Sculpting The Head in 15 Minutes

Поделиться
HTML-код
  • Опубликовано: 19 авг 2024
  • Get the full tutorial here ► follygon.com/p...
    Online Store ► follygon.com
    The Appeal Academy ► appeal.academy
    Hey all, in this video I am showing you a 15 minute time lapse of the head I sculpted in my recent ZBrush tutorial on sculpting the planes of the head. You can get the full head sculpting tutorial here: follygon.gumro...
    How Many Polygons is Too Many? • How Many Polygons is T...
    Check out some of my favorite videos below!
    Athletic Girl💪🏼 • 2D to 3D! Sculpting a ...
    Female Cervitaur 🦌 • 2D to 3D! Sculpting a ...
    Nadiaxel Witch 🎃 • 2D to 3D! Creating a W...
    imawonder Boss Girl ⚓ • 2D to 3D! Sculpting a ...
    Female Baseball Mage ⚾ • 2D to 3D! Sculpting a ...
    Chelsea Gracei Thief Girl 💎 • 2D to 3D! Sculpting a ...
    Lord Gris Pineberry Girl 🍓 • 2D to 3D 🍓 Lord Gris P...
    Loish ❤️ • 2D to 3D ❤️ Sculpting ...
    **************SOCIALS********************
    ALL THE THINGS ► follygon.com
    INSTAGRAM ► / follygon
    TWITTER ► / follygon
    MY GEAR ► www.amazon.com...
    SUBSCRIBE ► bit.ly/Follygon
    *********************************************
    ▼ New sub who dis? ▼
    Ben De Angelis “Follygon” is a professional digital sculptor with a background in sculpting appealing characters for toys and life size figures for production in a variety of styles. Ben has worked on such IP as Pokemon, Barbie, Batman, Shrek, Ghostbusters, Hotel Transylvania, Madagascar, Flintstones, Clash of Clans and many more. With a love of different art styles he’s done heavily stylized characters for the Looney Tunes, and worked on realistic life-like pilots for the Museum of Flight in Seattle. Now Ben works as a freelancer, runs his online course, and enjoys spending his free time creating content for others that enjoy digital sculpting. You can see more of Ben’s work at the social links above.
    #art #3D #sculpting
  • РазвлеченияРазвлечения

Комментарии • 42

  • @Follygon
    @Follygon  Год назад +1

    My brand-new digital guidebook, How To Easily Draw Every Day, is now available!
    Check it out! follygon.gumroad.com/l/euwut

  • @Bl1tzkriegx
    @Bl1tzkriegx 3 года назад +5

    To add on to the ear section, I visualize it as ocy with the y or c being backwards depending on which side your looking at. I remember seeing it during someone's stream on the Pixologic channel, and it's stuck with me since.
    Thanks for sharing your technique!

  • @deolindo2
    @deolindo2 3 года назад +7

    Your videos have helped me a lot, thanks for sharing your knowledge with us!

    • @Follygon
      @Follygon  3 года назад +3

      Glad to hear that!

  • @sergiovelandia3d370
    @sergiovelandia3d370 11 месяцев назад +1

    Really smart way how you build up the neck and the clavicle then the trapezius 😮

    • @Follygon
      @Follygon  11 месяцев назад +1

      Thank you!

  • @MobileTechGaming
    @MobileTechGaming 3 года назад +5

    I got the tutorial from gumroad and while I'm not using zbrush. I've been doing quite OK following along in Nomad sculpt on my ipad. Not finished yet and will likely have to do this a few times to get practice in.

    • @Follygon
      @Follygon  3 года назад +3

      Glad to hear, keep up the good work!

  • @MakerLight
    @MakerLight 8 месяцев назад

    Man this style is awesome, reminds me of the artworks from AI:Artificial Intelligence movie and the old soviet sculptures. I would argue about the pointiness of the cheekbones though.

  • @pedrofmra
    @pedrofmra 3 года назад +25

    Hey, Folly, when you sculpt some character for games or animation, how is your process to make the interior part of the mouth, the teeth, etc?

    • @Follygon
      @Follygon  3 года назад +18

      It's called a mouth bag, and they're not too hard to make. I show it off in any process where my character's mouth is open or teeth are shown.

