Hi Trainers! I also tested every item in the game to understand each item properly, and will post it tomorrow! Feel free to subscribe and click the bell to be notified :D I tested how ALL items actually work to help me make this tier list! ruclips.net/video/SlobuvA5NsQ/видео.html
Before reaching master I need to play the game and to play the game need to wait till sep 22 lol But still i watched the vid and it was helpful as ever! Tnx.
1:25ish... Ya forgot to mention the part where the Aeos Cookie (& the other Score based Items) couldn't care less about the size of the Score, so dunk fast small often Goals. This makes it a lot less of a gamble. ;) With that said, definitely not the kinda Items just any Poke or Strat can use so can totally fairly be called one of those situational kinda Items, & 'situational' isn't good enough if trying to aim for S Tier. 2:50ish... Ya know there's something wrong with an Item's Balance when the Meta demands putting that Item on EVERYONE... even Pokes & Strats that outright DESYNERGIZE with that Item... O_0 Not to mention it being so OP it's considered mandatory to be pseudo-down an Item for the whole first half of the Match till Unites actually come Online & Items that are useful during both halves of a Match are up in usefulness for twice the Match Time & still don't compete... O_0 3:10ish... I'm still confused what info to believe or not believe in regards to Interaction between Energy Amplifier & Charizard's Unite Move... :( 4:40ish... The Devs are fools (Or Trolls...) asking Players to not do anything for 8 seconds then thinking Float Stone's effect can then make those 8 seconds back up... :( 5:50ish... Same thoughts as Float Stone. Can even go so far as to claim that these 2 Items, & playing the actual game, outright De-Synergizes with each other... D: 6:10ish... This dude here is my answer to the QotD! Muscle Band Fav! Might is right! ^_^
@@chinocapo_gaby If ya were referring to me, i'm not available to play with yet. I'm among those awaiting Mobile Release so I can finally play at last.
I hope they add a visual in the character select so we can see more of our teams held item/info and build a more balanced team. I’ve definitely had multiple matches with people using Exp Share already… they clearly need to watch more of your videos!
In case some people aren't aware or don't play supporters, wise glasses and Sp. Atk buffs also increase the healing that Eldegoss and Blissey can output. Wise glasses are very important if you're focusing on those heals!
It also gives a passive movement increase.People focus to much on the out of combat scenario that they bypass the passive speed buff it gives.If they nerf the ooc 8sec start up it would definitely become the best item possibly op even.
The buff I'd really like to see is if at lvl 10 float stone reduced the ooc time to 7 second and lvl 20 reduces it to 6 seconds. Would be a nice way to buff the item with out actually changing any stats
Another banger teeds! Me and my friend were just talking about how crazy that they don’t show stats for these items.. until you buy them 🤦♂️ thanks for making this game easier to be good lol
I, too, leveled up Float Stone to Level 20 before we found out it was bad. It makes me wanna cry when I think how many Item Enhancers I could've saved for other items 😭
Same it hurts so bad. They need to decrease the activation time from 8 seconds to like 2. By the time 8 seconds pass you're already onto the next battle. Also they needa change that flat stat of 140 to like 500-600 if we wanna see like an actual decent change
I also leveled my Float Stone to level 20, after asking for online advice and several people claimed that it's worth it. Now we discovered that it's actually worthless, but it's too late to do anything about it except vent.
I hope they will buff some items (or maybe nerf some like Buddy Barrier haha), I don't know if they are going to give us back the item enhancer if they nerf... I hope so haha... Float stone lvl 30 here...
I didn't know items could be bought from the store so I just had wise glasses, leftovers, and shell bell upgraded. Every pokemon I play is special so it's not aweful, but I realize how much better my items could have been.
So what your float stone is lvl 30...? Because Teeds said it's garbage you now also think it's garbage? This vid is about what SHE THINKS is best. I play zeraora, absol, cinderace, snorlax, all 4 full attack build (scope, muscle, float) and believe me, they hit HARD. They're squishy... But then again, those hits tho...
@@Zirture It's not just because Teeds says it is, it's the fact that the passive doesn't proc and the flat stats don't mathematically make enough of a difference to warrant running it over the better options. Not dying is better than doing an insignificant amount of boosted damage/movement speed.
I have Rocky Helmet and Assault Vest on my Garchomp and I think it goes pretty well with it b/c Rocky Helmet synergizes with it's passive ability Rough Skin and Assault Vest to help it deal with ranged pokes so my Garchomp will stay healthy enough before a fight breaks out. Let's be real here, Garchomp only needs Muscle Band to get dps so I just focus on making it as hard to take down as possible. To me, it references how Garchomp could be used as a bruiser/tank pokemon in the original games to offer utility while doing loads of damage
if u want to be harder to take down, you should switch out the helmet and assault vest for focus band for emergency healing and buddy barrier for survivability. helmet sucks because of the high cooldown on the return hit and assautl vest only works against special attacks (so only boosted attacks and abilities from special attack pokemon), so not against the heavy ranged-hitters atm; cinderace & greninja
@@Elemental6 True, I know Rocky Helm and Assault Vest are very situational, but idk, my monkey brain tells me to not use top tier items. The game would be boring to me otherwise
Dang, I have been using focus and mus band since day one on all pokemon. Unfortunately float stone and cookie are my 3rd items, so rip my tickets haha 😄
leftovers would actually be useful if the constant hp regen wasn't so damn low. 6 hp a second at lvl 20 is too damn low, it's not even a percent of an hp pool. If it was like 60hp a second, and the out of combat hp recovery happened faster, it would have a use on defenders or maybe a jungler.
I’m confused with your math here. Maybe I’m missing something with what you’re saying, but it regenerates 2% of your Pokémon’s HP at level 20 every second. It also adds 160 HP. So on a squishy like Pikachu: Base HP+ held item= 6460 2% of that is 129HP/sec Tankier like Wigglytuff: Base 9452+160=9612 2% of that is 192HP/sec I don’t know where the 6hp is coming from. Does it not work the way I described? I’ve seen multiple ticks in the 100s when I have had it equipped. Whether or not it’s worth it to take said item is up to the player. I think it’s okay for what it does. I’m assuming it’s best used as a laning item for sustain. The camps take a little bit to respawn once they’ve been taken so proccing the regen should be relatively easy. Save the berries for extreme trades.
