Join the Questing Knights on Patreon: bit.ly/QBPatreon Download my RPGs and adventures: bit.ly/ItchStore My favorite Old-School Rennasiance books: bit.ly/TopOSRBooks My favorite RPG-related products: amzn.to/30kfamM
It's actually very easy to adapt adventures from other systems. The campaign I'm currently running is a quest to find the legendary city of Troika and each adventure is a different plane/planet where the characters look for a portal (or a ship) to go to the next world.
@@Feddzzz I mostly use adventures I created myself but I also find easy to adapt adventures from DCC or B/X D&D. It's up to you and your style of play.
I really hope that they release more scenarios/adventures for troika. I think it's a great setting to write own scenarios for but I would like some more inspiration from the creators :)
- Fever Samp is Troika compatible (interior art is like the cover art of Troika) - Acid Death Fantasy (reminds me of Kipo and the Wonderbeasts) - Fronds of Benevolence (reminds me of Adventure Time)
0:58 if you ever get the time, play the INkle Sorcery! Adaptation. You don't need to play the whole thing, but 1 and 2 are EXCELLENT, and you can have hours of fun with them. Really good for story ideas.
I don't undrstand - what is the difference between this troika and this one - is it mainly the setting / the adventure, or are there are other new classes? Ty
I noticed in the original that ranged combat was almost completely overlooked; Fumbles and Mighty blows were only considered for melee combat and shooting was treated as an opposed throw (attack. + dice versus defence + dice) which didn't work as there were no defensive skills and when a character armed with a bow shoots at one armed with a sword, it's hardly an opposed action. This is fixed with a few easy tweaks (ranged combat is an unopposed throw in other FF games) but I was curious whether the Numinous Edition addressed the issue? Great review...as usual.
The numinous edition states that shooting ranged is against the opponents skill or defense skill (total presumably). It seems to use skill as an innate armour class and that's how I'm running it. I don't see why you can't apply mighty blows or oops table to your ranged attack on a 11 or 66.
Ranged combat in Troika! Is an opposed roll against an opponent's defensive advanced skill, say "dodge" or "shield usage" or "eating bullets" If the attacker wins, it hits, if the defender wins, it does not take damage; Fumbles and mighty blows apply normally
Looks good! I've been meaning to pick up a copy of Troika, this really pushes that over the edge. Of course the Melsonia site is just full of stuff I want to buy. Got my eye on that Wet Grandpa (which is always hilarious to say).
I am hoping to run my first game of Troika but I had a question, hopefully someone can help me. The book says that in an unopposed situ, players will attempt to roll under a given value, but they can add a skill bonus to their roll. Eg. Players fall into a raging stream, have to swim to the side. Roll under (let's say) 15 and you succeed. In that scenario, wouldn't the player with a good swimming skill, a higher value, be disadvantaged against someone with a lower or lack of skill? Sorry if daft question, new to all this
I'm a bit disappointed in these old Troika reviews because they didn't touch on the (poor) basic rules. Troika is All Fluff, No Stuff... fantastic to read and look at, but not to play because the gameplay flow isn't thought about.
Be quite cool if you did a vid on the '05R' systems. It seems to be getting some traction and is actually quite cool. It's not in the minimalist camp of the OSR, but they do offer something different which is fun to experiment with I think.
@@QuestingBeast Awesome RUclips channel. Stands for New Wave of Traditional Heavy Metal. Full length albums, posted with permission, plus reviews. It has been incredibly effective in driving up physical and digital album sales for a lot of smaller metal bands (like Gygax, Legendry, Eternal Champion, Lord Fist, and many more). If you love your metal be sure to check it out.
I keep hearing interesting things about Troika!, but given that 'Advanced Fighting Fantasy 2nd Edition' from Arion Games exists, I'm still wondering why Troika! was made... I suppose it's less about keeping the rules in print (AFF 2E already does that), but more as a means of promoting the high abstract/psychedelic setting? 🤔
Troika is more inline with original AFF but AFF2e is bloated with complications and modifiers, to the point where it’s lost the feel of what made AFF fast and fun at the table.
Join the Questing Knights on Patreon: bit.ly/QBPatreon
Download my RPGs and adventures: bit.ly/ItchStore
My favorite Old-School Rennasiance books: bit.ly/TopOSRBooks
My favorite RPG-related products: amzn.to/30kfamM
Troika is really fun, but I have a hard time really understanding how to do a long term, sensical campaign for it
It's actually very easy to adapt adventures from other systems. The campaign I'm currently running is a quest to find the legendary city of Troika and each adventure is a different plane/planet where the characters look for a portal (or a ship) to go to the next world.
@@brasida6202 so is your idea, each new world is an adventure from another system? I like that idea. What systems were you using?
@@Feddzzz I mostly use adventures I created myself but I also find easy to adapt adventures from DCC or B/X D&D. It's up to you and your style of play.
