years before my family moved across the pond to Canada. That's why I eventually returned to Austria. Although both Austria and the Czech Republic use religious expressions equally, due to our shared Central European (Bavarian) culture, my generation and my parents' generation have shifted towards more modern terms. For example, instead of "God be with you" (Bůh s tebou), which sounds medieval to us, we would say "Grüß Gott" (Austrian) or "Pozdrav Pánbůh" (Czech) ("Good be greeted / formal "Hello" "). In less formal settings, we might use "Hallo / Tschüss / Servus" in Austrian, and "Dobry den" (Good day to you / Greetings) / "Tě Bůh" (a short version of "God bless you") / "Nazdar" (to your success) / "Čau" (Ciao) / "Ahoj" (which likely comes from Venice, influencing our culture) or "Buď zdráv" (be healthy - welcome) in Czech. The more religious expressions are still more common in rural areas, where religion plays a bigger role, though you can occasionally hear them in high social circles even in cities. The less formal greetings are prevalent in the countryside, while non-religious versions are more common in urban areas. Overall, Austrians tend to use a more high-class religious language, while Czechs have a more commoner's religious talk, influenced by the Austro-Hungarian Empire. As a fellow history buff, I love your content, especially while playing CK3. I can’t wait for Kingdom Come Deliverance 2. I hope it will be a blast. Keep up the good work. Addiu.
37:00 I'm also curious on the extent of "everyday archery". Such as : 1.Would town guards have a reason to patrol the streets with a bow. 2. Are there historical accounts of guards using a bow in town? 3. Would they leave their bow unstrung and only string it when needed? 4. This game looks amazing, and I can't wait to loose some arrows from the Kuttenberg town square.
Well, it starts at "are there guards." From what I learned, sure there were some guards manning towers and such - often minor knights, who had some men at arms - , but their main purpose was to alert the city. At which point, the citizens would gather in full gear. Can't have the player face 100+ guys in the weapons and armor required for their wealth level (and often early guns!), though. That'd just kill the fun for quite a lot of people.
for your neck to snap you have to drop and the knot needs to be tied correctly to fall on your neck to help it snap. He didn't drop he slid off the bull and the knot was tied by amatures so likely not correctly
when it comes to hanging, it depends on the height from which you drop, if its a long drop it will more likely snap your neck, if it's too short there's a good chance you'll suffer a long period of suffacation as you're strangled by the rope. body weight obviously is a factor. when Wilhelm Kietel was hung at Nuremburg not only did he get a bang on the head on the way down but he slowly strangled to death cos the rope was to short and so the drop was not long enough for his body weight, he died agonizingly slow taking 28 mins dancing his last jig.
In Romania even in England I hear these expressions. In Romania we say in the end of a conversation "Doamne ajuta/ sa te ajute Dumnezeu" which means God help you, especially when you are telling about your future plans. The Brits tell me "God bless" but it is more rare compared to Romania.
I have no problem with the belts. I have never been nor seen any re-enactment but, when I bought a sword, the belt was so long that I've done this exact thing on my own. If I could think of doing this without any prior information, others who wore it everyday and saw others doing it, you would do it too.
44:30 The original game always had free exit saves. Saving becomes really easy after you've sold your first haul since you can just buy them outright at a relatively affordable price.
39:50 the way you say this looks so Central European is interesting to me because these houses remind me of the working-class homes of my home town, which are known as Milwaukee Bungalows. Specifically, it’s the way that the eaves (is that the right word?) flatten out towards the apex. Most of the white population of Milwaukee historically was German (specifically from Mecklenburg and the surrounding area) and Polish.
BTW the narrator is Luke Dale, the actor voicing Hans Capon. He's pretty nice and very active on social network like youtube or reddit. I am pretty sure he would have come here to say hello.