@@AresGod0fWar Theres a constant passive hp regen even in combat for 6 hp per second. The out of combat hp regen is different, and about as useful as the floatstone movement speed.
I use shell bell with eldegoss in masters and it's definitely something I'd recommend. It's my preference alongside buddy barrier and focus band, but its always up to the player. Also congrats to masters! Looking forward to seeing you in ranked someday 😊 -Oppaaaaaa -LexiBelleHD (Smurf)
The reason flat stat numbers aren't a huge deal from what I found, is that about 30 points only amounts to about a 2-4% increase in damage for attacking stats. Plus with HP around 1,000 at lvl1 (i think that's right?) you'd need 2 maxed hp items just to increase your hp by half at most. and if those stats don't scale, which I think they don't, then they only matter for about the first few minutes of the game.
What I’ve found amazing in terms of items isn’t just one, but a specific combination of two - Shell Bell and Amplifier. The cooldown reduction stacks, so your moves come back quickly and allow you to get healing off Shell Bell even more - while the Ults coming more frequently means you can be more frivolous with them (getting 4-6 ults in a game instead of 2-4). The last item depends on the specific mon
I personally run Focus Band on most Pokémon, as long as they're not frail. (Then again, I've only ever used 3 Pokémon really well.) Defenders work best because they have high health stats and it's more effective. It's extremely overpowered, especially when you get extra health from a move or item. Focus Band has definitely won me a lot of battles, including a 1v1 against a Greninja that caught me off guard. Focus Band Blastoise works best in my opinion, specifically because of Blastoise's Unite Move. It heals you a bit, like every Unite Move, and it also gives you a shield. Because the Focus Band deals in percents instead of static numbers, if used at low health, the Unite Move combined with the Focus Band can bring you back up over half health, which is a lot if you're a defender.
Rockey helmet super underrated. If you want to dominate as support a lot of people run greninja cinder for damage have a support that runs muscle band rocky helmet makes them almost unstoppable early game and can be the boost you need not to mention a good deal of damage early game is based on auto attacks because your early moves tend to be weaksauce damage. Good starts can mean the first dreadnaugh into a hard snowball
Glad you corrected the record on Float Stone. I posted it in the previous item video as well last month, I also had it at 20 on my first account. It's really unlucky.
I don't think they need to nerf any items, but a few definitely need buffs. all the out of combat items need to have their effective timers lowered a lot, or give them a slight tweak, so the timer is the same but, only counts as being in combat when you take damage from non wild enemy, so you can farm & attack a bit without losing the buff. and rocky helmet just needs to have the range limit removed, the range for it to actually activate is tiny, like within melee range. So both because it has a cooldown and the tiny range its passive is pretty much useless. As for the items, I liked to use things situationally based on playstyle, but I guess you can say the best item is one that can fit on anyone, so I'd say the one that gives def & sp def and heals for 3 sec. when low hp. will help most players, and you can cheese it a bit if you know what you're doing. (I think?) But I'd actually put all the scoring items in A-tier, I thought they were bad at first too, but I learned differently after I tried it.
I'm going to be honest, as a support (even a solo queue one) I really like Exp Share. It lets me attack mobs while still letting my lane partner get the full xp for last hitting it. As I understand it, if more than one player attacks a mob, there's a 30/70 split on XP. With Exp Share, it's 30/100. This lets me funnel XP where I want it rather than fighting people for XP or last hits. Admittedly my first MOBA was one where you wanted to attack mobs and let your carry last hit, so that may affect my playstyle, but Exp Share is set up perfectly for that kind of play, and I've never had any issues with it.
So I watch a few different Unite RUclipsrs, but I'm only subscribed to 1(you). This is pretty much exactly how I'd rank the items. I was thinking wise glasses on the same tier as muscle band, but you are right; some special attackers can run MB, but no physical attackers would run WG.
Nice and accurate list. Though one could easily say every item and pokemon is in the situational tier, as they don't work at all if you lose the weighted coin flip that is random matchmaking lol. How did a game with no text chat manage to be more toxic than League?
I'm new to MOBA and started Unite last week. I attempted to participate in Ranked after a few days and it was zero fun because the teams of players who actually know each other and play together all the time made sure we couldn't score at all or really even participate. I hate that you can't immediately correspond with someone you add as a friend so I can't even build my own team. My son said it wasn't as toxic as League but he didn't think I should play ranked. That kind of sucks.
I think EXP Share is really only for supports and defenders, and even then not necessarily all of them. As Eldegoss, it's pretty easy to just let your lane partner get the last hits on all the aipoms and audinos as you get into position, and it's pretty much active for the whole game after that as long as you stay aware.
Just hit masters this week as well Teeds. Your distinction between situational and based tier listed items is informal yet agreeable to a great extent! Well done!
This is pretty solid list of the core items. I think rocky helmet and Aeos Cookie are slept on and we'll prob see more combos with them included if people bother to test them properly/ a unique playstyle, they both combo extremely well with buddy barrier and score shield. if focus band gets any slight nerfs to it I think we'll see these other options more.
Hi hi~ I recently reached masters as well after about 3 weeks of playing, your vids are awesome as always. Also in my opinion I agree with your tier list except Aeos Cookie, the cookie for me is a situational item, unlike the other 2 score-stat boosting item Aoes Cookie has pretty decent stats and incredibly powerful on tanks and supports who tends to goes scoring early, like Snorlax, Crustle, Wigglytuff and the recently released Blissey. Combining Aoes Cookie with Buddy Barrier and focusing on scoring early small amounts of points can REALLY help your tank and support snowball HP wise. Like with snorlax who already have massive amounts of HP to begin with, if you take Aoes Cookie to begin with it will boosts your Score Shield and boosts your early game HP to help you survive skirmishes and help your dealer.
I didn't know items could be bought from the store so I just had wise glasses, leftovers, and shell bell upgraded. Every pokemon I play is special so it's not aweful, but I realize how much better my items could have been.
