This is a hot take, but I actually think Capra Demon is a well designed boss, and people just hate it because it forces them to overcome several bad habits that players build up. Over reliant on open space? Closed boss arena, you have to think carefully about the environment and have spatial awareness to avoid getting cornered. Focus on the boss and close out all other thought? There are dogs, which are easy to dispatch but require you to actually pay attention to and keep track of them. Refuse to fight in a non-ideal circumstance? Smallest arena in the game, forces you to actually confront the issue instead of running away. People just say "git gud" all the time but the second the game actually forces them to get good at something other than dodge timing, parrying, etc. they cry about it being unfair and "bad design."
@@EvieOConnorxoxo I agree actually, though it's definitely controversial. Just use a shield and the dogs become entirely irrelevant, and the demon itself is unremarkable.
people dont realize but blighttown is absolutely amazingly designed. this area is so oppressive and it is scarier than any horror game. only went through the place in my first playthrough, and never again. i skip it with masterkey every later playthroughs.
I never understood why people find Blighttown to be particularly challenging. Its difficulty wasn't that different from the rest of the game. Hell, I'd argue Sen's fortress is significantly harder yet almost no one talks about it.
Forget about the basilisks, try getting instantly killed by Seath's crystal laser, only for you curse bar to keep rising while you're in the death animation and then you wake up at the bonfire cursed through no fault of your own
Ah good times. My first playthrough, was blind, offline on the unpatched xbox360 version back in the day. It was a crazy adventure figuring it all out myself.
Playing through dark souls 1 without internet and no guide must have been the most mind-f'd times as a kid being sucked into this world having only really played skyrim and oblivion before it as rpgs. I spent WEEKS in blighttown because I took the masterkey instinctively and immediately tried going through to New Londo before finding the other path and got stuck. I ALSO went down to Ash Lake because I started farming the slugs for titanite and found the path......Would love to do it over without my memory no cap
Master Key is the best starting item for most people, but it's still a little overrated, and what I mean by that is that even the Blighttown shortcut it unlocks is less good than you might think because you can always get to Darkroot Garden then Darkwood Basin by way of Andre, grab the bonfire in the cave, and take the elevator down to Valley of the Drakes. And then when you pop into Blighttown from there, the Key to New Londo is very, very close to that entrance. So even if you don't have the Master Key, you can still pretty easily avoid the most annoying part of Blighttown (and the Depths, though most people will probably want the ember at the beginning). 100% agree that TotG is the worst area in the game by far. You can skip the worst parts of Lost Izalith if you know how to unlock the shortcut, and there are things you can do to make Bed of Chaos at least a little more tolerable (archery, firebomb strat, quitouts at each phase transition, high poise+high-stability shield). Curse only stacked in very early patches. But they changed it long before Remastered. Edit: I recently 100%ed Dark Souls 3, and I feel like in terms of game design, most mechanics, and quality of life stuff, it is a far better game than DS1. But as an overall experience, it's not. Indeed, some of the bullshit is what gives DS1 its charm. But as you point out, the bullshit often goes two ways, and that's fun. Being able to kill 5+ bosses with a bow while they are completely helpless? Hilarious. Havel tank bullshit (and generally how good poise and defense are, along with the ability to upgrade armor)? Super fun. And then the way the game defies RPG tropes is so awesome--the subversion of the hackneyed "warrior of prophecy" trope, not being able to sell items to shopkeepers (and the one way to sell items being kind of shitty and pointless), how a lot of the most iconic characters are rather sketchy (including Solaire--my read of him is that a parasitic bug was what he was perversely after all along) and/or utterly doomed, and so on.
i actually completed elden ring and ds3 before i completed ds1 (ds1 was the first souls i played but i didn’t do a full playthrough until later) and honestly, probably my second favorite souls game behind bloodborne.
Just finished my second playthrough after just buying it last month. You hit the nail on the fkn head. Even if the game is the way it is.. I still want to keep playing and trying new builds
I feel like it's a hard game to go back to DS1, particularly for a series new comer that plays something like ER first. ER was developed more than a decade later than DS1, and with a massively larger team and budget. It would be tragic failure for From (who have so consistently delivered good content since at least DeS with lots of good games even before that) if we could look back at ER and say that DS1 was an objectively better game than it. On the other hand DS1 does nail what it does, perhaps better than ER. I think it made From huge on the spot in a way DS2 wouldn't have accomplished (though BB probably would have were it cross platform). It more than anything else was an extremely memorable game that generated shared stories and experiences. And often those experiences were not fun ones (your first encounter with a Black Knight or getting pancaked by Havel dude, the drake ambush, capra demon's claustrophobic death box, getting cursed, surviving the seemingly endless road to Queelag (toxin, respawning mosquitos, a swamp you likely can't roll through) only to come back to firelink being snuffed out, your first mimic, painted guardian rafters, great bow silver knights, getting sandwiched by S&O, getting killed and locked by Seathe shortly after getting fast travel, respawning skellies in the catacombs or an early graveyard trip, etc. On the other hand overcoming these experiences is also extremely memorable and enjoyable. And the dread and general hopelessness of the setting adds to the joy of reaching the next bonfire, or more commonly finding a new way to an old one. The feeling people get - but most newcomers have had spoiled a half dozen times over if they watch any of the thousands of breakdowns DS1 inspired - of reaching firelink by the elevator is hard to beat. The experience of taking the waterwheel up and escaping the hopelessly deep blighttown to know you're free and safe again is wonderful. The joy of seeing a friendly eccentric face in a strange location again. Of finding the key to your next weapon upgrade, or a new blacksmith. The surprised excitement Ash Lake, or finding the way back to Asylum, or stumbling on painted world create. The triumph of beating S&O with a crappy lightning spear in your first playthrough after many attempts. But all these experiences will be less felt by players who have seen them spoken to death. There's not many surprises left for someone who's watched these kinds of videos (I saw this first hand recently with a friend who played through the game though they still enjoyed it), and there's not much challenge left for people who come to it after cutting their chops on a souls game that is faster and more complex. In the end what to a blind newbie felt hopeless then triumphant can just feel tedious, and what were amazing moments become 'oh yeah I remember hearing about this, cool' moments. The NPCs aren't amazing, because you've seen them in memes and fan art and heard them spoken about, but the amity they engendered originally is more owed to your surprise at their hopefulness and willingness to help in an overwhelmingly hostile world. I think DS1 as a mostly blind introduction to the series is an unrivaled experience in gaming whose cultural impact is farther reaching than almost all games that have come out since its release, but for most new people playing it now the only thing to notice is a very well designed first half of the world and a great DLC, with hugely lacking quality of life features. It ages poorly, but in a bit of a unique way due to just how widely its big surprises have been broadcast, and how much its successors took the core combat. I think there's definitely some job to find in the combat if you get around how positional and methodical it is when played optimally. But there aren't many areas outside burg, parish, the dlc or anor londo where you actually get that experience. / gonna leave some walls up here. Interesting retrospective. You missed the biggest troll of all btw: resting at TotG bonfire pre lord vessel (possibly at the very beginning of the game), meeting a golden wall, and being forced to make your way back through totg in pure dark, past the bonewheel skellies (no blacksmith bonfire) through the maze of doing catacombs backwards which has a very secret exit point. A fate reserved rarely for the extremely stubborn. Happened to one poor friend of mine lol.
DS1 is a game you could talk about for hours on end, but I aim to make fairly brisk videos that are more or less made to entertain but also share my hopefully constructive thoughts and feelings on whatever I'm covering. I cut many things out like the tomb of the giants bs without lord vessel just so I didn't sacrifice the pacing. Not to say that this video is perfect or anything, definitely a lot to improve on, but hopefully, that clears up why I covered what I did!