Regarding the lack of shield straps - this is likely due to a limitation of the game engine or the fact that it's not prioritized by the team. The only game I've seen do straps well is Red Dead Redemption 2, which had far more resources than even the KCD2 team. I imagine it's trickier to code/not always worth the time or effort since there's gonna be a lot of issues with clipping and even physics to work out. Maybe in KCD3 we can see better suspension systems developed lol
About the Czech and German cities / areas: Germans were allowed to settle mostly the empty wilderness on the borders of the kingdom, with some much later exceptions of big German areas deeper in the country. Kutná Hora / Kuttenberg was, as far as I know, *not* one of them, but its not like there was no German population, since at the time the city was a major silver producer and attracted all sorts of people. Also the settlers were not just German, there were also Austrians and even Dutch (there actually is one largely Dutch village in todays northern Bohemia)
Activists : "we want more diversity !"
Devs : add a Polish guy and refuse to elaborate
@@Duke_of_Lorraine there was also german... Also diverse...
Yeah, that was diversity in the middle age lmao.
Here in Italy people coming from just 20km away were considered weird strangers. Imagine how they saw people from other parts of Europe.
I live in a village were the dialect spoken is legit another language from the dialect of the village that you can see across the valley, 3 miles away.
My dad, who is from that village, and my grandma (who was from our village) couldn't understand each other if they spoke their dialect XD.
@@dhjgjkd (loud screech as medieval Bohemia doesn't look like current-day Los Angeles)
@@Duke_of_Lorraine "It's unbearable! This is basically nazi propaganda!"
Not to mention the Cumans and the Hungarian guy in the first game
RE: why Addler didnt die from hanging. For the neck to snap he would have to rapidly drop at least a foot or two, here he slid off of the cow relatively "gently" so it was slow suffocation.
Exactly what I am baffled about. As a guy who studies the history of torture and execution methods throughout history I am too wondering how did he even survive being hung like that.
Also the noose would have to be wrapped a certain way to apply that kind of pressure to break the neck
@@NicholasNappi Hanging is usually about breaking the neck...but that drop height was too short especially for a man in arms who has strong muscels in the neck area from wearing helmets..
At Gallows with a short drop height the deliquent had even a sandsack on his feet in order to make the body heavier in order to break the neck instantly.
And at hanging procedures somewhere in the field as like in that scene people usually then took the feet of the deliquent and pulled in order to break his neck if they wanted to kill the deliquent instantly..they also could just stand there and watch him to torturous suffocate but that took then some minutes.
Also I've heard the knot is an anachronism as it was invented in the 18th or 19th century to kill faster.
Its not taking minutes, just a few seconds to make you unconcious. You are not dying through lungs, but blocking blood flow to your brain.
For example look at Tom Johnes beeing chocked by some mma guy. It takes few senonds :)
My grandmother told me "i don't care what they tell you in school, Kuttenberg was found by americans"
*African Americans.
is this what has become of Metatron's comment section?
"Good evening blackraper... reaper"
You have no idea how much I respect you for not editing out what was obviously a misspoken word.
1:08:00 According to some documentaries I've watched: the 'ideal' hanging is to use the weight and speed of the person falling to crack the neck. yes, for a quick death.
However, for shorter falls and stronger necks, suffocation is a possibility - sometimes very slowly. And for higher momentum, total decapitation is possible. (e.g falling from a proper gallows)
Professional hangers attempted to create tables to specify the length of rope (and thus speed) to achieve the crack of the neck. Although I am told it remained variable.
... the random facts I have accumulated...
Well, that's a more modern style of hanging.
This is short rope hanging, which was about cutting off blood flow to the brain, rather than breaking the neck.
It was done using a different knot that would contract around the neck.
This is the best representation poles could wish for
Zkurwysyne! Awesome, Just awesome.
Indeed, my polish colleagues are very proud of their creative use of bad language as well LOL
Nah, far from it.
100 KURWAs per minute
I got a friend from work to translate it she was in fits of laughter looking at my blank face 😄
The thing is that Polish and Czech are extremely close languages. If you're native pole, you can somewhat figure out what a native czech is trying to tell you and vice versa. This does lead to some funny misunderstandings sometimes, but in the end it's really possible.
czech and polish use the same words but they mean something differt e.g. czerstwy = stale in polish, czerstwy = fresh in czech, sklep = shop in polish, sklep = basement in czech.
Yes and no... When cominicate simple ideas it can work. But when can have full blown conversation is very difficult.