I wish the P2W item enhancer mechanic was changed to maybe an experience point system to lv up itens aquired only by playing or maybe removing the upgrade system at all. However, I wouldn't know how to compensate the money spent by players if this ever happens. Meanwhile, its nice to have these tierlists to help manage our valuable resources ^^
One thing I noticed with EXP share that nobody seems to talk about is that if a Pokémon has it equipped, they'll have a lightbulb over their Pokémon, which is most easily noticeable at the start of the match, though it remains inconvenient that you can't see if someone has it before that point 😕
Thank you for this video! Love your content. We may not agree on every item but we’re both valid and I respect your existence and thought process/research and I hope you respect my validity too ❤️
Hot take. Buddy barrier is the only item that needs needing. The next highest item that I would consider nerfing would be Muscle band, but if it didn’t get nerfed, I wouldn’t be surprised. Buff the scoring items by either making the scores % values instead of flat stats.
I actually maxed out all the 3 on your S tier first. And it worked wonders. I've been playing Charizard lately and it just so happened that the 4th Item I'm trying to max out is Energy Amp. I got the BB, Energy Amp and Muscle Band on Charizard and it works wonders. :-D
Amazing video, as always! Love your content! Personally, while I agree that items like the weight, the cookie, and the specs are very risky to take, the score shield is very underrated in terms of reducing that risk. Particularly for hyper mobile damage carries like Cinderace and Greninja who can weave in and out of enemy lines to sneak in scores, an Attack Weight and Score Shield combination does wonders for their snowballing. Also, like Buddy Barrier (though not as strongly) Score Shield gives flat HP to directly boost its effect and generally aid in survivability. That's why I think those two Pokemon are the best to go for those kinds of builds, since they are the kind of gambling characters with the immense outplay potential to go with it. The bad side of this build in the end would be that it only benefits you alone, while Buddy Barrier helps the team.
Im actually a big fan of score shield even without score items because of hpw easy ot makes it to level up in early game, always having access to the enemy towers for levels and health from dunking.
Nice video as always although the score stacking items work even if you only score 1 or 2 points so on defenders they work well and on supports as generally there job is not to score
Aeon cookie is super strong, people are sleeping on it. With 1 score it gives more hp than score shield, 2 scores gives you more hp than buddy barrier. I use it on gardevoir and it allows me to survive a lot of burst damage, super strong in the early/mid game.
Incorrect. In total (scoring all 6 times), it gives about 10% more health, whereas buddy barrier and focus band give roughly 30-40% (unless you're specifically talking about scoring early game only, in which case that is situational)
@@SporeVenom what are you talking about? Considering all itens at lvl 30. Buddy barrier gives 600 hp. Score shield gives 450 hp. Aeos Cookie gives 240hp + 200hp times every score, so it gives something between 240hp (0scores) and 1440 hp (6 scores). You don't get the effect from buddy barrier before you unlock your unite move, aeon cookie is super good. At lvl 4 gardevoir has 3363hp, aeon cookie stacked would give a 42%hp boost. Gardevoir has 6320hp at lvl 15. A fully farmed aeon cookie gives her 23% HP boost, buddy barrier gives less than 10%. Focus band does not give health. It regenerates your health, if you don't get bursted because it only activates at low health.
@@EduardoKusky this is what I'm referring to with focus band. In regeneration, it's essentially extra health. Also, your using Gardevoir as an example, which literally has the lowest HP out of everyone. I could say the same argument for Blissey who has 10,000 HP and make a strong counter point. Not only this, but how many times can you consistently dunk 6 times, especially earlier on? Furthermore, you can't refer to lvl 30 items as 95% of the player base will not have lvl 30 items, and even further, it is the ability of the held items that make them strong, not the added effects. (Your lvl 4 gard example is also impossible, a lvl 4 ralts is not going to have scored 6 times, ever. Maybe once, and maaaayyyybe once in a blue moon twice if lucky. Terrible example. If you're going to use an example, use an example that is actually realistic and doable in most games).
For float stone I feel it would actually become way more useful if it it reduced how long it takes you to get to out of combat. Like at lvl 10 it reduces to 7 seconds and at lvl 20 it drops to 6 seconds.
Love you and the channel but maxed out scope lense if you can afford it is so broken and a must on lucario greninja and cinderace all S tier Pokémon defs an s tier item
There's one Pokemon I think Float Stone is truly amazing on: Crustle. Hes the physical pokemon with the lowest Attack, so gets the most value from attack items. His best playstyle i find to be a roaming dunk machine, and float stone helps him waveclear then arrive to dunk the fastest. Playing 2 attack items lets 1 stealth rock duration kill audino. Its basically the 1 good crustle build lol
Generally I run wise glasses, shell bell, and focus band on special attackers personally, but for ninetails I switch out shell bell for muscle band because I run its fairy moves
Teeds, I finally made it to Ultra 1 so I’m sorry if I get paired up with you lol if I recognize anyone’s name in my games I get super nervous and play bad lmao 😂
What do ya think about Scope Lens on Charizard though? Cuz Blaze give Crit rate. I dunno how much but hopefully enough to where Scope is worth it on him. Several ticks on Charizard's Auto attacks doing boosted crit damage sounds pretty nice on paper right?
Just wanted to toss this out there about the thorns helmet - it states it only triggers ONCE per combat, so it will not continue to deal damage throughout the fight even after its internal cooldown.
I’ve been running score shield on like all of my mains and I love it. Especially on Gengar. It REALLY boosts his health and paired with “goal-getter” really lets you dunk high goals quick. I recommend this combo hard.
@@risfor3307 I mean I have scored under 190 with that combo. Everytime you hit your max, with lots of health pop goal getter and it’s a guaranteed score
Love your videos! Based on your item recommendations, what would you suggest a build for a full tank? I main Crustle, so I would like to get some opinions. My original build was Focus Band, Assault Vest, and Rocky Helmet. What are you all's suggestions?
Personally I think the score boosting items are interesting in concept but risky in actual gameplay. If they were changed to give a different amount of star increases based on how much points you score, 1 stack for every 10 points until you score a total of 60 points, would that make them better or too strong?
