Blender for Packaging Design - Creating a Box with Flaps & Dielines

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  • Опубликовано: 26 окт 2024

Комментарии • 124

  • @JulianDalat-rm6pn
    @JulianDalat-rm6pn Год назад +1

    follow this 5 years after this was posted and this tut still holds up! Great stuff thanks

  • @kilutica3D
    @kilutica3D 8 месяцев назад +1

    Awesome tutorial, Old but Gold!

  • @MrVojchek
    @MrVojchek 5 лет назад +11

    I like your tutorial very much, because you work and try and error many times. It's easier for me to understand when I see errors also (which will inevitably happen to me during my try out). Many people just do the demonstration of mega skill and call that tutorial 😊 Thank you dude, very nice!

  • @blendering3D
    @blendering3D 4 года назад +4

    OMG the Design Gods listened to my prays, finally a channel for Blender 4 designers!!! I'm subbing right now, great content

  • @AndreaPettirossi
    @AndreaPettirossi 5 лет назад +7

    WOwo Phil Collins se ha convertido en un diseñador 3D! Love it

  • @shixuo
    @shixuo 3 года назад +7

    note: the flap containing the slits, you have to rotate it by pivot if u wanna lift that part up or down, else, the solidify will behave weird and show extra face on the surface (kinda thing), just use pivot to lift that flap ok!

  • @FrankJonen
    @FrankJonen 9 месяцев назад +2

    2024 update: Rotating the flaps like this is no longer possible. You have to select the edges and shift select the edge on which you want to rotate now.

  • @DarrenNeupert
    @DarrenNeupert 4 года назад +5

    Not bad! I am a structural packaging designer with 30+ years of experience. I was mostly curious to see how you fold the box. Our design software is built for this sort of thing (ArtiosCAD made by Esko). I am just now learning Blender and this is the next step in my learning progression: how to fold a box in Blender. FWIW, your original box is what we would call a tuck top seal end.

    • @Peregrino.51
      @Peregrino.51 2 года назад

      Hi Darren! Also a structural packaging designer here. I think i've got a decent workflow down, it is a combination of all of the tutorials I've been able to find. Let's connect, i'd love to share what i've found!

    • @laklauderona
      @laklauderona Год назад

      Do you know is there any addon which can send the project straight to plotter?

  • @activemotionpictures
    @activemotionpictures 3 месяца назад

    I've learned a lot watching this video. Thank you for sharing.

  • @shixuo
    @shixuo 3 года назад

    OMFG YOU WENT AHEAD AND TIMELAPSED THE ONLY PART I WAS WAITING TO LEARN LOL
    Edit: nvm i forced my self to think and learn and got it.

  • @WagnerDeQueiroz
    @WagnerDeQueiroz 3 года назад +1

    I love to learn the shadow catcher! Its saved my life!

  • @TheLightMotions
    @TheLightMotions 8 месяцев назад

    Yes truly old but Gold

  •  6 лет назад +22

    Your tutorial is very good. but need to explain more the shortcuts like "E" for extrude. etc. I went to another tutorial for see how you did it and come back here to continue. :P

    • @blenderfordesigners1312
      @blenderfordesigners1312  6 лет назад +8

      Thanks. In the future, I'll try to mention the keys more clearly in my next tutorial and I'll see if I can show it visually as well. Glad you figured it out anyway.

    • @kelly_browning
      @kelly_browning 4 года назад

      @@blenderfordesigners1312 it might be helpful to use the Screencast Keys add-on for Blender if you have the newer version so that we can follow along with your keystrokes while you're doing the tutorial. Thank you for posting this. Very helpful!

    • @rttt284
      @rttt284 3 года назад

      @@blenderfordesigners1312 Are you still alive ?

  • @MadBoosterROTMG
    @MadBoosterROTMG 3 года назад

    Man this is what Ive been looking for all this time! Sadly the channel is no longer active :(

  • @aminuteofhappiness6852
    @aminuteofhappiness6852 6 лет назад +3

    Wow. Subscribed done!. Great tutorial. I want more of this PLEASE !!!!!!