@@johnmalovich1221 forgot about Szukac... ;-)
o kurwa 😂
This is one of my favourite things about Slavic languages, as a Bulgarian, Polish is the linguistically dialectically furthest possible language, hence I can understand 20-30% of normal speech (profanity excluded lol, that's up there in the 95%). And from there going south you progressively start to understand more and more until you reach, say, Serbian, which borders 80% understanding.
And any language you pick sort of fans out from close to the furthest points, but there are always these things the ear immediately picks out, like wishing well to someone's mother lol.
Netflix executives watching KCD: "Wait, where are the black dwarves?!" 🤯
"Where are the cuman women and babies. Cumans have families and lives too. "
@@NoxForest where are black cumans
@nox6948
What about the cumin?
Netflix executives watching KCD: "Wait, where are the black BEARDLESS dwarves?!"
Don’t gaf about the race of the actors, why was it so hard to get the beards right??
One interesting fact is that the story is told by Jan Ptáček (Lord Hans Capon) :) or rather the actor who plays him.
Nah I'm replaying KCD right now and the actor at the start is definitely not Tom Mckay@Cody-j5l
@@agonsfitness7308sorry no it’s Henry who is the voice actor
Not from off a horse or cow. That's why the executioner later on had a trap door, so they would drop and snap their neck. 1:08:04
They also used a different style of noose. Nooses that are made to snap peoples necks are supposed to instantly stop the fall.
Short drop nooses, which was the commonly used variant in the medieval era were instead made to contract around the neck and put pressure on the carotid arteries, cutting off bloodflow to the brain.
12:47 Fruedian slip!😳
lol
was a nasty one indeed lol
he probably misread it as rapper at first. That is so stereotypical lol
🤣🤣🤣 I'm dieing 🤣🤣🤣
Kuttenberg was founded as a simple mining settlement but soon re-founded as a proper royal city (it had the largest silver deposits in Central Europe at the time). Given its origins, it was way more multinational than other sities, luring together both Czechs and Germans and specialists from the whole Empire. There is a small royal castle called Vlašský dvůr, Italian court, that served as the central mint of the country and which employed italian coin makers, hence the name. Other towns were usually more homogenous.
That scene in the bathhouse after henry gets cleaned up, you can see the window go dim as someone walks by outside. Such a good job on the lighting.
Also love the stealth/combat indicator being a little cartoon rabbit. Its adorable
You had me at Ultra Pedantic. Great video as usual.
Czech history is underrated af. It truly has some memorable events, like the Battle of Vitkov Hill, in which 8000 crusaders got beaten by 60 peasants
That hill is still frickin steep!
Nitpicking but it wasn't just peasants there was a pro hussite knights, hussite priest's, and townfolks actually not really a peasants.
Not just Czech history but also Eastern Europe History.
It's actually a Czech history with including neighboring countries such as German States, Poland, Hungary, Austria etc...
It's more of Central Europe centered.@@thechuckjosechannel.2702
@@holextv5595 thanks. Central Europe has lots of History to explore.
About Germans, my guess is people living in such town would know at least a few words like numerals and surprisingly many Czech words were adopted from German, plenty still surviving at least in slang.
It's hard to tell in hindsight, but at this moment in time a village in bohemia could have been as german as it was czech. Skalitz for example was a mining town, which was a typical work for german settlers and specialists. Same with Kuttenberg.
@@konradvonschnitzeldorf6506 I believe it was even stated somewhere that around that time Kuttenberg was 80% German? Possibly more a result of the status within the empire unlike in other, naturally German-settled towns but either way, life finds a way :D
Yeah, like someone in comments say, Polish guy in KCD gameplay speaks modern polish. When you play Witcher in polish language, people speak more old polish or stylized to be archaic.
Yes, polish,czechs and slovaks are from one western slavic root, It's diffrence like spanish to portugese.
Well the way he speaks is kinda stylized to be older. Similarly to witcher i would say. For example "uczynił" instead of "zrobił"
@@kube410 thats actually really interesting as in czech we would "učinil" also consider to be kinda old.
