I love seeing this older horror game for the first time with them. I've always been too anxious to play horror games, but these boys help me out with the humor along the way.
@@Domdrok I usually find that while I am anxious, when I play horror games myself I don't really get scared.. I can never really immerse myself into it enough to be scared. So I much more enjoy watching someone play it and get scared. Kinda just living vicariously through them. Watching Davis just like lose his mind while playing this is absolutely amazing.
I just love the squad. I had never even seen, let alone played a single resident evil game before seeing the squad play them. They could play anything and it would be the highlight of my day.
Davis really has come a long way from the Fatal Frame times, when his level of fright was measured on how far up on Jirard's thigh he was holding his hand.
"This town is full of monsters! How can you sit there and eat pizza!?" is the best line and delivery in video games. Also I'd be hella down for the Chill Game Crew, where they just play games they enjoy that aren't scary.
Fun fact: In an interview with Guy Cihi, he felt awkward saying that line, because at the time, “monster” seemed like a childish thing for an adult to say to another adult. He had no way to explain this to the directors, because monster sounds like a fantastic sounding word in Japanese. You can imagine his surprise when he would learn decades later, SH fans really consider monsters to be the perfect word for the enemies.
He also isn’t getting help from Jesse or Alex, who are at times practically trolling him. Normally when he plays the rest of the squad can help direct him or put together lore with him. He’s stranded right now, with Jesse dropping the occasional hint that he usually doesn’t even pick up on.
Fog and tight camera angles do wonders to get you lost in this, but yeah. That was bad. Also, I know Jesse and Alex want Davis to just play without help, but I feel like helping him problem solve or not get absolutely lost wouldn’t really spoil anything.
@@Icebolt854 it can be fun for some games, but considering Jirard hasn’t played this game either, I feel like they could have had him as the one in control and it would have gone better.
21:54 Davis: "What do you think the significance of Pyramid Head eating its asshole out was?" Alex: "That's a good question, honestly" I think Alex's matter-of-factness will eventually push Davis off the cliff of madness 😂
If this message ever reaches the squad: The reason there "isn't enough fog" in the remaster, is because all they did is remove the fog, but in the PS2 version the fog is there to hide parts of geometry. So without it you can see the skybox and other things you shouldn't be able to and it looks horrible.
As was mentioned, the interesting thing is they used the fog so you can't see far into the distance. That's literally the only reason it exists. The PS2 couldn't handle rendering that distance with how this game looks, so they introduced an atmospheric effect to lower the viewint distance. The remaster got rid of the fog purely because they don't need it anymore. Which is the funny thing.. without the fog that's how the game was SUPPOSED to look in the first place and people HATE it. Most hate it purely because it's not the same.. which I find even more hilarious honestly. People that hate on a remaster purely because it's not the same exact game they used to play.. which is the point of a remaster. If you want to play the same exact game as before, that's still an option.
@@Eventide215 I mean the fog was in the PS1 game as well. Ignoring how limitations inform design is strange, of course it wasn't meant to look that way. Do you think their development platforms were crazy powerful and they lowered it for PS2? This is Japan, they didn't make the game on crazy good PCs for the time. The point of a remaster is always to recreate the original experience, you're confusing remasters with remakes. And the original devs themselves have stated how disappointed they were in the HD port, it's irrefutable.
@@Spaced92 I'm not confusing anything. Remasters are to bring it into modern times while remaining faithful to the original. The fog being "in the PS1 game as well" has nothing to do with anything.. you're quoting an earlier era with even more severe limitations. Also, when PS2 and earlier games were made, art was actually made in MUCH higher resolution than what you see in the game. The art gets ran through programs to actually make them smaller so the console can handle it better. PCs are *always* better than the consoles they're designing for - especially back then. Your argument makes no sense really to say their PCs weren't good.. Also, the only reason the devs said they're disappointed with the HD port is because of how much people hated it. Do you think fans would hate on something and the company would just go "WELL WE LOVE D=
I like how the protagonist's head turning gives you a small hint of where objects of interest are located, in case the fog and textures makes something hard to overlook.
I'd like to think Davis' frustration channels the nostalgia of all the viewers who had to endure these same struggles from their first time playing the game.