  • @RomboutVersluijs
    @RomboutVersluijs 5 лет назад +1

    Better either add an armature or shape keys. That way you can easily unwrap it when its unfolded. Using an armature you can animate super nice. Did that last one a couple times. You can also make a copy so you get a folded and unfolded version. Than unwrap the unfolded from view and transfer the UV map to the folded version. Super easy ;)

  • @RomboutVersluijs
    @RomboutVersluijs 4 года назад

    Came back to watch it again. WHy didn't you unwrao when it was flat? Then you could use topview unwrap form view. Still curious how you animated your version in the intro

  • @TLnetpilot
    @TLnetpilot Год назад

    how u did this workspace ? could u make a video about this?

  • @LDMTX6
    @LDMTX6 5 лет назад +1

    I built this exactly as you did but for some reason I just can't rotate my flaps properly. When I select the flaps as you did it just twists everything into a knot. Any idea what I'm doing wrong? Thanks.

    • @blenderfordesigners1312
      @blenderfordesigners1312  5 лет назад

      Hard to say exactly but maybe you're rotating on the wrong axis. Try hitting R than X (or R-y or R-z) to limit your rotation to one axis. Also make sure your 3D cursor is in the right place and that you're rotating around it.

    • @LDMTX6
      @LDMTX6 5 лет назад

      Tried that but still not working. Also, I'm working in 2.8. Maybe that has something to do with it. Thanks.

    • @maxsnipers
      @maxsnipers 5 лет назад +3

      @@LDMTX6 I had the same issue: setting the pivot point to 3D cursor fixed it for me

    • @thereisnospoon4206
      @thereisnospoon4206 2 года назад

      @@maxsnipers This worked to fix the issue for me

  • @llrainll
    @llrainll 6 лет назад +3

    Can I bring in an SVG file from Illustrator? I plan on making a 3D model of my box - ! Tutorial seems pretty straight forward. I only started using blender 3 days ago- XD

    • @CRogers
      @CRogers 6 лет назад +7

      Yes, but you should keep it very simple (don't round corners), and exclude things like fold-lines. Once you import the dieline, You'll need to fill in the geometry of the die-line manually by connecting the edges. It's a mess, and it's not really worth it. Much better to output your die-line to a high-res png, or jpeg, and use it as a background in the view, make a new plane over it, and extrude it where you need, using the graphic as a reference. Believe me, it's wayyy faster. :) Welcome to the Blender community, and good luck with your projects!

    • @daleldalel
      @daleldalel 4 года назад

      ​@@CRogers Well, I just waisted 3 hours trying to fix something that was already broken. I thought it would be waaay quicker to just import my die line in DFX format, but NOPE.
      I guess I learnt a lot about blender when trouble shooting. Tomorrow is another day, lets do it right. I wish I read this comment first.

  • @cl3on482
    @cl3on482 2 года назад

    I have never been able to paint on both sides. what should I do?

  • @LDMTX6
    @LDMTX6 5 лет назад

    So there's more than one way to skin a cat! You've demonstrated three ways to create a package and this one seems to be the best. Is there one you prefer most?

  • @j_shelby_damnwird
    @j_shelby_damnwird 4 месяца назад

    🙏Please do one for Tetrapak-type juice boxes

  • @eliciahuggins6499
    @eliciahuggins6499 2 года назад

    Great tutorial! I do have a question. I currently use ArtiosCAD, and have the ability to create & fold up a design, & save a 3D file of it. If I save it as a .glb file, is it possible to bypass this process, and go straight to adding graphics/staging the design with a background?

  • @vrm_ravi
    @vrm_ravi 2 года назад

    thank you so much.

  • @motojc
    @motojc 4 года назад +1

    Thank you very much! This is what I downloaded blender for: to make a box. Lol!