@@ondrasvoboda4512 I heard that czech and polish used to be VERY similar at some point in history. Given how similar they are even now im guessing they were almost indistinguishable at some point. They only changed cause we developed in our own separate ways when our national identity was forming
59:10 as far as I’m aware you haven’t played the game in a while, but in KcD 1 you can save and exit the game anytime you want and then hit continue at the start of your next session. Savior schnapps is only there to prevent the player from abusing save scumming by loading over and over, you can’t do that by quitting to save, at least not very efficiently. and savior schnapps is rare enough (if you don’t brew them) that it makes most players not save scum that much.
To elaborate I think there are three types of saves in the game, manual, quick and auto. note that when saving using a savior schnapps you have a limited amount of save slots (10 to be exact), but the limit for loads using that and other types of saves, as far as I’m aware, is large enough that you won’t notice it.
Manual saves are of course done by consuming a savior schnapps or sleeping, these can be loaded.
Then there’s auto saves, usually occurring during missions right before big fights and they are there to let you retry fights, they also occur at the start of every new mission. As far as I’m aware they can be loaded.
Lastly there are quick saves, which to my knowledge can also be loaded, it is done simply by quitting the game, and as stated you can load them but pressing continue also let’s you continue where you left off.
All of this makes it so that the only reliable way to save scum is by using savior schnapps, out of convenience most people don’t quit the game to quick save if they wanna keep playing, and watching two loading screens every time you wanna save scum would be super annoying. Sleeping isn’t a realistic option to save scum either, as more often than not you’re save scumming because you are in danger or in danger of losing someone/something, in which case you can’t really sleep.
So what is the use of savior schnapps you might ask? To save the game and continue playing while you’re out in the wild or exploring a dangerous area or quest where you haven’t gotten an auto save for a while and you don’t have access to a bed and don’t wanna quit the game. Other than that it’s obviously used to save scum.
In conclusion savior schnapps is just one of many ways to save and load the game, it is completely optional but can be a godsend in specific scenarios.
@@LiviaReaperauto saves are counted in the sleeping in the bed saves.
@@lorddiethorn It doesn’t really matter what they are code wise, it’s like arguing semantics, it’s a save you do manually, a manual save.
@@LiviaReaper no auto quest saves sleeping are auto saves unlike the save beer and the main quest saves
this channel brings me peace. thank you, metatron
I also like the Czech pavise shields in the game, just google Bohemian prague shield its the same one ❤
Also since mentioned bilingualism in Kuttenberg, the German population was around 70% and around 30% Czech since many Czech miner's start settling in Kuttenberg from nearby town's Čáslav and Kouřím from 14th century, this actually result in ethnic violence in the city, especially during Czech humanism era (Jan Hus), the German miner's attack the Czech miner's and murder them also mamy Czech pro Hussite officials like incident of "Jan Chůdek", the citizens of kuttenberg by available source's was very bilingual as its in bohemian heartland where majority was Czechs and not areas wich was under "ostsiedlung", so it was a German speaking island wich surrounding majority Czechs area, so the bilingualism was strong.
Its me or there is 4 coffee machine in Metatron Kitchen, no doubt this is the home of an Italian man 😂
Regarding Polish and Czech, I believe they used to be closer and more mutually intelligible back then, there were even a few kings ruling the other lands around that period.
And even today it's most of the time mutually understandable. When I was in Prague, I initially started speaking English (in en in restaurants), but very soon I noticed it's better to stop fooling around and just speak Polish.
I remember Gothic 1 and 2. In those games if you were untrained with weapons you where slow and clumsy. If you received basic training you were faster and relatively nimble. If you got the second level of training you were even faster. Sure, that's three sets of animations you have to program and motion capture, but it's worth it imho.
And importantly you encounter all 3 types of training levels in different NPCs. Typically higher level or inner castle guards are the highest trained, you encounter some outer city guards with the medium training level, and regular civilians are usually either stance 1 or 2. I never really paid mind to it, but in retrospect it's a great system and adds to immersion.
@@holysecret2 yes you don't really notice it when you play. But in retrospect it's a great piece of world building.
I read somewhere that the medieval beer was very low in alcohol and a lot thicker. Afaik the higher alcohol, clear beer - as we know it - came with innovations after 16th century.
12:46 lol , that got me to laugh
yep lol
Me too
Its not the word it self, its the polite "good evening" in front of it that makes it funny :D
The religious greetings were still used in the countryside when I was a kid 20 years ago here in Romania , they would say God Help
And it still is that way in Czech village, I'm currently living in one
27:01 I think when Henry "hit him in the face twice," The blows were actually blocked.
