Thumbs up Grobs. By far the best explained video i´ve seen so far. The editing is on point. Keep up with that. Alter, saugeiles video. Du machst deine Sache richtig gut. Mach bitte weiter so. Hoffe du kommst an die Speer- Spitze des dir erhofften Erfolgs.
Im always waiting for your videos. No one else I’ve tried to find videos about spear/gs explains and does a better job to like you to put all those skills together.
Just curious, the runes on the accessories; the bonus to performance to bosses is definitely note worthy but would it not make more sense to get the synergies so that you get bonuses for all content. I can see why bonuses against bosses is "optimal" but your sacrificing performance in all other aspects.
Great video, I didn't realise the first skill hits 4 times instead of 2. I would say consider swapping Sentinel for Blood Devotion. The base dmg is much more substantial than heavy attack chance which people are more able to stack easily now with field general 2 piece being cheaper, 50 str etc, as Blood Devotion is base dmg. It also lasts longer (with a longer cd) so it''s easier to line up for team burst windows, and you can hold it to save a monkey ally going to get himself killed. Playing without davinci is too painful as a SNS/GS main too :D
davinci is actually not that critical once you get use to the spear rotation. spear passive gives 15% attack speed, and the skill on 12s cd gives 6 second insane attack speed buff. Attack speed is no longer the issue with this combo, but cd on the other hand...
When you say "PvE" in this video you mean "single target", cuz for farming Abyssal Contracts (also part of the PvE) or whenever you need aoe dmg, Vicious Fury w/ the fire aoe dmg spec "Explosive Fury" is essential IMHO, not only because of its aoe damage but also for activating Javelin Inferno for even more aoe dmg. You can melt big mob groups in a few seconds.
Honestly, it's STILL worth using that combo against bosses. Just boost your attack speed with Da Vinci buff and Gale Rush and your Deathblow and Guillotine will go off faster than you believe and you can burn through Explosive Fury and Javelin Inferno crazy fast too. I use Javelin to deal skill damage while all my others are on cooldown. Each throw deals 1500 or so damage a throw.
Grobs, did you test Malice Surge? 5% chance to get 100HA chance buff on taking skill damage, bosses and mobs do skill damage since the stat skill dmg resistance reduces the dmg
@@grobs4678 Thanks for the video! I recently made two skill sets, 1 bosses and 1 for creeps, best desision i made, except when i forget to switch them after the last mini boss and have to wait for all my skills to cooldown.
Is there a reason why the two-handed sword is on the front? I am a gladiator user wondering which one I should main as many people main the spear. Thanks.
You missed a big aspect the passive that gives you 600 crit after a rapid spear ability so you could feed the following ability this also is applied through violent brawl this coming from a top gate runner as well, love your videos though dude, that passive is significant, only ability you don't care about that bonus crit for is the spear stun cause there is a built in crit effect which should go to guilitine
In this case, it doesn’t really matter too much. The game will automatically use the mastery from the respective weapon except for the small mastery points...those always come from your active weapon (yeah, super confusing, I know :D). Since I haven’t leveled my weapon yet, I’ve been running with the greatsword in my main hand, but even later, the difference won’t be that significant.
@@grobs4678 i have GS 15 and Spear 10 and when I swap on the profile stats I get a bit more CDR, Atk spd and crit chance by using spear but 100 less melee heavy attack chance and 30ish skill dmg boost.
If you use a spell from your secondary weapon, it also swaps the weapon in the moemnt. At that moment, the major masteries of your secondary weapon are active. For example, if you have a spear as your main weapon, you have 100 less heavy attack chance. However, if you use a skill from the greatsword, it will also apply those 100 heavy attack chances because it uses the mastery from the greatsword. If you look at your stats in the character menu, you will always see the stats based on your main weapon, but if you use a skill from your secondary weapon, it will still apply the mastery page from your secondary weapon.
With the right gear and team comp? 100%. The build scales insanely well with meta groups full of bow players running Deadly Marker. Deadly Marker gives tons of crit chance and cooldown reduction on every hit, but GS/dagger players can’t abuse it nearly as much. Daggers already get so much crit from the weapon itself (basically wasted in a good setup), and they hit hard but not often, so they don’t really take advantage of the cooldown reduction either...
side note, while stats are king for boosting your damage, a diverse allotment of stats is also good. if we're pushing for the most damage possible then: 1. you don't need as much dex because you get massive crit rate from spear passive which will be up for basically every skill because you hit so much 2. wisdom becomes a very good damage boosting stat because it hasnt been hit with the diminishing returns of boosting its stat yet. i do think there are stat diminishing returns because i have a similar build that isnt fully maxed out (accessories are still level 6 and 7) and i use shadow pants with field boots instead of the other way around. so i have less stats over all and yet i have 474 max damage, not to mention your world boss weapon build is 468 max damage and im using the budget duke gs and severing spear. just putting some stat points into wisdom im doing more damage overall. coming from rank 1 in both last week and this weeks secret dungeons. will be rank 1 for next week dungeon after work. for my server of course. my times were about 4-5 seconds off the xbow dagger heretics
In PvE, burst damage is never the priority...it's all about constant DPS. I gave this skill a try but the damage output feels far too low to be effective.