EXP SHARE should be top tier, especially if you are a support/defender, it increases your lane partner's exp, the exp increase when you are the lowest is just a bonus, top and bot both should have exp share, your role as a support/defender is to boost your carry's potential
Been a big fan of your videos and they've been of great help on my won grind to Masters. I'm just wondering about your comments on shell bell and Energy Amplifier. Based on the stats of Shell Bell (flat SP attack+, HP recov per successful skill hit), isn't the CD Reduc also a plus for sp. attackers as well? Since we need higher CD reduction considering that we rely more on our skills than autos? I haven't tested out the numbers on my end as well so I can't really comment anything else about it. I was also wondering are CD reduction items worth it to have for sp. attackers (Shell Bell, Energy Amplifier)? cause I've been using both Shell Bell and Energy Amplifier solely because I can get 9% CD Reduc. which is very important for sp. attackers. Anyway, I hope you get to read this and get answers as well! More power to your channel Teeds!
Hey there! Thank you :D It's pretty hard to say where it sits with CD reduction, on Cramorant for one of its moves, it was just a 0.18 second difference so it's not something you would notice. Because the difference is so tiny, I would say that other items area generally more reliable and helpful until we see changes :)
I want them to add something that u can refund enhancers on items u hav lvled up for example i hav rocky helmet float stone and shell bell lvl 20 feels rly bad
The best build on 99% of mons are basically pick 2 from S tier and then one from A or situational, otherwise take all 3 S tiers haha. There is definitely room for some wacky builds that can work but just in general this advice seems to work well.
It's very little difference, I forgot who I tested it on, I think Cramorant? It was a 0.18 second difference so it's one of those things you generally wouldn't notice!
@@SuperTeeds got it! I was thinking of replacing it with the energy amplifier but it felt like I'd be banking too much on my ult since I was already using the Buddy Barrier. But I guess it's the best thing to do xD
My disappointment is immeasurable.. but also kinda expected this result. Its a shame tho, Float Stone should theoretically be a great item, but its held back by the fact Speed in general isn't really different between mons as well as so bloated a number that its pointless and thats while ignoring abilities like shell smash. EVEN THEN, you have annoying pokemon passives that SLOW YOU when hit...SERIOUSLY, WHY!
Well, to me it seems fairly intuitive. Slowbro heals from damage and reduces prots when he gets damaged so if you heal while doing even slightly more damage it works with his passive. I've won a two vs. one against a full health Wiggly/Crustle in Masters. I use Amnesia though.
Eh score shield should just be S, used on all tanks, certain all rounders, talonflame, and I've even been seeing a sp goggles, score shield setup doing really good in masters for geng, mime, and elde. I can't see a scenario grabbing shell bell is good with that passive CD, energy amp can straight up replace it plus having unite move back even if slightly faster is survivability in itself. By virtue of sp goggles and score shield setup would put sp goggles in B. Reason sp goggles is used more is because unlike attackers and tanks scaling items, sp attackers don't really have much other options competing and goggles give more sp atk than late game glasses at 3 scores if I remember except for gard/pika who mostly take the setup so late game they can score too but I'd recommend wise glasses for them.
Hi Trainers! I also tested every item in the game to understand each item properly, and will post it tomorrow! Feel free to subscribe and click the bell to be notified :D
I tested how ALL items actually work to help me make this tier list! ruclips.net/video/SlobuvA5NsQ/видео.html
Before reaching master I need to play the game and to play the game need to wait till sep 22 lol
But still i watched the vid and it was helpful as ever! Tnx.
1:25ish... Ya forgot to mention the part where the Aeos Cookie (& the other Score based Items) couldn't care less about the size of the Score, so dunk fast small often Goals. This makes it a lot less of a gamble. ;) With that said, definitely not the kinda Items just any Poke or Strat can use so can totally fairly be called one of those situational kinda Items, & 'situational' isn't good enough if trying to aim for S Tier.
2:50ish... Ya know there's something wrong with an Item's Balance when the Meta demands putting that Item on EVERYONE... even Pokes & Strats that outright DESYNERGIZE with that Item... O_0 Not to mention it being so OP it's considered mandatory to be pseudo-down an Item for the whole first half of the Match till Unites actually come Online & Items that are useful during both halves of a Match are up in usefulness for twice the Match Time & still don't compete... O_0
3:10ish... I'm still confused what info to believe or not believe in regards to Interaction between Energy Amplifier & Charizard's Unite Move... :(
4:40ish... The Devs are fools (Or Trolls...) asking Players to not do anything for 8 seconds then thinking Float Stone's effect can then make those 8 seconds back up... :(
5:50ish... Same thoughts as Float Stone. Can even go so far as to claim that these 2 Items, & playing the actual game, outright De-Synergizes with each other... D:
6:10ish... This dude here is my answer to the QotD! Muscle Band Fav! Might is right! ^_^
How i play on ur team
@@chinocapo_gaby If ya were referring to me, i'm not available to play with yet. I'm among those awaiting Mobile Release so I can finally play at last.
I hope they add a visual in the character select so we can see more of our teams held item/info and build a more balanced team. I’ve definitely had multiple matches with people using Exp Share already… they clearly need to watch more of your videos!
In case some people aren't aware or don't play supporters, wise glasses and Sp. Atk buffs also increase the healing that Eldegoss and Blissey can output. Wise glasses are very important if you're focusing on those heals!
That bone rush was so well used to score that goal. Btw love your videos 🤩
Thank you
Week one everyone: float stone is the best item
Me: cool i max it out
Week five everyone: float stone F tier
Me: cool...
I still find it to be useful, if nothing esle for the attack bonus
Lesson to be learned: test that.
It also gives a passive movement increase.People focus to much on the out of combat scenario that they bypass the passive speed buff it gives.If they nerf the ooc 8sec start up it would definitely become the best item possibly op even.
The buff I'd really like to see is if at lvl 10 float stone reduced the ooc time to 7 second and lvl 20 reduces it to 6 seconds. Would be a nice way to buff the item with out actually changing any stats
@@hadnoideas9615 thatwould be still really bad. Maybe 6 sec at 10 and 4 sec at 20. And even whit this it would be useless in quick games
Another banger teeds! Me and my friend were just talking about how crazy that they don’t show stats for these items.. until you buy them 🤦♂️ thanks for making this game easier to be good lol
Hahah, thank you!!