  • @user-hf3ul8rf7n
    @user-hf3ul8rf7n 10 месяцев назад

    After this stage, there is another step: softening the sharp lines. Then add skin texture. If you did the other two steps as well.

  • @MrShaundra
    @MrShaundra 3 года назад

    Good stuff, man!

  • @DavidStartsArt
    @DavidStartsArt Год назад

    take my money i need this

  • @abhishekkushwaha1987
    @abhishekkushwaha1987 3 года назад +4

    question: is it okay to use things like hands, feets, ears from your previous characters?
    because i do that all the time, also saves my time for retopology 😅

    • @yesyes1750
      @yesyes1750 3 года назад +1

      he uses pre-done ears alot.

    • @Follygon
      @Follygon  3 года назад +9

      Depends on your goal!
      If you want to improve at making those things you should obviously make them as often as possible.
      If it's client work then who cares. Get it done as fast as possible.

  • @rx769
    @rx769 2 года назад +1

    Hello ! is it possible to have the brush you use in blender software for a clean flat face for the head structure at the start of the video?
    great tutorial thx

  • @n3d40
    @n3d40 3 года назад

    Awesome

  • @Ammeeeiizing
    @Ammeeeiizing 2 года назад

    Hallo! Thank you for the tutorial, I found it very interesting. How do you get those shart definition edges? :o

  • @emis.6450
    @emis.6450 2 года назад +1

    Hey Folly, love your stuff! I was wondering what tool you use to create a tail behind your tools when you sculpt? It looks like a stabilizer of some kind. Is it part of your tool set or is it something we can find in the default zbrush program? Thanks!

    • @Follygon
      @Follygon  2 года назад +1

      Stroke > Lazy Mouse
      You can turn this on for any brush. Appreciate the kind words!

    • @emis.6450
      @emis.6450 2 года назад

      @@Follygon Thank you! Your videos are always so helpful and insightful into the process of 3D sculpting!

  • @maestrospeed_9092
    @maestrospeed_9092 3 года назад +1

    I have a character that my friend drew. I wanted to convert it to 3D model. Can you do that and do I have to buy it?
    I tried to do it myself but it was hard

  • @jamesburnette6982
    @jamesburnette6982 3 года назад

    Do you offer senior citizen discounts?

  • @aricornejo
    @aricornejo 9 месяцев назад

    Carefull on the proportions, make sure you start your measurements from the brow being the half of the head then from brow to the bottom of the chin the bottom nose lands in half point then the half point of the bottom of the nose to bottom of the chin lies the middle of the lips.

  • @vishalvkumar6796
    @vishalvkumar6796 Год назад

    Can this process be applied in blender sculpting

  • @pukwaan
    @pukwaan 3 года назад

    if your dynamesh resolution is set to 56 then how come the subtool looks so smooth and has such so much definition ? im confused

    • @abstractvolume9160
      @abstractvolume9160 2 года назад

      it is because he subdivided it

    • @pukwaan
      @pukwaan 2 года назад

      @@abstractvolume9160 subdivided doesn't work on dynamesh which has resolution to control the vertex count. Although it works in blender.

    • @harrysanders818
      @harrysanders818 Год назад

      Dynamesh depends on mesh size

  • @theeternalgus9119
    @theeternalgus9119 3 года назад

    Do I need to buy your brushes before buying your head tutorial?

  • @mohammadaminhasani5213
    @mohammadaminhasani5213 10 месяцев назад

    ok

  • @buster5661
    @buster5661 Год назад +1

    Not a huge fan of the sharp points but good sculpt nonetheless

  • @Kranckys
    @Kranckys 3 года назад +4

    When you upload stuff like this, maybe don't make it 4x speed. Per 1 word you say, you've done like 5 actions in the editor. At 0.5x playback speed, it's still unbearable.

    • @TheTenebraX23
      @TheTenebraX23 3 года назад

      He literally said that the full video is in description

  • @charleswildmore9188
    @charleswildmore9188 Год назад +1

    60 dollar for full vid? wtf yo

  • @hahahehe9946
    @hahahehe9946 5 месяцев назад +1

    u said ez but no really bro, maybe u should do it more easier