I touched upon this briefly in the first video, so you can watch that for a more in-depth talk, but I'll summarise it here too. It isn't too bad, the way I have it setup is probably the most efficient you'll get with the Niagara system, and should be good for all mid-range PCs and above. However, if you need a more low-end version of rain, you can use the below videos for rain in a widget. One of them is the rain, one is stopping the rain inside, and one is putting rain on a window. Hope this helps! Rain: ruclips.net/video/NLXVGwXw9QQ/видео.html No Rain Inside: ruclips.net/video/3xbtiitxLVc/видео.html Rain On Windows: ruclips.net/video/SYZLZrNUPLo/видео.html
I haven't tried this, but I'm thinking that to prevent the rain particles falling through objects, if you don't want to make the radius scale too small, is to hide another simple object (mesh) inside the object that is blocking the particles. That way there is a much higher chance that the rain particle would collide with the blocking object and not fall through. Again, I haven't tried this, it's just my theory :)
Ah that's a great idea, I imagine that would work well yep. You could also change the collision so that it overlaps pawns, that way the player won't collide with, and you can set it to be invisible. That way the player has no idea it is there. Nice idea!
Hey Matt!! Hope you are doing well I have an idea for a future video. Making a spider-man game where we can just freely shoot webs at the crosshair and just swing. That will help to understand the concept and make some new games on it!! Thanks! Once again....A GREAT VIDEO!
I find the rain to be too bright, do you have any suggestions on how I can make it more transparent? I tried replacing the material under Render but the rain then looked like mini rectangles.
Were there any videos you've uploaded, but then deleted, as I swear I saw a simple auto turret, using 2 cubes, and the top cube fires small spheres at the player, and it was set to rotate to face the player, when in range?
Hey, I haven't deleted any videos no - but I know what video you are referencing and I can't find it either. If I remember correctly, it was probably a video where the turret wasn't the main feature. I.e. I made the turret to showcase another mechanic I created. I've gone through all my videos and can't remember which video it was. If you want, I can add it to my list to create a video specifically for a turret?
Hello. I'm a fan of your channel, I would like to know if you can teach (if you can) how to make the rain change direction with the wind? Brazil here. O/
How performant is all this?
I touched upon this briefly in the first video, so you can watch that for a more in-depth talk, but I'll summarise it here too. It isn't too bad, the way I have it setup is probably the most efficient you'll get with the Niagara system, and should be good for all mid-range PCs and above.
However, if you need a more low-end version of rain, you can use the below videos for rain in a widget. One of them is the rain, one is stopping the rain inside, and one is putting rain on a window. Hope this helps!
Rain: ruclips.net/video/NLXVGwXw9QQ/видео.html
No Rain Inside: ruclips.net/video/3xbtiitxLVc/видео.html
Rain On Windows: ruclips.net/video/SYZLZrNUPLo/видео.html
Hanging in Unreal 5 will have a small bug, just turn off the scale color or turn off the scale alpha in the scale color, it can be solved
Thank you so much I was getting so irritated
Thanks for this video!
Matt, that's great 👍 thanks man.
Glad you liked it!
I haven't tried this, but I'm thinking that to prevent the rain particles falling through objects, if you don't want to make the radius scale too small, is to hide another simple object (mesh) inside the object that is blocking the particles. That way there is a much higher chance that the rain particle would collide with the blocking object and not fall through. Again, I haven't tried this, it's just my theory :)
Ah that's a great idea, I imagine that would work well yep. You could also change the collision so that it overlaps pawns, that way the player won't collide with, and you can set it to be invisible. That way the player has no idea it is there. Nice idea!
Hey Matt!!
Hope you are doing well
I have an idea for a future video.
Making a spider-man game where we can just freely shoot webs at the crosshair and just swing. That will help to understand the concept and make some new games on it!!
Thanks!
Once again....A GREAT VIDEO!
Awesome idea, I'll add it to my list. Have a great day mate!
Bro thank you so much!!!!!!!!
Happy to help
@@MattAspland You are a life saver bro!! ^^ its working like a charm :D
Awesome! All the best to you mate!
I find the rain to be too bright, do you have any suggestions on how I can make it more transparent?
I tried replacing the material under Render but the rain then looked like mini rectangles.
Just add a color node to the fountain system and decrease the alpha
How could I make the rain splashes bounce before being killed?
Hello mr, pls make a tutorial for cast, change, choose ability with mouse scroll wheel in ue4 n ue5, i hope u make it, thank you
Hey there! do you think you could make a tutorial on planet gravity? It would really help us out. Thanks if you do!
My "add event handler" isnt an option on UE5 any thoughts would really help
On HangingParticulates, there is a +stage icon next to properties, this will allow you to add an event handler. Then proceed as normal
@@_iskihi not proceed as normal because it cant reference the fountain emitter for some reason
Fixed it, you have to make sure you have generate collision event on your fountain, not just collision
Hi.
Does this also going to work in unreal engine 5?
If not can you make this video for unreal 5 too?
Hanging in Unreal 5 will have a small bug, just turn off the scale color or turn off the scale alpha in the scale color, it can be solved
In UE5.2 I have my nodes the exact same as yours and the hanging particles stay in the air.
same
Yoo can you make a video on making an allied Ai chase and attack an enemy, ive been looking all over but I cant find a tutorial for it.
Were there any videos you've uploaded, but then deleted, as I swear I saw a simple auto turret, using 2 cubes, and the top cube fires small spheres at the player, and it was set to rotate to face the player, when in range?
Hey, I haven't deleted any videos no - but I know what video you are referencing and I can't find it either. If I remember correctly, it was probably a video where the turret wasn't the main feature. I.e. I made the turret to showcase another mechanic I created. I've gone through all my videos and can't remember which video it was. If you want, I can add it to my list to create a video specifically for a turret?
@@MattAspland that would be good thanks
how would you add rain noises so it isn't just silent?
second
Hello. I'm a fan of your channel, I would like to know if you can teach (if you can) how to make the rain change direction with the wind? Brazil here. O/
I can add it to my list to look in to.