I, too, leveled up Float Stone to Level 20 before we found out it was bad. It makes me wanna cry when I think how many Item Enhancers I could've saved for other items 😭
Hopefully they buff it or change the seconds it takes to activate! :)
Same it hurts so bad. They need to decrease the activation time from 8 seconds to like 2. By the time 8 seconds pass you're already onto the next battle. Also they needa change that flat stat of 140 to like 500-600 if we wanna see like an actual decent change
I also leveled my Float Stone to level 20, after asking for online advice and several people claimed that it's worth it. Now we discovered that it's actually worthless, but it's too late to do anything about it except vent.
That or passive doesn't get hindered when fighting Wilds.
@moonfall prince same
I hope they will buff some items (or maybe nerf some like Buddy Barrier haha), I don't know if they are going to give us back the item enhancer if they nerf... I hope so haha... Float stone lvl 30 here...
same 😭 rip my current cinderace build
I didn't know items could be bought from the store so I just had wise glasses, leftovers, and shell bell upgraded. Every pokemon I play is special so it's not aweful, but I realize how much better my items could have been.
I don't think they should nerf buddy barrier, every item should just make as big a difference as buddy barrier.
So what your float stone is lvl 30...? Because Teeds said it's garbage you now also think it's garbage? This vid is about what SHE THINKS is best. I play zeraora, absol, cinderace, snorlax, all 4 full attack build (scope, muscle, float) and believe me, they hit HARD. They're squishy... But then again, those hits tho...
@@Zirture It's not just because Teeds says it is, it's the fact that the passive doesn't proc and the flat stats don't mathematically make enough of a difference to warrant running it over the better options. Not dying is better than doing an insignificant amount of boosted damage/movement speed.
I have Rocky Helmet and Assault Vest on my Garchomp and I think it goes pretty well with it b/c Rocky Helmet synergizes with it's passive ability Rough Skin and Assault Vest to help it deal with ranged pokes so my Garchomp will stay healthy enough before a fight breaks out. Let's be real here, Garchomp only needs Muscle Band to get dps so I just focus on making it as hard to take down as possible. To me, it references how Garchomp could be used as a bruiser/tank pokemon in the original games to offer utility while doing loads of damage
I think av gets overlooked
if u want to be harder to take down, you should switch out the helmet and assault vest for focus band for emergency healing and buddy barrier for survivability. helmet sucks because of the high cooldown on the return hit and assautl vest only works against special attacks (so only boosted attacks and abilities from special attack pokemon), so not against the heavy ranged-hitters atm; cinderace & greninja
@@Elemental6 True, I know Rocky Helm and Assault Vest are very situational, but idk, my monkey brain tells me to not use top tier items. The game would be boring to me otherwise
Dang, I have been using focus and mus band since day one on all pokemon. Unfortunately float stone and cookie are my 3rd items, so rip my tickets haha 😄
I think focus band is the best item. It can be very clutch Some times
leftovers would actually be useful if the constant hp regen wasn't so damn low. 6 hp a second at lvl 20 is too damn low, it's not even a percent of an hp pool. If it was like 60hp a second, and the out of combat hp recovery happened faster, it would have a use on defenders or maybe a jungler.
I’m confused with your math here. Maybe I’m missing something with what you’re saying, but it regenerates 2% of your Pokémon’s HP at level 20 every second. It also adds 160 HP.
So on a squishy like Pikachu:
Base HP+ held item= 6460
2% of that is 129HP/sec
Tankier like Wigglytuff:
Base 9452+160=9612
2% of that is 192HP/sec
I don’t know where the 6hp is coming from.
Does it not work the way I described? I’ve seen multiple ticks in the 100s when I have had it equipped.
Whether or not it’s worth it to take said item is up to the player. I think it’s okay for what it does. I’m assuming it’s best used as a laning item for sustain. The camps take a little bit to respawn once they’ve been taken so proccing the regen should be relatively easy. Save the berries for extreme trades.
@@AresGod0fWar Theres a constant passive hp regen even in combat for 6 hp per second. The out of combat hp regen is different, and about as useful as the floatstone movement speed.
@@rhade3845 Yeah, I totally forgot it said that. Lol I thought I had to be missing something. Thanks for clearing it up.
darn i just upgraded my float stone. i am going to replace it with something else later. thank you for the tier list keep up the great work!
Hopefully they make out of combat 5 or 6 seconds then it could be useful.
I use shell bell with eldegoss in masters and it's definitely something I'd recommend. It's my preference alongside buddy barrier and focus band, but its always up to the player. Also congrats to masters! Looking forward to seeing you in ranked someday 😊
-Oppaaaaaa
-LexiBelleHD (Smurf)
The reason flat stat numbers aren't a huge deal from what I found, is that about 30 points only amounts
to about a 2-4% increase in damage for attacking stats.
Plus with HP around 1,000 at lvl1 (i think that's right?) you'd need 2 maxed hp items just to increase your hp by half at most.
and if those stats don't scale, which I think they don't, then they only matter for about the first few minutes of the game.
Probably focus band. I think that is the item you can get on pretty much anyone. The ability is so strong.
What I’ve found amazing in terms of items isn’t just one, but a specific combination of two - Shell Bell and Amplifier. The cooldown reduction stacks, so your moves come back quickly and allow you to get healing off Shell Bell even more - while the Ults coming more frequently means you can be more frivolous with them (getting 4-6 ults in a game instead of 2-4). The last item depends on the specific mon
I personally run Focus Band on most Pokémon, as long as they're not frail. (Then again, I've only ever used 3 Pokémon really well.) Defenders work best because they have high health stats and it's more effective. It's extremely overpowered, especially when you get extra health from a move or item. Focus Band has definitely won me a lot of battles, including a 1v1 against a Greninja that caught me off guard.
Focus Band Blastoise works best in my opinion, specifically because of Blastoise's Unite Move. It heals you a bit, like every Unite Move, and it also gives you a shield. Because the Focus Band deals in percents instead of static numbers, if used at low health, the Unite Move combined with the Focus Band can bring you back up over half health, which is a lot if you're a defender.
Lol, those Lucario jukes tho 😂 you schmoving with that Pokemon 🏃♂️
Great vid! :D
Have you considered doing an item build video for all the characters?