Cracked will now write another article about how Metatron is wrong, thereby encouraging our beloved host to go LITERALLY medieval on them.
Officiated duels should be brought back.
Ought to reduce the amount of libel and slander cases.
In 1403 the HRE was still an empire. It was more-or-less one until Westphalia - ironically enough for our purposes, it was Bohemia and its Hussites that spelled the beginning of the end
? It was a decentralized mess already from 13th century and interregnum, whole western schizm was a problem, not a religious revolution in bohemia, that was just consequence of the whole situation in 14/15th century
Not exactly, this was still feudalism, and even kings were under HRE emperor and pope. But it was more cosmetic than reality. It was a mess.
@@radeksilar543 The Empire was very much a reality for its subjects.
Hangings were often done letting people fall a fair distance before the rope runs out of slack so they'd crack their necks, but in this case it didn't happen.
in central europe the rope was realy short.... so called long drop was used in england and later english colonies, not here... death was slow
@@janmlcoch8766this was a lynching as part of a crime of passion, rather than a proper hanging execution, though.
In KCD there is an actual hanging as part of a sidequest. The rope is short as you said, but still long enough to allow for a substantial drop to quickly break the neck.
@@DJWeapon8 the more was the motivation to see victim enjoying the long fate by swinging and kicking...see the rope tight even when the Pole is still sitting on that cow?
@@janmlcoch8766 Short drop hanging usually killed quite quickly as well, by cutting off blood flow to the brain. Unconscious in seconds, death within a minute or two.
This on the other hand, being a lynching rather than a professional execution might not have involved a properly made noose, in which case the victim might end up being slowly strangled.
@@darthplagueis13 depending... anyway I do not want to experience it
12:47 I just know you're gonna catch some shit for that one lmao
One more detail to mention, Rafaelo, the detail is known more to people who know czech history quite well and I probably will spoil the surprize in the game... The guy called Dry Devil (Suchý čert) was a famous outlaw who also employed Jan Žižka z Trocnova before he became kings bodyguard and later famous warior. He had small private army and was fighting mostly against Rosenbergs. Anyway when king Václav IV. cought the gang, everybody was hung except of Žižka... So probably in the game we could meet with Jan Žižka..
*Raffaello
A note on saving in the first game, besides the potions you also had auto-saves when going to bed and during certain quests I believe. And quitting out of the game would create an exit save as well, which would be overwritten the next time you quit out of the game. The one thing I didn't like is that you had a limited number of saves overall, you had to delete some of your old saves at some point in order to create new ones. Overall this minimizes save scumming, but it is convenient enough to allow you to play the game on a busy schedule.
Really enjoyed watching this - thanks for sharing it and your insights with us! 😊
If you had still been in Europe, you might have been invited to the "influencer>" event in Kutná Hora.
Was interesting to see that analyzed by a German history youtuber (Geschichtsfenster) who also called out some failures on their end on the guided tour through the town.
2:34 it's polish
Sometime the items size is more about collision / models that would extends beyond the item (if some gauntlet models are bigger, for example).
So if the item is larger, it just become not visible. So you don't have to develop a trick to remove things.
Pedantic Metatron is the best Metatron.
Metatron Metatron on the wall will you oil up for us all
54:00 We can't be sure if the enemy didn't have a shield that was already not in the best shape at the time he used it against henry. ;)
I just finished KCD and I'm amazed at what they managed to pull off with such a small team. Really looking forward to the sequel
Of course, Voltaire's words had been refuted many times now.
I don't know if anyone discussed the hanging but you can indeed survive the initial jolt. Sometimes they made sure the drop was small so you would suffer more. Depending on the circumstances sometimes a friend would pull on the legs to break the neck and make it faster. In executions I think they made it so they would suffer more.
As far as the hanging goes, in the US civil war suspected spies and deserters were often hung either from horseback or lifting them by the rope. If the rope was too short or the knot was incorrectly placed often the neck wouldn’t break and either someone would jump and grab the condemned man’s legs and sometimes have to bounce on them to break the neck or the condemned would sometimes be strangled and accounts even exist of men hanging for hours or even days then survive.