    • @motojc
      @motojc 4 года назад

      Question: why is my Solidified surface once folded the folded part and unfolded part have different thickness? I selected the even thickness option. Thank you.

    • @motojc
      @motojc 4 года назад +2

      Never mind, got it. I need to Ctrl+A in object mode to Apply>Scale/rotation to the object. Because I scaled the plane first. this also fixes the uneven border in inset. Leaving it here in case others might have the same issue.

  • @_cloud6339
    @_cloud6339 2 года назад

    thank you for this nice video!

  • @evindrews
    @evindrews 4 года назад +2

    I think you can import dxf or similar to blender for the initial design, instead of recreating it. faster and better dimensional accuracy :)

    • @evindrews
      @evindrews 4 года назад

      Also if you're using parametric design software initially, you could use variables to offset the lengths from the solidify modifier, since the 3d isn't really cardboard and wont compress like reality

  • @elarcadenoah9000
    @elarcadenoah9000 4 года назад

    are there ready made plug in for blender for package?so we only change the size

  • @ebrahimslatewala5318
    @ebrahimslatewala5318 4 года назад

    Bro i have a specific problem with uv unwrap. I want to model a pos display stand which i will manufacture. Once i model it i want to be able to uv unwrap it in the way it is going to be manufactured. Like a kld. I have seen tour videos they work for simple boxes but i am confused how to unwrap a complex pos display stand. Can you help?

  • @getterixa
    @getterixa 5 лет назад

    cool! if i want make a box like a marvel legends toys or figuarts, how I can do it the cover of the box (transparent) ?

  • @DemonMix
    @DemonMix 3 года назад

    AWESOME VIDEO!! Thanks man, this helped me a lot

  • @giuwish
    @giuwish 3 года назад

    Amazing!! Super useful!

  • @rushangbhadani5798
    @rushangbhadani5798 6 месяцев назад

    Which hdri is used please shear hdri link

  • @georgelukelips7511
    @georgelukelips7511 4 года назад

    great tutorial but something bugging me and I'm having some issues with is I see you kind of have it somewhat too; an odd crease or indent between the pointy part of notch, the edge vertex and adjacent one maybe just some kind of distortion from mesh deformation idk maybe its just me it could be something with shader and solidify modifier as if I just leave that face flat no smooth it looks normal but the crease still shows up in my uv layout ..idk if that will give me issues for texturing.. aside from that I was able to do the uv unwrap but I don't have adobe illustrator to do the uv layout image editing so how could this be done in gimp or just simply blender 2.8 2d grease pencil.. because I can get the layout into a reference image or background image but idk if that's going to work..and whats the relevance to 50 cm width and length space for the right proportion .. any help would be much appreciated!!

  • @kaimogamers9274
    @kaimogamers9274 3 года назад

    Really Helpful, thank you.

  • @albertraj8199
    @albertraj8199 4 года назад

    What software r u using for dyeline?

  • @LDMTX6
    @LDMTX6 5 лет назад

    I used a kraft paper texture on the inside of my box instead of the solid brown color you used. It looks great but it's stretching on the edge rims. Is there a way to unwrap and just edit the inside texture without effecting the outside label graphics?

    • @blenderfordesigners1312
      @blenderfordesigners1312  5 лет назад

      You could apply your solidify modifier (save a copy first), creating separate faces for the insides, and then separate them in the UVs. You can also try adding a *third* material to the rim, by setting the material index of the rim to 2 in the solidify modifier, and of course adding a third material.

    • @LDMTX6
      @LDMTX6 5 лет назад

      Thanks!

  • @naner_lab2562
    @naner_lab2562 6 лет назад

    Amazing! Thanks for share this knowledge!

  • @newstarstarq1873
    @newstarstarq1873 5 лет назад +1

    how to create the cardboard in illustrator? I am a student in a graphic design course for packaging project presentation

    • @blenderfordesigners1312
      @blenderfordesigners1312  5 лет назад +1

      You mean the dielines? Take a box you already have and cut it open and measure it. You can also take the UVs created by the technique in the video. Then trace either of those using a mix of the box and pen tools.