I know that areas are 'gated' by certain items and you can't just go wherever you want. I know you've got to progress the plot to access new areas. Having said that, I really do feel like they managed to make a game that captures the feeling of an open world game long before those were a big thing. I played this when I was younger and I remember wondering, 'what am I supposed to do? Where do I go?' it's one of the first games I remember playing that didn't really hold my hand at all.
Funny enough with my own playthrough and watching the Super Best Friends Play series I never actually seen a death in this game. Should have known it would be here.
20:59 Always gets me everytime 🤣 Davis channeling his inner James. Trying his best not to shoot Maria again is so hilarious. Him trying to scold her (as James' inner monologue) is the best. "She was like, oh what's that? It's four f*****g legs put together! What do you think the significance of Pyramid Head eating its a*****e out was?" Davis/Maria asking the important questions. I can't wait for you guys to play the extra content after the main game. Even mentioning the title alone would be spoilerish considering who you get to play as.
I used to actually know all the words to Duel of the Fates. Shout out to community college chamber choir, teaming up with the local orchestra for a star wars suite. It's a lot of "KORAAAAAAA MATAAAAAAAAAH" and feeling like a badass standing right behind the French horns, absolutely killing it.
Tank controls were totally intentionally designed to build tension by maintaining a scene's composite shot while allowing you to move through said composition. As 3D came along developers began taking a movie approach to games, especially realistic horror and action games, to increase immersion. Everything from the limited supplies and visibility to stifled movement and aiming mechanics were all intentionally paced to make you feel helpless when players were used to feeling like the hero. And in these quiet tension filled moments we have the perfect opportunity for the boys to banter. That's what makes the SGS great! Cheers!
@@CSM100MK2 www.ign.com/articles/resident-evil-creator-talks-zombies-in-2020-and-how-his-games-will-change-post-pandemic Shinji Mikami, director of the first Resident Evil (1996) "I remember hearing that the “tank controls” in Resident Evil really helped to intensify the game, and that was intentional, but also it was also the only way I could think of to make the experience work. I remember how nervous I was the day the game came out. I prayed that people would give the game a chance. I knew there was a learning curve to the controls and it would take about an hour to get used to them. But, I was nervous and afraid players would give up before they could get used to the controls." Partly due to the nature of game controls before the 3D era being tank controls yes, but also an intentional design to make game scarier.
"Davis slowly begins to lose his mind" What, do you mean he hasn't been at that point for years already? What have I been watching all this time then?!
Welcome back to fun facts about Silent Hill 2. Kick back, relax, and move along if your name is Davis or you just don't want potential spoilers: 1. The Lakeview Hotel is named after the Oceanview Hotel from the Shining, making their reference to a movie adaptation of a Stephen King story all the more fun. 2. The reason games like Resident Evil and Silent Hill used tank controls is because they wanted to utilize the camera in interesting ways, creating very memorable shots that even ended up making its way into the admittedly otherwise mediocre Silent Hill movie. SH2 does actually have the option to not use tank controls but you'll be getting turned around with each new camera angle and that becomes a problem fast. I won't pretend the system is good though. Tank controls are still annoying even if they serve a purpose. 3. Not much happened in this episode so here is a fact about the last one: Pyramid Head only starts wielding his iconic Great Knife after Angela gives her knife to James. This concludes fun facts about Silent Hill 2. See you next episode and have a great day.
#2 doesn't quite make sense to me. You can have interesting static camera shots without tank controls. FF7 did this a lot. I thought that scary games did tank controls to make the game more tense (irrespective of camera angles).
I don't know if this'll reach you guys but the reason for tank controls is because in early 3D games the camera would shift around like it was on meth and you'd have so many different camera angles that one point you'd be going forward and the next, if you were going forward, you'd be turning around. So 3D/Tank controls were made to counter that. 2D controls are for fixed cameras.
I've been feeling so low lately, but these uploads have helped me so much with the joy they bring. Thank you boys for keeping us entertained with this playthrough, this random internet stranger appreciates it a lot
this is the episode where it became definitive that it was the best choice to make Davis play again instead of Jirard. Davis’ freak outs abou Maria n Laura are *chef kiss*. never change, Davis, never change
I wonder if they will ever discover that Davis doesn't have to play with tank controls if he switches the Control Type from 3D to 2D. To be honest I didn't figure that out in my first playthrough either. :P Very funny episode, loving this series please keep it going! =D I was holding my head in my hands when Davis almost ran right past the gate to the alleyway a second time. Jesse with the save there. Looking forward to the Hospital next!