@@akak1raI wasn't criticizing any omissions, just commenting some extra. I liked the video. This video and my friend's recent first playthrough (he had watched a lot of souls content over the years) just kinda helped me understand why the sentiment about DS1 seems to have been shifting the last few years.
Just beat the game a couple hours ago. I'd go further in claiming that the game's difficulty is often simply unfair and unbalanced. I managed to beat at least half of bosses (including Ornstein and Smough, the Four Kings, Gwyndolin, Iron Golem, Priscilla and Seath) on the first go and not have much trouble on others, Nito and BoC notwithstanding, so I wouldn't call myself a particularly dreadful player. However many parts of the game are built to maximize tedium, time waste and aggravation simply for the sake of tedium, time waste and aggravation, and the cryptic nature of everything from questlines, unlocking the DLC and crafting weapons to how the stats, unhollowing and weapons leveling works is bordering on unacceptable. Thus ultimately I can't say that I had much genuine fun with the game. The controls, the speed of sipping down Estus, the camera's visibility, cases on ganking and other small yet accumulating annoyances aren't always the best either. Flawlessly-aged or a masterpiece the game most definitely is not.
@@ItsBunCha Yea I've never owned an iPad or any mobile games, and I usually read books or play a guitar on my leisure. If anything I got shit to do in life, and stuff like having to run back to bosses for minutes after dying or having to browse fan wikis to figure out how developing the weapons or stats works is neither fun nor even difficult, it's literally just that, utter time waste and negligent design.
I agree. It's certainly a revolutionary game and I'm sure it was amazing for early 2010s standards but that shouldn't absolve it from scrutiny. The game simply isn't that good in any way besides world design wise. Modern souls-likes are even more enjoyable in my opinion (such as lies of p or wu long) and that's ok, they have more than a decade of hindsight to fix the issues riddeling the game.
@@exilewarrior7760The only thing I find memorable about DS1 is the some of the bosses and the amazing map design in the first half. Besides that it’s dated and terrible. Most of the difficulty comes from how terrible the camera and controls are.
4:50 Reminder that Dark Souls 1 had its development SUPER Rushed by their paymasters; everything after Anor Londo untill the DLC was rushed so hard they nearly couldn't make it, and it shows, especially in Lost Izaleth. They had to copy paste all the dragon buts in there becauae they were THAT rushed.
@@witha1 Yeah, it was one of the more finished parts of the second half, complete with a cutscene or two. My bet is that it was that way due to its proximity to Anor Londo.
I just finished DS 1 for the first time as an old-school gamer with a low tolerance for frustration. It wasn't nearly as difficult or frustrating as I had anticipated, but there were definitely a few times where my controller almost didn't make it. I used a pyromancer build and did a bit of farming early on to level up - towards the end I definitely felt OP. I didn't use walk throughs too heavily, but I did use them enough that I feel like I cheated. I used them mostly as a guid just to figure out wtf I was supposed to be doing. I do look forward to eventually replaying it with a different build, and in the meantime will be playing a few other FromSoftware games starting with Demon Souls, (hopefully) without any online help.
4:54 Honest opinion, Gwyn and the DLC bosses are actually not that great to me. I tried fighting Gwyn fair on my first run, and he just felt like an unbalanced mess of a fight for my midrolling greatsword build. Same with the DLC bosses. They felt like they were just a little bit faster than the player's ability to reasonably react if they aren't lightrolling, and say what you will, if a build that's viable for the whole rest of the game is unplayable against one specific boss just because you can't move fast enough, that's not fun that's just bad design. Dark Souls has always been a Fantasy RPG with hack and slash elements, but Gwyn and the DLC lean harder in the hack-and-slash action adventure direction, which isn't inherently bad persay, but it feels like they weren't designed to be fought in Dark Souls. And this design tendency reflects in Bloodborne, which despite all it's similarities to Dark Souls is more of an Action Adventure title with some RPG elements for flavor, but an action title first and foremost. TL;DR: The DLC bosses and Gwyn felt tenuously balanced at best and just kinda bullshit at worst. They felt like they forgot they weren't making slightly slower, fantasy flavored DMC for a little bit, and I can't say I found it more fun or better designed than other bosses in the game. I feel like people criticize parts of DS games for being more like RPG bosses and forget that Dark Souls actually IS and RPG and not a full on Hack-and-Slash action game.
Ive dipped into Dark Souls 1 three times now. Im now on my 4th attempt. Last time Ornstein and Smough mentally broke me, roughly 5 years ago. This time I hope to finally kindle the flame.
That's what has made gaming as a whole so much less enjoyable in recent years. Everything is so polished. Games have become TOO good. It's those flaws and lack of polish that makes games feel more like they were made by humans. People with feelings and flaws of their own. Games back then were more fun.
I feel like i got tricked into watching a Dark Souls 1 praise video thinking i've finally found someone actually giving shit XD, now i feel disappointed, i wasted my time hearing the same old Dark Souls 1 love that goes above my head like the Level Design *sigh*
It's game design for a certain kind of player. Going in blind of course I chose the skeleton key because who wouldn't, suicide ran through the early accessible areas and picked up the loot. Anything that gave resistance in the game was avoided until overpowered. That's how a pragmatic player would play. Of course it's also fun to watch a twitch streamer getting his head bashed in by O&S for the fifteeth time in a row bemoaning how hard From games are.
If you do DS2, don’t hop on the hate meme bandwagon. Don’t buy into everyone hates it. Don’t excuse yourself for liking it. There’s no objectively best Soulsborne game. It’s like Ice Cream: there’s different flavors. The Chocolate lovers will scold you for liking Vanilla. Welcome to Dark Souls (community).
Exactly. So many of the criticisms I see for it boil down to "it doesn't do things like Dark Souls 1/3 did" when it really wasn't trying to be the same as DS1 in the first place (though I would argue it's more like DS1 than DS3 ever was) DS2 is just a different game with slightly different intentions and design choices. Personally it was probably my favorite, but I can understand that not everyone felt that way. If you prefer DS3 for its more straightforward boss design and faster pace, that's perfectly OK. I just feel like some people have a hard time telling the difference between "the game is good, just not for me" and "this game objectively sucks" I'm not saying there are not valid criticisms of DS2, I'll be the first person to point out its flaws, but it's not nearly as bad as people say it is.
@sscaling A friend of mine felt the same way, but I also tried it and I loved it. Some people will just click with it, and some people just won't. Based on your icon it's safe to say that you really like DS3. When I played it, I honestly felt like it was the weakest entry in the franchise for me, but it's the same principle. Some people like it, and some people just won't. That doesn't make either game bad, they're just fundamentally different games.
@@unrefinedmorosis5546 If you’re referring to my icon, then no, DS3 is my least favorite soulsborne. Linear world, drab color palette, “fan service: The game”, roll spam PvP w/ Estus chugging, are some of my complaints. The nail in the coffin, is how fast the game is. Souls combat is deliberate and methodical, and risky. You look for openings, and try not to get punished on your own. DS3 gave me trouble because it’s so fast. I had to learn to spam attacks. There’s no mixup, where you delay stack timings. It barely feels like a souls game.
