First glance makes it look like Krackatoa simply dashed forward, went under and past, dashed in again, and threw, but I think there was big brain play from both sides. yomi layer 1: nago blood popped, faust is dashing up while covered by an item, jump backwards to make space and avoid throw, pressing buttons on the way up would be death due to faust anti airs, burst would probably whiff if anti aired that high yomi layer 2: nago jumped backwards, keep dashing to move underneath into a blind spot, nago air buttons would whiff at apex of jump or would lose to faust 6.P, 2.K, 2.S yomi layer 3: faust kept dashing underneath and past, too late to press button on the way down, be wary of crossup while landing, due to cross under bursting here would be bad since faust would end up blocking it, will land without pressing air buttons yomi layer 4: nago didn't press buttons in air, must be playing reactive and waiting for crossup underneath, time to dash back in since nago would have landing recovery+slow buttons yomi layer 5: faust hasn't pressed anything so far, faust might die to chip and nago has 50 meter, need to throw out a button, (looked like 2H startup, might have been failed super input?) yomi layer 6: nago's health still drops during throw animations, throw would kill
First glance makes it look like Krackatoa simply dashed forward, went under and past, dashed in again, and threw, but I think there was big brain play from both sides.
yomi layer 1: nago blood popped, faust is dashing up while covered by an item, jump backwards to make space and avoid throw, pressing buttons on the way up would be death due to faust anti airs, burst would probably whiff if anti aired that high
yomi layer 2: nago jumped backwards, keep dashing to move underneath into a blind spot, nago air buttons would whiff at apex of jump or would lose to faust 6.P, 2.K, 2.S
yomi layer 3: faust kept dashing underneath and past, too late to press button on the way down, be wary of crossup while landing, due to cross under bursting here would be bad since faust would end up blocking it, will land without pressing air buttons
yomi layer 4: nago didn't press buttons in air, must be playing reactive and waiting for crossup underneath, time to dash back in since nago would have landing recovery+slow buttons
yomi layer 5: faust hasn't pressed anything so far, faust might die to chip and nago has 50 meter, need to throw out a button, (looked like 2H startup, might have been failed super input?)
yomi layer 6: nago's health still drops during throw animations, throw would kill
me: vrooom screeee 6D
guppy: ?????
Intelligence truly is a circle
I'll have whatever he's having
If intelligence, like time, is a flat circle, maybe vroom screee 6D is actually yomi layer 0
he missed his exit
heat seeking throw inbound
Utterly despicable. I love it
the ol' switcheroo
The little Faust turning around and coming back,was the funniest part about this.
TF2 spy trickstab clip
honestly gaming
Beautiful.
Video saved to playlist: Faust techs
I might need to steal that for some fresh Ky tech...
out played