37:40 That startled me so much, I had a small heart attack. With the complete lack of safe-points, watching this entire episode I was more nervous than I had been in years watching SGS.
Love you guys, love Silent Hill and I knew not to come in here and nitpick how you play but I love the music of Silent Hill and how dare you. Just kidding-I guess it's an acquired taste. It helps me relax and think while I'm working on writing projects. It's calming at times and puzzling at others and it just helps me think.
The ending they're gonna get is set in stone at this point based on the decisions that Davis has made so far (spoiler-free hint: the ending you get depends upon James' mental state, and examining certain items a certain numbers of times will tick you towards their respective endings), but the nostalgia of this playthrough is DELICIOUS, and they haven't even gotten into the meat of the game yet. Looking forward to much more Smuggeronis and frustrated wailing to come, boys. 😄👍🏽
there's also factors like how many times you interact with the girl, and how many monsters you kill. I also wouldn't say any of the (normal) endings are better/worse, so whatever they get they get.
Watching this series and reading the comments has been such a simple pleasure for me. Really looking forward to how they handle what this game throws at you, it's been great so far. And the game is definitely rough but it holds up where it counts. I feel it does it so well it makes you stop and take notice of how good of a job it's doing. Such a masterclass of atmospheric game design.
Thanks for bringing back fond memories with one of my top favorite horror game series! My first SH gameplay was original SH with my son. He has definitely followed my footsteps into horror games , movies and books. I will be starting all over again later today in playing every Silent Hill games starting with our original SH 1.
Watching Davis's descent into madness while playing this is honestly fascinating and kind of hilarious. *lol* Loving this playthrough, guys! I hope you play more Silent Hill and other classic horror after this!
Jesse this is my favorite series in the SGS series! I love you and Alex being #smugbois with the others in the dark. I hope for more games or dynamics like this! Hope you guys travel to Orlando soon!
The despair in Jirard's voice as he knows he'll have to beat this game a lot just to complete it. I get ya man. I get ya. Thankfully it's an extremely short game to speedrun, and the route for a 10 * run isn't too bad. Don't worry man it's not RE3. It ain't 9 runs.
It’s hilarious to me that, for a game considered a timeless classic of the genre, the series is of Davis getting increasingly angry at how awkward it all is.
This episode more than any other SGS episode has convinced me that if I had a friend group I’d definitely be the Davis of said friend group. A fact I am 100% fine with.
Alex accidentally gaslighting and Jirard shooting Maria. It’s like real silent hill.
“We rarely want to be the people that we are,”
Now THAT’s a big theme of Silent Hill.
Playing Silent Hill 2 is Davis’s personal Silent Hill
Playing silent hill 2 is a big theme in silent hill 2.
It's his Emotional Purgatory you could say
@@rikowolfin4984 “but what do you think that **means**”
Being together with Maria is a big theme os silent hill 2
@@rikowolfin4984 As evidenced by him angrily saying "fuck you" as he kicks a downed monster.
Guys I know these episode dont perform as well as resident evil ones but these are the light of my day. Please keep playing scary game!
I love scary game
I love seeing this older horror game for the first time with them. I've always been too anxious to play horror games, but these boys help me out with the humor along the way.
@@Domdrok I usually find that while I am anxious, when I play horror games myself I don't really get scared.. I can never really immerse myself into it enough to be scared. So I much more enjoy watching someone play it and get scared. Kinda just living vicariously through them. Watching Davis just like lose his mind while playing this is absolutely amazing.
I just love the squad. I had never even seen, let alone played a single resident evil game before seeing the squad play them. They could play anything and it would be the highlight of my day.
"You have my Like!"
Turns out James was actually the bus driver the whole time.
How disappointing!
Goddamnit not again!
“What is the vibe of this music?” That’s the vibe
It was very Lynch/Badalamenti vibes, which makes sense since David Lynch influences are a major theme in Silent Hill.
extreme panic and stress caused by lack of save points is one of the major themes of silent hill 2
Replaying the same boss fight over and over again is a very common theme in the Silent Hills.
it's symbolic too, like a boss purgatory
Davis really has come a long way from the Fatal Frame times, when his level of fright was measured on how far up on Jirard's thigh he was holding his hand.