  • @romeond
    @romeond 3 года назад

    Nice box tutor

  • @LucasAlmeida-fx6eb
    @LucasAlmeida-fx6eb 4 года назад

    Amazing tutorial man!

  • @jacobjimenez3571
    @jacobjimenez3571 3 года назад

    I like the fact that you actually folded, I even followed the tutorial myself with some real template for boxes, sadly your technique generates incorrect faces with the files that I imported, not that everything is because of you, I suspect from the files myself lol. Thanks for the video! :D

  • @muhammadasfarinashrurrazza5174
    @muhammadasfarinashrurrazza5174 4 года назад

    what button to snap cursor to active?

  • @Pankaj-Verma-
    @Pankaj-Verma- 5 лет назад

    Great one there!

  • @mosumartdesign
    @mosumartdesign 4 года назад

    Hai Jeremy..any new tutorial? Missed ur packaging video..😅👍

  • @cameronpayton3004
    @cameronpayton3004 5 лет назад +2

    Didnt work in 2.8 when tried to add the nodes

    • @tomo4977
      @tomo4977 3 года назад

      Bit late but if anyone else has this issue in 2.8, it's all been moved to the shading section and that's where u do all the material work at 9:33, worked for me at least! : )

  • @mayabitar1316
    @mayabitar1316 Год назад

    i didnt know how to extract ?

  • @frankiefingerzmusic
    @frankiefingerzmusic 3 года назад

    Say "extract" one more time!!! lol It's extrude!!! You are not juicing. JK great vid!

  • @LDMTX6
    @LDMTX6 5 лет назад

    I've watched this video 100 times and still can't get my flaps to rotate correctly. What am I doing wrong?

    • @LDMTX6
      @LDMTX6 5 лет назад

      Got it. Had to set the pivot point to 3D cursor in 2.8

    • @blenderfordesigners1312
      @blenderfordesigners1312  5 лет назад +1

      @@LDMTX6 Good to know. I haven't really used 2.8 yet. Should make some updated tutorials.

    • @LDMTX6
      @LDMTX6 5 лет назад

      Great! Can't wait. Thanks

  • @MikkelSamuelsen
    @MikkelSamuelsen 7 лет назад

    I don't know how to extract from the single plane at the beginning. Please help.

    • @blenderfordesigners1312
      @blenderfordesigners1312  7 лет назад

      It's "extrude" not "extract". Sorry, I misspoke (but wrote a note on screen).
      To do it you hit the letter "e" and then drag. If you want to do it in only 1 direction - x like I did - hit "e" then "x" then drag.

  • @washingtonchua
    @washingtonchua 4 года назад

    How can i buy this?

  • @newstarstarq1873
    @newstarstarq1873 5 лет назад +1

    how to create a bar code in the packaging?

    • @blenderfordesigners1312
      @blenderfordesigners1312  5 лет назад +2

      There are a bajillion barcode generators online. Google them. For a standard consumer barcode you want UPC-A. If no one is scanning it just copy a number from some product (you may want to put FPO (for position only) on it). If you have a new product you'll have to register a UPC number, which is something I don't really know how to do.

  • @alexhaynesjr
    @alexhaynesjr 3 года назад

    Can u make one for a ps5 game case

  • @grady18628
    @grady18628 7 лет назад

    Is it possible to bring die lines from another software?

    • @blenderfordesigners1312
      @blenderfordesigners1312  7 лет назад

      Best way to do that is to import your dielines as a background image and build your model over them - kind of like I did on my potato chip bag tutorial (ruclips.net/video/Z1xum4vFnLc/видео.html). You'll need to export the dielines a png. To simplify you can square off a lot of the rounded corners, especially on flaps that will be tucked under anyway.
      You might be tempted to import your dielines as bezier curves. Don't. Believe me I've tried, but bezier curves serve a different purpose in blender.