There is an actual drop distance calculation that is done to determine rope length that breaks the neck without decapitation that can happen is the condemned drops too far.
Glad to see a KCD2 video. I originally found your channel back when you covered the first game
Masterpiece. I'm in love.
The hanging broke your neck only when you falled from a certain height, otherwise you could survive even for several hours if you were very fit and had a strong neck.
The executioner's skill was to calculate the length of sagging rope that was not too long (it would have severed your head) nor too short (it would not have killed you instantly and would have produced a long agony, if that was not his aim).
great video man. thank u for the content
My pleasure!
For a hanging like shown in game, where there is no real "drop" and you are just kinda hanging there, I think one would have a chance (for a short while) of keeping neck muscles clenched until they ran out of air. For a hanging where there is a drop, if calculated correctly for the individual body weight, it should snap the neck instantly.
The problem is blood flow, rather than air. A properly tied short drop noose will squeeze the carotid arteries and knock you out in seconds, with death following a minute or two in.
I like how Hans Capon is narrating the video being played. Hahaha
Can always watch metatron analyzing my favorite medieval pieces of entertainment
Can we just appriciate 8:35 when you look on taht "roofing" on the little wooden wall, where above is dovecote and that little roof is covered in birds poop lol, great detail!
Oh i love this game so much
It's weird when Czech speaks English and Pole speaks Polish and they understand each other. I hope, there will be Czech voiceover on release where Poles and Germans will speak their own languages as it was IRL in Bohemia.
Regarding the language situation in that region, a passage from Sapkowski's Hussite Trilogy comes to mind, where the main character, a Silesian German, meets Poles:
“I don’t take Germans.”
“I’m not German. I’m Silesian.”
“Aha?”
“Aha.”
“Then say: She sells seashells on the seashore.”
“She sells seashells on the seashore. And you say: red leather, yellow leather.”
“Red leather, le… lello… yellow leather…”
The conversation is, of course, in the Slavic language.
There is going to be a Czech dub on release as far as I know
28:22 This bothered me in the first game, too. Everyone in the game used HEMA stances, or at least held their weapons competently.
This becomes unacceptable when a band of _broke peasant bandits_ is able to *PARRY AND MASTERSTRIKE YOU WITH A BLUNT AXE.*
Hopefully KCD2 adds "enemy types" by giving NPCs certain restrictions with the combat system.
On the lowest end of the spectrum. Peasants and NPCs within that social class should not have formal combat training. They cannot parry or masterstrike. And they attack recklessly and without technique.
On the highest end of the spectrum. A knight on the other hand has unrestricted access to the combat system. Fully armored, individuals are equipped with a wide array of weapons, attack competently, block competently, can perform combos and feints, parries and dodges often, and has masterstrike stances that are hard to notice and anticipate.
They would be the game's Boss Battles. Rare, only encountered in major (main and side) quests, and require the player to change up how they fight or use all the equipment they have to their advantage.
44:21 - Wrong ,we have been able to save on the exit even in KCD I (no potion needed).
Not on the hardest difficulty if I remember right, but otherwise yes you are correct.
@@jonathanoriley8260 I am correct. We can save on exit even on the hardest hardcore.
@@sam_15_svk90 No?????
@@HeyJudie Yes???? I even tested it man and it is as I am saying, like wtf you guys are talking about?
There are 2 saving options when we are on the ESC screen - "Save game" (that one requires saviour schnapps potion) and then there is option "Save & Quit" and that one doesn't spend any potion, nor it needs it at all.
I was waiting for this Metatron! Time to sit back with some snacks and enjoy some top tier pedantry (not an insult in the slightest)
Enjoy!
Damn man i wish they had u on the team, good ass video, u can't find this anywhere else, this really, MADE ME HUNGRY!!!!
12:47 Black Raper xD
I couldn't sleep and didn't know what to watch. Then this beast of a video drops at just the right time. Here I come, peasents!
