Maybe im the only one, but 1- make a tab for cooked foods(organizing it better) 2- more diverse vegetable resource options besides what we have now 3-bigger build budget( we can wish)
I'd like a big ass increase in camp budgets and a donation box, them allowing building in more locations and maybe even directly inside some of the major cities. Would be neat to take over one of the rooftops in watoga.
I'd like a donation box at my camp to give items away for free, increase in camp build space so we can display all the junk they keep selling in the atomic shop, vendors either selling more items and plans or the ability to buy and sell items for different currency (gold, stamps etc), reduction in weights across the board for plans and mods, honestly more rewards for F1st but that's probably just me. Thanks for the video and take care.
@@thetrueindiz would love to fast travel directly to shelters, and there are other locations around the map where that would make sense too that don't have it now
Buff Power Armor so that it is actually powered. I stay out of my PA most days because I immediately become encumbered when I get into it. I've heard that they're going to give a strength buff soon, but I'm not sure if it's actually happening or just a rumor.
I agree, I pretty much only play bloodied now a days for the carry weight. The fusion core powered mech suit should probably be able to carry more than a lad with radiation poisoning
Favorite foods, more caps per day from vendors (2400 instead of 1400 or something), crossplay or at least cross progression, I would love to play on PC for the extra framerate but having to restart is killing me, I would love to see Nuclear winter or some sort of PvP mode enter on the home screen and have it be an optional mode with good rewards. PvP for me was fun when there isnt any mutations or legendary effects.
A bank could be a solution for the caps limit. You could transfer your caps into the bank before they hit 40k. Players would still only be able to carry a limited amount with them so vender prices should stay the same.
I don't think that would keep vendor prices the same, the only thing that guarantees is that nothing is sold for more than 40k caps. When people are pricing items in their vendor with the knowledge that players could very easily go back to their bank and get more caps could result in more items being sold for max caps or closer to max caps. I could be wrong through, just my thoughts.
Thanks for covering all of these discussions. Interesting ideas. I know that pistols are set to be buffed with the coming update, but it wont allow them to compete with heavy guns or even commandos. The dual weilding could open up a lot of possibilities, especially if they could both be legendary weapons. Anything that encourages players and potentially rewards them for trying different builds is a good thing. There are lots of cool and fun weapons that just dont perform well enough to stick with. (Alien disitegrator, I'm looking at you..)
That could be an easy solution, but also could not. I am not sure how much dev time is required to modify stats on thousand of assets within the game. If they just double the stache box size that would only be one. I am just arm-chair deving though, could be much easier to half the weight of everything than I am thinking
I’d really like to see more options for adjusting controller settings like dead-zone and aim sensitivity. Would also love to see more power armor plans added to vendors, like T-51 and T-60. The RNG right now is horrendous.
What I want in 2025 in Fallout 76. 1. Fix crashes on Playstation. 2. Cross-platform consoles only. 3. Increase cap capacity limit. 4. Increase stash box capacity. 5. Separate inventor items . 6. Increase camp build budget limit. 7 Fix merging and foundation issues. 8. In personal preference a fox fasnacht mask, or fox related items.
I want to be able to draw aggro, a tuanting weapon effect, a perk, or something. I'm running a ricochet, bullet shield build, it would be nice to be targeted, so the build works without having to compete for aggro with a bloodied vats build doing 1500 on a crit. I dont get it, we can make healers, support, or DPS, but not a real tank? Most of the weapons are just plain trash, even more so in the heavy gun with all those charge up weapons, boring. I'll take the .50, at least with that, I can fire controlled bursts. Even with the new legendary mods and perk rework, the gameplay still feels limiting as far as build variety goes. In the its all stealth archers, the Bethesda special.
I got two. the gold perk cards in perk packs should have actual rarity and increased effectiveness. every aspect of the game has something difficult to get and more powerful to grind out in the endgame except the perk card system. make opening perk card packs like opening CSGO cases but without the buying them for money part. you just gotta grind. god the build menu. how am i supposed to find anything??? we need a total restructure, player customization, as well as a search bar. as a builder im tired of sorting through floor decor for an hour to find the exact thing im looking for when it could just be categorized differently and more effectively.
really cool idea on the perk cards! Search bar and revamp in building menu would be so nice. Also just let us place stuff more freely. I don't want a degree in rocket since to remember all the weird things you need to do to break building to the point where you can get exactly what you want
I would like a scrap box or a “scrap” vendor, that holds 10 or 20 recently deleted or scrapped items. I hate when I scrap something on mistake with no way to reclaim it. Holding it in a buffer until I leave the server would be great. Good content btw…
stash upgrades with perk points scrip or other end game currency. no head bobbing in first person make vendors useful. atom shop camp vendor, or turn companions to vendors but change in game vendor inventories to make them useful. better bulk items, clothing, recipes, event/challenge items etc roleplay servers or otherwise immersive settings like some of the absolute brain ded events, especially the nuka cola, spin the wheel, wanted, etc, as well as some of the armour, outfits etc. maybe a setting or a list that the player can edit to filter out seeing some of these, and instead seeing either a generic outfit or the default skin
I'd like to see lunchboxes available for caps. Let's say 5k-10k each. Bc there's nothing left I would\could buy for caps. And everybody has use for lunchboxes. Fastnacht and meat week need some overhaul. If players don't anticipate actively, they should get nothing as reward, or at least no rare masks. That would solve the afk issue. Lower camp budget cost for vegetables. Herbivores have a great disadvantage here. I'd like to set my legendary perk cards for each loadout individually, and not ruin all other when changing one card. Locked resources should be unpickable. If it's locked, it's locked. Getting rid of pvp. So useless. Gatling laser needs a buff. Railway feels so wrong with that low fire rate. A currency changing machine would be nice. Wallpapers for upper floors(ceiling). Half and quarter floors available in same decors as foundations and full floors. A 'close friends'-list. Who have free access to locked resources for example. Player camps closer to each other. So I could build a town with my friends. I mean, if I had friends.
