Was always a fan of I.C.E. especially MERP and Champions. I've used a bunch of MERP modules from Adventurer Club magazine, White Wolf for D&D and Fantasy Hero back in the day. The art was always so good but the rules well Chart Master is real.
@@Sageofthedustypage All the time. Also used a bunch of them from Dragon Magazine before they moved them into Dungeon, like Can Seapoint Be Saved. 1E is where I go my start, 1981/82
Liked and subscribed. Love your calm, friendly demeanor you come across as very warm 😊 The RUclips algorithm has picked you up! I’ve never played a TTRPG; I think that is very, very soon to change thanks to you. Sending love from USA!
Subscribed and Liked! Thanks so much for posting this. I started playing TTRPGs in the late 1970's. I only played MERP once at a friend's, but I remember really loving it. I love seeing the original book of this module. The maps and diagrams are so great. I also love how bare-bones the formatting was back in the day. You had to be a full-on nerd to want to read all those columns and columns of basic formatted text in black and white! Great video.
It's good to see someone else who appreciated the classic design of those modules! Yes the mechanics are crunchy and the combat took along time but it was something different. Thank you for your comment.
I think the art through out MERP products is really good, l like the maps and the fact that often they would include side profiles or landscapes to immerse you in the landscape.
Absolutely, have collected it for over forty years, my hope is that people watch get their old books out and play and reach out to their friends from the day.
Rolemaster/Spacemaster 2.0 is still our choice platform. I actually ran a Shadow World campaign briefly (people scattered in real life from college though).
You must like tables. I could never get it. I think that was more a group thing. The main game was AD&D but we sourced adventures where we could get into them.
I played (and GMed) MERP a bit in the 1990s, and dallied with the RuleMonster... sorry, RoleMaster. Being a Tolkien nerd, I always had a soft spot for MERP content, and I thought much of it was of high quality, in particular NPCs and maps. Pity that the game system (in particular RM) had so much looking up tables that it slowed things up, and the wide availability of magic spells was also a bit counter to the feel of the Middle-earth, IMHO. Now, running Middle-earth adventures using (King Arthur) Pendragon ruleset? Now that was fun, and it works pretty much out of the box as long as you don't mind characters wearing heavy armor (or give shields/parries more of a role).
Good to know that MERP products are so easy to convert for other games.
They are a good product that you can easily adapt to many fantasy games.
G.U.R.P.S. (Steve Jackson Games) is another which has conversions for other game systems built in.
The table on where people might be makes it a lot more alive. It's something I feel is missing from modern modules.
I agree, they add to the randomness of adventures creating surprises for players and unexpected twists for game masters.
Was always a fan of I.C.E. especially MERP and Champions. I've used a bunch of MERP modules from Adventurer Club magazine, White Wolf for D&D and Fantasy Hero back in the day. The art was always so good but the rules well Chart Master is real.
Did you ever use Dungeon Magazine for adventures for adventures? I have a video coming on the first edition shortly.
@@Sageofthedustypage All the time. Also used a bunch of them from Dragon Magazine before they moved them into Dungeon, like Can Seapoint Be Saved. 1E is where I go my start, 1981/82
Those were the days early eighties l spent most weekends playing AD&D.
Liked and subscribed. Love your calm, friendly demeanor you come across as very warm 😊 The RUclips algorithm has picked you up! I’ve never played a TTRPG; I think that is very, very soon to change thanks to you. Sending love from USA!
Thank you very much for those kind words
Subscribed and Liked! Thanks so much for posting this. I started playing TTRPGs in the late 1970's. I only played MERP once at a friend's, but I remember really loving it. I love seeing the original book of this module. The maps and diagrams are so great. I also love how bare-bones the formatting was back in the day. You had to be a full-on nerd to want to read all those columns and columns of basic formatted text in black and white! Great video.
It's good to see someone else who appreciated the classic design of those modules! Yes the mechanics are crunchy and the combat took along time but it was something different. Thank you for your comment.
I’ll give you you’re 200th sub just because you seem down to earth.
Thank you very much. I try to be.
New subscriber reporting in. Game on!
Welcome, glad to have you join the channel.
Colour me interested mate... Subbed. Thinking of Thieves of Tharbad myself
That is a good sandbox with several all good adventures in an urban environment
I love the cover art by Gail b. Mcintosh. Where are you Gail! what happened after ICE?
I think the art through out MERP products is really good, l like the maps and the fact that often they would include side profiles or landscapes to immerse you in the landscape.
All about the walkthroughs of the old stuff. Ride the nostalgia wave my man! Nice channel.
Absolutely, have collected it for over forty years, my hope is that people watch get their old books out and play and reach out to their friends from the day.
Man, what a treasure!
Thank you
Rolemaster/Spacemaster 2.0 is still our choice platform. I actually ran a Shadow World campaign briefly (people scattered in real life from college though).
You must like tables. I could never get it. I think that was more a group thing. The main game was AD&D but we sourced adventures where we could get into them.
@@Sageofthedustypage I think the big thing was "anyone can learn any skill - it might just take longer" and SO. MANY. SKILLS (also Spells!).
@ l played another game like that it was call AFTERMATH many skills u could learn
This one's not bad. Played it once and then converted it to Castles & Crusades more recently.
I have never played castles and crusaders it’s 2 d10 mechanic does interest me
MERP? Sign me up!!!
Time for me to join the subscribers and get the number to double digits! :D
Thank you
I played (and GMed) MERP a bit in the 1990s, and dallied with the RuleMonster... sorry, RoleMaster. Being a Tolkien nerd, I always had a soft spot for MERP content, and I thought much of it was of high quality, in particular NPCs and maps. Pity that the game system (in particular RM) had so much looking up tables that it slowed things up, and the wide availability of magic spells was also a bit counter to the feel of the Middle-earth, IMHO.
Now, running Middle-earth adventures using (King Arthur) Pendragon ruleset? Now that was fun, and it works pretty much out of the box as long as you don't mind characters wearing heavy armor (or give shields/parries more of a role).
The content is excellent and l agree wholeheartedly that the MERP/RM was to crunchy though the critical hits were very devastating.