@GN Online "Are those... civilians? No- nononono, NO no *NO!* " "This can't be real..." That end mission though, THAT is the one that got me bad. Credits roll, post credit cutscene begins where your rescue arrives, they reach out to get you, your camera spins around... and then suddenly "Chapter 13, epilogue" **ammo counter and target reticle appear.** I audible yelled "NOOOOO DON'T MAKE ME DO THAT" when that happened. Aside from the clunky combat system and tincan audio, the story makes the game phenomenal.
this may sound fucked up but this is my favorite mission, the way Private Allen knows that he has to kill the civilians unless he blows his cover is quite haunting, it goes against everything he was told not to do in the rangers and yet he is doing just that. all in the name of protecting his country and in the end he only doomed it
It's one of the first red flags of Shepherd's betrayal later on in the game as future reference. When he said that "It would cost him a piece of himself". That was the first sign in the story as later on you realised that Shepherd knew Makarov would discover his identity before the massacre started, but Makarov used him as a catalyst for the near future. He was a puppet used by both Shepherd and Makarov. Makarov used him as the one who "lights the match", as Price references in the next game. Americans think of Allen as a Martyr, and most the Russians still blame America for the massacre. Shepherd intentionally sent him to die to lessen the other perspectives on his own point of view so he could right history in his own image by any means necessary.
Yeah I had this idea (against the FSB squad) that you absolutely must make this count and not die for nothing. However... That's my least replayed mission.
And he isn't the only one picking up an m249 saw. Later that day on the news: cctv footage shows that one of the kids said something out call of duty Modern warefare 2 and the line went like this: remember no russian.
This is legitimately terrifyingly heart pounding. When I close my eyes and listen to this it puts me directly in the scenery of the Terminal amidst the slaughter. Masterfully arranged score… literal nightmare fuel
Also worth noting, this theme for the massacre and for Allen's death mimics the theme of the final fight with Shepherd especially during the end of No Russian, and his betrayal during Loose Ends mimics the first theme for Wolverines!, when America is first invaded. It's interesting that despite Makarov being held to blame for Allens death and the invasion of the US for most of the game, once you reach Act III one might realize through the music that the game instinctively ties these things together and fixates you to the real villain of 2; Shepherd. Balfe's way of expressing the story arc at this point truly is amazing.
Man the way the music just drums out at 8:50 mark. I think this plays when the massacre is over so it's kind of like allen realizing the weight of what he has done
This song is the aural representation of a spiraling descent into the abyss of madness and hatred. Where all thoughts of degenerate into evil and violence. The climax where mental sanity degenerates and explodes into a show of violence where even the purest dies and the most evil prevails.
People nowadays who haven't (yet) played the OG Modern Warfare games will not really understand how _influential_ this mission was when they do get to it. When you hear people argue that video games make you violent, they reference _"No Russian"_ quite a lot, and for good reason. Even so, most fail to see the nuance that this mission entails when all they can really behold is horrible carnage. This mission is probably one of the most iconic scenes in Call of Duty, for both the right and the wrong reasons. You can go through with this mission killing every hapless civilian you see. You can also go through this mission targeting only those who shoot back at you instead. It changes nothing. You are the firsthand witness of what is the catalyst for WW3. An entire airport slaughered like sheep to the wolves, with the shepherds being slain in their defense as well. And even without your involvement, there is no way to de-escalate the carnage. You either _kill,_ or you don't either way, everything that happens from here on out is now written in stone. No matter what happens in this mission, and no matter how you choose to play it, everything is cemented in place as the wheel of history makes its turn: -America is invaded -A Second Sun outside the East Coast -Shepherd is trying to cover up his involvement by betraying his allies. -Europe is decimated by russian aggression -The death of TF 141 and their members is garaunteed. -And the world tearing at each others throats. All because of this mission.
Makarov and General Shepard was working together not as a team but to reach their own goals. Basically used to spark world War 3. Think about it. Why would a general hand pick a private in the army that's just did one battle to do a top secret cia mission that general Shepard said himself "it cost a lot of money to get you next time him" also markov is very smart and use the private Cia puppet and killed him off at the end like it was a gift from Shepard. In real life we know the Cia is sparking wars all around the world. Definitely sticks to the theme of modern warfare. Good thing both of them Is dead.
I think Sheppard purposely leaked Allen's identity as undercover agent, so Makarov could make his false flag attack. Not directly though. idealy he would have Allen betray himself, by mentioning already compromised sources.