Also each load out should be truly separate. Including the legendary perks. So you’re not in combat with Master infiltrator or Ammo Factory on! I always go into battle with my crafting/vendor build! Lol
Hi new player here. I would like it if they could implement a story exploration tab in the settings. It would prevent you from being able to teleport to events that you have not been to the location yet. I would like this so if people want a more balanced progression or a more coharent story telling through exploration.
Welcome to the game! Glad you are checking it out and we hope you stay! And that's an interesting idea, it probably is best to give new players the option to stay dedicated to exploration without having a million fast travel locations unlocked right away. I love exploring Appalachia when I started playing and need to do it more. It really is a cool map with environmental story telling if you spend the time to look
1- Increase the number of rewards for all missions in general 2- Put a raid that lets in 6 players and maybe a Raid in the sea againts a ton of mutant giant monsters 3- new gamemodes 4- add more mods for old weapons 5-let our companions collect all the stuff from our collector and put it in the closest stash 6- expand the limit of our camps and increase the construction limit 7- expansion for the map and more expeditions
new mods for old weapons is a great way to mix things up. Everyone's excited about the Gat Plas now and it could be any weapon! Maybe increase the drop chance of the plans though.
Need a buff for expos,events,and nuke bosses to drop 4 stars at a small chance,I’d like to see all events get buffed up to 5 modules for every event, and crossplay would be huge.
mobs 4 stars com next updates , available on pts. Bethesda need focus 4 stars on RAID first. after u can put 4 starts random on ur Armor/ weapons normaly
Shotgun specific. 1) Add a single shot receiver for the Gauss Shotgun, the biggest holdup to using the Gauss Shotgun comes from its buggy interactions. It has a very fast fire rate however, I believe, due to the charging mechanic it never can shoot as fast as it could. As an example, double barrel with +25 weapon speed and Hair Trigger Receiver has a fire rate of 68, the Gauss Shotgun with a standard set of options has a fire rate of 67. If you have ever shot a double barrel (quad especially) then you can see how a true single shot version would greatly increase its usability. This will also show you, if you have tried to shoot a Gauss Shotgun quickly, how bad the charging mechanic nerfs the shooting interaction. 2) Double the magazine capacity for all options for the Gauss Shotgun. If it is an endgame Shotgun, and if you need to spend 11 more skill points to max it out, it should at least be competitive in the end game. With all of the constant reloading it either needs a massive boost to its output (probably a bad idea), a much faster reload animation, or just double the magazine size. It fits with the current Gauss lineup of weapons as the pistol and the heavy gun both have high capacity with fairly small physical magazine sizes. 3) Make the shotgun version of the Pepper Shaker have no spin up animation. You can keep it for the laser and plasma versions but for the shotgun shell version remove the spin up and turn it into an instant firing weapon. The other option is to double or triple the magazine size, 50 shots with limited range and other drawbacks is not all that inspiring. Quad has proven to be a good option at 200 rounds but at the cost of lowered damage output. Compared to say a Gatplas at 500 rounds, if you had 150 shells as the base and then 600 for quad it would not be out of line with the current environment. 4) Leave everything about the combat shotgun the same but increase the fire rate base to at least 50. It is how truly pathetic how anemic the combat shotgun currently cycles shells. Not sure who set the fire rate but they should do a search for people tube dumping semi auto shotguns to see what the fire rate should be. 5) Give us a reason to use something other than long barrels. Currently, if you try to use anything else, it nerfs your already nerfed range and abilities. It should be that all of the options keep the same range so that people could see short barrels as an option. 6) Add elemental barrels for all shotguns. Turn shotguns into a fully versatile playstyle by giving it access to all damage types. Electric, poison, fire, cold, it would just be a barrel that adds elemental damage and effects to the shell. Much like other dual damage types, it would lower the physical to balance out the elemental damage. Nothing else new would need to be added to cover this change other than the new barrel types and you can even make it suer painful and unreasonably annoying to get like the new Gatplas mods. 7) Return the old durability back to shotguns. The ‘we found they were not breaking fast’ was a feature to the weapons and not something that needed to be fixed. You are already dealing with a lot of drawbacks by playing shotguns, having them not break is not an issue to the game especially since Raids now drop so many kits that you throw them on the ground. It is just an annoyance that something that was unique to shotguns was taken away for no logical reason and then kits-a-plenty was dropped. 8) Much like the real world Triple Threat, a 3 barrel option for the double barrel shotgun would be a great addition. It would make the quad 12 shots which would be pretty strong but nothing overpowered.
I'd love to see settings like emotes, selected drop and loot bag and tent carry over if you play on a different xbox ... and not get lost if someone else plays on my xbox! It's a total PITA when switching xboxes! (I have 5 sons who are also all gamers! ... it's a thing!) Lol😂
yes I really like the build in effect of weapon break slow. Course now that doesn't matter as much with how many repair kits you get from raids lol. But I have the perfect rolls on my CE. Too late to go back!