you don't use javelin where are those stacks going? So much wasted damage. you also contradict yourself when you say why you should do ignite on cyclone, but burst on fury. 'single target damage is better in PVE' so confusing. I'll just stick to my build that I have that's doing some pretty crazy damage.
why U using the stun on the boss , U do know U can't stun him right ,waisted skill there & that makes me not won't to watch any more ,i'm out good luck with it all
Dude, I literally cover this exact topic for 5 minutes in this video. Yes, you can’t stun bosses, BUT you can shock them. For skills like Stunning Blow and Abyssal Cleave, if you use them on a target that can’t be stunned (like a boss), they’ll still apply shock.If you play without shock in dungens you lose so much damage :S
You’re probably referring to the patch in Korea, right? That was just a tooltip fix. It originally said you could use Vicious Fury 3 more times if you had 5 burst stacks, but you can only use it 3 times total. They just updated the tooltip to match how it actually works. 😉no nerf is coming here ^^
Thank you for also showing and explaining that Burst > Ignite. You are the only other creator I saw that recommends this half burst half ignite build.
Just found this video. Probably by far one of the most informative videos and understandable for once
Awesome guide mate!
Thumbs up Grobs. By far the best explained video i´ve seen so far. The editing is on point. Keep up with that.
Alter, saugeiles video. Du machst deine Sache richtig gut. Mach bitte weiter so. Hoffe du kommst an die Speer- Spitze des dir erhofften Erfolgs.
also, now we need a "how to spear in pvp"! great work. thanks
Agree
Im always waiting for your videos. No one else I’ve tried to find videos about spear/gs explains and does a better job to like you to put all those skills together.
Finally a video that I needed, thank you
Love your videos man!
I would love to see a pvp build
Great video as always bud, any upcoming one for SNS-Spear or you don’t recommend it!
make new guide videos of dimensional trials. I love them. You explain very well.
Just curious, the runes on the accessories; the bonus to performance to bosses is definitely note worthy but would it not make more sense to get the synergies so that you get bonuses for all content. I can see why bonuses against bosses is "optimal" but your sacrificing performance in all other aspects.
nice build!
Maygod that is insane
Great video, I didn't realise the first skill hits 4 times instead of 2. I would say consider swapping Sentinel for Blood Devotion. The base dmg is much more substantial than heavy attack chance which people are more able to stack easily now with field general 2 piece being cheaper, 50 str etc, as Blood Devotion is base dmg. It also lasts longer (with a longer cd) so it''s easier to line up for team burst windows, and you can hold it to save a monkey ally going to get himself killed. Playing without davinci is too painful as a SNS/GS main too :D
davinci is actually not that critical once you get use to the spear rotation. spear passive gives 15% attack speed, and the skill on 12s cd gives 6 second insane attack speed buff. Attack speed is no longer the issue with this combo, but cd on the other hand...
When you say "PvE" in this video you mean "single target", cuz for farming Abyssal Contracts (also part of the PvE) or whenever you need aoe dmg, Vicious Fury w/ the fire aoe dmg spec "Explosive Fury" is essential IMHO, not only because of its aoe damage but also for activating Javelin Inferno for even more aoe dmg. You can melt big mob groups in a few seconds.
Honestly, it's STILL worth using that combo against bosses. Just boost your attack speed with Da Vinci buff and Gale Rush and your Deathblow and Guillotine will go off faster than you believe and you can burn through Explosive Fury and Javelin Inferno crazy fast too. I use Javelin to deal skill damage while all my others are on cooldown. Each throw deals 1500 or so damage a throw.
Grobs, did you test Malice Surge? 5% chance to get 100HA chance buff on taking skill damage, bosses and mobs do skill damage since the stat skill dmg resistance reduces the dmg
Do we will see a tank build for pve/pvp sns+spear? :)
I would always go full AOE skill set in PVE, which means getting the Ember aspect for that Spear Throw AOE and that Rush Skill that Explodes 5x
its just really not good in Dungeons :S
@@grobs4678 Thanks for the video! I recently made two skill sets, 1 bosses and 1 for creeps, best desision i made, except when i forget to switch them after the last mini boss and have to wait for all my skills to cooldown.
Is there a reason why the two-handed sword is on the front? I am a gladiator user wondering which one I should main as many people main the spear. Thanks.