The most ominous due to the atmosphere of despair and hopelessness of the victims from that very situation, and in the history of the Call of Duty game series
@@animooredpanda7097 Pretty much yeah, "god is with us" was the interpretation according to the wiki, Makarov uses this as his motto in the MW3 multiplayer matches for the Inner Circle (his faction).
it means god be with us(its like a toast for good luck😂) i dont know russian but some words are the same for croatian language cuz they are slav languages sooo
@@uFuqinwitme That is exactly what it means. Im not Russian, I'm Georgian can't speak russian but understand almost everything. I think it has to do with Georgia being a part of Soviet union for a while. So this is kind of deranged thing to say but this mission kinda felt good since we've been through so much torture because of Russians. Remember---No Russian.
I agree with you on how much tension and anxiety the airport mission's music generates. It would be even scarier if Nintendo, Activision, and Arika were to add a Call of Duty 2009: Modern Warfare 2 theme for Tetris 99 and that skin was based on the "No Russian" level, complete with this as the music scheme: 99 Players: Airport Stalk (Alternate Multiplayer Version) - 0:00 50 Players: No Russian (Level 4's Main Theme) - 3:26 10 Players: Ordinance (also used in "Endgame" level) - 8:24 The elevator ding would be the "50 players remaining" notification sound, and the multiplayer mode's Tactical Nuke acquisition sound would be the "10 players remaining" notification sound. Double Cross (10:48) would be used as the victory and defeat themes because the player dies at the end of the "No Russian" level; without any music in the results screen after "Double Cross" finishes, the MW2 skin would truly feel like the "No Russian" level from start to end. It all sums up why the "No Russian" level's music themes sound like a mix of tension, anxiety, and fear.
This song has always stood out to me for not sounding like your typical CoD song. It took me years but I finally figured out why; it feels like it's emulating the terrorist theme songs from the Rainbow Six games, especially Vegas 2's "Nightclub" theme.
had a dream recently where i was in no russian and had to stop makarov before the end of the mission, legit killed him and kirill and nobody noticed, so i started blasting with my p99 (that grey pistol with 10 bullets) with no recoil while holding it like a gangsta, legit the only thing i remember from a 25 minute dream
What makes this scary is the fact that it sounds muffled, like it's playing in your head as you commit genocide inside the airport. Then, later on, it gets louder as you finish murdering everyone, and then it escalates to the "oh shit, this isn't gonna end well" music around 8:24, right as you're walking up to the van to "escape." Bravo, Infinity Ward.
That is right. It would be even scarier if Tetris 99 gets a skin based on Call of Duty 2009: Modern Warfare 2 and the music/sound scheme comes from the airport level, complete with a Russian airport in the skin's background. 99-player music: Airport Stalk (Muffled Multiplayer Version) - 0:00 50-player notification sound: Elevator Ding (when leaving the airport's elevator) 50-player music: No Russian (Level 4 Main Theme, Loud Full Version) - 3:26 10-player notification sound: Tactical Nuke acquisition sound (there were no other suitable sounds from the airport level) 10-player music: Ordinance (Level 4 version, different from what plays in "Endgame" level) - 8:24 "Double Cross" (10:48) would be the winning theme and the losing theme because the player's character, Joseph Allen, dies at the end of the "No Russian" level. By not using any music in the results screen at all, the MW2 skin's music/sound scheme would be like the airport level. It is why the airport level music/sound scheme would be much more anxiety-inducing in Tetris 99 than in the airport level in Call of Duty 2009: Modern Warfare 2. My explanations really do sum up why the airport level music is terrifying stuff. Your explanation is well-done, and so is mine. Remember, Arika - no Russian.
back when activision had the balls the size of 2 suns to put a terrorist attack in their game but now apparently their balls were sliced clean off, replaced with ping pong balls and they can't offend people or else they'll get in trouble
Hans Zimmer makes such good music, his Crysis 3 songs are also awesome, I can't get enough of this composer Edit: This was made by Lorne Balf, I messed up big time and I will look him up instead
It's quite scary how this game predicted how in 7-9 years there will be terrorists shooting and bombing places and people in the name of political beliefs.
It's like having thousand of Palpatines spitting "DO IT" ! And "KEEP DOING IT" in your ear... And when you say "What have I done ?!" he mercifully put a bullet in your chest.