I was talking about the person just above my reply. Sorry about that. And I agree on really all of those points. DS3 felt like kind of a let down because it didn't bring anything new to the table really. Style and story? It's just DS1 but edgier and shifted slightly to the left. Gameplay? An attempt at a mixture of Dark Souls 1 and Bloodborne, but it removes the gameplay changes that made Bloodborne's faster, more aggressive pace work as well as it did, so the result is just an objectively worse version of Bloodborne and a hollow imitation of Dark Souls, not feeling as good as either did. There wasn't really anything new to chew on or engage with, just more of the same. DS3's biggest problem imo is just that it wasn't bold enough. Of course, diehard sold fans love that, because to them DS1/Bloodborne were perfect games with absolutely no flaws, and anything that dares to be different is immediately dogshit. DS1 players hated DS2 because they didn't really want a new Souls game. They wanted more DS1.
Not really obsessed with Dark Souls, but the FromSoftware games have their magic. Dark Souls’ level design is so cool. Yes, there are more refined Souls-likes (Bloodborne and Lies of P - I agree), but it has so much inspired that it deserves the praise. Loved the video. Especially your voice and humor. Always nice to support a fellow content creator.
This is the best channel on youtube because it is the first result for "Why dark souls is bad" and my friend here loves dark souls and I needed a Video to prove my point, thank you.
Playing through ds1 blind and I'm learning to fight artourius. The clubky combat is the best part because you need to think about when you can attack and not just when to dodge, this is coming from a dskr knight greatsword main
Yep. I really really wish we had more development on the Ds1 style of methodical combat (and DeS more gimmick/resistance puzzle combat) instead of just the later school of more fluid, more reflex, more pattern recognition fights as the golden standard.
Dark souls 1 has not aged well at all. I could never in a million years call this my favorite fromsoft game, it controls horribly, the bosses aren't fun, the areas are cancer to go through, the game is heavily flawed on a fundamental level. I've replayed it probably 20 times and I don't think any one of those playthroughs went without extreme frustration because of the game being absolutely bullshit for no reason. Things like lautrec killing the firekeeper without warning and locking you out of the firelink bonfire forever if you use the firekeeper soul because the game doesn't tell you to give it back to her is just bad game design imo. I really respect from's level design but that really only works for a portion of the game. The only bosses I really like are the dlc ones but they it just feels bad to fight them because of how slow your character is and every time you do something you're being locked into an animation for seconds. Dark souls 1 is a clunky, slow, painful journey with poor quality of life and unnecessary mechanics that make the game more annoying for no reason. I can understand the nostalgia people have for this game but the level design is the only thing about it that I would say holds up to today's standards
Dark souls 1 also does this thing where they make the levels absolutely fucking gigantic for no reason, but then they just don't utilize that space at all. Anor Londo is the worst example of it, the building where you access the painted world is the size of a god damn football field, but it's literally empty, if it weren't for the chandelier you knock down from the ceiling there would literally be nothing in that room. That chapel where you fight Ornstein and Smough is so far away it literally looks like it's part of the background, it takes over a minute of just walking in a straight line to get from the Anor Londo bonfire to the other end of the bridge. Anor Londo is a liminal space, it's the only level in the entire game where I could actually *feel* that there wasn't any music, I never even notice in other areas, but Anor Londo is like a sensory depravation tank
Tbh I've had a lot of fun playing this after Elden Ring as my first soulsborne game. I still think Dark Souls 3 is better but DS1 surprised me and it played actually better than I expected. I've had much more fun than in DS2
i hate how whenever you try to roll away from a large weapon heading your way, you still get hit by a slight swing tail or demon's toe. when you try to block, your overmaxed stamina is still not enough to get you through the punch impact, even with good stability shield. i hate that if you missed a mage enemy in depths, the enemy will shoot you from above at gaping dragon boss battle. i hate that at first year of the game, you could have curse stacked. (luckily i didnt even know about dark souls at its first 9 years). i hate that most times i got hit was because i pressed RB (strength user issue here) and animation was so long, that the enemies had enough time to stagger combo me into death. i hate that they put a spam of enemies before gargoyles boss, that will pretty much kill you if you are unlucky to be torch-comboed dark souls 2 doesn't have these problems. i don't know why dark souls 2 is hated. it might have bad atmosphere at places, bad level design (and so does dark souls 1), it might have crappy animations and weirdly long stagger animation, but it has more fairness in its gameplay than dark souls 1. P.S. dark souls 3 still tops both of these
oh, yeah. nothing points out about the fact you can repari your items IF you buy item at andre. my first playthrough, my sword broke at blighttown. and i didnt know about shortcut because ladders are hard to spot in blighttown. so i ran all the way back to where i came from, through the depths, to andre. and repaired my stuff
@@vadiks20032Hmm not so sure on that one - I thought repair box's description did a pretty good job at telling you it would let you repair your stuff. Curse and to a lesser degree toxin are more egregious, because there's no real way playing blind to know just how badly you need those related items. In the original DS1 prepatches the only merchant who sold purging stones was Oswald, so you could be pretty sold out of luck if you needed him. Also curse could stack up to 3x leaving you with 1/8th health. That was rough times. Toxin is a little less awful because while it will shred through 10 estus, at least the guys who trigger it mercifully do not respawn, and there's no impact after death.
@@das6109 repair box description does good description, instead i didn't even know at first that andre sells something besides first tab. i didn't know about tabs in shops. i think. i honestly forgot but i think at blighttown thats where i found out my weapons even break diferently from dark souls 3
@@das6109 i think my reply has been deleted. yeah, it probably does a good description, but its not really wise that a player will be damage softlocked from a boss just because they didnt check every item in store. around 3 days ago i fought quelaag with +3 weapon. tiny damage, very tiny. i can't imagine fighting her with +0 sword or leaving game because you don't want to go all the way back to andre
@@vadiks20032That's fair. I suffered from this in DS2 in a no death/bonfire run so I can imagine the pain. In Ds2 equipment breaks easily and repair powder is very hard to get, but normally it's a a non issue because of fast travel and respawning npcs. I'm the kind of guy that on a blind run I read everything a merchant has and buy all the key items so I didn't suffer from this particular issue. But yeah I was gonna say you could kill her with Iato, server, scimitar or maybe some other stuff I'm forgetting (and anything else you had before hand). But +0 kill is probably pretty exacting. If you keep journeying you'll find the shortcut back to valley of drakes, but if you went through it backwards up through upper blighttown instead that is rough. Luckily Depths at least is very fast to run through.
you know how Yahtzee said about them making the maps and then building the game around it? i feel like that's just how the whole game was made honestly
what I don't like about this nitpicking DS1 meta we've been on for some time now is how we're completely leaving aside in what ways the unorthodox design made the game the success it was
Dark souls 1 used to be on the top of my list but man, the more i play it the more it falls off imo, It's still a great game, but it's on the 6th place for me, just above demon's souls and below Dark souls 2. Yes, Dark souls 2 is a better game.