Hi i follow your staff gs build
So in your opinion which is better Staff Gs vs Spear Gs ? For pve
Which class is better Gs dagger or GS spear?
I mean in terms of single Damage DPS
Nice i try spells. What about pvp sets any idea what build ?
You missed a big aspect the passive that gives you 600 crit after a rapid spear ability so you could feed the following ability this also is applied through violent brawl this coming from a top gate runner as well, love your videos though dude, that passive is significant, only ability you don't care about that bonus crit for is the spear stun cause there is a built in crit effect which should go to guilitine
Spear and bow good?
Is this more dps than a crossbow bow build? Just wondering since I made a crossbow/bow build for pve recently
Why not davincii over sentinel or Willbreaker? Attack speed is huge for Spear and GS.
How build longbow&spear ? And skills ❤
Spear weapon : shaikal or Heroic???
you're using gs as your main weapon? does it matter that much?
Mastery applies to the weapon only for rn. Any buffs to Crit or Heavy Attack chance from your GS mastery will only apply to your GS, not your spear.
In this case, it doesn’t really matter too much. The game will automatically use the mastery from the respective weapon except for the small mastery points...those always come from your active weapon (yeah, super confusing, I know :D). Since I haven’t leveled my weapon yet, I’ve been running with the greatsword in my main hand, but even later, the difference won’t be that significant.
@@grobs4678 i have GS 15 and Spear 10 and when I swap on the profile stats I get a bit more CDR, Atk spd and crit chance by using spear but 100 less melee heavy attack chance and 30ish skill dmg boost.
If you use a spell from your secondary weapon, it also swaps the weapon in the moemnt. At that moment, the major masteries of your secondary weapon are active. For example, if you have a spear as your main weapon, you have 100 less heavy attack chance. However, if you use a skill from the greatsword, it will also apply those 100 heavy attack chances because it uses the mastery from the greatsword. If you look at your stats in the character menu, you will always see the stats based on your main weapon, but if you use a skill from your secondary weapon, it will still apply the mastery page from your secondary weapon.
nice single target skill flow
Do you think this is higher PvE damage than GS/Dagger?
With the right gear and team comp? 100%. The build scales insanely well with meta groups full of bow players running Deadly Marker. Deadly Marker gives tons of crit chance and cooldown reduction on every hit, but GS/dagger players can’t abuse it nearly as much. Daggers already get so much crit from the weapon itself (basically wasted in a good setup), and they hit hard but not often, so they don’t really take advantage of the cooldown reduction either...
They're both extremely good. Both also have super clean gate of infinity times
Hey, I like this guy's name
So spear is better than dagger?
for PVE 100%
Pls PvP build
side note, while stats are king for boosting your damage, a diverse allotment of stats is also good. if we're pushing for the most damage possible then:
1. you don't need as much dex because you get massive crit rate from spear passive which will be up for basically every skill because you hit so much
2. wisdom becomes a very good damage boosting stat because it hasnt been hit with the diminishing returns of boosting its stat yet.
i do think there are stat diminishing returns because i have a similar build that isnt fully maxed out (accessories are still level 6 and 7) and i use shadow pants with field boots instead of the other way around. so i have less stats over all and yet i have 474 max damage, not to mention your world boss weapon build is 468 max damage and im using the budget duke gs and severing spear. just putting some stat points into wisdom im doing more damage overall.
coming from rank 1 in both last week and this weeks secret dungeons. will be rank 1 for next week dungeon after work. for my server of course. my times were about 4-5 seconds off the xbow dagger heretics
Explosive Rising Slash is really good though. nearly 20k on 5 burst stacks
In PvE, burst damage is never the priority...it's all about constant DPS. I gave this skill a try but the damage output feels far too low to be effective.
gweatsword
you don't use javelin where are those stacks going? So much wasted damage. you also contradict yourself when you say why you should do ignite on cyclone, but burst on fury. 'single target damage is better in PVE' so confusing. I'll just stick to my build that I have that's doing some pretty crazy damage.
like javelin is probably the worst pve skill you can use lol
why U using the stun on the boss , U do know U can't stun him right ,waisted skill there & that makes me not won't to watch any more ,i'm out good luck with it all
Dude, I literally cover this exact topic for 5 minutes in this video. Yes, you can’t stun bosses, BUT you can shock them. For skills like Stunning Blow and Abyssal Cleave, if you use them on a target that can’t be stunned (like a boss), they’ll still apply shock.If you play without shock in dungens you lose so much damage :S
bro is allergic to reading tooltip.
Burst is getting nerfed so this guide will probably be out dated
You’re probably referring to the patch in Korea, right? That was just a tooltip fix. It originally said you could use Vicious Fury 3 more times if you had 5 burst stacks, but you can only use it 3 times total. They just updated the tooltip to match how it actually works. 😉no nerf is coming here ^^
@@grobs4678 Owned :)