Somewhat related; playing DMZ in MWII and one of the mission is to kill enemies with LMGs at the airport... I immediately put on this OST in the background while doing it
@@gabriellucena5153This doesn’t make sense as when he said "Remember, no russian" he didn’t mean leave no russian alive but what he meant was "Don’t speak russian" so the attack could be blamed on Americans
You know it is well-done when I would sometimes play that music scheme in the background while I watch videos of 99-player battle royale games where the last one standing wins. It fits very well when playing Tetris 99. The 3-second countdown sound would be the elevator floor sounds before the elevator arrives, and Vladimir Makarov saying "С нами Бог (S nami Bog - God is with us.)" would begin the match before the elevator arrives. 0:00 - when Vladimir Makarov says "S nami Bog" to begin the match. 3:26 - when the elevator dings to signify its arrival when 50 players are left. 8:24 - when the Tactical Nuke acquisition sound plays to signify that 10 players are left. 10:48 - what each of the 98 eliminated players hears upon losing, and what the last one left hears upon getting a Tetris Maximus (win). Without any music in the results screen after "Double Cross" finished, that music scheme would be a lot more anxiety-inducing in Tetris 99 than in the actual airport level. Remember, Arika - no Russian.
Remember, Arika - no Russian. If Tetris 99 were to have a theme based on Call of Duty 6 (2009): Modern Warfare 2, or if someone were to play Tetris 99 in an airport, this would be the music scheme. 0:00 - when Tetris 99 enters an airport to begin the battle royale puzzle match. "С нами Бог." (S nami Bog, or "God is with us." in Russian) 3:26 - when 50 players are left and the elevator dings. "Remember - no Russian." 8:24 - when 10 players are left and an alarm sounds. "30 seconds! Go!" 10:48 - what eliminated players hear upon losing, and what the last one left hears upon winning. "That was no message. This is a message." That would be much scarier and more nerve-wracking in Tetris 99 than in the "No Russian" level. Even the quotes go well with the music sequence and the notification sounds (elevator ding at 50 players, with multiplayer Tactical Nuke acquisition sound at 10 players). The airport level is frightening because it is supposed to be disturbing.
Im optimistic on how the No Russian scene will play out for MW3, since it’s a remake, The creators can do their own thing, either this will be equally controversial to MW2 (2009) or completely different, either way, I’m optimistic for the trilogy, and I love the direction, it’s more realistic and with it taking place in the modern day is pretty cool, and yeah u can argue with the story, I find it pretty good despite some issues with MW2 (2022) but I wonder how the third one will wrap things up Edit: I would like to apologize for saying this, and that MW3 was f***d up thanks to Activision
@@endch4 no it will be worse cause this time there will be dead kids but I don't think we will get to play it this time I think we will ether just hear about what happened or if we do play it we will be playing as one the police trying to stop Makarov and his men this time since there is no way Karen and Carl will let us enjoy this iconic controversial mission again like it was in 2009 in 2028
@@edwardrichtofen9112 it was worse then I predicted, Although the real No Russian mission was actually Flashpoint and like I predicted we didn't play as the bad guys in instead playing as Captain Price and Soap. Disappointment as expected.
@@kotsibirsky1503еслр исходить из твоей логики, то судя по тому сколько народов истребила парашка, то вас надо днем и ночью на штыки сажать, как вы это делали
Additionally, it would play during a match of Tetris 99 to make it much more anxiety-inducing in the puzzle battle royale than in the actual airport level. 0:00 - when the match begins after Vladimir Makarov says "С нами Бог (S nami Bog, or God is with us)". 3:26 - when 50 players are left and the elevator dings to indicate elevated seriousness. 8:24 - when 10 players are left, with the Tactical Nuke acquisition sound playing to indicate tense seriousness. 10:48 - what the last one left hears upon getting a Tetris Maximus (win), and what each of the match's other 98 players hears upon losing. Without any music in the results screen after "Double Cross" finishes, it tops off the scariness of a hypothetical Call of Duty 2009: Modern Warfare 2 skin that one would create for Tetris 99... Remember, Arika - no Russian.
Kids now a days don’t know how crazy this mission is
Wow starting to sound like a full on boomer. I guess after you turn old and stale, everyone starts hating on the new generation.
Well i play the game when i was 6
lmaoo i played the game when i was 8 and holy crap when i heard this song again i got goosbumps all over my body
As a 10 year old kid I played this when i was 7
9/11 Vibes.
“You traitor!!”
“I have no patience for cowards”
same
"Open fire, that's an order."
makarov *stands in my way"
also makarov "YOU TRAITOR"
You blew your cover... don't fire on Makarov's squad.
When you shoot your teammates in any missions: (Friendly Fire will not be tolerated)
When you shoot Makarov on No Russian: YOU TRAITOR!
This mission hits harder than most MW2019 controversial moments
I’m not 100% sure about that but this mission is pretty insane.
@GN Online "Are those... civilians? No- nononono, NO no *NO!* "
"This can't be real..."