I have 5+ years and almost 6,000 hours in the game..... We need max caps at 100K Vending machines that shut down when the owners max limit has been reached ! ( I've lost 5 - 10K more than a few times because I didn't shut the camp / V. machine down in time) Camp building budget needs a 25-50% boost and the menu needs to be reworked its a mess ! Forget dropping things like this giant mole rat & daily op snake and whatever this giant bee thats on the way ? Bethesda is just taking an in game animal and enlarging it 3, 4 or 5X and toss it out there. Even the map expansion although cool for a few weeks is basically dead now.... Is anyone really building there and at bunker supply co. Camp should have been allowed on the map not pushed in a cave. You feel stuck when the supply co. is underground. It started with the bunkers to begin with, "Didn't we all just spend my decades underground ?" Then came the delayed many times extended daily ops in The Pitt. Followed by Atlantic City that was turned around a bit with a little open world fun but still time that could be spent on a stand alone map location. One mile west was a good try but for the most part its pretty empty unexplored because of the weather ! I'll stop my old man rantin' and ravin' ( big cheer in the background ) So all that time spent on all of that total they could have built one whale of a map like Far Harbor and Nuka World on FO4. But like I said I'm still playing the game my way, I've done all the seasons w/o Fallout 1st .... Also have no intrest in seeing dozens of gouls running around on every server this month... The thing that keeps me interested is this fishing deal if the can make it work with a row boat or canoe I'll be impressed. Sorry for the long story and I know it sounds like I hate the game some times I'm still playing it 5+ years and 1000s of hours later... Thank You Bethesda
Add higher level enemies such as 125/150/175/200 instead of needing weapons making it harder to balance everything stop playing with small numbers. Why is damage for melees capped at 1500/1700 no matter what you do it resets of it go higher. Make a perk card that allows you to keep additional and remove negative side effects of additional like the mutations. Buff berserker to make better than bloodied because it is more of a glass cannon than bloodied. Make raid bosses or another raid for melee only just like they made the raid ranged only basically, no love for melees.
ALL Ground Floor tiles need to have that damn invisible sloping effect removed forever. It ruins the game immersion. Also, make all skinny staircases act just like their Fallout 4 versions.
An idea for the cap limit should be that you could still purchase someones item if they're at the limit, they just wont receive the caps until the limit reset.
Allow us to place loot all threw out our camps. (Besides collectors) it would make players wanna loot your camp. Allow us to place whatever we choose in chests or spots around our camp for players to loot it would make camps super interesting to search.
Skyline valley could use more meaningful things to do aside from the main quest. Maybe increase dangerous pastimes spawn chance for events? Some horde or radius events or some “non” public events like irrational fear
For me, I of course want a bigger stash, etc. What I would like most is for Bethesda to fix things that are broken, my Turbo fert hasn't worked in months, and yes I tried scrapping it, having multiples, it just doesnt work. fix the noise at Eviction notice that supposedly was fixed, and crack down on the nuke spammers etc. Always enjoy your vids and discussions
I want to have a new area in Zion where we get to meet Randall Clark and help him and the final boss would be the principal and the enemies would be the vault 22 inhabitants
Things I'd like to see would probably be an increase in stash space, lowered mod weight, elimination of blueprint weight, and the ability to store all cores In the ammo box
@@EatonGuudAutoRepair agreed all around here. Also it seem like we will be able to put cores in the ammo boxes. That is currently active on the PTS and should be coming to the main game! Hopefully with the launch of next season in March
4 stars need to drop more frequently bc this raid is time consuming. Also, this game needs a whole new map to visit. Like a proper new map. Finally, I'd like a stash box or bank system that also allows me to trade items between my own characters. Thanks.
@@sunkestx To expand further, surely the homogenization of legendary card selection is a problem. Does anyone use less than 4 legendary stat cards? Usually it's 4 or 5 + Taking One for the Team and maybe Funky Duds. Surely reducing that is a noble and worthwhile goal for the sake of build diversity.
Junkies buff- Let you take the chems and alcohol you're addicted too and keep the bonus. Cap limit is fine, just nothing to spend them on. A bank note system would be cool too, npc will write you a bank note for whatever amount and exchange it for caps. That way, you could just "bank" multiple instances of max caps that the server doesn't have to read as caps. I want a perk that increases food buff duration. Disagree on more stash weight. Let go. I do like separate stashes tho. Raids needs a hard mode. Commando outperforms heavy guns in raids. Even in vats. (I have a dps meter)
I like that idea for junkies also yes please let me have smoke mirelurk filet carry weight for 2 hours! What are you using to beat heavy weapon dps? And I should clarify heavies have highest sustained dps over time due to mag size example railway would have to reload 12 times before a Gatling plasma would need to reload once. Add up all those reloads of the course of a boss fight and I think the gat plas would beat it out. Could just be arm Chair analyzing here though 😂
@dynastyjumpzz you'll convert eventually. You'll also eventually realize you don't need any poison resistance at all for the snake and simply, moving slightly out of the poison means the snake does 0 poison damage. But, yeah. Quad/crit railway outperforms every heavy gun I've tried in raids. And I've done probably idk, 600 raids? Tried all the builds. I think there may be a bug with stabilized perk card, because I get a lot of questions in raids like "how is your damage so high as full health?" As I crit the snakes eyes for over 6k damage. Thay whole fight is sub 30 seconds. Thay said, I'm not a turtle "lazy" builds. I farm all the food buffs. Always retake serums every hour fir more stats than just class freak, no class freak also let's me run bloody mess. My armor 4 star is pure rangers for dps. Ectera. I'm sure standard players and builds find the gatbplasma better, but if you're REALLY trying it isn't.
