Thanks for making this video. I'm just getting started. Played RTS before. I think more strategy / build guide videos are a niche that's not being fulfilled currently
Welcome to my new bar series and thanks for the comment 😊. Since bar is an alpha release and also somewhat difficult 100% there’s a gap in information I noticed. In the future (I’m quite new also) I will showcase some more interesting plays and give newer players a chance in this competitive scene is the idea. I feel it’s one of those games not just reserved for elite players with the 8v8 and all the QOL features meaning a low APM player can still win and have a lot of fun.
I was actually your opposing geo player in the first game, IBuildUnits, and if you watch your sea opponent requests/receives their t2 con earlier than you do and gets a decent eco advantage from it. I'm also proud of teaming up with south sea around 16:00 to win that previously losing sea, this was a great game with good team work and a fun back and forth. To explain the lunkheads and why I built such an ineffective counter to your navy, they're a sea unit you can build outta a t3 gantry and I had a convenient t3 gantry that had been producing thors that I panic swapped to lunks after neonkat died on sea, I for sure should have went for a shipyard or hover lab or something sooner but I didn't want to take the time to move/rebuild all my build power. Also I'll add that winds are stupid op on this map, wind is too high.
@@Jim-ee6du thanks mate yes fantastic game. I marvel at some of these games which turn into a contest even imperfect doesn’t matter and I learn a lot from the replays so figure why not show this to others. That t2 eco is super important but just one of those teamwork things also we do the best with what we have.
Hey im the person you were fighting against, i love the glazing but i was still so new to sea, i dont think i even knew my opressors outranged my riptides back then, i just knew rez sub go brrrrr. ANd i remember you kickcing my ass with the subs,, i used the same start to come back the same way XD ALso i had like 20 corsairs and something happened to them on front i didnt know arty was so dangerous, and lost like 18 of them just before i found out you were back in water ,so i couldnt stop you XD
@@roguel1ke yeah I just know the jellyfish don't help as much when I had so many oppressors as they just outrange. I'd definitely highlight teamwork as a huge thing for these games. As it really did wonders for both of us!
You can add transport plane in this build - land in cove with commander faster, anty cheese option, more metal and ability to transport commander in case of hovers.
@@DarkSpiryt1 thanks yes I saw that! I do it as well and when I don’t get sniped 😅 it’s a good advantage. This video was when I was quite Nooby still (I’m still a noob tbh) A commander initially helping then sacrificing for the greater cause of 1250 metal may be an option also to have a really strong navy something I haven’t done yet. Any edge in retaining the wreck field is critical imo
Rez bots are a very good solution to energy stall at the start, before your geo is online. I dont really agree with the idea of not building afus, they are more efficient than tidal and in this way you will get a very fast growing economy. A good video to start, keep up the good work.
Thanks mate. I'll check it out better how to incorporate afus perhaps, my macro game isn't that strong I've learnt as I tend to play frontline / navy games and to build an afus usually a bit too expensive for me (needs 10k metal right?). I've only just worked out t2 energy convertors are so much more efficient than t1 energy convertors. And that changes things.
Thanks for making this video. I'm just getting started. Played RTS before. I think more strategy / build guide videos are a niche that's not being fulfilled currently
Welcome to my new bar series and thanks for the comment 😊. Since bar is an alpha release and also somewhat difficult 100% there’s a gap in information I noticed.
In the future (I’m quite new also) I will showcase some more interesting plays and give newer players a chance in this competitive scene is the idea.
I feel it’s one of those games not just reserved for elite players with the 8v8 and all the QOL features meaning a low APM player can still win and have a lot of fun.
I was actually your opposing geo player in the first game, IBuildUnits, and if you watch your sea opponent requests/receives their t2 con earlier than you do and gets a decent eco advantage from it. I'm also proud of teaming up with south sea around 16:00 to win that previously losing sea, this was a great game with good team work and a fun back and forth.
To explain the lunkheads and why I built such an ineffective counter to your navy, they're a sea unit you can build outta a t3 gantry and I had a convenient t3 gantry that had been producing thors that I panic swapped to lunks after neonkat died on sea, I for sure should have went for a shipyard or hover lab or something sooner but I didn't want to take the time to move/rebuild all my build power.
Also I'll add that winds are stupid op on this map, wind is too high.
@@Jim-ee6du thanks mate yes fantastic game. I marvel at some of these games which turn into a contest even imperfect doesn’t matter and I learn a lot from the replays so figure why not show this to others. That t2 eco is super important but just one of those teamwork things also we do the best with what we have.
Hey im the person you were fighting against, i love the glazing but i was still so new to sea, i dont think i even knew my opressors outranged my riptides back then, i just knew rez sub go brrrrr. ANd i remember you kickcing my ass with the subs,, i used the same start to come back the same way XD
ALso i had like 20 corsairs and something happened to them on front i didnt know arty was so dangerous, and lost like 18 of them just before i found out you were back in water ,so i couldnt stop you XD
@@NeonKatt101 was a wonderful game thank you. Happens so often we have to play these roles and there is simply no guides!! Thus the video lol.
@@roguel1ke yeah I just know the jellyfish don't help as much when I had so many oppressors as they just outrange. I'd definitely highlight teamwork as a huge thing for these games. As it really did wonders for both of us!
These sneaky bases go up quick I lost to one in this Fridays video coming out. Hard to deal with if it’s a dedicated build also
@@roguel1ke yeah I got way better at scouting. Even like to leave some torpedos behind in cove xD
Nice comback, will note down the use of "localized" sub defense.
Hell yeh! Attacking with a sub deathball on a flank is ideal I believe to get that firepower concentrated.
You can add transport plane in this build - land in cove with commander faster, anty cheese option, more metal and ability to transport commander in case of hovers.
@@DarkSpiryt1 thanks yes I saw that! I do it as well and when I don’t get sniped 😅 it’s a good advantage. This video was when I was quite Nooby still (I’m still a noob tbh)
A commander initially helping then sacrificing for the greater cause of 1250 metal may be an option also to have a really strong navy something I haven’t done yet. Any edge in retaining the wreck field is critical imo
Rez bots are a very good solution to energy stall at the start, before your geo is online. I dont really agree with the idea of not building afus, they are more efficient than tidal and in this way you will get a very fast growing economy. A good video to start, keep up the good work.
Thanks mate. I'll check it out better how to incorporate afus perhaps, my macro game isn't that strong I've learnt as I tend to play frontline / navy games and to build an afus usually a bit too expensive for me (needs 10k metal right?). I've only just worked out t2 energy convertors are so much more efficient than t1 energy convertors. And that changes things.
@@roguel1keyeah it is complicated, but it is why we love this game