That end mission though, THAT is the one that got me bad. Credits roll, post credit cutscene begins where your rescue arrives, they reach out to get you, your camera spins around... and then suddenly "Chapter 13, epilogue" **ammo counter and target reticle appear.** I audible yelled "NOOOOO DON'T MAKE ME DO THAT" when that happened. Aside from the clunky combat system and tincan audio, the story makes the game phenomenal.
>>Emperor Palpatine: The time
has come. Execute Order 66. 😈
this may sound fucked up but this is my favorite mission, the way Private Allen knows that he has to kill the civilians unless he blows his cover is quite haunting, it goes against everything he was told not to do in the rangers and yet he is doing just that. all in the name of protecting his country and in the end he only doomed it
Yeah at SHEPHERDS expense
It's one of the first red flags of Shepherd's betrayal later on in the game as future reference. When he said that "It would cost him a piece of himself". That was the first sign in the story as later on you realised that Shepherd knew Makarov would discover his identity before the massacre started, but Makarov used him as a catalyst for the near future. He was a puppet used by both Shepherd and Makarov. Makarov used him as the one who "lights the match", as Price references in the next game. Americans think of Allen as a Martyr, and most the Russians still blame America for the massacre. Shepherd intentionally sent him to die to lessen the other perspectives on his own point of view so he could right history in his own image by any means necessary.
Quite strange that they allowed a PFC army ranger to go undercover as a terrorist.
@@TheTimbs_ he joined the CIA before this
Yeah I had this idea (against the FSB squad) that you absolutely must make this count and not die for nothing.
However... That's my least replayed mission.
"Remember no Russian" still gives goosebumps to this day
>>Emperor Palpatine: The time
has come. Execute Order 66. 😈
@@TheProtagonist2020 gives the same vibe 🔥
When the quiet kid enters the class and this starts playing
So true
And he isn't the only one picking up an m249 saw. Later that day on the news: cctv footage shows that one of the kids said something out call of duty Modern warefare 2 and the line went like this: remember no russian.
@@angryshibe2205 "So TrUe!!!111!!1!" Reply something other than that or dont reply at all.
@@Moperator54 so true
@@Moperator54 bro why u had to be rude with someone who was only agreeing with ur joke tf
Infinity Ward : Ok now call Hans Zimmer and tell him we need a music for a massive shooting attack in a airport
Lorne Balfe made the OST, not Hans Zimmer, HZ just made the main theme
@@serhafiye7046 That's good to know thx !
If anger and hatred had a theme song.
I strongly disagree.
This theme is about dread. Contained dread that melts your stomach. No anger, certainly no hatred.
I also disagree
Anger and hatred is the DOOM's soundtracks
@@Damocles16 I'd say this is anger and hatred directed against innocent people, alongside what you said.
“i like being bad…it makes me happy”
More like sadism and insanity
This is legitimately terrifyingly heart pounding. When I close my eyes and listen to this it puts me directly in the scenery of the Terminal amidst the slaughter. Masterfully arranged score… literal nightmare fuel
This is what PTSD must feel like i think..
@@ABlockBeats trust me, PTSD is so much worse than that
That what it is to go PSYCHO
And the devil himself is laughing so hard like you would not believe.
Try playing with really good headphones. It gets worse when you can hear everything like your actually there
Also worth noting, this theme for the massacre and for Allen's death mimics the theme of the final fight with Shepherd especially during the end of No Russian, and his betrayal during Loose Ends mimics the first theme for Wolverines!, when America is first invaded. It's interesting that despite Makarov being held to blame for Allens death and the invasion of the US for most of the game, once you reach Act III one might realize through the music that the game instinctively ties these things together and fixates you to the real villain of 2; Shepherd. Balfe's way of expressing the story arc at this point truly is amazing.
Zimmer sucks, Lorne Balfe composed it and all soundtracks, zimmer only did main theme
@@shikihayate Both are excellent composers in their own right, but you are correct, it was Balfe.
yes i always asked myself why was it at the end when youre pulling the knife out. never knew it tho, thank you
I knew it sounds familiar
Infinity ward was brilliant back in these days
Man the way the music just drums out at 8:50 mark. I think this plays when the massacre is over so it's kind of like allen realizing the weight of what he has done
8:25 is the best part of this soundtrack
the reveal of what starts the war and its also played when you take down the man halfway responsible for it in Shepherd
I always start from this
*"Thirty seconds, go."*
“He trades BLOOD for money.”
Imagine being on a airport and this banger starts to play in the background 💀💀
As messed up as this was, understanding how it fits into the larger plot shows it’s not senseless violence for its own sake.
That’s where the later games got it wrong. They threw in controversial stuff just for the sake of being controversial. It had no real substance.