@@andrewbrock3675 Yea Ill convert once auto rifles are meta again or you show me a video of either someone soloing the raid bosses or team doing it with only rifles. It just doesnt make sense that rifles are better than heavies while being outclassed in every way and not having access to anything heavies dont. I also dont get where that poisen mentioning comes from. Im well aware of that. Im not running any of those unoptimized garbage builds similar to what other youtubers are uploading.
Enclave mods for sale at whitesprings bunker, ultracite calibrated shocks and emergency protocols with normal drop chance, energy weapons ap buff, harder and more battle oriented events, more item renaming slots, double stash capacity. This would be a nice start. Not bugging the game every season and solving old bugs would be great. Maybe giving all players the ammo and junk stash for free would be too much to ask from these money grabbing freaks. Monetizing the game with cosmetics only and not game mechanics would be too much undouchbaggery to ask for.
I think that would be awesome! Maybe guilds could have HQ camps with extra build budget?!? That idea in general is just really cool. Could incentivize playing together and meeting new people
Imagine being so entitled to think people owe you something just because you are looking for it. That being said though perhaps stop putting way more value into your vendors than you can receive.
What we really need, it's a free SCRAP BOX...I am tired to manage my scrap, drop the scrap in donation box, etc. It's insane to charge the player's 15 euros monthly for a suck needy thing...or to add the option to buy the scrap box, not to pay monthly...for this thing I always put a negative review on F76:))
I know there is a lot of contention around the scrap and ammo box, I definitely think it could be reworked on how the pricing works. Maybe different tiers of FO1st that are cheaper that only include the stache box. Or if you buy the premium season pass it come with access to the stache box during that season
Bethesda needs to put out how many MBs or GBs items take up. I would be much more willing to pay for storage space if I knew what I was getting. Right now, it's just made up nonsense.
Event rewards need a overhaul. Campfire tales, distinguished guests have to much talking and little action. Adding say 25-50 atoms,as well as upping the legendary modules to 5 per event. Get 2 legendary item's at random events and nothing else. Come on stimpacks and purified water everyone is dropping these days.
would love to have my atom shop items get transfered from my xbox to my pc account, or remove the requirement of gamepass core or more to play fallout 76, i'm happy fallout 76 is on gamepass but i own the game i shouldn't need a subscription just to play it, i already pay for fallout first.
Id like to see pvp be overhauled. Pvp should be only skill based. No healing, no effects, no mods, no stealth boys, no nothing. Just bare bones gun skills. It should basically start a showdown from a 10 second counter. Everyone has the same health during pvp showdown, and pvp weapon ballance is separate from the pve game. Both players go invisible for 10 seconds to spread out, then the gunfight begins. Basically, people stroking themselves on how "good" they are in pvp needs to stop. The ammo stash should be available to all players outside of fallout first. Can't tell you how restrictive it is having to always drop the "fun" ammo, because im running a commando build. Junk resources weight too much. I should atleast be able to have 300 of any particular resource on hand, without it overtaking my stash. The food refrigerator should be available as a gold bullion purchase, not an atoms purchase. Atoms are for cosmetics, and xp boost, not actual in game advantages.
hope the ghoul update has a dlc bundle related to the ghoul to many power armor stuff sick of it and rewards from other area need to be increased raid shouldn't be the only thing people focus on and let next raid be focused on melee y we have to be forced to go in with a gun build it annoying and cross progression should be a thing through Xbox side at bare minimum Xbox pc side and console other games share progress it dum
Maybe im the only one, but
1- make a tab for cooked foods(organizing it better)
2- more diverse vegetable resource options besides what we have now
3-bigger build budget( we can wish)
Agreed, pip boy and stache ui/ filtering would be great. And yes herbivores need some love
I'd like a big ass increase in camp budgets and a donation box, them allowing building in more locations and maybe even directly inside some of the major cities. Would be neat to take over one of the rooftops in watoga.
I love that idea! So much potential with that.
Anyone else who'd love to see nuclear winter back in place of worlds (which are just futile unless you are a content creator!)
Yes please
I would love to see it back, I didn’t start playing until after it came out so I want to try it
Why not both ?
A confirmation prompt in the Atom Shop that defaults to "no". We get it in legendary scrapping, but jack all for the scam store.
I'd like a donation box at my camp to give items away for free, increase in camp build space so we can display all the junk they keep selling in the atomic shop, vendors either selling more items and plans or the ability to buy and sell items for different currency (gold, stamps etc), reduction in weights across the board for plans and mods, honestly more rewards for F1st but that's probably just me. Thanks for the video and take care.
They absolutely should expand the space of camp but I guess their solution was shelters, which nobody visits.
Speaking of shelters, why can we not directly fast travel into them, yet? It'd skip extra steps and loading screens.
@@thetrueindiz would love to fast travel directly to shelters, and there are other locations around the map where that would make sense too that don't have it now
Would love to see lots of the non combat perk cards become passive once you have them maxed.
I agree, I don’t like having to switch my cards around for just crafting.
Buff Power Armor so that it is actually powered.
I stay out of my PA most days because I immediately become encumbered when I get into it. I've heard that they're going to give a strength buff soon, but I'm not sure if it's actually happening or just a rumor.