What seems to be the most optimal item build for Gardevoir to you all? I've been using Score shield, specs and shell bell.
i see a lot of people using the energy amplifier on her!
Gardevoir has the highest base special attack, so wise glasses would be a wise choice
cant wait for the video on all the items!!
Hope float gets a buff- mine at 23 rn:/ 8 secs are just too damn long. Heard it was op in the beta but they changed it
Rockey helmet super underrated. If you want to dominate as support a lot of people run greninja cinder for damage have a support that runs muscle band rocky helmet makes them almost unstoppable early game and can be the boost you need not to mention a good deal of damage early game is based on auto attacks because your early moves tend to be weaksauce damage. Good starts can mean the first dreadnaugh into a hard snowball
Glad you corrected the record on Float Stone. I posted it in the previous item video as well last month, I also had it at 20 on my first account. It's really unlucky.
1:42 broke that zeraora's ankles
Spragels got nothin on you, I love the hard work research and mathematics that go along with every video you upload. Ty so much!
I’m a simp for Spragels mustache tho
the yeehaw gang is here
Awesome video as always teeds!
Thank you! :)
I don't think they need to nerf any items, but a few definitely need buffs.
all the out of combat items need to have their effective timers lowered a lot, or give them a slight tweak, so the timer is the same but,
only counts as being in combat when you take damage from non wild enemy, so you can farm & attack a bit without losing the buff.
and rocky helmet just needs to have the range limit removed, the range for it to actually activate is tiny, like within melee range.
So both because it has a cooldown and the tiny range its passive is pretty much useless.
As for the items, I liked to use things situationally based on playstyle, but I guess you can say the best item is one that can fit on anyone,
so I'd say the one that gives def & sp def and heals for 3 sec. when low hp.
will help most players, and you can cheese it a bit if you know what you're doing. (I think?)
But I'd actually put all the scoring items in A-tier, I thought they were bad at first too, but I learned differently after I tried it.
As I said on the last one you did. All i need is scope lens. Absol gang
One of you absol did 2000 damage to me, i was still a raboot and they did 2000+ damage on me, i was level five and i never saw it coming 😭😭😭😭
@@kemuri2688 I dealt a 3k+ crit to a Cinderace with Absol, he got destroyed ahahaha
Scope Lens Absol go BRRRRR
Gardevoir scope lens gang
@@victorsanz8874 🥺 i still got him really low cuz cinderace evo is better i just needed better focus band and buddy barrier and muscle band 😭
I'm going to be honest, as a support (even a solo queue one) I really like Exp Share. It lets me attack mobs while still letting my lane partner get the full xp for last hitting it. As I understand it, if more than one player attacks a mob, there's a 30/70 split on XP. With Exp Share, it's 30/100. This lets me funnel XP where I want it rather than fighting people for XP or last hits. Admittedly my first MOBA was one where you wanted to attack mobs and let your carry last hit, so that may affect my playstyle, but Exp Share is set up perfectly for that kind of play, and I've never had any issues with it.
So I watch a few different Unite RUclipsrs, but I'm only subscribed to 1(you). This is pretty much exactly how I'd rank the items. I was thinking wise glasses on the same tier as muscle band, but you are right; some special attackers can run MB, but no physical attackers would run WG.
Nice and accurate list. Though one could easily say every item and pokemon is in the situational tier, as they don't work at all if you lose the weighted coin flip that is random matchmaking lol. How did a game with no text chat manage to be more toxic than League?
I'm new to MOBA and started Unite last week. I attempted to participate in Ranked after a few days and it was zero fun because the teams of players who actually know each other and play together all the time made sure we couldn't score at all or really even participate. I hate that you can't immediately correspond with someone you add as a friend so I can't even build my own team. My son said it wasn't as toxic as League but he didn't think I should play ranked. That kind of sucks.
I think EXP Share is really only for supports and defenders, and even then not necessarily all of them.
As Eldegoss, it's pretty easy to just let your lane partner get the last hits on all the aipoms and audinos as you get into position, and it's pretty much active for the whole game after that as long as you stay aware.
Just hit masters this week as well Teeds. Your distinction between situational and based tier listed items is informal yet agreeable to a great extent! Well done!
CONGRATS!!! :)
Next you should focus on a tier list of the best solo queue items as this might pertain to a majority of players
This is pretty solid list of the core items. I think rocky helmet and Aeos Cookie are slept on and we'll prob see more combos with them included if people bother to test them properly/ a unique playstyle, they both combo extremely well with buddy barrier and score shield. if focus band gets any slight nerfs to it I think we'll see these other options more.
Good list. I would only move Score shield to A tier, scope lens to B tier, assault vest up and shell bell down
Hi hi~ I recently reached masters as well after about 3 weeks of playing, your vids are awesome as always. Also in my opinion I agree with your tier list except Aeos Cookie, the cookie for me is a situational item, unlike the other 2 score-stat boosting item Aoes Cookie has pretty decent stats and incredibly powerful on tanks and supports who tends to goes scoring early, like Snorlax, Crustle, Wigglytuff and the recently released Blissey. Combining Aoes Cookie with Buddy Barrier and focusing on scoring early small amounts of points can REALLY help your tank and support snowball HP wise. Like with snorlax who already have massive amounts of HP to begin with, if you take Aoes Cookie to begin with it will boosts your Score Shield and boosts your early game HP to help you survive skirmishes and help your dealer.
Yes 1200 health plus the flat bonus is way more as a percentage than the attack and special attack boosts.
I run focus and muscle bands with the score shield on Lucario. Lil dude's an absolute beast.
This is super accurate to the NA meta rn - I would say this is closest to a truly objective tier list. Good work, Teeds
Hey Teeds! Would love to see the maths behind what item you should use on Ninetails: Wise Glasses or Muscle Band.
Wouldn't be surprised if the answer turned out to be "Both." if ya are a Aurora Dazzler Ninetails.
I go both, nothing else is as important for ninetails
I didn't know items could be bought from the store so I just had wise glasses, leftovers, and shell bell upgraded. Every pokemon I play is special so it's not aweful, but I realize how much better my items could have been.
