I would have left the launch pad cap a 5 and made the other one a 4, or maybe even 6 and 3. Purple has a stupid cap and is more likely to roll the launch pad cap. Green and red are busy elsewhere. After red removed the kill guard, the chance to get the triple kill should have been pretty good. You start with 91, you need to go through 83 and it's all in a straight line with a big stack in the way. And it's really cool if it works.
21:34 The triple kill would have been cool. I don't know if it would have been a good play but it would have made for a 25-30 min video by entering the two player endgame earlier. I'm probably just biased by watching too much @vampirechicken on this map.
@@fannartful Don't think the 1v1 would last long. You end up with a huge troop lead. You can probably cap run that turn if you don't get bad dice. Sure, if you fail to get the white kill then you might die (depending on the speed of the opponents).
Well played! A win is a win, even better when it was on ranked too
18:48 i would have gone for purple elimination on 5 cards? i think the game would have progress faster
The purple bot I feel should have got second. It really put in the work.
Knights tail is a great movie!
You need to try prog caps on Alcatraz on a Tuesday
Well done! So, did black get 2nd seeing as they had more troops and more territories at the end then?
I think that’s how it works, yes
I would have left the launch pad cap a 5 and made the other one a 4, or maybe even 6 and 3. Purple has a stupid cap and is more likely to roll the launch pad cap. Green and red are busy elsewhere.
After red removed the kill guard, the chance to get the triple kill should have been pretty good. You start with 91, you need to go through 83 and it's all in a straight line with a big stack in the way. And it's really cool if it works.
21:34
The triple kill would have been cool. I don't know if it would have been a good play but it would have made for a 25-30 min video by entering the two player endgame earlier.
I'm probably just biased by watching too much @vampirechicken on this map.
@@fannartful Don't think the 1v1 would last long. You end up with a huge troop lead. You can probably cap run that turn if you don't get bad dice.
Sure, if you fail to get the white kill then you might die (depending on the speed of the opponents).