I agree, I pretty much only play bloodied now a days for the carry weight. The fusion core powered mech suit should probably be able to carry more than a lad with radiation poisoning
@@Rhodophon do you use a weight reduction mod on a back pack? Because when you get in the power armour you unequip the back pack
Favorite foods, more caps per day from vendors (2400 instead of 1400 or something), crossplay or at least cross progression, I would love to play on PC for the extra framerate but having to restart is killing me, I would love to see Nuclear winter or some sort of PvP mode enter on the home screen and have it be an optional mode with good rewards. PvP for me was fun when there isnt any mutations or legendary effects.
A bank could be a solution for the caps limit. You could transfer your caps into the bank before they hit 40k. Players would still only be able to carry a limited amount with them so vender prices should stay the same.
I don't think that would keep vendor prices the same, the only thing that guarantees is that nothing is sold for more than 40k caps. When people are pricing items in their vendor with the knowledge that players could very easily go back to their bank and get more caps could result in more items being sold for max caps or closer to max caps. I could be wrong through, just my thoughts.
Thanks for covering all of these discussions. Interesting ideas.
I know that pistols are set to be buffed with the coming update, but it wont allow them to compete with heavy guns or even commandos. The dual weilding could open up a lot of possibilities, especially if they could both be legendary weapons. Anything that encourages players and potentially rewards them for trying different builds is a good thing. There are lots of cool and fun weapons that just dont perform well enough to stick with. (Alien disitegrator, I'm looking at you..)
dual wield plasma pistol flamer would go insane. I'm here for it.
My suggestion would be to divide the weight of all things in half. That would give us more storage space and decrease the management of weight.
That could be an easy solution, but also could not. I am not sure how much dev time is required to modify stats on thousand of assets within the game. If they just double the stache box size that would only be one. I am just arm-chair deving though, could be much easier to half the weight of everything than I am thinking
I’d really like to see more options for adjusting controller settings like dead-zone and aim sensitivity.
Would also love to see more power armor plans added to vendors, like T-51 and T-60. The RNG right now is horrendous.
YES. I really want dead-zones. There is a pretty big one built in and makes manual aiming difficult compared to other FPS games
What I want in 2025 in Fallout 76. 1. Fix crashes on Playstation. 2. Cross-platform consoles only. 3. Increase cap capacity limit. 4. Increase stash box capacity. 5. Separate inventor items . 6. Increase camp build budget limit. 7 Fix merging and foundation issues. 8. In personal preference a fox fasnacht mask, or fox related items.
I want to be able to draw aggro, a tuanting weapon effect, a perk, or something. I'm running a ricochet, bullet shield build, it would be nice to be targeted, so the build works without having to compete for aggro with a bloodied vats build doing 1500 on a crit. I dont get it, we can make healers, support, or DPS, but not a real tank? Most of the weapons are just plain trash, even more so in the heavy gun with all those charge up weapons, boring. I'll take the .50, at least with that, I can fire controlled bursts. Even with the new legendary mods and perk rework, the gameplay still feels limiting as far as build variety goes. In the its all stealth archers, the Bethesda special.
Hopefully more play styles become Viable / perform better this year. I love the idea of a taunting perk car!
I got two.
the gold perk cards in perk packs should have actual rarity and increased effectiveness. every aspect of the game has something difficult to get and more powerful to grind out in the endgame except the perk card system. make opening perk card packs like opening CSGO cases but without the buying them for money part. you just gotta grind.
god the build menu. how am i supposed to find anything??? we need a total restructure, player customization, as well as a search bar. as a builder im tired of sorting through floor decor for an hour to find the exact thing im looking for when it could just be categorized differently and more effectively.
really cool idea on the perk cards! Search bar and revamp in building menu would be so nice. Also just let us place stuff more freely. I don't want a degree in rocket since to remember all the weird things you need to do to break building to the point where you can get exactly what you want
@ thank you! I also think that things in displays should not count against your stash weight. But that’s more of a hot take ig
I would like a scrap box or a “scrap” vendor, that holds 10 or 20 recently deleted or scrapped items. I hate when I scrap something on mistake with no way to reclaim it. Holding it in a buffer until I leave the server would be great. Good content btw…
Thank you! I totally agree, I've scrapped so much stuff I didn't mean too. I have a friend scrapped a tattered field jacket on accident. RIP
I want the build kits and elevators from fallout 4
stash upgrades with perk points scrip or other end game currency.
no head bobbing in first person
make vendors useful. atom shop camp vendor, or turn companions to vendors but change in game vendor inventories to make them useful. better bulk items, clothing, recipes, event/challenge items etc
roleplay servers or otherwise immersive settings like some of the absolute brain ded events, especially the nuka cola, spin the wheel, wanted, etc, as well as some of the armour, outfits etc. maybe a setting or a list that the player can edit to filter out seeing some of these, and instead seeing either a generic outfit or the default skin
I'd like to see lunchboxes available for caps. Let's say 5k-10k each. Bc there's nothing left I would\could buy for caps. And everybody has use for lunchboxes.
Fastnacht and meat week need some overhaul. If players don't anticipate actively, they should get nothing as reward, or at least no rare masks. That would solve the afk issue.
Lower camp budget cost for vegetables. Herbivores have a great disadvantage here.
I'd like to set my legendary perk cards for each loadout individually, and not ruin all other when changing one card.
Locked resources should be unpickable. If it's locked, it's locked.
Getting rid of pvp. So useless.
Gatling laser needs a buff.
Railway feels so wrong with that low fire rate.
A currency changing machine would be nice.
Wallpapers for upper floors(ceiling).
Half and quarter floors available in same decors as foundations and full floors.