This song is the aural representation of a spiraling descent into the abyss of madness and hatred. Where all thoughts of degenerate into evil and violence. The climax where mental sanity degenerates and explodes into a show of violence where even the purest dies and the most evil prevails.
People nowadays who haven't (yet) played the OG Modern Warfare games will not really understand how _influential_ this mission was when they do get to it. When you hear people argue that video games make you violent, they reference _"No Russian"_ quite a lot, and for good reason. Even so, most fail to see the nuance that this mission entails when all they can really behold is horrible carnage.
This mission is probably one of the most iconic scenes in Call of Duty, for both the right and the wrong reasons.
You can go through with this mission killing every hapless civilian you see. You can also go through this mission targeting only those who shoot back at you instead. It changes nothing. You are the firsthand witness of what is the catalyst for WW3. An entire airport slaughered like sheep to the wolves, with the shepherds being slain in their defense as well. And even without your involvement, there is no way to de-escalate the carnage. You either _kill,_ or you don't either way, everything that happens from here on out is now written in stone.
No matter what happens in this mission, and no matter how you choose to play it, everything is cemented in place as the wheel of history makes its turn:
-America is invaded
-A Second Sun outside the East Coast
-Shepherd is trying to cover up his involvement by betraying his allies.
-Europe is decimated by russian aggression
-The death of TF 141 and their members is garaunteed.
-And the world tearing at each others throats.
All because of this mission.
"That was no message... (Gunshot) This is a message."
Makarov:the american thought he could decive us.., when they find that body.. all of russia will cry for war.
Damn you gotta really love this mission xD
"The American thought he could deceive us. When they find that body, all of Russia will cry for war."
"Do you have the DSM? We got sir!"
The American thought he could deceive us. When they find the body, all of Russia will cry for war.
Oh man, so many good memories with this song
pause for just a moment
FBI OPEN UP!
Waaaaiiiit a second....... Did you just say "GOOD MEMORIES"? 💀💀💀💀
My nigga, what do you mean by good memories?
Makarov and General Shepard was working together not as a team but to reach their own goals. Basically used to spark world War 3. Think about it. Why would a general hand pick a private in the army that's just did one battle to do a top secret cia mission that general Shepard said himself "it cost a lot of money to get you next time him" also markov is very smart and use the private Cia puppet and killed him off at the end like it was a gift from Shepard. In real life we know the Cia is sparking wars all around the world. Definitely sticks to the theme of modern warfare. Good thing both of them Is dead.
I think Sheppard purposely leaked Allen's identity as undercover agent, so Makarov could make his false flag attack. Not directly though. idealy he would have Allen betray himself, by mentioning already compromised sources.
I swear that’s the only thing I can think of. These two are literally working together.
“FSB.. Take Them Out”
ФСБ, убрать их!
The hell does FSB mean?
Federal’naya Sluzhba Bezopasnosti. Russia’s Federal Security Service
@@trooperty9255 Федеральная служба безопасности России.
@@hurricanedestruction7380 FBI in Russia
Moscow Crocus City Hall - March 2024 Theme
Oof, that's hard
💀
The most ominous due to the atmosphere of despair and hopelessness of the victims from that very situation, and in the history of the Call of Duty game series
this is my personal favorite soundtrack in this game. it just sounds so eerie and intense at the same time
(Sound of many firearm preparation sounds and body armor equipping for 10 seconds)
...
(Silence...)
...
S nami Bog
...
Remember...no Russian.
I belive that means "God be with us" I THINK. I saw in comments and an actully russian gamer. S nami bong means God be with us in russian
@@animooredpanda7097 Pretty much yeah, "god is with us" was the interpretation according to the wiki, Makarov uses this as his motto in the MW3 multiplayer matches for the Inner Circle (his faction).
@@uFuqinwitme oh I didn't know that
it means god be with us(its like a toast for good luck😂) i dont know russian but some words are the same for croatian language cuz they are slav languages sooo
@@uFuqinwitme That is exactly what it means. Im not Russian, I'm Georgian can't speak russian but understand almost everything. I think it has to do with Georgia being a part of Soviet union for a while. So this is kind of deranged thing to say but this mission kinda felt good since we've been through so much torture because of Russians.
Remember---No Russian.
Anyone notice how this theme plays in the middle of Shepard and Price beating the shit out of each other?
It doesnt play in the final fight, the song is different
Nvm only the 2nd part is the same, mb
This is what anxiety sounds like.