Oh I miss Fatal Frame, I rewatch it once a year or so. Davis doesn't get scared the same anymore :(
Also Silent Hill isn't scary at all
Gosh, I still remembered he got scared of ropes back then 😂😂
"This town is full of monsters! How can you sit there and eat pizza!?" is the best line and delivery in video games. Also I'd be hella down for the Chill Game Crew, where they just play games they enjoy that aren't scary.
Fun fact: In an interview with Guy Cihi, he felt awkward saying that line, because at the time, “monster” seemed like a childish thing for an adult to say to another adult. He had no way to explain this to the directors, because monster sounds like a fantastic sounding word in Japanese. You can imagine his surprise when he would learn decades later, SH fans really consider monsters to be the perfect word for the enemies.
I feel like Davis is unravelling faster in this playthrough than usual.
To be fair he did have to replay threat boss fight AGAIN off camera
Its like his own personal silent hill
He also isn’t getting help from Jesse or Alex, who are at times practically trolling him. Normally when he plays the rest of the squad can help direct him or put together lore with him. He’s stranded right now, with Jesse dropping the occasional hint that he usually doesn’t even pick up on.
"YOU'RE A LIABILITY" lmao. Why is every playthrough they do even better than the last. This one is just gold all the way through.
their chemistry just keeps getting better
Maria's back! I can't wait until the boys find out she's a wendigo.
*-davis takes 4 lefts*
"I AM SO LOST"
*-takes 4 more lefts*
"WHERE AM I?!"
*-takes 4 more lefts*
"THIS MAKES NO SENSE"
Fog and tight camera angles do wonders to get you lost in this, but yeah. That was bad. Also, I know Jesse and Alex want Davis to just play without help, but I feel like helping him problem solve or not get absolutely lost wouldn’t really spoil anything.
Literally will never understand why they make him play every game when he doesn't understand basic directions
@@Icebolt854 it can be fun for some games, but considering Jirard hasn’t played this game either, I feel like they could have had him as the one in control and it would have gone better.
21:54 Davis: "What do you think the significance of Pyramid Head eating its asshole out was?"
Alex: "That's a good question, honestly"
I think Alex's matter-of-factness will eventually push Davis off the cliff of madness 😂
At this point the push isn't needed. Alex is digging a ditch at the bottom to make the fall farther.
If this message ever reaches the squad: The reason there "isn't enough fog" in the remaster, is because all they did is remove the fog, but in the PS2 version the fog is there to hide parts of geometry. So without it you can see the skybox and other things you shouldn't be able to and it looks horrible.
Yeah, the fog was introduved because the PS2 couldn't render the big open town space so they artificily lowered the viewing distance.
That and there's a crap ton of bugs
As was mentioned, the interesting thing is they used the fog so you can't see far into the distance. That's literally the only reason it exists. The PS2 couldn't handle rendering that distance with how this game looks, so they introduced an atmospheric effect to lower the viewint distance. The remaster got rid of the fog purely because they don't need it anymore. Which is the funny thing.. without the fog that's how the game was SUPPOSED to look in the first place and people HATE it. Most hate it purely because it's not the same.. which I find even more hilarious honestly. People that hate on a remaster purely because it's not the same exact game they used to play.. which is the point of a remaster. If you want to play the same exact game as before, that's still an option.
@@Eventide215 I mean the fog was in the PS1 game as well. Ignoring how limitations inform design is strange, of course it wasn't meant to look that way. Do you think their development platforms were crazy powerful and they lowered it for PS2? This is Japan, they didn't make the game on crazy good PCs for the time. The point of a remaster is always to recreate the original experience, you're confusing remasters with remakes. And the original devs themselves have stated how disappointed they were in the HD port, it's irrefutable.
@@Spaced92 I'm not confusing anything. Remasters are to bring it into modern times while remaining faithful to the original. The fog being "in the PS1 game as well" has nothing to do with anything.. you're quoting an earlier era with even more severe limitations. Also, when PS2 and earlier games were made, art was actually made in MUCH higher resolution than what you see in the game. The art gets ran through programs to actually make them smaller so the console can handle it better. PCs are *always* better than the consoles they're designing for - especially back then. Your argument makes no sense really to say their PCs weren't good..