52:00 - I love stealth, and I'm perfectly ok with what's happening there. But if I would do some pedantic nitpicking, as someone who grew up and lives in the woods, then I should say that not being heard while walking in the woods is outright impossible, unless there's enough wind or rain to stifle your sounds. Because everything in the woods makes a whole ton of noise. Walking on dirt, leaves, pine needles, twigs, or through grass or bushes,... all of it makes a ton of noise. There's no stealth in the woods, lads. 🍻
In the case of that place in the game, you might be able to walk mostly silently over the stony floor. Stones are good for stealth, if they're clean of dirt or other noisy stuff.
My grandpa was a hunter, those old school guys that just had killer instincts, you know? Absolutely silent and almost didn’t breathe, crazy reflexes….I couldn’t even get to 20% of his level 😂 But I liked KCD, cause they simulated animals well there, they can hear you from a mile away
You british accent is actually quite good haha always impresses me
Cryengine, made by Crytek, was first developed for Far Cry. Then used for the Crysis games.
It was originally developed as a technology demo for Nvidia. When the company saw its potential it was turned into a game.
Guess I'll have to check it out once my exams are over
Warhorse Studio must love you ♥
The title and thumbnail of this video is pure gold and I love it 😆
If I remember correctly in the first game there was a SAVE & EXIT GAME option , save whenever I want = Easy Mode
We really want a deep dive once the game comes out 🙏 we are here for it
30:29 hopefully we can kick, shove and hold blade with armored hand, terrain exicutions like hitting a horse to make it kick the enemy behind it
saviour schnapps really is not a problem in kcd.
you get the recipe rather quickly, then you craft 200 and you're set.
It was also patched looooong ago so now you get an infinitely reusable until overwritten exitsave for all your delicious savescumming. You'll need to quit and restart the game to load an exitsave again though.
@@elixxon also true, but even that was unnessecary imo
"Czech out!" Lol
"...and a grand cinematic story." -with 2.2 million words of dialogue!! I am very excited.
Saluti Metatron,
greetings from Austria. Although my family is Czech (from around Prague), I was born in the city of a hundred towers and lived there for half of my life. I currently reside in Austria, and I wanted to correct something you said at 38:08. I speak both Czech and German fluently (Austrian German with a Viennese accent), as I lived in Austria for six years before my family moved across the pond to Canada. That's why I eventually returned to Austria.
Although both Austria and the Czech Republic use religious expressions equally, due to our shared Central European (Bavarian) culture, my generation and my parents' generation have shifted towards more modern terms. For example, instead of "God be with you" (Bůh s tebou), which sounds medieval to us, we would say "Grüß Gott" (Austrian) or "Pozdrav Pánbůh" (Czech) ("Good be greeted / formal "Hello" "). In less formal settings, we might use "Hallo / Tschüss / Servus" in Austrian, and "Dobry den" (Good day to you / Greetings) / "Tě Bůh" (a short version of "God bless you") / "Nazdar" (to your success) / "Čau" (Ciao) / "Ahoj" (which likely comes from Venice, influencing our culture) or "Buď zdráv" (be healthy - welcome) in Czech.
The more religious expressions are still more common in rural areas, where religion plays a bigger role, though you can occasionally hear them in high social circles even in cities. The less formal greetings are prevalent in the countryside, while non-religious versions are more common in urban areas.
Overall, Austrians tend to use a more high-class religious language, while Czechs have a more commoner's religious talk, influenced by the Austro-Hungarian Empire.
As a fellow history buff, I love your content, especially while playing CK3. I can’t wait for Kingdom Come Deliverance 2. I hope it will be a blast.
Keep up the good work.
Addiu.
SWEET! WAS WAITING FOR THIS ONE!
37:00 I'm also curious on the extent of "everyday archery".
Such as : 1.Would town guards have a reason to patrol the streets with a bow.
2. Are there historical accounts of guards using a bow in town?
3. Would they leave their bow unstrung and only string it when needed?
4. This game looks amazing, and I can't wait to loose some arrows from the Kuttenberg town square.
Well, it starts at "are there guards."
From what I learned, sure there were some guards manning towers and such - often minor knights, who had some men at arms - , but their main purpose was to alert the city. At which point, the citizens would gather in full gear.
Can't have the player face 100+ guys in the weapons and armor required for their wealth level (and often early guns!), though. That'd just kill the fun for quite a lot of people.