I agree with you on how much tension and anxiety the airport mission's music generates. It would be even scarier if Nintendo, Activision, and Arika were to add a Call of Duty 2009: Modern Warfare 2 theme for Tetris 99 and that skin was based on the "No Russian" level, complete with this as the music scheme:
99 Players: Airport Stalk (Alternate Multiplayer Version) - 0:00
50 Players: No Russian (Level 4's Main Theme) - 3:26
10 Players: Ordinance (also used in "Endgame" level) - 8:24
The elevator ding would be the "50 players remaining" notification sound, and the multiplayer mode's Tactical Nuke acquisition sound would be the "10 players remaining" notification sound. Double Cross (10:48) would be used as the victory and defeat themes because the player dies at the end of the "No Russian" level; without any music in the results screen after "Double Cross" finishes, the MW2 skin would truly feel like the "No Russian" level from start to end. It all sums up why the "No Russian" level's music themes sound like a mix of tension, anxiety, and fear.
3:26 OST version of the track begins.
7:34 = 4:08 on OST version. Track goes %100 same.
8:24 : *"Thirty seconds, go."*
This song has always stood out to me for not sounding like your typical CoD song. It took me years but I finally figured out why; it feels like it's emulating the terrorist theme songs from the Rainbow Six games, especially Vegas 2's "Nightclub" theme.
Welp, now it's a real thing thanks to 2024.
God damn that's so fucking sad
Everytime i come to an airport i literally pray this wont play
had a dream recently where i was in no russian and had to stop makarov before the end of the mission, legit killed him and kirill and nobody noticed, so i started blasting with my p99 (that grey pistol with 10 bullets) with no recoil while holding it like a gangsta, legit the only thing i remember from a 25 minute dream
"Remember no Russian"
Помните:ни слова по русски.
Why did this get 29 like, i just quoted makarov
Makarov's No Russian mission Motto: From 1 arrow 2 targets..
I’m in an airport right now lol
8:24 Best part
Júpiter Terminal ✈️
@@danfierr0 Yep
Same soundtrack with the last mission where soap tries to pull out the knife
30 Seconds Go
@@erenyalcn9393 minus the "dudududdudud" sound 😄
When cod didnt give 2 fucks about criticism and public opinions
i fall asleep to this on repeat every single night
What makes this scary is the fact that it sounds muffled, like it's playing in your head as you commit genocide inside the airport. Then, later on, it gets louder as you finish murdering everyone, and then it escalates to the "oh shit, this isn't gonna end well" music around 8:24, right as you're walking up to the van to "escape." Bravo, Infinity Ward.
That is right. It would be even scarier if Tetris 99 gets a skin based on Call of Duty 2009: Modern Warfare 2 and the music/sound scheme comes from the airport level, complete with a Russian airport in the skin's background.
99-player music: Airport Stalk (Muffled Multiplayer Version) - 0:00
50-player notification sound: Elevator Ding (when leaving the airport's elevator)
50-player music: No Russian (Level 4 Main Theme, Loud Full Version) - 3:26
10-player notification sound: Tactical Nuke acquisition sound (there were no other suitable sounds from the airport level)
10-player music: Ordinance (Level 4 version, different from what plays in "Endgame" level) - 8:24
"Double Cross" (10:48) would be the winning theme and the losing theme because the player's character, Joseph Allen, dies at the end of the "No Russian" level. By not using any music in the results screen at all, the MW2 skin's music/sound scheme would be like the airport level. It is why the airport level music/sound scheme would be much more anxiety-inducing in Tetris 99 than in the airport level in Call of Duty 2009: Modern Warfare 2. My explanations really do sum up why the airport level music is terrifying stuff. Your explanation is well-done, and so is mine.
Remember, Arika - no Russian.
back when activision had the balls the size of 2 suns to put a terrorist attack in their game
but now apparently their balls were sliced clean off, replaced with ping pong balls and they can't offend people or else they'll get in trouble
When you go back to school with some buddys
Hans Zimmer makes such good music, his Crysis 3 songs are also awesome, I can't get enough of this composer
Edit: This was made by Lorne Balf, I messed up big time and I will look him up instead
This one was by lorne balf
For f*ck sake, Hans only did 1 main theme and got all the credits, all the soundtracks in game was composed by Lorne Balfe
@@shikihayate he did all the main themes not just 1 lorne balf did do most of the work tho
@@shikihayate I am very sorry fellas, I would like to apologize
I don’t think Hans Zimmer did the OST for Crysis 3. He however did the intro theme for Crysis 2 which is fucking fire.
"the crazy people in the airport?"
It's quite scary how this game predicted how in 7-9 years there will be terrorists shooting and bombing places and people in the name of political beliefs.