I feel Dks1's mythology is better established, it's the presentation of it after all, and so it is the thesis there would not be an antithesis without. He didn't push enough into it I think but it's _supposed_ to be bullshit. That's the logic of the world. I both hated it as a game and loved it fondly as a piece of art. Dks2 is more refined (gameplay wise too ofc but), you get to actually study the wrongs and mechanisms of this world instead of being bullshitted and used by everyone, and everyone is just so lukewarm in it (except for Aldia) that you feel you have the freedom to be who you wanna be, because time is gonna pass, and it's clear all of it, all of the bs doesn't mean shit as they will all melt and disappear and die and be reused into something else. It feels in Dks1 you can either be a dupee, a duper, or a hero if you're lucky enough you manage to do the precisely right thing so you can understand which and why some things are good. ; while in Dks2 you can just be human in all its purity and fogginess. Which is precisely the reason why you fought in the last one if you took the hero path. There is a much stronger, deeper, and colorful feeling attached to that and I'm not sure I could really define why other than this. Both doing the good thing and being you feels so much more alive. (if you want clarifications by hero I meant : -in Dks1 free Artorias from his curse, free Manus from his curse, free everyone from their curses or duties (Sif, Nito) by killing them, finishing their quests or not advancing the bad ones too much (Laurentius, Logan, killing Petrus...) and then letting the world go to the dark so it can understand itself better, all that without trusting the Anor Londo gods Frampt and joining Dragon's Covenant. It's about being lucky, reading people and intent in why you do stuff. -in Dks2 it was much more about not being an asshole and washing your hands of the whole thing at the end which felt way more natural and soothing. Don't read if you don't want to, it's just pretty rare to stumble about Dark Souls 2 enjoyers and I just love to share my headlore about those games. More than playing them I think lol. Have a good day, hope you're doing alright
“Tomb of the Giants (yes you have to play through Tomb of the Giants” I laughed way too hard here probably Will always love DS1 for what it did, just as I’ll always love Demon’s Souls PS3 for starting everything …but damn Tomb of the Giants LOL
Played elden ring first and god damn am i more immersed by how witty the areas are and how they are interconnected through passages,. Compared to Elden Ring, the story of this interests me more plus on how they merged all that content on a small game, I really enjoyed it rather than Tedious Ring
I'm playing through ds1 right now and i didn't think blight town was THAT bad. Not amazing, but the shortcut is like 3 ladders down and then you get a bonfire. I also had a ring that gave me steady footing which made the poison swamp less frustrating. Worst area so far is the great hollow! The platforming is so broken AND there's curse frogs. I know i should've come to it when i had the Lord vessel, but i wanted the dragon greatsword (which i can't use btw) great game otherwise, snake fortress is next 🙏
exactly, the trick to blighttown is just accepting that you'll be poisoned the whole time and killing the dart bois asap, new londo was the worst for me even when i went through it cursed
I've started the game two weeks ago. The capra demons fxcking killed me. So I left the game for a while. First time I played it, two years ago, I left it because of the frustration. But now that I learnt how to parry, no fucking goat demon is going to stop me (specially knowing that the final boss Is vulnerable to parry lol)
I don't think the tomb of giants is bad, if you pay attention you can see the enemies eyes in the dark, and it also gives you access to the lantern pretty much at the start if you didn't get it from the necromancers Nitto sucks tho
Eh, Blighttown is more obnoxious and annoying than actually scary. Also yeah, holy fuck is the game dogshit after Anor Londo. I have a hard time finishing any playthrough cause of that. I get the lordvessel, remember what I have to do afterwards, and become so demoralized that I just delete my save, lol. I have beaten the game like 3 times, but I just hate that second half so much. Also, the dude in ghost town requires you to have a liquid humanity as payment for curing curses.
I made a new game having not played DS1 in close to 6 or 7 years, so I mistakenly made it to the catacombs and thought it wasn't TOO bad if I mute the skeletons and backstab them. Then I accidentally fell down the well that puts you next to pinwheel and tomb of the giants, and I'm officially stuck. I can't leave the blacksmith because I can't fast travel and I can't leave because the pinwheels can kill me almost instantly and even when I do make it out, it's a long trek of running and generally when I'm close to getting out the fucking skeletons are blocking a doorway or I'm getting exploded on by the floating heads near the exit. Bro fuck this game. The boss fights are litererally the easiest in all of Fromsoft games, and the bosses are WHY you're playing. This game is dogshit without the DLC, and if people would take off their rose tinted glasses they'd see it
small dark souls youtuber try not to use hollow knight music challenge: failed (this is the 11th video I've commented on this week, is HK the dark souls of metroidvanias?? )
i don't wanna be arrogant but i consider myself a pretty good dark souls 1 player and yet i have to agree that this game is kinda bad, it was rushed in development and the game has some parts were it literally pranks you. The Game also doesn't guide you very much. I didn't mind that because i literally watched challenge runs and thats how i got good, i learned about the mechanics by googling them too. I think the intention of the developers were that the players exchange information amongst eachother. Thats why we have that lack of guidance.
Yeah this game is so bullshit man, I hate it so much yet I love most things about it. It has been my battle for like a decade now. Haven't finished a single one but made it far in all of them and I'm chipping in. It's not a ghame, but an experience ; - /
THANK YOU FOR 10K VIEWS 🎉🎉🎉 This video really hit the algorithm, and I appreciate all of your kind words so much! More videos on the way!
You belong in the trash can not thise game thise is the best game of all time also git gud noob)
Dip for two years and come back with one of the best Ds1 retrospectives I've seen in a while. Now that's how you cook.
nobody would remember capra demon if it was just a 1v1 in an open arena
yuuuup
This is a hot take, but I actually think Capra Demon is a well designed boss, and people just hate it because it forces them to overcome several bad habits that players build up. Over reliant on open space? Closed boss arena, you have to think carefully about the environment and have spatial awareness to avoid getting cornered. Focus on the boss and close out all other thought? There are dogs, which are easy to dispatch but require you to actually pay attention to and keep track of them. Refuse to fight in a non-ideal circumstance? Smallest arena in the game, forces you to actually confront the issue instead of running away.
People just say "git gud" all the time but the second the game actually forces them to get good at something other than dodge timing, parrying, etc. they cry about it being unfair and "bad design."
Well it isn’t so
Capra Demon isn't actually that hard. Maybe that's controversial, but I can't remember ever struggling with it?
@@EvieOConnorxoxo I agree actually, though it's definitely controversial. Just use a shield and the dogs become entirely irrelevant, and the demon itself is unremarkable.
This video in short: Dark Souls is good because after you beat it you're happy you don't have to play it again
Lmao, I want to play through it again so I can play the dlc, but like tomb of giants…
I wanted to replay it instantly 😂😂
Nah, Dark Souls is fun to replay over and over again. I am, however, happy never to have to play Dark Souls II again.
I replay, without master key.
Yes. But I still can’t put it down.
Blighttown is unironically my favourite area in the whole trilogy. The opressive atmosphere is just phenomenal.
this guy gets it
found the masochist
@@Kami._Kaze Honestly all of DS 1 feels about as hard as Blighttown
people dont realize but blighttown is absolutely amazingly designed. this area is so oppressive and it is scarier than any horror game.
only went through the place in my first playthrough, and never again. i skip it with masterkey every later playthroughs.
I never understood why people find Blighttown to be particularly challenging. Its difficulty wasn't that different from the rest of the game. Hell, I'd argue Sen's fortress is significantly harder yet almost no one talks about it.
Forget about the basilisks, try getting instantly killed by Seath's crystal laser, only for you curse bar to keep rising while you're in the death animation and then you wake up at the bonfire cursed through no fault of your own
It never happened to me but that really sucks, it's really unnecessary.
sounds like a skill issue (this comment was made by rare ring of sacrifice gang)
Please please, PLEASE be a newcomer Souls-RUclipsr! Your Pacing, Storytelling and memeing are just on point. Loved the Video!
7:00 LOL, I made the last hit on the golden crystal golem, and my character kept swinging and hit Dusk, and there went the DLC for that playthrough.
Ah good times. My first playthrough, was blind, offline on the unpatched xbox360 version back in the day. It was a crazy adventure figuring it all out myself.
Playing through dark souls 1 without internet and no guide must have been the most mind-f'd times as a kid being sucked into this world having only really played skyrim and oblivion before it as rpgs. I spent WEEKS in blighttown because I took the masterkey instinctively and immediately tried going through to New Londo before finding the other path and got stuck. I ALSO went down to Ash Lake because I started farming the slugs for titanite and found the path......Would love to do it over without my memory no cap
yooo the video's pacing is incredible, you definitely deserve more subs!