A 'close friends'-list. Who have free access to locked resources for example.
Player camps closer to each other. So I could build a town with my friends. I mean, if I had friends.
Rather than raise the caps limit, I think a way to exchange caps for stamps and some of the other currencies would be better.
Also each load out should be truly separate. Including the legendary perks. So you’re not in combat with Master infiltrator or Ammo Factory on! I always go into battle with my crafting/vendor build! Lol
1000% agree legendary perk cards should be loadout specific.
Hi new player here. I would like it if they could implement a story exploration tab in the settings. It would prevent you from being able to teleport to events that you have not been to the location yet. I would like this so if people want a more balanced progression or a more coharent story telling through exploration.
Welcome to the game! Glad you are checking it out and we hope you stay! And that's an interesting idea, it probably is best to give new players the option to stay dedicated to exploration without having a million fast travel locations unlocked right away. I love exploring Appalachia when I started playing and need to do it more. It really is a cool map with environmental story telling if you spend the time to look
They should add vendor gifts for the mothman equinox, alien invaders and faschnaught like they do for the santa scorched.
1- Increase the number of rewards for all missions in general
2- Put a raid that lets in 6 players and maybe a Raid in the sea againts a ton of mutant giant monsters
3- new gamemodes
4- add more mods for old weapons
5-let our companions collect all the stuff from our collector and put it in the closest stash
6- expand the limit of our camps and increase the construction limit
7- expansion for the map and more expeditions
new mods for old weapons is a great way to mix things up. Everyone's excited about the Gat Plas now and it could be any weapon! Maybe increase the drop chance of the plans though.
Need a buff for expos,events,and nuke bosses to drop 4 stars at a small chance,I’d like to see all events get buffed up to 5 modules for every event, and crossplay would be huge.
mobs 4 stars com next updates , available on pts. Bethesda need focus 4 stars on RAID first. after u can put 4 starts random on ur Armor/ weapons normaly
Shotgun specific.
1) Add a single shot receiver for the Gauss Shotgun, the biggest holdup to using the Gauss Shotgun comes from its buggy interactions. It has a very fast fire rate however, I believe, due to the charging mechanic it never can shoot as fast as it could. As an example, double barrel with +25 weapon speed and Hair Trigger Receiver has a fire rate of 68, the Gauss Shotgun with a standard set of options has a fire rate of 67. If you have ever shot a double barrel (quad especially) then you can see how a true single shot version would greatly increase its usability. This will also show you, if you have tried to shoot a Gauss Shotgun quickly, how bad the charging mechanic nerfs the shooting interaction.
2) Double the magazine capacity for all options for the Gauss Shotgun. If it is an endgame Shotgun, and if you need to spend 11 more skill points to max it out, it should at least be competitive in the end game. With all of the constant reloading it either needs a massive boost to its output (probably a bad idea), a much faster reload animation, or just double the magazine size. It fits with the current Gauss lineup of weapons as the pistol and the heavy gun both have high capacity with fairly small physical magazine sizes.
3) Make the shotgun version of the Pepper Shaker have no spin up animation. You can keep it for the laser and plasma versions but for the shotgun shell version remove the spin up and turn it into an instant firing weapon. The other option is to double or triple the magazine size, 50 shots with limited range and other drawbacks is not all that inspiring. Quad has proven to be a good option at 200 rounds but at the cost of lowered damage output. Compared to say a Gatplas at 500 rounds, if you had 150 shells as the base and then 600 for quad it would not be out of line with the current environment.
4) Leave everything about the combat shotgun the same but increase the fire rate base to at least 50. It is how truly pathetic how anemic the combat shotgun currently cycles shells. Not sure who set the fire rate but they should do a search for people tube dumping semi auto shotguns to see what the fire rate should be.
5) Give us a reason to use something other than long barrels. Currently, if you try to use anything else, it nerfs your already nerfed range and abilities. It should be that all of the options keep the same range so that people could see short barrels as an option.
6) Add elemental barrels for all shotguns. Turn shotguns into a fully versatile playstyle by giving it access to all damage types. Electric, poison, fire, cold, it would just be a barrel that adds elemental damage and effects to the shell. Much like other dual damage types, it would lower the physical to balance out the elemental damage. Nothing else new would need to be added to cover this change other than the new barrel types and you can even make it suer painful and unreasonably annoying to get like the new Gatplas mods.
7) Return the old durability back to shotguns. The ‘we found they were not breaking fast’ was a feature to the weapons and not something that needed to be fixed. You are already dealing with a lot of drawbacks by playing shotguns, having them not break is not an issue to the game especially since Raids now drop so many kits that you throw them on the ground. It is just an annoyance that something that was unique to shotguns was taken away for no logical reason and then kits-a-plenty was dropped.
8) Much like the real world Triple Threat, a 3 barrel option for the double barrel shotgun would be a great addition. It would make the quad 12 shots which would be pretty strong but nothing overpowered.
I'd love to see settings like emotes, selected drop and loot bag and tent carry over if you play on a different xbox ... and not get lost if someone else plays on my xbox! It's a total PITA when switching xboxes! (I have 5 sons who are also all gamers! ... it's a thing!) Lol😂
One more side note. Is that Civil Engineer armor? Not running Secret Service, hmm?
yes I really like the build in effect of weapon break slow. Course now that doesn't matter as much with how many repair kits you get from raids lol. But I have the perfect rolls on my CE. Too late to go back!
I have 5+ years and almost 6,000 hours in the game.....