Thanks so much for compiling this info! 🤩
I wish the P2W item enhancer mechanic was changed to maybe an experience point system to lv up itens aquired only by playing or maybe removing the upgrade system at all. However, I wouldn't know how to compensate the money spent by players if this ever happens. Meanwhile, its nice to have these tierlists to help manage our valuable resources ^^
One thing I noticed with EXP share that nobody seems to talk about is that if a Pokémon has it equipped, they'll have a lightbulb over their Pokémon, which is most easily noticeable at the start of the match, though it remains inconvenient that you can't see if someone has it before that point 😕
Will you showcase Gengar shadow ball/dream eater combo in one of your later video? Looking at your masters guide and it piques my interest
Thank you for this video! Love your content. We may not agree on every item but we’re both valid and I respect your existence and thought process/research and I hope you respect my validity too ❤️
Hot take. Buddy barrier is the only item that needs needing.
The next highest item that I would consider nerfing would be Muscle band, but if it didn’t get nerfed, I wouldn’t be surprised.
Buff the scoring items by either making the scores % values instead of flat stats.
I actually maxed out all the 3 on your S tier first. And it worked wonders. I've been playing Charizard lately and it just so happened that the 4th Item I'm trying to max out is Energy Amp. I got the BB, Energy Amp and Muscle Band on Charizard and it works wonders. :-D
Amazing video, as always! Love your content!
Personally, while I agree that items like the weight, the cookie, and the specs are very risky to take, the score shield is very underrated in terms of reducing that risk. Particularly for hyper mobile damage carries like Cinderace and Greninja who can weave in and out of enemy lines to sneak in scores, an Attack Weight and Score Shield combination does wonders for their snowballing. Also, like Buddy Barrier (though not as strongly) Score Shield gives flat HP to directly boost its effect and generally aid in survivability.
That's why I think those two Pokemon are the best to go for those kinds of builds, since they are the kind of gambling characters with the immense outplay potential to go with it. The bad side of this build in the end would be that it only benefits you alone, while Buddy Barrier helps the team.
We need some buffs for shell bell so my Gengar will be unstoppable :D Also I hope float stone gets some love :D
I'd like some Buffs for Shell Bell for my future Zerkersaur...
rip all my item enhancers that went to my lvl20 float stone :’c
Im actually a big fan of score shield even without score items because of hpw easy ot makes it to level up in early game, always having access to the enemy towers for levels and health from dunking.
I'd love a breakdown on each mon build and and breakdown recommended items for each
I don't play Pokémon unite but I watch all your videos
Nice video as always although the score stacking items work even if you only score 1 or 2 points so on defenders they work well and on supports as generally there job is not to score
I can't focus on the tier list because of how good that Lucario game was
Aeon cookie is super strong, people are sleeping on it. With 1 score it gives more hp than score shield, 2 scores gives you more hp than buddy barrier.
I use it on gardevoir and it allows me to survive a lot of burst damage, super strong in the early/mid game.
Incorrect. In total (scoring all 6 times), it gives about 10% more health, whereas buddy barrier and focus band give roughly 30-40% (unless you're specifically talking about scoring early game only, in which case that is situational)
@@SporeVenom what are you talking about?
Considering all itens at lvl 30.
Buddy barrier gives 600 hp. Score shield gives 450 hp.
Aeos Cookie gives 240hp + 200hp times every score, so it gives something between 240hp (0scores) and 1440 hp (6 scores).
You don't get the effect from buddy barrier before you unlock your unite move, aeon cookie is super good.
At lvl 4 gardevoir has 3363hp, aeon cookie stacked would give a 42%hp boost.
Gardevoir has 6320hp at lvl 15. A fully farmed aeon cookie gives her 23% HP boost, buddy barrier gives less than 10%.
Focus band does not give health. It regenerates your health, if you don't get bursted because it only activates at low health.
@@EduardoKusky this is what I'm referring to with focus band. In regeneration, it's essentially extra health. Also, your using Gardevoir as an example, which literally has the lowest HP out of everyone. I could say the same argument for Blissey who has 10,000 HP and make a strong counter point. Not only this, but how many times can you consistently dunk 6 times, especially earlier on? Furthermore, you can't refer to lvl 30 items as 95% of the player base will not have lvl 30 items, and even further, it is the ability of the held items that make them strong, not the added effects. (Your lvl 4 gard example is also impossible, a lvl 4 ralts is not going to have scored 6 times, ever. Maybe once, and maaaayyyybe once in a blue moon twice if lucky. Terrible example. If you're going to use an example, use an example that is actually realistic and doable in most games).
Great video, I agree with your choices =)
For float stone I feel it would actually become way more useful if it it reduced how long it takes you to get to out of combat. Like at lvl 10 it reduces to 7 seconds and at lvl 20 it drops to 6 seconds.
That immediate surrender vote after Zapdos at 2:34 smh
Love you and the channel but maxed out scope lense if you can afford it is so broken and a must on lucario greninja and cinderace all S tier Pokémon defs an s tier item
Perfect timing! I got my essential items to 20 and am now looking for what the new meta is for all the items. Thank you! :)
Your content is amazing! I very much enjoy score shield and believe it helps with stacking aeos cookie
There's one Pokemon I think Float Stone is truly amazing on: Crustle. Hes the physical pokemon with the lowest Attack, so gets the most value from attack items. His best playstyle i find to be a roaming dunk machine, and float stone helps him waveclear then arrive to dunk the fastest. Playing 2 attack items lets 1 stealth rock duration kill audino. Its basically the 1 good crustle build lol
which build would you recommend for special attackers then
Generally I run wise glasses, shell bell, and focus band on special attackers personally, but for ninetails I switch out shell bell for muscle band because I run its fairy moves
Rip float stone please buff 😭 coulda used all those enhancers on other items
Hi, your videos are great. What items would you use with slowbro?
I am watching your for 3 4 days and i am addicted to your content
Started watching for your info and tips. Stayed for the way you say ok!
And God of War. 😂
Teeds, I finally made it to Ultra 1 so I’m sorry if I get paired up with you lol if I recognize anyone’s name in my games I get super nervous and play bad lmao 😂
You wouldn't match with her lol, she's in masters
What do ya think about Scope Lens on Charizard though? Cuz Blaze give Crit rate. I dunno how much but hopefully enough to where Scope is worth it on him. Several ticks on Charizard's Auto attacks doing boosted crit damage sounds pretty nice on paper right?