Once I finished this video, I saw that you had only 772 views ! GIVE THIS MAN SOME RESPECT AND VIEWS PLZ RUclips
Master Key is the best starting item for most people, but it's still a little overrated, and what I mean by that is that even the Blighttown shortcut it unlocks is less good than you might think because you can always get to Darkroot Garden then Darkwood Basin by way of Andre, grab the bonfire in the cave, and take the elevator down to Valley of the Drakes. And then when you pop into Blighttown from there, the Key to New Londo is very, very close to that entrance. So even if you don't have the Master Key, you can still pretty easily avoid the most annoying part of Blighttown (and the Depths, though most people will probably want the ember at the beginning).
100% agree that TotG is the worst area in the game by far. You can skip the worst parts of Lost Izalith if you know how to unlock the shortcut, and there are things you can do to make Bed of Chaos at least a little more tolerable (archery, firebomb strat, quitouts at each phase transition, high poise+high-stability shield).
Curse only stacked in very early patches. But they changed it long before Remastered.
Edit: I recently 100%ed Dark Souls 3, and I feel like in terms of game design, most mechanics, and quality of life stuff, it is a far better game than DS1. But as an overall experience, it's not. Indeed, some of the bullshit is what gives DS1 its charm. But as you point out, the bullshit often goes two ways, and that's fun. Being able to kill 5+ bosses with a bow while they are completely helpless? Hilarious. Havel tank bullshit (and generally how good poise and defense are, along with the ability to upgrade armor)? Super fun. And then the way the game defies RPG tropes is so awesome--the subversion of the hackneyed "warrior of prophecy" trope, not being able to sell items to shopkeepers (and the one way to sell items being kind of shitty and pointless), how a lot of the most iconic characters are rather sketchy (including Solaire--my read of him is that a parasitic bug was what he was perversely after all along) and/or utterly doomed, and so on.
i actually completed elden ring and ds3 before i completed ds1 (ds1 was the first souls i played but i didn’t do a full playthrough until later) and honestly, probably my second favorite souls game behind bloodborne.
damn this be firee, i hope you grow the pacing and narration is amazing!
Just finished my second playthrough after just buying it last month. You hit the nail on the fkn head. Even if the game is the way it is.. I still want to keep playing and trying new builds
I feel like it's a hard game to go back to DS1, particularly for a series new comer that plays something like ER first. ER was developed more than a decade later than DS1, and with a massively larger team and budget. It would be tragic failure for From (who have so consistently delivered good content since at least DeS with lots of good games even before that) if we could look back at ER and say that DS1 was an objectively better game than it.
On the other hand DS1 does nail what it does, perhaps better than ER. I think it made From huge on the spot in a way DS2 wouldn't have accomplished (though BB probably would have were it cross platform). It more than anything else was an extremely memorable game that generated shared stories and experiences. And often those experiences were not fun ones (your first encounter with a Black Knight or getting pancaked by Havel dude, the drake ambush, capra demon's claustrophobic death box, getting cursed, surviving the seemingly endless road to Queelag (toxin, respawning mosquitos, a swamp you likely can't roll through) only to come back to firelink being snuffed out, your first mimic, painted guardian rafters, great bow silver knights, getting sandwiched by S&O, getting killed and locked by Seathe shortly after getting fast travel, respawning skellies in the catacombs or an early graveyard trip, etc.
On the other hand overcoming these experiences is also extremely memorable and enjoyable. And the dread and general hopelessness of the setting adds to the joy of reaching the next bonfire, or more commonly finding a new way to an old one. The feeling people get - but most newcomers have had spoiled a half dozen times over if they watch any of the thousands of breakdowns DS1 inspired - of reaching firelink by the elevator is hard to beat. The experience of taking the waterwheel up and escaping the hopelessly deep blighttown to know you're free and safe again is wonderful. The joy of seeing a friendly eccentric face in a strange location again. Of finding the key to your next weapon upgrade, or a new blacksmith. The surprised excitement Ash Lake, or finding the way back to Asylum, or stumbling on painted world create. The triumph of beating S&O with a crappy lightning spear in your first playthrough after many attempts. But all these experiences will be less felt by players who have seen them spoken to death. There's not many surprises left for someone who's watched these kinds of videos (I saw this first hand recently with a friend who played through the game though they still enjoyed it), and there's not much challenge left for people who come to it after cutting their chops on a souls game that is faster and more complex.
In the end what to a blind newbie felt hopeless then triumphant can just feel tedious, and what were amazing moments become 'oh yeah I remember hearing about this, cool' moments. The NPCs aren't amazing, because you've seen them in memes and fan art and heard them spoken about, but the amity they engendered originally is more owed to your surprise at their hopefulness and willingness to help in an overwhelmingly hostile world. I think DS1 as a mostly blind introduction to the series is an unrivaled experience in gaming whose cultural impact is farther reaching than almost all games that have come out since its release, but for most new people playing it now the only thing to notice is a very well designed first half of the world and a great DLC, with hugely lacking quality of life features. It ages poorly, but in a bit of a unique way due to just how widely its big surprises have been broadcast, and how much its successors took the core combat. I think there's definitely some job to find in the combat if you get around how positional and methodical it is when played optimally. But there aren't many areas outside burg, parish, the dlc or anor londo where you actually get that experience.
/ gonna leave some walls up here. Interesting retrospective.
You missed the biggest troll of all btw: resting at TotG bonfire pre lord vessel (possibly at the very beginning of the game), meeting a golden wall, and being forced to make your way back through totg in pure dark, past the bonewheel skellies (no blacksmith bonfire) through the maze of doing catacombs backwards which has a very secret exit point. A fate reserved rarely for the extremely stubborn. Happened to one poor friend of mine lol.
DS1 is a game you could talk about for hours on end, but I aim to make fairly brisk videos that are more or less made to entertain but also share my hopefully constructive thoughts and feelings on whatever I'm covering. I cut many things out like the tomb of the giants bs without lord vessel just so I didn't sacrifice the pacing. Not to say that this video is perfect or anything, definitely a lot to improve on, but hopefully, that clears up why I covered what I did!
@@akak1raI wasn't criticizing any omissions, just commenting some extra. I liked the video. This video and my friend's recent first playthrough (he had watched a lot of souls content over the years) just kinda helped me understand why the sentiment about DS1 seems to have been shifting the last few years.
Just beat the game a couple hours ago. I'd go further in claiming that the game's difficulty is often simply unfair and unbalanced.
I managed to beat at least half of bosses (including Ornstein and Smough, the Four Kings, Gwyndolin, Iron Golem, Priscilla and Seath) on the first go and not have much trouble on others, Nito and BoC notwithstanding, so I wouldn't call myself a particularly dreadful player. However many parts of the game are built to maximize tedium, time waste and aggravation simply for the sake of tedium, time waste and aggravation, and the cryptic nature of everything from questlines, unlocking the DLC and crafting weapons to how the stats, unhollowing and weapons leveling works is bordering on unacceptable.
Thus ultimately I can't say that I had much genuine fun with the game. The controls, the speed of sipping down Estus, the camera's visibility, cases on ganking and other small yet accumulating annoyances aren't always the best either. Flawlessly-aged or a masterpiece the game most definitely is not.
You sound like an iPad child , did you have subway surfers gameplay on an iPad beside your tv to dRoWn thE tEdIuMs.
@@ItsBunCha Yea I've never owned an iPad or any mobile games, and I usually read books or play a guitar on my leisure. If anything I got shit to do in life, and stuff like having to run back to bosses for minutes after dying or having to browse fan wikis to figure out how developing the weapons or stats works is neither fun nor even difficult, it's literally just that, utter time waste and negligent design.
