Sculpting The Head in 15 Minutes
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- Опубликовано: 19 авг 2024
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Hey all, in this video I am showing you a 15 minute time lapse of the head I sculpted in my recent ZBrush tutorial on sculpting the planes of the head. You can get the full head sculpting tutorial here: follygon.gumro...
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Ben De Angelis “Follygon” is a professional digital sculptor with a background in sculpting appealing characters for toys and life size figures for production in a variety of styles. Ben has worked on such IP as Pokemon, Barbie, Batman, Shrek, Ghostbusters, Hotel Transylvania, Madagascar, Flintstones, Clash of Clans and many more. With a love of different art styles he’s done heavily stylized characters for the Looney Tunes, and worked on realistic life-like pilots for the Museum of Flight in Seattle. Now Ben works as a freelancer, runs his online course, and enjoys spending his free time creating content for others that enjoy digital sculpting. You can see more of Ben’s work at the social links above.
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Check it out! follygon.gumroad.com/l/euwut
To add on to the ear section, I visualize it as ocy with the y or c being backwards depending on which side your looking at. I remember seeing it during someone's stream on the Pixologic channel, and it's stuck with me since.
Thanks for sharing your technique!
U can pay for the full version
Your videos have helped me a lot, thanks for sharing your knowledge with us!
Glad to hear that!
Really smart way how you build up the neck and the clavicle then the trapezius 😮
Thank you!
I got the tutorial from gumroad and while I'm not using zbrush. I've been doing quite OK following along in Nomad sculpt on my ipad. Not finished yet and will likely have to do this a few times to get practice in.
Glad to hear, keep up the good work!
Man this style is awesome, reminds me of the artworks from AI:Artificial Intelligence movie and the old soviet sculptures. I would argue about the pointiness of the cheekbones though.
Hey, Folly, when you sculpt some character for games or animation, how is your process to make the interior part of the mouth, the teeth, etc?
It's called a mouth bag, and they're not too hard to make. I show it off in any process where my character's mouth is open or teeth are shown.
After this stage, there is another step: softening the sharp lines. Then add skin texture. If you did the other two steps as well.
Good stuff, man!
take my money i need this
question: is it okay to use things like hands, feets, ears from your previous characters?
because i do that all the time, also saves my time for retopology 😅
he uses pre-done ears alot.
Depends on your goal!
If you want to improve at making those things you should obviously make them as often as possible.
If it's client work then who cares. Get it done as fast as possible.
Hello ! is it possible to have the brush you use in blender software for a clean flat face for the head structure at the start of the video?
great tutorial thx
Awesome
Hallo! Thank you for the tutorial, I found it very interesting. How do you get those shart definition edges? :o
Hey Folly, love your stuff! I was wondering what tool you use to create a tail behind your tools when you sculpt? It looks like a stabilizer of some kind. Is it part of your tool set or is it something we can find in the default zbrush program? Thanks!
Stroke > Lazy Mouse
You can turn this on for any brush. Appreciate the kind words!
@@Follygon Thank you! Your videos are always so helpful and insightful into the process of 3D sculpting!
I have a character that my friend drew. I wanted to convert it to 3D model. Can you do that and do I have to buy it?
I tried to do it myself but it was hard
Do you offer senior citizen discounts?
Carefull on the proportions, make sure you start your measurements from the brow being the half of the head then from brow to the bottom of the chin the bottom nose lands in half point then the half point of the bottom of the nose to bottom of the chin lies the middle of the lips.
Can this process be applied in blender sculpting
Yep!
if your dynamesh resolution is set to 56 then how come the subtool looks so smooth and has such so much definition ? im confused
it is because he subdivided it
@@abstractvolume9160 subdivided doesn't work on dynamesh which has resolution to control the vertex count. Although it works in blender.
Dynamesh depends on mesh size
Do I need to buy your brushes before buying your head tutorial?
No, not at all 👍
@@Follygon Sold
ok
Not a huge fan of the sharp points but good sculpt nonetheless
When you upload stuff like this, maybe don't make it 4x speed. Per 1 word you say, you've done like 5 actions in the editor. At 0.5x playback speed, it's still unbearable.
He literally said that the full video is in description
60 dollar for full vid? wtf yo
u said ez but no really bro, maybe u should do it more easier