  • @0810-q3h
    @0810-q3h 4 года назад

    21:55 ? ? ? What is that function (?)

  • @subhankitbasu620
    @subhankitbasu620 4 года назад

    im having trouble folding the flaps in blender 2.81

    • @ayushiagarwal8247
      @ayushiagarwal8247 4 года назад

      hey! what type of error u r getting. please explain it

    • @subhankitbasu620
      @subhankitbasu620 4 года назад +1

      @@ayushiagarwal8247 oh don't worry I've figured it out thanks ! :)

    • @subhankitbasu620
      @subhankitbasu620 4 года назад +1

      @@ayushiagarwal8247 I just had to set the 3d cursor and origin point in the right place that's it !

    • @ayushiagarwal8247
      @ayushiagarwal8247 4 года назад

      :-) okay buddy!

  • @matteforza
    @matteforza 4 года назад

    my flaps dont rotate as they should

  • @tcheadriano
    @tcheadriano 4 года назад

    Awesome!!!

  • @cubedev4838
    @cubedev4838 5 лет назад

    Where are you bro? We miss u, please upload more about product design using blender 2.80

  • @MereddynYT
    @MereddynYT 6 лет назад

    nice video. Maybe I missed it, but I have one question: When you create package, accuracy is key. Folds must fit to the millimetre. How can you achieve this with blender?

    • @blenderfordesigners1312
      @blenderfordesigners1312  6 лет назад +2

      Blender really isn't engineering software - it's really meant more for visualization. While you can, and I do create 3D packages in blender, they mostly exist to create images. If you're creating actual dies for manufacturing, you want something like Solidworks, AutoCAD or Rhino.

    • @Lattamonsteri
      @Lattamonsteri 6 лет назад +2

      You can also type exact measurements into the properties panel or while you're dragging the extrusions (for example select an edge, press E to extrude, X to set/lock the extrusion axis, 3.5 to make the extrusion length 3.5 units long. Or use - (minus) for negative extrusions.
      Also there's a small button with a magnet in the lower toolbar. Toggled on, it will let you snap with increments or to vertices, edges, faces or volume.
      There's a lot of precise tools for flat modelling and some NURBS tools for curves but just a few export options for curved object so mainly people just create polygon models with such little facets that's they look curvy.
      Blender's interface is pretty jumbled and has a steep learning curve at first - but the upcoming Blender 2.8 will tackle these problems. The stable release will probably be early next year, alas.

  • @freyleandro
    @freyleandro 6 лет назад

    Thats just i need to do in Maya, but i couldn't. If someone knows how to join a box without rigging in Maya i will apreciate

  • @luckyhappy65
    @luckyhappy65 6 лет назад

    Thank you!!!!

  • @cihatklcak4916
    @cihatklcak4916 5 лет назад

    nice

  • @HaoChen-i2k
    @HaoChen-i2k 6 лет назад

    so cool😘

  • @sabarisabari8307
    @sabarisabari8307 6 лет назад

    how to create window carton box?

    • @blenderfordesigners1312
      @blenderfordesigners1312  6 лет назад

      You have to make your material partially transparent using nodes. You have to use an image as a mask for the window box and bring in transparent or glass material nodes mixed in using the mask. It's a bit hard to explain in a comment, but it's similar to how I did separate metallic and gloss parts of a material in this tutorial: ruclips.net/video/u18Qku-bFLs/видео.html

    • @fabioarias5561
      @fabioarias5561 6 лет назад

      create black and white spec map where you want the window to be using the UV map. Hook up to transparent node and then use "add" to combine it with diffuse.

  • @briannamercedes4016
    @briannamercedes4016 3 года назад

    Really don't understand the folding part at all :/

  • @jensche21
    @jensche21 4 года назад

    Sorry. But no one makes the dielines in Blender. Usually you get the dieline in illustrator then you need to import it.

