Response to the insane Shecklador regarding weird snapping behaviour

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  • Опубликовано: 3 ноя 2024

Комментарии • 8

  • @aa-rs8mn
    @aa-rs8mn 2 года назад +1

    Hello Kevin, great to see you back making videos. I hope you're well sir. Really interesting video. I'm glad I'm not the only one still playing Fallout 4. Take care Sir.

    • @KevinAlibert
      @KevinAlibert  2 года назад +1

      Chris !!!!! it's been a while !! Glad you enjoyed the video it's a weird thing that I'm not sure we will fully understand but figuring it out is what matters there. Yep still play fallout 4 a bit less than I used to though lol you take care too my friend

  • @saynotothemeta993
    @saynotothemeta993 10 месяцев назад

    The height and the distance and the angle all count towards whether something will snap or not. Have you ever had a floor or foundation that wont place unless you rotate it for some reason? Its because the part of the floor or foundation that is connected to your players placement selection is rotating and the further away from you it is the more likely it is to snap. This also works with this hidden part of the item being closer to you - where you can use this to ignore the snap too
    Even knowing this though it can be really hard to get right because each pixel can interfere, even pixels on things we cant interact with like part of the ground underneath what we can actually see
    I didnt know about different locational parts of the settlement effecting the snapping though.. thats a whole other can of worms in itself 🤯

  • @TheInsaneShecklador
    @TheInsaneShecklador Год назад

    It's weird. I remember you saying you were planning on experimenting with this and I already commented "Merry Christmas" on this one but I don't remember ever seeing this video until yesterday.
    3:16 lol. That certainly would explain the lag.
    13:30 Watching your video so far it appears the issue is very much the door wall itself and not really the pieces you are trying to snap it to. It looks like it will snap to almost anything as long as the door is happy with it's height.
    14:35 rabidgears commented on my second video (and I pinned the comment to the top) explaining that the elevation of the door is what matters. However it is not the elevation to the ground immediately below the door but the elevation to the world itself. I could not get it to snap at all at Red Rocket but rabidgears discovered it would snap at Red Rocket if you were around 3.5 stories high. When you are standing 3 stories high at Red Rocket you are roughly as high as the ground near the big tree at Sanctuary. So at that exact world elevation the door likes to snap but not at other elevations. What that means is to the left of this line you are drawing the door needs to be around one full shack foundation high but to the right of your line as the ground slopes downhill it needs to be even higher. Down by the bridge it needs to be 2 or 3 high (I don't remember exactly but I was able to make it snap everywhere in Sanctuary). This world elevation likely changes with the different load cells of the game though. At Starlight the door likes to be almost on the ground but if you walk to Starlight from Red Rocket or Sanctuary it is downhill. That would make me think it should snap at 4 or 5 or maybe even more stories high and not low like it requires. It may even mean that some settlements need to be snapped underground. rabidgears also mentions we do not have to stand below the door like I initially thought in my first video.
    What does the PC say the elevation is at 3.5 stories high in Red Rocket and what is the ground elevation near the workbench shack at Starlight? Are they all around that 90,000 number you saw at Sanctuary?
    22:17 Interesting. 2 vastly different elevations both with snapping. Maybe Starlight does snap at 5 or more stories as well as right at the ground? Can you get a PC elevation number for both of these points at Finch?
    24:07 Good idea. I didn't think to test the non door walls. That opens up some more build possibilities with building patios or balconies and things like that. Thanks for showing me.
    24:46 Nope. It didn't end up being me. rabidgears gets the credit.
    Sorry I didn't see this video before. I'm gonna add a link in my description to you now.

  • @saynotothemeta993
    @saynotothemeta993 10 месяцев назад

    There are also some annoying glotches that can only be fixed by restarting the game, like the one where as you pick up a placeable object it slightly rotates itself as you grab it. The only way to fix that is to close the game and restart

  • @EZEfallout
    @EZEfallout 2 года назад

    Thank you for these tests, i often wondered if elevation was a factor and it appears to be the case.
    Great job and I appreciate it. ✌️

    • @KevinAlibert
      @KevinAlibert  2 года назад

      that's the best lead I could find, but rewatching the video I was clearly not paying a lot of attention I could have tried to used the exact same spot than the riverside but on the overpass at Finch Farm, I could have also checked the top of the house at Abernathy knowing that it has the highest build limit of all settlements and it doesn't work on ground floor, but after a day of trying to make things work I was a bit tired of building the same thing again and again. Hopefully someone can come up with a bit more clarity on the matter

  • @TheInsaneShecklador
    @TheInsaneShecklador Год назад

    Merry Christmas 🎄