Just wanted to toss this out there about the thorns helmet - it states it only triggers ONCE per combat, so it will not continue to deal damage throughout the fight even after its internal cooldown.
I’ve been running score shield on like all of my mains and I love it. Especially on Gengar. It REALLY boosts his health and paired with “goal-getter” really lets you dunk high goals quick. I recommend this combo hard.
Such a shame goal getter is such a useless battle item
@@risfor3307 I mean I have scored under 190 with that combo. Everytime you hit your max, with lots of health pop goal getter and it’s a guaranteed score
Love your videos! Based on your item recommendations, what would you suggest a build for a full tank? I main Crustle, so I would like to get some opinions.
My original build was Focus Band, Assault Vest, and Rocky Helmet.
What are you all's suggestions?
What about Shell Bell on Venusaur? I use get so much more healing and when Im low Focus Band does the job or Buddy barrier
Some items have synergy and that can effect their effectiveness too. It can depend on what you pair with it.
Personally I think the score boosting items are interesting in concept but risky in actual gameplay. If they were changed to give a different amount of star increases based on how much points you score, 1 stack for every 10 points until you score a total of 60 points, would that make them better or too strong?
EXP SHARE should be top tier, especially if you are a support/defender, it increases your lane partner's exp, the exp increase when you are the lowest is just a bonus, top and bot both should have exp share, your role as a support/defender is to boost your carry's potential
So are basic attacks from Pokémon like blastoise and slowbro ALSO physical attacks?
Buddy barrier is so dope, you’re crazy
How u dont use scope lens? That is 1 off must we use for critical hits
For the situationals I would put Score Shield in A
Scope Lens in B
And Exp Share in D
Been a big fan of your videos and they've been of great help on my won grind to Masters. I'm just wondering about your comments on shell bell and Energy Amplifier.
Based on the stats of Shell Bell (flat SP attack+, HP recov per successful skill hit), isn't the CD Reduc also a plus for sp. attackers as well? Since we need higher CD reduction considering that we rely more on our skills than autos?
I haven't tested out the numbers on my end as well so I can't really comment anything else about it. I was also wondering are CD reduction items worth it to have for sp. attackers (Shell Bell, Energy Amplifier)? cause I've been using both Shell Bell and Energy Amplifier solely because I can get 9% CD Reduc. which is very important for sp. attackers.
Anyway, I hope you get to read this and get answers as well!
More power to your channel Teeds!
Hey there! Thank you :D
It's pretty hard to say where it sits with CD reduction, on Cramorant for one of its moves, it was just a 0.18 second difference so it's not something you would notice. Because the difference is so tiny, I would say that other items area generally more reliable and helpful until we see changes :)
@@SuperTeeds Thanks for answering. But also sad to hear (since I maxed out on both). Time to work on the other Held Items then!
I got shellbell lv 28 teambatrier 20 and glasses 21. I destroy with both healer and i love jungle venusor. I never pick beam and toxin xD
I use
Score shield
Focus band
Assault vault
With venusaur but now I will replace assault vault with buddy barrier
I want them to add something that u can refund enhancers on items u hav lvled up for example i hav rocky helmet float stone and shell bell lvl 20 feels rly bad
Good video as always ^^ now I just gotta stop being lazy and get to masters XD
The best build on 99% of mons are basically pick 2 from S tier and then one from A or situational, otherwise take all 3 S tiers haha. There is definitely room for some wacky builds that can work but just in general this advice seems to work well.
I wonder do elemental advantages and disadvantages matter in Pokémon Unite like Pokémon mainline games?
I kinda feel like the devs are trolling us 😂
I just hope they buff all the out of combat items to not include wild Pokemon that would help A LOT
What items do you use for your gengar?
I wish I found your videos earlier wasted so much points on float stone thinking it was good.
Hey Teeds! Do you find the CD reduction from Shell Bell to be not that useful? I was thinking of leveling it up to lvl 30 to use on my Cramorant
It's very little difference, I forgot who I tested it on, I think Cramorant? It was a 0.18 second difference so it's one of those things you generally wouldn't notice!
@@SuperTeeds got it! I was thinking of replacing it with the energy amplifier but it felt like I'd be banking too much on my ult since I was already using the Buddy Barrier. But I guess it's the best thing to do xD
My disappointment is immeasurable.. but also kinda expected this result. Its a shame tho, Float Stone should theoretically be a great item, but its held back by the fact Speed in general isn't really different between mons as well as so bloated a number that its pointless and thats while ignoring abilities like shell smash. EVEN THEN, you have annoying pokemon passives that SLOW YOU when hit...SERIOUSLY, WHY!
What items would you recommend on Absol? I'm thinking about joining the Absol gang lol
Bae on the current meta... Most likely shell bell will only proc once or twice for most pokemon. 10 seconds is to long for bursty meta right now.
Buddy barrier on Charizard baby
💪🔥
Ummm, have you ever used shelll bell on Slowbro? It's pretty crazy. I think I'm ahead of the curve because it slaps so hard.
I haven't tried it on Slowbro! I only use it on Gengar atm
Well, to me it seems fairly intuitive. Slowbro heals from damage and reduces prots when he gets damaged so if you heal while doing even slightly more damage it works with his passive. I've won a two vs. one against a full health Wiggly/Crustle in Masters. I use Amnesia though.
Eh score shield should just be S, used on all tanks, certain all rounders, talonflame, and I've even been seeing a sp goggles, score shield setup doing really good in masters for geng, mime, and elde.
I can't see a scenario grabbing shell bell is good with that passive CD, energy amp can straight up replace it plus having unite move back even if slightly faster is survivability in itself. By virtue of sp goggles and score shield setup would put sp goggles in B.
Reason sp goggles is used more is because unlike attackers and tanks scaling items, sp attackers don't really have much other options competing and goggles give more sp atk than late game glasses at 3 scores if I remember except for gard/pika who mostly take the setup so late game they can score too but I'd recommend wise glasses for them.