I agree. It's certainly a revolutionary game and I'm sure it was amazing for early 2010s standards but that shouldn't absolve it from scrutiny. The game simply isn't that good in any way besides world design wise. Modern souls-likes are even more enjoyable in my opinion (such as lies of p or wu long) and that's ok, they have more than a decade of hindsight to fix the issues riddeling the game.
agreed, the later games really fix the many many problems
i'm pretty sure some 70% of my deaths were just from me falling off things
@@exilewarrior7760The only thing I find memorable about DS1 is the some of the bosses and the amazing map design in the first half. Besides that it’s dated and terrible. Most of the difficulty comes from how terrible the camera and controls are.
Thinking back putting curse frogs in the game was fucked up
this video is pretty coo. l i was really suprised when i saw you werent some extremely popular channel , keep it up
No way the conker music almost had me In tears 😭
4:50 Reminder that Dark Souls 1 had its development SUPER Rushed by their paymasters; everything after Anor Londo untill the DLC was rushed so hard they nearly couldn't make it, and it shows, especially in Lost Izaleth. They had to copy paste all the dragon buts in there becauae they were THAT rushed.
i mean, that's not a justification, it doesn't justify it, it just explains why it's like that
@@thejuiceking2219 I know. Just a reminder.
duke's archives was pretty cool
@@witha1 Yeah, it was one of the more finished parts of the second half, complete with a cutscene or two. My bet is that it was that way due to its proximity to Anor Londo.
@@justsomejerseydevilwithint4606 ye probly
Damn. I wish this kind of quality got more attention
Last one
How he ran off at the end😂
“I call it…betterthanEldenRing goodbye”
LMAO
Only the 1st vid I’ve seen of this channel but-yeah, subbed
👍👍👍
such a refreshing video from all of the ds1 content, keep it up dude !
The Velka priest at the tower where you fought the gargoyles sells the anti-curse stuff for cheap.
"I love replaying ds1" - Every master key user ever
I just finished DS 1 for the first time as an old-school gamer with a low tolerance for frustration. It wasn't nearly as difficult or frustrating as I had anticipated, but there were definitely a few times where my controller almost didn't make it. I used a pyromancer build and did a bit of farming early on to level up - towards the end I definitely felt OP.
I didn't use walk throughs too heavily, but I did use them enough that I feel like I cheated. I used them mostly as a guid just to figure out wtf I was supposed to be doing. I do look forward to eventually replaying it with a different build, and in the meantime will be playing a few other FromSoftware games starting with Demon Souls, (hopefully) without any online help.
The Depths into Blightown are my two favourite areas in the game. I'm always gutted after Quelaag because I know my favourite bit has been and gone
People only hate DS2 because it is much more DS.
Dark souls 1 is objectively worse in almost every way yet people think this is masterpiece and the other trash
You can't just call a game good becauee it's worse
4:54 Honest opinion, Gwyn and the DLC bosses are actually not that great to me. I tried fighting Gwyn fair on my first run, and he just felt like an unbalanced mess of a fight for my midrolling greatsword build. Same with the DLC bosses. They felt like they were just a little bit faster than the player's ability to reasonably react if they aren't lightrolling, and say what you will, if a build that's viable for the whole rest of the game is unplayable against one specific boss just because you can't move fast enough, that's not fun that's just bad design. Dark Souls has always been a Fantasy RPG with hack and slash elements, but Gwyn and the DLC lean harder in the hack-and-slash action adventure direction, which isn't inherently bad persay, but it feels like they weren't designed to be fought in Dark Souls. And this design tendency reflects in Bloodborne, which despite all it's similarities to Dark Souls is more of an Action Adventure title with some RPG elements for flavor, but an action title first and foremost.
TL;DR: The DLC bosses and Gwyn felt tenuously balanced at best and just kinda bullshit at worst. They felt like they forgot they weren't making slightly slower, fantasy flavored DMC for a little bit, and I can't say I found it more fun or better designed than other bosses in the game. I feel like people criticize parts of DS games for being more like RPG bosses and forget that Dark Souls actually IS and RPG and not a full on Hack-and-Slash action game.
Dude I would love to hear your perspective on the other souls games. This video was awesome man
I can see a bright horizon for this channel, even brighter than lost izalith lava
absolute banger of a first video mate
If you do lost isalith first you can get the sunlight maggot wich makes tomb of the giants alot easier.
Ive dipped into Dark Souls 1 three times now. Im now on my 4th attempt. Last time Ornstein and Smough mentally broke me, roughly 5 years ago. This time I hope to finally kindle the flame.
That's what has made gaming as a whole so much less enjoyable in recent years. Everything is so polished. Games have become TOO good. It's those flaws and lack of polish that makes games feel more like they were made by humans. People with feelings and flaws of their own. Games back then were more fun.
I prefer playing buttfuckers for the ps2 because it was made by Tim shmoby.
11:05
Ezio family 😢
GAPING DRAGON HAD A SHORTCUT!!!!!!!!!!!!
That last comment sealed the deal on my opinion. good video, good man.
been here since the pretentious film video essay days, look how the boy has grown 🥲
It’s so hard to move in this game it’s crazy
8:10 ngl I hit the npc because it was kinda annoying and regretted it instantly after I got cursed
I feel like i got tricked into watching a Dark Souls 1 praise video thinking i've finally found someone actually giving shit XD, now i feel disappointed, i wasted my time hearing the same old Dark Souls 1 love that goes above my head like the Level Design *sigh*
It's game design for a certain kind of player. Going in blind of course I chose the skeleton key because who wouldn't, suicide ran through the early accessible areas and picked up the loot.
Anything that gave resistance in the game was avoided until overpowered.
That's how a pragmatic player would play. Of course it's also fun to watch a twitch streamer getting his head bashed in by O&S for the fifteeth time in a row bemoaning how hard From games are.
makinh dk1 video in 2024 i am new and knownothing abt the gameee
If you do DS2, don’t hop on the hate meme bandwagon. Don’t buy into everyone hates it. Don’t excuse yourself for liking it. There’s no objectively best Soulsborne game. It’s like Ice Cream: there’s different flavors. The Chocolate lovers will scold you for liking Vanilla. Welcome to Dark Souls (community).
Exactly. So many of the criticisms I see for it boil down to "it doesn't do things like Dark Souls 1/3 did" when it really wasn't trying to be the same as DS1 in the first place (though I would argue it's more like DS1 than DS3 ever was)
DS2 is just a different game with slightly different intentions and design choices. Personally it was probably my favorite, but I can understand that not everyone felt that way. If you prefer DS3 for its more straightforward boss design and faster pace, that's perfectly OK. I just feel like some people have a hard time telling the difference between "the game is good, just not for me" and "this game objectively sucks"
I'm not saying there are not valid criticisms of DS2, I'll be the first person to point out its flaws, but it's not nearly as bad as people say it is.
tried it for myself and genuinely disliked it and i can see where the hate comes from
@sscaling A friend of mine felt the same way, but I also tried it and I loved it. Some people will just click with it, and some people just won't. Based on your icon it's safe to say that you really like DS3. When I played it, I honestly felt like it was the weakest entry in the franchise for me, but it's the same principle. Some people like it, and some people just won't. That doesn't make either game bad, they're just fundamentally different games.