Conspiracy theories though
S Nami Bog (God Is With Us)
"Remember, no Russian"
It's like having thousand of Palpatines spitting "DO IT" ! And "KEEP DOING IT" in your ear...
And when you say "What have I done ?!" he mercifully put a bullet in your chest.
For Zakhaev.
I've been waiting a long time for this.
@@briansmith2739 Haven't we all
Somewhat related; playing DMZ in MWII and one of the mission is to kill enemies with LMGs at the airport... I immediately put on this OST in the background while doing it
When the quiet kid walks into class:
Nobody:
March when it's a leap year:
Root shields:
Soap: toss a grenade behind them or hit them from the side!
Me: *shoots their arm when they go to fire*
what i did lol
@@averageguy3924 lol we have good accuracy 🎯
Me on my way to the furry convention
Ahh so you where the one to gas the furry convention
@@TartBarista I was the one who shot it to Hell metaphorically and literally
Remember no furry
@@gabriellucena5153This doesn’t make sense as when he said "Remember, no russian" he didn’t mean leave no russian alive but what he meant was "Don’t speak russian" so the attack could be blamed on Americans
@@thejpt he blames america when he kill the CIA agent, i think no russian is more a codname, to the others remember the plan.
This mission was as real as it gets to actual thing.
The Americans thought they could decieve us but when they find that body all of Russia will cry for war
-Vladimir Makarov
Good That’s one less loose end
-General Shepherd
I was soldier of Russia. Not a taker of innocent lives. But in his eyes...this marked me as the enemy.
-Yuri
Imagine if this was played in the siren
the airport be like.
*gunshots and this song will play on loop*
mix of in-game music with in-world sfx?
could work, the siren would be the distorded piano keys playing in the background
My mind when hearing this after 2022:
(The sound of the Joker's laugh piercing through the screams)
The first scene at the elevator, combined with Cold War's version makes going into a elevator IRL pretty awkward.
All too real now.
When you get kicked out of Vault 101 forever
the heart ticks for me, but against yew?
mom said to sweep the house
Girls: cleaning and washing
boys:
Palpatine: Commander Cody, the time has come. Execute Order “66”
Cody: Yes my lord…
Blast him!
Remember, No Jedi!
Play this with the 19-2 show school ep.
that sound.... thank god they knew to get Hans on this
You know it is well-done when I would sometimes play that music scheme in the background while I watch videos of 99-player battle royale games where the last one standing wins. It fits very well when playing Tetris 99. The 3-second countdown sound would be the elevator floor sounds before the elevator arrives, and Vladimir Makarov saying "С нами Бог (S nami Bog - God is with us.)" would begin the match before the elevator arrives.
0:00 - when Vladimir Makarov says "S nami Bog" to begin the match.
3:26 - when the elevator dings to signify its arrival when 50 players are left.
8:24 - when the Tactical Nuke acquisition sound plays to signify that 10 players are left.
10:48 - what each of the 98 eliminated players hears upon losing, and what the last one left hears upon getting a Tetris Maximus (win). Without any music in the results screen after "Double Cross" finished, that music scheme would be a lot more anxiety-inducing in Tetris 99 than in the actual airport level.
Remember, Arika - no Russian.
8:24 30 seconds let’s go
makarov is crazy just becuase for imran zheqahev he shoot his own country man makarov needs his mind but its a crazy mission
Remember, no Bucha.
This shit never gets old!
Aint it crazy how it was orchestrated by a CIA operative and its attack left many dead on both sides? Hmmmmmmmm.
S nami Bog! - Makarov
3:05 best bit
soundtrack of eastern Europe right now... a sad day :(
We need someone to do shit like this but in real life in moscow for revenge
Only "sad" because the West fears competition.
@@Setiv1101 ahhh yes killing many innocent civilians in revenge for the acts of a government, sounds about right…
@@emperorfelix7226 Average ukrop.
@@somedud3068 what are you on about⁉️
"F.S.B. - Take ´em out"
Imagine you hear this in an airport 💀💀💀💀💀💀
"that was no message"
"Do you have the DSM?"
*Shoots Pvt. Allen*
"This is a message"
@@ArjunTheRageGuy "We got it, sir!"
@@mertcanduran9049 "Good. That's one less loose end" *Shoots roach via 44 magnum*
IW did this mission dirty in MW3.
How? They made you the hero.
That can work. Look at MW19.
I'm 11 years old and i love this mission
This probably gave us Gamer PTSD
Remember.. No Russians
Актуалочка
Remember no Russian.
Remember, Arika - no Russian. If Tetris 99 were to have a theme based on Call of Duty 6 (2009): Modern Warfare 2, or if someone were to play Tetris 99 in an airport, this would be the music scheme.
