Xbox and PC version now on Creations: creations.bethesda.net/en/starfield/details/e9a3a69e-f8b7-412c-a553-121006d10278/Command_NPCs___Order_your_followers_and_allies
Them moves put Commander Shepard to shame Sarah 😂 I saw this mod uploaded to Creations just now! - As soon as Bethesda updates the Creation Kit and we can get audio files in mods to work properly, we can hopefully get ElevenLabs AI to fill in some of the missing voice lines/ add dialogue to NPCs who are missing lines! 😭🙏
Its not realy removed. You can get an expanded Version of the F4 System while playing though an Faction Questline. So its still in the Game, just more in deph and only if you playthrough this faction questline.
@@me2olive It's great to see a mod creator who takes their time no matter how long it takes, to make sure the players get a mod that works the way it should. While also not just putting out a mod that may work just to get it out.
Hello! If I may ask? Does the trade feature work for the random crew people you can recruit? Will I be able to change their outfits and weapons when I otherwise couldn't?
Jessamine Griffin, you can recruit her in the bar on The Key during the Crimson Fleet questline, or she relocates to Gagarin if you've already finished that questline and sided with SysDef. She has a different hairstyle here, it's a mod.
@@ramireza6904 That's curious, how does a questline have a feature that the rest of the game doesn't? That doesn't sound like it's on "purpose", more like a testament to the lack of design docs and communication between teams, with the ones that made the Riyujin Questline working separately to the rest of the game.
The Ryujin questline grants you the "manipulate" ability, which does also use SetCanDoCommand and SetCommandState in papyrus. *However* manipulate explicitly cannot be used on followers, has a cooldown/immunity, a chance to fail, and is time-limited rather than a toggle. So it's not really a substitute. It's more likely that manipulate is a vestigial form of the command ability from previous games, which is what I'm trying to restore here.
Xbox and PC version now on Creations: creations.bethesda.net/en/starfield/details/e9a3a69e-f8b7-412c-a553-121006d10278/Command_NPCs___Order_your_followers_and_allies
The dancing at the end was great 😂
Thank you bro…honestly this is a mechanic that should have officially been in the game…..
it is... (ok, i give up now. It realy seems that none of the complainers havent realy played the game... I am not surprised to be honest...)
You're doing the Lord's work.
This is the kind of mod that is needed, hopefully you can drop it on Xbox soon
You are a genius !
This is an absolutely nice mod!
I hope that get it in Xbox from Creations! :D
xbox please
Them moves put Commander Shepard to shame Sarah 😂
I saw this mod uploaded to Creations just now!
- As soon as Bethesda updates the Creation Kit and we can get audio files in mods to work properly, we can hopefully get ElevenLabs AI to fill in some of the missing voice lines/ add dialogue to NPCs who are missing lines! 😭🙏
Hahahaha! I thought the same thing!
Still waiting for the more usable animations markers mod 😀
Just downloaded the mod, excited to try this one out! Tired of getting stuck in cramped hallways
it's ridiculous that modders have to add a feature that was already PRESENT in fallout 4. like why the hell would you remove this???
Its not realy removed. You can get an expanded Version of the F4 System while playing though an Faction Questline. So its still in the Game, just more in deph and only if you playthrough this faction questline.
and which questline is that?
The vanilla menu shown at 01:33 is hopefully gone now in the current mod version.
Can you please upload those outfits you and Sarah are wearing to xbox ? We're sorely lacking on good outfits like those
This is so great! Looking forward to it.
Will it be for Xbox and PC or just PC?
I'm finishing up a few things before a release on Creations, I've just made a 1.1 update that hopefully resolves one issue.
@@me2olive It's great to see a mod creator who takes their time no matter how long it takes, to make sure the players get a mod that works the way it should. While also not just putting out a mod that may work just to get it out.
Wow
Can you please upload those outfits you and Sarah are wearing ?
Hello! If I may ask?
Does the trade feature work for the random crew people you can recruit? Will I be able to change their outfits and weapons when I otherwise couldn't?
Yes, the trade option is for the unnamed random crew members, you can equip them with weapons and outfits etc.
1:11 what Npc is that? Never seen her before !! I know it shows her name but never seen her before!
Jessamine Griffin, you can recruit her in the bar on The Key during the Crimson Fleet questline, or she relocates to Gagarin if you've already finished that questline and sided with SysDef. She has a different hairstyle here, it's a mod.
It's a shame the users always have to fix bethesda's horrible mistakes
Its not a "mistake", its on purpose. Just play through the Riyujin Questline.
@@ramireza6904 That's curious, how does a questline have a feature that the rest of the game doesn't? That doesn't sound like it's on "purpose", more like a testament to the lack of design docs and communication between teams, with the ones that made the Riyujin Questline working separately to the rest of the game.
@@limoneadeGlass lol
The Ryujin questline grants you the "manipulate" ability, which does also use SetCanDoCommand and SetCommandState in papyrus. *However* manipulate explicitly cannot be used on followers, has a cooldown/immunity, a chance to fail, and is time-limited rather than a toggle. So it's not really a substitute. It's more likely that manipulate is a vestigial form of the command ability from previous games, which is what I'm trying to restore here.
@@me2olive thanks for the info 👍