Also, the only reason the devs said they're disappointed with the HD port is because of how much people hated it. Do you think fans would hate on something and the company would just go "WELL WE LOVE D=
I like how the protagonist's head turning gives you a small hint of where objects of interest are located, in case the fog and textures makes something hard to overlook.
Seeing non-existent boxes is one of the major themes in Silent Hill.
I'd like to think Davis' frustration channels the nostalgia of all the viewers who had to endure these same struggles from their first time playing the game.
I know that areas are 'gated' by certain items and you can't just go wherever you want. I know you've got to progress the plot to access new areas. Having said that, I really do feel like they managed to make a game that captures the feeling of an open world game long before those were a big thing. I played this when I was younger and I remember wondering, 'what am I supposed to do? Where do I go?' it's one of the first games I remember playing that didn't really hold my hand at all.
i think the reason why he should stress that this looks amazing for a ps2 game is the fact that this is an EARLY ps2 game at that
"PAUSING IS FOR QUITTERS"
fucking sent me lmao
2:30 if davis hit maria again and had to replay the boss fight, that would be the audience’s silent hill
It would be our emotional purgatory
Funny enough with my own playthrough and watching the Super Best Friends Play series I never actually seen a death in this game. Should have known it would be here.
Still wouldn’t be as bad as DSP’s LP of this game. That last boss fight was painful to watch
@@NYGiantsfan1029 no one cares super gamer420xxoo
20:59 Always gets me everytime 🤣 Davis channeling his inner James. Trying his best not to shoot Maria again is so hilarious. Him trying to scold her (as James' inner monologue) is the best.
"She was like, oh what's that? It's four f*****g legs put together! What do you think the significance of Pyramid Head eating its a*****e out was?" Davis/Maria asking the important questions.
I can't wait for you guys to play the extra content after the main game. Even mentioning the title alone would be spoilerish considering who you get to play as.
It's some PEAK Scary Game Squad, that's for sure.
Coming into this series completely blind on Silent Hill except memes about how hot pyramid head is. Loving it so far!!!
Yes. Share games with the class. Call it "Sharey game squad."
“I wonder when they guys are going to get to the area where the monsters-.“ 20:59 “Never mind.”
I used to actually know all the words to Duel of the Fates. Shout out to community college chamber choir, teaming up with the local orchestra for a star wars suite. It's a lot of "KORAAAAAAA MATAAAAAAAAAH" and feeling like a badass standing right behind the French horns, absolutely killing it.
I've played this game a million times & I've never seen the monsters get yeeted at you like that 🤣
I was thinking the exact same thing! This playthrough has a lot of firsts for me, it’s the most I’ve laughed at Silent Hill ever, probably.
The vibe of this soundtrack is one of my favorite vibes in a game soundtrack ever, Akira Yamaoka was killing it in the Silent Hill games.
Alex's singing always makes me chuckle it's not even that he sings bad it's that that the lyrics are just rediculus.
God, the music in this game is IMMACULATE.
Akira Yamaoka is the fucking GOAT.
Tank controls were totally intentionally designed to build tension by maintaining a scene's composite shot while allowing you to move through said composition. As 3D came along developers began taking a movie approach to games, especially realistic horror and action games, to increase immersion. Everything from the limited supplies and visibility to stifled movement and aiming mechanics were all intentionally paced to make you feel helpless when players were used to feeling like the hero. And in these quiet tension filled moments we have the perfect opportunity for the boys to banter. That's what makes the SGS great! Cheers!
i disagree
@@CSM100MK2 www.ign.com/articles/resident-evil-creator-talks-zombies-in-2020-and-how-his-games-will-change-post-pandemic Shinji Mikami, director of the first Resident Evil (1996) "I remember hearing that the “tank controls” in Resident Evil really helped to intensify the game, and that was intentional, but also it was also the only way I could think of to make the experience work. I remember how nervous I was the day the game came out. I prayed that people would give the game a chance. I knew there was a learning curve to the controls and it would take about an hour to get used to them. But, I was nervous and afraid players would give up before they could get used to the controls."
Partly due to the nature of game controls before the 3D era being tank controls yes, but also an intentional design to make game scarier.
This episode is fully gold but the bit that truly got me was the Santana stuff.
"Davis slowly begins to lose his mind"
What, do you mean he hasn't been at that point for years already? What have I been watching all this time then?!