    • @DarrenNeupert
      @DarrenNeupert 4 года назад

      And the Illustrator artist gets the dieline from someone like me, a structural packaging designer. We use ArtiosCAD for real design work.

    • @robertnicholls9917
      @robertnicholls9917 4 года назад

      @@DarrenNeupert What programs in autodesk work?

    • @DarrenNeupert
      @DarrenNeupert 4 года назад

      @@robertnicholls9917 Hi, I am not familiar with Autodesk products though I have heard of the company. For real packaging structural design work, ArtiosCAD made by Esko is the defacto standard. There are a few other platforms out there but ArtiosCAD is the industry leader. www.esko.com

    • @robertnicholls9917
      @robertnicholls9917 4 года назад

      @@DarrenNeupert Sorry to bother you again. They don't seem to have pricing info. Do you know the price?
      I have handed off package designs to factories in cad programs but I'm basically eyeing tolerances, rather than the program making sure everything is in sync.
      This is the 1st I've heard of Artios in all my years of design.

    • @DarrenNeupert
      @DarrenNeupert 4 года назад +1

      @@robertnicholls9917 No problem at all. I imagine pricing may be different from company to company based on volume licensing, etc. Though, I do not know that for sure. I manage a structural design department but I have not seen an invoice for years. The last time I wrote a PO for ArtiosCAD Enterprise was for roughly $3100.00 per year. But, here's the thing about ArtiosCAD (ACAD), it is highly modular and you license the modules you need. We happen to run a premium Enterprise version. If you are genuinely interested, then I would recommend getting a quote. You might be able to get it for less than half of what we pay.
      Regarding tolerances, what I suspect you're referring to is what we call scoring allowances. In other words, how far apart do I place creases in order to get nn inches when folded up. In that case, the allowances for corrugated are...
      E flute = .0625
      B flute = .125
      C flute = .1875
      B/C double wall = .3125
      So, if I were designing a scored u-shaped pad from B/C double wall and wanted 10" of usable space when folded up, the score-to-score dimension would be 10.3125.

  • @c2aus319
    @c2aus319 5 лет назад

    legend! #like #subscribed

  • @mrqe5
    @mrqe5 7 лет назад

    Nice vídeo bro. :)

  • @rasykite
    @rasykite 7 лет назад +13

    This video not for beginers.

    • @blenderfordesigners1312
      @blenderfordesigners1312  7 лет назад +5

      Check out my 1st video for a simpler box tutorial: ruclips.net/video/EAhWsUBy3uY/видео.html
      None of the concepts in this video are particularly complicated, but I go through them pretty quickly and I assume you know a bit of blender.

    • @zemljacuda404
      @zemljacuda404 5 лет назад

      @@blenderfordesigners1312 You should at least me more clear on shortcuts you are using.

  • @crazycutz8072
    @crazycutz8072 2 года назад

    no real measurements ??

  • @naeembabakheil
    @naeembabakheil 3 года назад

    good......+1

  • @louistevagustocesarestian8893
    @louistevagustocesarestian8893 6 лет назад +2

    9:22

    • @robertjones7816
      @robertjones7816 6 лет назад

      Robert Louis first it's termed extrude in blender if you really get it you should explain difference of die cut and the bleed necessary to make this work also die folds indicated

  • @leo51347
    @leo51347 7 лет назад

    Like video

  • @0810-q3h
    @0810-q3h 4 года назад

    3:30

  • @loopha
    @loopha 3 года назад

    Not related but you kind of sound like quackity

  • @deven123ish
    @deven123ish 3 года назад

    Make a basic tutorial for beginners man. I didn't understand most of this

  • @RottenMal
    @RottenMal Год назад

    Incredible. My previous workflow for packaging mockups using rhino and keyshot was all accomplished in this one program in 30 minutes. I’ve been avoiding Blender because it’s intimidating, but you made this look so easy. Thanks for sharing! 🤌

  • @geraldinequiamco6508
    @geraldinequiamco6508 4 года назад

    What software did you use