Fighting EVERY DEMON HUNTER IN THE 3V3 BRACKET! Manually Multiboxing Double MM/Rdruid! |WFOS Arenas!

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  • Опубликовано: 27 окт 2024
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  • @Agent1W
    @Agent1W 7 месяцев назад +1

    1:22 Nightmarish memories of South Park cable company customer service reps! When a Glad goes flat against WFOS, it's literally the same experience lol.
    2:28 Almost like Amuro Ray's dumb luck when he survived his first encounter with the Black Tri-Stars from Mobile Suit Gundam, which employ similar tactics to yours(if you know the show). Three Dom suits that run in single-file fire off their rockets in rapid succession in what's called the Jet Stream attack. Amuro only lucked out because he piloted the BEST mobile suit ever made and he was a newtype.
    5:10 Reading the Twitch feed on the top left: it's easy. I'm sure you would take any MM along. If the masses would think a squared MM is unsportsmanlike, how much more a cubed MM?
    5:33 "Don't get mad. Get Glad, and then get mad?"
    8:46 That was tricky-dicky, yet not even a Disc ubercharging a Rogue prevailed.
    11:44 I'd rather say stuff like this is good for one's cardiovascular health...
    12:35 You were out in the open and too far away from a pillar, but the other team forgot what Sniper Shot actually does besides knock off a damage value of 20% max HP. They probably should have "out-ranged" you by skirting around the edge and using the other pillars to screen(LOS-ing you) their movements. Because of my 7 years of WPvP experience, I've seen it happen a lot in the field: people will use their mobility to go beyond 45-50 yds, get out of combat, mount up, fly to your position, and restart combat from melee. That's why I always preferred, and I have taught, that ~30 yards is the golden open. 30 yards is close enough for someone to keep engaging a MM, but not far away that would immediately cancel a MM's DPS.
    12:52 The Dhuntard's only mistake was advancing himself too far from his mates, but as I've said, the whole team didn't know how to overturn your positioning advantage. There's a way that 45-50 yards can be used AGAINST a MM, and yes, I can acknowledge that Arena is not open-world, but Arenas are way beyond 50 yards in any diameter.
    14:05 What did they say? I think people underestimate the pure psychology of what makes Hunter great. Just like Poker, you're really playing the PERSON, not your hand. Just having a winning hand isn't enough if you get "cucked" by someone you think has a higher hand than yours lol. I won't say I've beaten just anyone back in my time mostly because of ilvl disparities and class/spec balances(which thankfully don't really exist anymore), but I have "played" on their psychologically weaknesses. "Mind-effing" by another name.
    16:31 Would that be like "telekilling" from Diablo 1? That's back when a Warrior would teleport on a target but in a certain position where they can't open the gap, and keep them in stunlock with a fast sword.