It turnsout Jesse, Alex and Jirard are a figment of his imagination: SGS is his emotional purgatory
17:23 3 looks even better
that game has some of the best dynamic shadows I have EVER seen, to this day.
Shoots at legs. "NOOOOO!!!" Ive never heard more real fear in a mans voice. lol. :D
don't y'all boys be talking smack on Akira Yamaoka. Dude is incredible.
Oh man, i really want to see Davis play the third game after this one and see his reaction to that one line; “Do they look like monsters to you?”
Damn that line does so much
thank you SO MUCH for making these daily uploads (so far). This is definitely my favorite SGSquad playthrough in these years, for reasons.
They haven't been quite daily, but I agree with you in spirit.
Welcome back to fun facts about Silent Hill 2. Kick back, relax, and move along if your name is Davis or you just don't want potential spoilers:
1. The Lakeview Hotel is named after the Oceanview Hotel from the Shining, making their reference to a movie adaptation of a Stephen King story all the more fun.
2. The reason games like Resident Evil and Silent Hill used tank controls is because they wanted to utilize the camera in interesting ways, creating very memorable shots that even ended up making its way into the admittedly otherwise mediocre Silent Hill movie. SH2 does actually have the option to not use tank controls but you'll be getting turned around with each new camera angle and that becomes a problem fast. I won't pretend the system is good though. Tank controls are still annoying even if they serve a purpose.
3. Not much happened in this episode so here is a fact about the last one: Pyramid Head only starts wielding his iconic Great Knife after Angela gives her knife to James.
This concludes fun facts about Silent Hill 2. See you next episode and have a great day.
#2 doesn't quite make sense to me. You can have interesting static camera shots without tank controls. FF7 did this a lot.
I thought that scary games did tank controls to make the game more tense (irrespective of camera angles).
Y'know, shooting a lookalike of your late wife is a common theme in Silent Hill
The music in this game rocks so hard
I love how this entire game makes Davis more angry than scared. 10/10 horror game.
I don't know if this'll reach you guys but the reason for tank controls is because in early 3D games the camera would shift around like it was on meth and you'd have so many different camera angles that one point you'd be going forward and the next, if you were going forward, you'd be turning around. So 3D/Tank controls were made to counter that. 2D controls are for fixed cameras.
This stuff is why scary game squad is 100p the greatest recurring series ON RUclips
“What is the vibe from this music?” 90s goth trip-hop
I'm feeling the same as Davis at this point. This game is very interesting, excited to see what happens.
I like to imagine the Squad is all cuddling when they start to bicker about things. XD
The music in this game is phenomenal
I've been feeling so low lately, but these uploads have helped me so much with the joy they bring. Thank you boys for keeping us entertained with this playthrough, this random internet stranger appreciates it a lot
17:25
Yeah.... they seem to get it. Simply in terms of graphics this game was MIND BLOWING back in the day.
Not knowing where to go is also a major theme of Silent Hill
those legs are really putting in the work on their choreography
I hope that this series gets enough views to let them do more of these. I like seeing the squad react to the old school game design.
This is the absolute funniest bout of getting completely lost ever.
this is the episode where it became definitive that it was the best choice to make Davis play again instead of Jirard.
Davis’ freak outs abou Maria n Laura are *chef kiss*. never change, Davis, never change
I wonder if they will ever discover that Davis doesn't have to play with tank controls if he switches the Control Type from 3D to 2D. To be honest I didn't figure that out in my first playthrough either. :P
Very funny episode, loving this series please keep it going! =D I was holding my head in my hands when Davis almost ran right past the gate to the alleyway a second time. Jesse with the save there. Looking forward to the Hospital next!
But then Davis wouldn't be slowly driven insane for ultimate entertainment.
37:40 That startled me so much, I had a small heart attack.
With the complete lack of safe-points, watching this entire episode I was more nervous than I had been in years watching SGS.
They actually missed a save point, it was stressful lmao
Love you guys, love Silent Hill and I knew not to come in here and nitpick how you play but I love the music of Silent Hill and how dare you. Just kidding-I guess it's an acquired taste. It helps me relax and think while I'm working on writing projects. It's calming at times and puzzling at others and it just helps me think.