@@unrefinedmorosis5546 If you’re referring to my icon, then no, DS3 is my least favorite soulsborne. Linear world, drab color palette, “fan service: The game”, roll spam PvP w/ Estus chugging, are some of my complaints. The nail in the coffin, is how fast the game is. Souls combat is deliberate and methodical, and risky. You look for openings, and try not to get punished on your own. DS3 gave me trouble because it’s so fast. I had to learn to spam attacks. There’s no mixup, where you delay stack timings. It barely feels like a souls game.
I was talking about the person just above my reply. Sorry about that. And I agree on really all of those points. DS3 felt like kind of a let down because it didn't bring anything new to the table really. Style and story? It's just DS1 but edgier and shifted slightly to the left. Gameplay? An attempt at a mixture of Dark Souls 1 and Bloodborne, but it removes the gameplay changes that made Bloodborne's faster, more aggressive pace work as well as it did, so the result is just an objectively worse version of Bloodborne and a hollow imitation of Dark Souls, not feeling as good as either did. There wasn't really anything new to chew on or engage with, just more of the same. DS3's biggest problem imo is just that it wasn't bold enough. Of course, diehard sold fans love that, because to them DS1/Bloodborne were perfect games with absolutely no flaws, and anything that dares to be different is immediately dogshit. DS1 players hated DS2 because they didn't really want a new Souls game. They wanted more DS1.
11:29 made me manically laugh out loud.
very well said, i'd love to see you go over Dark Souls II next
just finished it for the first time the other day, and honestly it's incredible
i thought this shit would have thousands of views and i checked and its got barely any, hope it blows up
Not really obsessed with Dark Souls, but the FromSoftware games have their magic. Dark Souls’ level design is so cool. Yes, there are more refined Souls-likes (Bloodborne and Lies of P - I agree), but it has so much inspired that it deserves the praise. Loved the video. Especially your voice and humor. Always nice to support a fellow content creator.
Now I want to see him reviewing Elden Ring too lol
This is the best channel on youtube because it is the first result for "Why dark souls is bad" and my friend here loves dark souls and I needed a Video to prove my point, thank you.
Playing through ds1 blind and I'm learning to fight artourius. The clubky combat is the best part because you need to think about when you can attack and not just when to dodge, this is coming from a dskr knight greatsword main
Yep.
I really really wish we had more development on the Ds1 style of methodical combat (and DeS more gimmick/resistance puzzle combat) instead of just the later school of more fluid, more reflex, more pattern recognition fights as the golden standard.
Dark souls 1 has not aged well at all. I could never in a million years call this my favorite fromsoft game, it controls horribly, the bosses aren't fun, the areas are cancer to go through, the game is heavily flawed on a fundamental level. I've replayed it probably 20 times and I don't think any one of those playthroughs went without extreme frustration because of the game being absolutely bullshit for no reason. Things like lautrec killing the firekeeper without warning and locking you out of the firelink bonfire forever if you use the firekeeper soul because the game doesn't tell you to give it back to her is just bad game design imo. I really respect from's level design but that really only works for a portion of the game. The only bosses I really like are the dlc ones but they it just feels bad to fight them because of how slow your character is and every time you do something you're being locked into an animation for seconds. Dark souls 1 is a clunky, slow, painful journey with poor quality of life and unnecessary mechanics that make the game more annoying for no reason. I can understand the nostalgia people have for this game but the level design is the only thing about it that I would say holds up to today's standards
Dark souls 1 also does this thing where they make the levels absolutely fucking gigantic for no reason, but then they just don't utilize that space at all. Anor Londo is the worst example of it, the building where you access the painted world is the size of a god damn football field, but it's literally empty, if it weren't for the chandelier you knock down from the ceiling there would literally be nothing in that room. That chapel where you fight Ornstein and Smough is so far away it literally looks like it's part of the background, it takes over a minute of just walking in a straight line to get from the Anor Londo bonfire to the other end of the bridge. Anor Londo is a liminal space, it's the only level in the entire game where I could actually *feel* that there wasn't any music, I never even notice in other areas, but Anor Londo is like a sensory depravation tank
Tbh I've had a lot of fun playing this after Elden Ring as my first soulsborne game. I still think Dark Souls 3 is better but DS1 surprised me and it played actually better than I expected. I've had much more fun than in DS2
i hate how whenever you try to roll away from a large weapon heading your way, you still get hit by a slight swing tail or demon's toe. when you try to block, your overmaxed stamina is still not enough to get you through the punch impact, even with good stability shield. i hate that if you missed a mage enemy in depths, the enemy will shoot you from above at gaping dragon boss battle. i hate that at first year of the game, you could have curse stacked. (luckily i didnt even know about dark souls at its first 9 years). i hate that most times i got hit was because i pressed RB (strength user issue here) and animation was so long, that the enemies had enough time to stagger combo me into death. i hate that they put a spam of enemies before gargoyles boss, that will pretty much kill you if you are unlucky to be torch-comboed
dark souls 2 doesn't have these problems. i don't know why dark souls 2 is hated. it might have bad atmosphere at places, bad level design (and so does dark souls 1), it might have crappy animations and weirdly long stagger animation, but it has more fairness in its gameplay than dark souls 1.
P.S. dark souls 3 still tops both of these
oh, yeah. nothing points out about the fact you can repari your items IF you buy item at andre. my first playthrough, my sword broke at blighttown. and i didnt know about shortcut because ladders are hard to spot in blighttown. so i ran all the way back to where i came from, through the depths, to andre. and repaired my stuff
@@vadiks20032Hmm not so sure on that one - I thought repair box's description did a pretty good job at telling you it would let you repair your stuff. Curse and to a lesser degree toxin are more egregious, because there's no real way playing blind to know just how badly you need those related items. In the original DS1 prepatches the only merchant who sold purging stones was Oswald, so you could be pretty sold out of luck if you needed him. Also curse could stack up to 3x leaving you with 1/8th health. That was rough times. Toxin is a little less awful because while it will shred through 10 estus, at least the guys who trigger it mercifully do not respawn, and there's no impact after death.
@@das6109 repair box description does good description, instead i didn't even know at first that andre sells something besides first tab. i didn't know about tabs in shops. i think. i honestly forgot but i think at blighttown thats where i found out my weapons even break diferently from dark souls 3
@@das6109 i think my reply has been deleted. yeah, it probably does a good description, but its not really wise that a player will be damage softlocked from a boss just because they didnt check every item in store. around 3 days ago i fought quelaag with +3 weapon. tiny damage, very tiny. i can't imagine fighting her with +0 sword or leaving game because you don't want to go all the way back to andre
@@vadiks20032That's fair. I suffered from this in DS2 in a no death/bonfire run so I can imagine the pain. In Ds2 equipment breaks easily and repair powder is very hard to get, but normally it's a a non issue because of fast travel and respawning npcs.
I'm the kind of guy that on a blind run I read everything a merchant has and buy all the key items so I didn't suffer from this particular issue. But yeah I was gonna say you could kill her with Iato, server, scimitar or maybe some other stuff I'm forgetting (and anything else you had before hand). But +0 kill is probably pretty exacting. If you keep journeying you'll find the shortcut back to valley of drakes, but if you went through it backwards up through upper blighttown instead that is rough. Luckily Depths at least is very fast to run through.
i think you can kill the ghosts when you are cursed
Thanks for reminding me of QCS :(
I clicked on the vid
Bro was so funny
I came off to subscribe only to see 500 sub’s Bros underated
you know how Yahtzee said about them making the maps and then building the game around it? i feel like that's just how the whole game was made honestly
It sounds like just an excuse for bad game design
what I don't like about this nitpicking DS1 meta we've been on for some time now is how we're completely leaving aside in what ways the unorthodox design made the game the success it was
dark souls is my favourite game but only when im not playing it
Dark souls 1 used to be on the top of my list but man, the more i play it the more it falls off imo, It's still a great game, but it's on the 6th place for me, just above demon's souls and below Dark souls 2.