0:00 - when Tetris 99 enters an airport to begin the battle royale puzzle match. "С нами Бог." (S nami Bog, or "God is with us." in Russian)
3:26 - when 50 players are left and the elevator dings. "Remember - no Russian."
8:24 - when 10 players are left and an alarm sounds. "30 seconds! Go!"
10:48 - what eliminated players hear upon losing, and what the last one left hears upon winning. "That was no message. This is a message."
That would be much scarier and more nerve-wracking in Tetris 99 than in the "No Russian" level. Even the quotes go well with the music sequence and the notification sounds (elevator ding at 50 players, with multiplayer Tactical Nuke acquisition sound at 10 players). The airport level is frightening because it is supposed to be disturbing.
This way lets go.
Im optimistic on how the No Russian scene will play out for MW3, since it’s a remake, The creators can do their own thing, either this will be equally controversial to MW2 (2009) or completely different, either way, I’m optimistic for the trilogy, and I love the direction, it’s more realistic and with it taking place in the modern day is pretty cool, and yeah u can argue with the story, I find it pretty good despite some issues with MW2 (2022) but I wonder how the third one will wrap things up
Edit: I would like to apologize for saying this, and that MW3 was f***d up thanks to Activision
@@endch4 no it will be worse cause this time there will be dead kids but I don't think we will get to play it this time I think we will ether just hear about what happened or if we do play it we will be playing as one the police trying to stop Makarov and his men this time since there is no way Karen and Carl will let us enjoy this iconic controversial mission again like it was in 2009 in 2028
@@Zegin17 some streamers that got invited to SHG to see mw3 said that the first mission is the no russian remake and you will get to play it.
@@Zegin17Well, uhh so how are you holding up after the showcase of Passenger.
@@edwardrichtofen9112 it was worse then I predicted, Although the real No Russian mission was actually Flashpoint and like I predicted we didn't play as the bad guys in instead playing as Captain Price and Soap. Disappointment as expected.
bad news the new no russsian sucks compared to the old one i came here just to tell you that
Remember,no rushin
What if Shepherd handpicked not just Allen, but also Ramirez?
The entire WW3 would be prevented if it was Ramirez
Ramirez would be handpicked to an American Shadow Company soldier too, like the an American CIA agent named Joseph Allen
Ramirez would be reassigned to an American Shadow Company soldier too, like the an American CIA agent named Joseph Allen
@@mertcanduran9049you didn’t have to answer that question 4 times, brotha
@@trenxhnikita I forgot to write too
i hate how this mission got dissolved into a meme by cringy edgy 10 year olds
and also by anti-russian fanatics
blame the president, not the citizens
this gets real when the ems sirens start playing
"Bro i swear im mentally stable!"
"0:00 starts playing"
I love playing call of duty
8:23 до мурашек...
Me when I was 8 my older brother played this mission and I was scared of him for a week bcus what he did 🤣🤣🤣🤣
Buffalo New York, and now Uvalde Texas, just with this month of bloody May.
Remember, no American.
fucking nightmare
Remember no russian
Everyone gangsta till dis starts playing in the school halls
More like a russian concert
Kinda fucked up that my 7yo self saw this without even flinching😂
So Makarov is the prize
Ви розумієте чому я вирішив послухати цей саундтрек саме зараз 🌚
@@MGA276 Розумний 👏
Чекаємо монтаж відео теракту під цей трек
Сверху вы видите аргумент, почему Украина должна перестать существовать.
@@kotsibirsky1503это не более чем ответная реакция диким свиньям из рашки, которые сеют смерть везде,не жалея не женщин не детей на протяжении веков.
@@kotsibirsky1503еслр исходить из твоей логики, то судя по тому сколько народов истребила парашка, то вас надо днем и ночью на штыки сажать, как вы это делали
When the boys enter the airport
Additionally, it would play during a match of Tetris 99 to make it much more anxiety-inducing in the puzzle battle royale than in the actual airport level.
0:00 - when the match begins after Vladimir Makarov says "С нами Бог (S nami Bog, or God is with us)".
3:26 - when 50 players are left and the elevator dings to indicate elevated seriousness.
8:24 - when 10 players are left, with the Tactical Nuke acquisition sound playing to indicate tense seriousness.
10:48 - what the last one left hears upon getting a Tetris Maximus (win), and what each of the match's other 98 players hears upon losing. Without any music in the results screen after "Double Cross" finishes, it tops off the scariness of a hypothetical Call of Duty 2009: Modern Warfare 2 skin that one would create for Tetris 99...
Remember, Arika - no Russian.
"For Zakhaev"