The ending they're gonna get is set in stone at this point based on the decisions that Davis has made so far (spoiler-free hint: the ending you get depends upon James' mental state, and examining certain items a certain numbers of times will tick you towards their respective endings), but the nostalgia of this playthrough is DELICIOUS, and they haven't even gotten into the meat of the game yet.
Looking forward to much more Smuggeronis and frustrated wailing to come, boys. 😄👍🏽
there's also factors like how many times you interact with the girl, and how many monsters you kill. I also wouldn't say any of the (normal) endings are better/worse, so whatever they get they get.
Watching this series and reading the comments has been such a simple pleasure for me. Really looking forward to how they handle what this game throws at you, it's been great so far. And the game is definitely rough but it holds up where it counts. I feel it does it so well it makes you stop and take notice of how good of a job it's doing. Such a masterclass of atmospheric game design.
I've been waiting for a silent hill playthrough, and I have not been disappointed.
Yamaoka is godly with this music. Love his work so much
Also, Davis' descent into madness is so perfect for Silent Hill
I really like that there's a mix of newbies and old players here
team Silent made a perfect looking game that matches it's tone Because they were pushing the limits of the PS2
This is foreshadowing for Davis’s feelings about Ashley
Thanks for bringing back fond memories with one of my top favorite horror game series! My first SH gameplay was original SH with my son. He has definitely followed my footsteps into horror games , movies and books. I will be starting all over again later today in playing every Silent Hill games starting with our original SH 1.
21:55 Eating assholes out is one of the main themes of Silent Hill.
Thanks for reminding me of Maximum Overdrive, I am so re-watching that now
ive never seen the legs fly in like that before...
ive also never seen someone just ditch laura especially when maria says not to
Watching Davis's descent into madness while playing this is honestly fascinating and kind of hilarious. *lol* Loving this playthrough, guys! I hope you play more Silent Hill and other classic horror after this!
Im so happy to be able to enjoy this with scary game squad
These videos are hitting my life so hard I don't even know why
27:57 the phrase you're looking for is "banga-langa-doodah" lol
Hearing Davis blasting Duel of the Fates made me go rewatch the Warp Zone acapella. So good.
Really liking this playthrough
Listen.
I love the boys. And I'd be super down if they also started another series or whatever where they played whatever games they'd like.
The music of Silent Hill 2 is so perfect.
Jesse this is my favorite series in the SGS series! I love you and Alex being #smugbois with the others in the dark. I hope for more games or dynamics like this! Hope you guys travel to Orlando soon!
The despair in Jirard's voice as he knows he'll have to beat this game a lot just to complete it.
I get ya man. I get ya. Thankfully it's an extremely short game to speedrun, and the route for a 10 * run isn't too bad.
Don't worry man it's not RE3. It ain't 9 runs.
Nothing better than enjoying a new SGS part being posted on my birthday! ✨😆🎉
Happy birthdaaaay!!! 🥳🎉🎁🎂
@Shiloh Graves
✨✨Thank you!!! ✨🎉🎊✨
Happy Birthday!
I would absolutely love you guys just playing random games together the squad doesn’t have to be scary I will watch everything you put out
Watching you guys play classics like this is just *chef's kiss* fantastic!
Thanks boys, you make me smile!!
These episodes have been really helping me get through some stuff. You guys are hilarious, so thank you for doing this series
This is an excellent playthrough! The squad is in top form in my opinion and it's really cool to see this old gem in a new light.
this is exactly how I feel playing a game I don’t look up first
It’s hilarious to me that, for a game considered a timeless classic of the genre, the series is of Davis getting increasingly angry at how awkward it all is.
19:09 There was a box here, now it's gone
This episode more than any other SGS episode has convinced me that if I had a friend group I’d definitely be the Davis of said friend group. A fact I am 100% fine with.
I love how Davis was slowly losing his mind lol.
Slowly losing your mind is one of the main themes of Silent Hill 2 =P
I have this playing on in the background and everytime they say Christina I'm like yes. I keep thinking someone is calling me. Lol
That was a great episode 😂
Davis desperately running to the toilet at the end shouting "pausing is for quitters!" was gold.
Honestly love you guys playing old horror!
I hope so much this series gets an animation!
i love this series so much, thank you SGS !!!
the manequin leaping out of the trees
i desperately want an updated 2022 (or whenever) remake of this game and others
looks like davis is going insave in this emotional purgatory
The Room jokes in a Silent Hill game, priceless!