We need max caps at 100K
Vending machines that shut down when the owners max limit has been reached !
( I've lost 5 - 10K more than a few times because I didn't shut the camp / V. machine down in time)
Camp building budget needs a 25-50% boost and the menu needs to be reworked its a mess !
Forget dropping things like this giant mole rat & daily op snake and whatever this giant bee thats on the way ? Bethesda is just taking an in game animal and enlarging it 3, 4 or 5X and toss it out there.
Even the map expansion although cool for a few weeks is basically dead now....
Is anyone really building there and at bunker supply co. Camp should have been allowed on the map not pushed in a cave. You feel stuck when the supply co. is underground.
It started with the bunkers to begin with, "Didn't we all just spend my decades underground ?"
Then came the delayed many times extended daily ops in The Pitt.
Followed by Atlantic City that was turned around a bit with a little open world fun but still time that could be spent on a stand alone map location. One mile west was a good try but for the most part its pretty empty unexplored because of the weather !
I'll stop my old man rantin' and ravin' ( big cheer in the background )
So all that time spent on all of that total they could have built one whale of a map like Far Harbor and Nuka World on FO4.
But like I said I'm still playing the game my way, I've done all the seasons w/o Fallout 1st ....
Also have no intrest in seeing dozens of gouls running around on every server this month...
The thing that keeps me interested is this fishing deal if the can make it work with a row boat or canoe I'll be impressed.
Sorry for the long story and I know it sounds like I hate the game some times I'm still playing it 5+ years and 1000s of hours later... Thank You Bethesda
The ability to add more characters
Ok ok one more. A community donation box outside the Gleaming Depths.
yes, and a scrip machine outside the raid!
Add higher level enemies such as 125/150/175/200 instead of needing weapons making it harder to balance everything stop playing with small numbers.
Why is damage for melees capped at 1500/1700 no matter what you do it resets of it go higher.
Make a perk card that allows you to keep additional and remove negative side effects of additional like the mutations.
Buff berserker to make better than bloodied because it is more of a glass cannon than bloodied. Make raid bosses or another raid for melee only just like they made the raid ranged only basically, no love for melees.
I would love to see berserker and junkies builds both buffed. And you are right that really is the true "glass cannon"
ALL Ground Floor tiles need to have that damn invisible sloping effect removed forever. It ruins the game immersion. Also, make all skinny staircases act just like their Fallout 4 versions.
An idea for the cap limit should be that you could still purchase someones item if they're at the limit, they just wont receive the caps until the limit reset.
text chat would be #1 for me
Allow us to place loot all threw out our camps. (Besides collectors) it would make players wanna loot your camp. Allow us to place whatever we choose in chests or spots around our camp for players to loot it would make camps super interesting to search.
All for this and anything that can make camps more interactive.
@ same here 👍🏾
we should get tokens for caps- so u can hold them with out being going over like an extra stash for caps
We really don't do much J in skyvalley maybe more missions
Skyline valley could use more meaningful things to do aside from the main quest. Maybe increase dangerous pastimes spawn chance for events? Some horde or radius events or some “non” public events like irrational fear
For me, I of course want a bigger stash, etc. What I would like most is for Bethesda to fix things that are broken, my Turbo fert hasn't worked in months, and yes I tried scrapping it, having multiples, it just doesnt work. fix the noise at Eviction notice that supposedly was fixed, and crack down on the nuke spammers etc. Always enjoy your vids and discussions
@@HangryDiner-wo1vq thank you! And agreed, would especially love the endless firing sound to be patched
Yiu don't like nukes being dropped?
I want to have a new area in Zion where we get to meet Randall Clark and help him and the final boss would be the principal and the enemies would be the vault 22 inhabitants
Things I'd like to see would probably be an increase in stash space, lowered mod weight, elimination of blueprint weight, and the ability to store all cores In the ammo box
@@EatonGuudAutoRepair agreed all around here. Also it seem like we will be able to put cores in the ammo boxes. That is currently active on the PTS and should be coming to the main game! Hopefully with the launch of next season in March
@@sunkestx oh heck yeah! The core storage will be a huge relief on my stash lol
Note ONLY fully charged cores
4 stars need to drop more frequently bc this raid is time consuming. Also, this game needs a whole new map to visit. Like a proper new map. Finally, I'd like a stash box or bank system that also allows me to trade items between my own characters. Thanks.
Love the idea of a loot bank for transfer!
Changes to legendary cards, maybe to make unique builds a thing. Too many of the legendary cards are terrible.
agreed, they are doing a great job with reworking normal perk cards, legendary ones could use some love too
@@sunkestx To expand further, surely the homogenization of legendary card selection is a problem. Does anyone use less than 4 legendary stat cards? Usually it's 4 or 5 + Taking One for the Team and maybe Funky Duds. Surely reducing that is a noble and worthwhile goal for the sake of build diversity.
The next update should allow farming 4-star items from nuke bosses. And Eviction Notice!
Junkies buff- Let you take the chems and alcohol you're addicted too and keep the bonus.
Cap limit is fine, just nothing to spend them on. A bank note system would be cool too, npc will write you a bank note for whatever amount and exchange it for caps. That way, you could just "bank" multiple instances of max caps that the server doesn't have to read as caps.
I want a perk that increases food buff duration.
Disagree on more stash weight. Let go. I do like separate stashes tho.
Raids needs a hard mode.