@@walkir2662 Very good point.
for your neck to snap you have to drop and the knot needs to be tied correctly to fall on your neck to help it snap.
He didn't drop he slid off the bull and the knot was tied by amatures so likely not correctly
when it comes to hanging, it depends on the height from which you drop, if its a long drop it will more likely snap your neck, if it's too short there's a good chance you'll suffer a long period of suffacation as you're strangled by the rope. body weight obviously is a factor. when Wilhelm Kietel was hung at Nuremburg not only did he get a bang on the head on the way down but he slowly strangled to death cos the rope was to short and so the drop was not long enough for his body weight, he died agonizingly slow taking 28 mins dancing his last jig.
Finally i have been waiting for this btw everyone the sound is fucked up someone got fired
I love the title for this, Raf haha Am I about to watch an Italian guy analyze this game for over an hour? Yes I am!
The axe in 1:05.02 is broadaxe. It is a tool and it can be used in combat.
And since guy who wields it is a butcher, well, it is quite convincing that he use it every day to chop meats
In Romania even in England I hear these expressions. In Romania we say in the end of a conversation "Doamne ajuta/ sa te ajute Dumnezeu" which means God help you, especially when you are telling about your future plans. The Brits tell me "God bless" but it is more rare compared to Romania.
I have no problem with the belts. I have never been nor seen any re-enactment but, when I bought a sword, the belt was so long that I've done this exact thing on my own. If I could think of doing this without any prior information, others who wore it everyday and saw others doing it, you would do it too.
44:30 The original game always had free exit saves. Saving becomes really easy after you've sold your first haul since you can just buy them outright at a relatively affordable price.
56:33 Maybe if he wore the Magdeburg Cuirass and mail collar instead of carrying it on him he wouldn't have to run away without his shoes
They added exit saves to KCD. You can save whenever you have to go. No saviour schnapps needed.
@18:50 I just replayed kcd and put into native language with subtitles and it really enhanced the immersion!
12:50 welcome Black Raper...Reaper
39:50 the way you say this looks so Central European is interesting to me because these houses remind me of the working-class homes of my home town, which are known as Milwaukee Bungalows. Specifically, it’s the way that the eaves (is that the right word?) flatten out towards the apex. Most of the white population of Milwaukee historically was German (specifically from Mecklenburg and the surrounding area) and Polish.
Foxes can't do shit to a pig mate! A pig will maul a fox easily.
Great video as always Metatron and...saluti da un tuo
connazionale da Torino e complimenti per la bellissima e simpaticissima moglie!
Ultra pedantic XD , always humble Metatron
BTW the narrator is Luke Dale, the actor voicing Hans Capon.
He's pretty nice and very active on social network like youtube or reddit.
I am pretty sure he would have come here to say hello.
4:07 - such trees did not exist in medieval bohemia, downward hanging willow trees were selectively bred for this decorational effect.
Wake up babe, Metatron posted a 1 hour 15 minutes long historical video
Hit him in the face and still moving? 😂😂😂 No he didn’t, he hit him in the shoulder and grazed his arm 😂😂😂
How else would you wear a belt like that if it didn't have loops behind the buckle? I just don't see how any other method makes sense.
Regarding the lack of shield straps - this is likely due to a limitation of the game engine or the fact that it's not prioritized by the team. The only game I've seen do straps well is Red Dead Redemption 2, which had far more resources than even the KCD2 team. I imagine it's trickier to code/not always worth the time or effort since there's gonna be a lot of issues with clipping and even physics to work out. Maybe in KCD3 we can see better suspension systems developed lol
The unattended cart filled with Cabbages seemed very unrealistic - somewhat reminiscent of Skyrim
About the Czech and German cities / areas: Germans were allowed to settle mostly the empty wilderness on the borders of the kingdom, with some much later exceptions of big German areas deeper in the country. Kutná Hora / Kuttenberg was, as far as I know, *not* one of them, but its not like there was no German population, since at the time the city was a major silver producer and attracted all sorts of people. Also the settlers were not just German, there were also Austrians and even Dutch (there actually is one largely Dutch village in todays northern Bohemia)
12:44 metatron 😂
Deliver me this game!