Yes, Dark souls 2 is a better game.
I feel Dks1's mythology is better established, it's the presentation of it after all, and so it is the thesis there would not be an antithesis without. He didn't push enough into it I think but it's _supposed_ to be bullshit. That's the logic of the world. I both hated it as a game and loved it fondly as a piece of art.
Dks2 is more refined (gameplay wise too ofc but), you get to actually study the wrongs and mechanisms of this world instead of being bullshitted and used by everyone, and everyone is just so lukewarm in it (except for Aldia) that you feel you have the freedom to be who you wanna be, because time is gonna pass, and it's clear all of it, all of the bs doesn't mean shit as they will all melt and disappear and die and be reused into something else.
It feels in Dks1 you can either be a dupee, a duper, or a hero if you're lucky enough you manage to do the precisely right thing so you can understand which and why some things are good. ; while in Dks2 you can just be human in all its purity and fogginess. Which is precisely the reason why you fought in the last one if you took the hero path. There is a much stronger, deeper, and colorful feeling attached to that and I'm not sure I could really define why other than this. Both doing the good thing and being you feels so much more alive.
(if you want clarifications by hero I meant :
-in Dks1 free Artorias from his curse, free Manus from his curse, free everyone from their curses or duties (Sif, Nito) by killing them, finishing their quests or not advancing the bad ones too much (Laurentius, Logan, killing Petrus...) and then letting the world go to the dark so it can understand itself better, all that without trusting the Anor Londo gods Frampt and joining Dragon's Covenant. It's about being lucky, reading people and intent in why you do stuff.
-in Dks2 it was much more about not being an asshole and washing your hands of the whole thing at the end which felt way more natural and soothing.
Don't read if you don't want to, it's just pretty rare to stumble about Dark Souls 2 enjoyers and I just love to share my headlore about those games. More than playing them I think lol.
Have a good day, hope you're doing alright
Loved the Hollow Knight music
“Tomb of the Giants (yes you have to play through Tomb of the Giants”
I laughed way too hard here probably
Will always love DS1 for what it did, just as I’ll always love Demon’s Souls PS3 for starting everything
…but damn Tomb of the Giants LOL
Played elden ring first and god damn am i more immersed by how witty the areas are and how they are interconnected through passages,. Compared to Elden Ring, the story of this interests me more plus on how they merged all that content on a small game, I really enjoyed it rather than Tedious Ring
Tomb of the giants is actually well made. Change my mind.
don't mind I'm here to hate on the title
It's really hard to come back to Dark Souls 1 after you've experienced good game design in DS3, Sekiro and Elden Ring.
Played elden ring ( i know its way newer and more polished) and wanted to try all 3 ds games ofc startibg with ds1 and holy fuck i hate this game
You can't handle peak it seems
It sucks so bad. Why it will never be any good.
(I managed to beat the four kings again today on steam doing a strategy I thought of. I feel good. :3)
I never heard anyone complain about 4 way rolling before
The midroll of dark souls 1 is shit, I was having trouble with bosses even after playing DS3 for 200 hours 😐
Unironically bad, tunnel vision
Hating on Blighttown?? Is this 2012??
I'm playing through ds1 right now and i didn't think blight town was THAT bad. Not amazing, but the shortcut is like 3 ladders down and then you get a bonfire. I also had a ring that gave me steady footing which made the poison swamp less frustrating. Worst area so far is the great hollow! The platforming is so broken AND there's curse frogs. I know i should've come to it when i had the Lord vessel, but i wanted the dragon greatsword (which i can't use btw) great game otherwise, snake fortress is next 🙏
the great hollow might be annoying BUT the area after is amazing
@@witha1 Ash lake is cool, it's just annoying running back
exactly, the trick to blighttown is just accepting that you'll be poisoned the whole time and killing the dart bois asap, new londo was the worst for me even when i went through it cursed
@@pogethedoge that's why you do it after anor londo ;)
Great video, please do more Dark souls content (Dark souls 3 video please)
11:20 hello does someone know the name of the song? I think its from Darksiders but im not sure.
Assassin's Creed 2 OST - Ezio's Family
@@akak1ra tysm, great video btw
I've started the game two weeks ago. The capra demons fxcking killed me. So I left the game for a while. First time I played it, two years ago, I left it because of the frustration. But now that I learnt how to parry, no fucking goat demon is going to stop me (specially knowing that the final boss Is vulnerable to parry lol)
if it looks human, it's parryable ;)
I don't think the tomb of giants is bad, if you pay attention you can see the enemies eyes in the dark, and it also gives you access to the lantern pretty much at the start if you didn't get it from the necromancers
Nitto sucks tho
Great video and all but why did you randomly start playing ezio's family in a dark souls 1 vid😂
God help those who played before tutorials
Eh, Blighttown is more obnoxious and annoying than actually scary. Also yeah, holy fuck is the game dogshit after Anor Londo. I have a hard time finishing any playthrough cause of that. I get the lordvessel, remember what I have to do afterwards, and become so demoralized that I just delete my save, lol. I have beaten the game like 3 times, but I just hate that second half so much.
Also, the dude in ghost town requires you to have a liquid humanity as payment for curing curses.
I made a new game having not played DS1 in close to 6 or 7 years, so I mistakenly made it to the catacombs and thought it wasn't TOO bad if I mute the skeletons and backstab them. Then I accidentally fell down the well that puts you next to pinwheel and tomb of the giants, and I'm officially stuck. I can't leave the blacksmith because I can't fast travel and I can't leave because the pinwheels can kill me almost instantly and even when I do make it out, it's a long trek of running and generally when I'm close to getting out the fucking skeletons are blocking a doorway or I'm getting exploded on by the floating heads near the exit.
Bro fuck this game. The boss fights are litererally the easiest in all of Fromsoft games, and the bosses are WHY you're playing. This game is dogshit without the DLC, and if people would take off their rose tinted glasses they'd see it
small dark souls youtuber try not to use hollow knight music challenge: failed (this is the 11th video I've commented on this week, is HK the dark souls of metroidvanias?? )
it actually is
aesthetically, yes
gameplay wise, not really
I hate the lock-on on this game becuase it just makes things worse.
AUSSIE GAMER SPOTTED
Sick vid nailed my thoughts on ds1 , and well tbf it's my least fav but I love this mess of a game nonetheless
i don't wanna be arrogant but i consider myself a pretty good dark souls 1 player and yet i have to agree that this game is kinda bad, it was rushed in development and the game has some parts were it literally pranks you. The Game also doesn't guide you very much. I didn't mind that because i literally watched challenge runs and thats how i got good, i learned about the mechanics by googling them too. I think the intention of the developers were that the players exchange information amongst eachother. Thats why we have that lack of guidance.
"It was one of the best games I have ever played" - sounds pathetic.
Demon's Souls is the worse (better) old, shitty, obtuse Fromsoft game IMO. It has way more areas that I enjoy.
Yeah this game is so bullshit man, I hate it so much yet I love most things about it. It has been my battle for like a decade now. Haven't finished a single one but made it far in all of them and I'm chipping in. It's not a ghame, but an experience ; - /
this is the worst review about Dark Souls 1 (best)
Hollow knight music 😊
I can’t accept this even if it’s true!
THUMBNAIL DIDNT LOAD FOR A MINUTE 😭😭😭😭😭😭😭😭
i have to agree some parts are insanely bad and that is said by a dark souls 1 piorist
I like Blighttown and Tomb of Giants. Those are pretty unique experiences as far as video games go.