Commando outperforms heavy guns in raids. Even in vats. (I have a dps meter)
I like that idea for junkies also yes please let me have smoke mirelurk filet carry weight for 2 hours! What are you using to beat heavy weapon dps? And I should clarify heavies have highest sustained dps over time due to mag size example railway would have to reload 12 times before a Gatling plasma would need to reload once. Add up all those reloads of the course of a boss fight and I think the gat plas would beat it out. Could just be arm Chair analyzing here though 😂
Huh? Gatling Plasma has higher damage, fire rate and mag size so no way are commandos better
@dynastyjumpzz you'll convert eventually. You'll also eventually realize you don't need any poison resistance at all for the snake and simply, moving slightly out of the poison means the snake does 0 poison damage. But, yeah. Quad/crit railway outperforms every heavy gun I've tried in raids. And I've done probably idk, 600 raids? Tried all the builds. I think there may be a bug with stabilized perk card, because I get a lot of questions in raids like "how is your damage so high as full health?" As I crit the snakes eyes for over 6k damage. Thay whole fight is sub 30 seconds. Thay said, I'm not a turtle "lazy" builds. I farm all the food buffs. Always retake serums every hour fir more stats than just class freak, no class freak also let's me run bloody mess. My armor 4 star is pure rangers for dps. Ectera. I'm sure standard players and builds find the gatbplasma better, but if you're REALLY trying it isn't.
@@andrewbrock3675 Yea Ill convert once auto rifles are meta again or you show me a video of either someone soloing the raid bosses or team doing it with only rifles. It just doesnt make sense that rifles are better than heavies while being outclassed in every way and not having access to anything heavies dont.
I also dont get where that poisen mentioning comes from. Im well aware of that. Im not running any of those unoptimized garbage builds similar to what other youtubers are uploading.
Enclave mods for sale at whitesprings bunker, ultracite calibrated shocks and emergency protocols with normal drop chance, energy weapons ap buff, harder and more battle oriented events, more item renaming slots, double stash capacity. This would be a nice start. Not bugging the game every season and solving old bugs would be great. Maybe giving all players the ammo and junk stash for free would be too much to ask from these money grabbing freaks. Monetizing the game with cosmetics only and not game mechanics would be too much undouchbaggery to ask for.
A single player mode
I think gilds would be cool like in elder scrolls online
I think that would be awesome! Maybe guilds could have HQ camps with extra build budget?!? That idea in general is just really cool. Could incentivize playing together and meeting new people
@sunkestx yea and in hq all players that in the gild can build there maybe there are some gild quest and bosses
A cap limit increase would be the best thing. It's the only way to get rid of the mass quantities of duped leader bobbleheads and make them worthless.
Imagine being so entitled to think people owe you something just because you are looking for it. That being said though perhaps stop putting way more value into your vendors than you can receive.
They’re going to let you can your food so it doesn’t spoil
What we really need, it's a free SCRAP BOX...I am tired to manage my scrap, drop the scrap in donation box, etc. It's insane to charge the player's 15 euros monthly for a suck needy thing...or to add the option to buy the scrap box, not to pay monthly...for this thing I always put a negative review on F76:))
I know there is a lot of contention around the scrap and ammo box, I definitely think it could be reworked on how the pricing works. Maybe different tiers of FO1st that are cheaper that only include the stache box. Or if you buy the premium season pass it come with access to the stache box during that season
Bethesda needs to put out how many MBs or GBs items take up. I would be much more willing to pay for storage space if I knew what I was getting. Right now, it's just made up nonsense.
@@sunkestx I think ammo box it's not that important, because if u had a scrap box ,you can craft ammo:))
Text chat
We need unlimited caps
PS and Xbox cross play is a good idea. PC not so sure.
Event rewards need a overhaul.
Campfire tales, distinguished guests have to much talking and little action.
Adding say 25-50 atoms,as well as upping the legendary modules to 5 per event.
Get 2 legendary item's at random events and nothing else.
Come on stimpacks and purified water everyone is dropping these days.
would love to have my atom shop items get transfered from my xbox to my pc account, or remove the requirement of gamepass core or more to play fallout 76, i'm happy fallout 76 is on gamepass but i own the game i shouldn't need a subscription just to play it, i already pay for fallout first.
Floor decor😢😢😢
Get rid of Tesla cannon!!!
Id like to see pvp be overhauled. Pvp should be only skill based. No healing, no effects, no mods, no stealth boys, no nothing. Just bare bones gun skills.
It should basically start a showdown from a 10 second counter. Everyone has the same health during pvp showdown, and pvp weapon ballance is separate from the pve game. Both players go invisible for 10 seconds to spread out, then the gunfight begins.
Basically, people stroking themselves on how "good" they are in pvp needs to stop.
The ammo stash should be available to all players outside of fallout first. Can't tell you how restrictive it is having to always drop the "fun" ammo, because im running a commando build.
Junk resources weight too much. I should atleast be able to have 300 of any particular resource on hand, without it overtaking my stash.
The food refrigerator should be available as a gold bullion purchase, not an atoms purchase. Atoms are for cosmetics, and xp boost, not actual in game advantages.
Instead of increasing cap size they should limit selling price to 10k-20k tops.
Could work, could also cause less people to sell stuff and move back towards item to item trades.
hope the ghoul update has a dlc bundle related to the ghoul to many power armor stuff sick of it and rewards from other area need to be increased raid shouldn't be the only thing people focus on and let next raid be focused on melee y we have to be forced to go in with a gun build it annoying and cross progression should be a thing through Xbox side at bare minimum Xbox pc side and console other games share progress it dum
Fix the bugs
A dwarf faction