Bought the game and ran the adventure for my friends. They were confused at first but then got into it and we all had a great time.
I really hope that they release more scenarios/adventures for troika. I think it's a great setting to write own scenarios for but I would like some more inspiration from the creators :)
- Fever Samp is Troika compatible (interior art is like the cover art of Troika)
- Acid Death Fantasy (reminds me of Kipo and the Wonderbeasts)
- Fronds of Benevolence (reminds me of Adventure Time)
All the strangeness Planescape should have had.
0:58 if you ever get the time, play the INkle Sorcery! Adaptation.
You don't need to play the whole thing, but 1 and 2 are EXCELLENT, and you can have hours of fun with them.
Really good for story ideas.
I believe Troika took inspiration from these games, as it uses a few of the same spells! (Like the mysterious Zed spell)
Realy happy seeing you so active again on youtube. I missed uou weekly reviews
I don't undrstand - what is the difference between this troika and this one - is it mainly the setting / the adventure, or are there are other new classes?
Ty
This is the upgraded version of the original edition. Better layout, more art, improved construction, and now includes an adventure.
I love the slowly twisting 3D map
I noticed in the original that ranged combat was almost completely overlooked; Fumbles and Mighty blows were only considered for melee combat and shooting was treated as an opposed throw (attack. + dice versus defence + dice) which didn't work as there were no defensive skills and when a character armed with a bow shoots at one armed with a sword, it's hardly an opposed action. This is fixed with a few easy tweaks (ranged combat is an unopposed throw in other FF games) but I was curious whether the Numinous Edition addressed the issue? Great review...as usual.
The numinous edition states that shooting ranged is against the opponents skill or defense skill (total presumably). It seems to use skill as an innate armour class and that's how I'm running it.
I don't see why you can't apply mighty blows or oops table to your ranged attack on a 11 or 66.
Ranged combat in Troika! Is an opposed roll against an opponent's defensive advanced skill, say "dodge" or "shield usage" or "eating bullets"
If the attacker wins, it hits, if the defender wins, it does not take damage; Fumbles and mighty blows apply normally
Looks good! I've been meaning to pick up a copy of Troika, this really pushes that over the edge. Of course the Melsonia site is just full of stuff I want to buy. Got my eye on that Wet Grandpa (which is always hilarious to say).
I am hoping to run my first game of Troika but I had a question, hopefully someone can help me. The book says that in an unopposed situ, players will attempt to roll under a given value, but they can add a skill bonus to their roll.
Eg. Players fall into a raging stream, have to swim to the side. Roll under (let's say) 15 and you succeed.
In that scenario, wouldn't the player with a good swimming skill, a higher value, be disadvantaged against someone with a lower or lack of skill?
Sorry if daft question, new to all this
NM, I got it. I was being a bonehead
I'm a bit disappointed in these old Troika reviews because they didn't touch on the (poor) basic rules. Troika is All Fluff, No Stuff... fantastic to read and look at, but not to play because the gameplay flow isn't thought about.
The only problem I have is the damage system but if I use the damage system of MSPE it could work.
I think this might be the perfect game for me. I’ve always wanted to play/dm a game that’s as weird and nonsensical as this.
Be quite cool if you did a vid on the '05R' systems.
It seems to be getting some traction and is actually quite cool. It's not in the minimalist camp of the OSR, but they do offer something different which is fun to experiment with I think.
Into the Unknown? I can't find any reviews of it. Do you have any links? Cheers.
@@PeterKoperdan www.drivethrurpg.com/browse/pub/13311/O5R-Games
@@misomiso8228 Thanks!
Seems interesting, though very surrealist. I kind of like this because of that, not sure my group would though.
Reminds me of Over the Edge.
Good ol' Questing Beast. Dude's like the NWOTHM of RPG materials.
Fill me on on what NWOTHM is
@@QuestingBeast Awesome RUclips channel. Stands for New Wave of Traditional Heavy Metal. Full length albums, posted with permission, plus reviews. It has been incredibly effective in driving up physical and digital album sales for a lot of smaller metal bands (like Gygax, Legendry, Eternal Champion, Lord Fist, and many more). If you love your metal be sure to check it out.
I keep hearing interesting things about Troika!, but given that 'Advanced Fighting Fantasy 2nd Edition' from Arion Games exists, I'm still wondering why Troika! was made... I suppose it's less about keeping the rules in print (AFF 2E already does that), but more as a means of promoting the high abstract/psychedelic setting? 🤔
Troika is more inline with original AFF but AFF2e is bloated with complications and modifiers, to the point where it’s lost the feel of what made AFF fast and fun at the table.
I want to like this video, but the likes are currently at "666". So ....
I played fighting fantasy a lot but this seems a bit silly in comparison
That art is a deal breaker for me. I know some people may love it, but I cannot stand abstract art. Yuck.