ArcCorp 3 18 VS 3 19 comparison

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  • Опубликовано: 4 фев 2025

Комментарии • 68

  • @WhitefoxSpace
    @WhitefoxSpace Год назад +16

    The night time lighting was a nice surprise.

    • @entangled31415
      @entangled31415 Год назад

      Yeah but I noticed the texture patterns at microscale (a metro door...) or at macroscale (a planet like this final day/night view), symetrical texturing is recurring and kills the immersion for me. All assets are subject to that...

    • @j.d.4697
      @j.d.4697 Год назад

      That part is insane! 😱

  • @kingssman2
    @kingssman2 Год назад +3

    The last shot of the city lights shining through the clouds adds to the city-planet lore of ArcCorp.

  • @SCtester
    @SCtester Год назад +27

    Overall a great change, the clouds look great and the lighting changes from ground level look much better. But why did they make the atmosphere to space transition so abrupt (as shown in the first comparison shot)? It looks like a bug.

    • @alexn8219
      @alexn8219 Год назад +9

      It's 100% a bug. Its only visible on the redone atmospheres of ArcCorp and Hurston

    • @AerodyContent
      @AerodyContent  Год назад +5

      Yha i noticed that too when first arriving at ArcCorp. I think it's indeed a bug or tier 0 of new atmosphere tech

    • @AttilaAsztalos
      @AttilaAsztalos Год назад +3

      They must have a new line of code somewhere going "if (height < karmanLine) ink = blue; else ink = black;"...

  • @NotAFoe
    @NotAFoe Год назад +19

    Looks a lot more in line with their concept art for arccorp, very nice!

  • @yasinzeydulusoy
    @yasinzeydulusoy Год назад

    Damn the music choice makes me feel nostalgic. Great video^^

  • @alucard0712
    @alucard0712 Год назад

    that last shot! it's incredible!

  • @ThePahte
    @ThePahte Год назад +4

    Nice comparison ,👍 and good music selection

  • @crystallkingh3048
    @crystallkingh3048 Год назад +1

    2:43 OI! they turned off the cogs again!

  • @AussieGuyGaming
    @AussieGuyGaming Год назад +6

    Lol this will turn my PC into a jet engine

    • @AerodyContent
      @AerodyContent  Год назад

      mine allready is XD

    • @shotgunmcshotgun1142
      @shotgunmcshotgun1142 Год назад

      If you can run loreville this will be fine as well

    • @Mrnobody619
      @Mrnobody619 Год назад +1

      ​@@shotgunmcshotgun1142 man they made loreville unplayable. I have 5800x3d paired with 6900xt still get 20-35 fps in loreville.
      Well I'm moving to Arccorp

  • @yogi_jtl
    @yogi_jtl Год назад +1

    Interesting, new plans!

  • @GnomeKr
    @GnomeKr Год назад

    the last shot made me drop my sandwitch

  • @LuizinhoNetto
    @LuizinhoNetto Год назад +2

    👌👌👌👌

  • @horlos7175
    @horlos7175 Год назад +3

    👌👍

  • @andrea913
    @andrea913 Год назад

    great video mate as usual

  • @Fellowsarragon
    @Fellowsarragon Год назад

    Great work. Thx 👍👌

  • @Ghlain
    @Ghlain Год назад +1

    Nicely done.

  • @discotek1198
    @discotek1198 Год назад

    great video!

  • @pirateradio8420
    @pirateradio8420 Год назад +1

    I love it. How do you do these? I assume you just have to go to each location at a very specific orientation for these videos. Great work!

    • @AerodyContent
      @AerodyContent  Год назад +3

      Yha need to switch between PU and PTU try to line them up as close as possible

    • @HooseMooves
      @HooseMooves Год назад

      @@AerodyContent Never stop. You’re doing God’s work👍

  • @rexaifi
    @rexaifi Год назад

    next to implement raining and thunderstorm, then we wil have that cyberpunk vibe city

  • @Sarsour_
    @Sarsour_ Год назад +1

    Looks sick!

  • @123reivaj
    @123reivaj Год назад +1

    Very Cool!

  • @j.d.4697
    @j.d.4697 Год назад

    So good.. 🥰

  • @mrkoddy
    @mrkoddy Год назад +2

    Great video. Still no light by night from orbit on ArcCorp?

  • @terraxg1217
    @terraxg1217 Год назад +4

    i thought the "where do i land at Area 18" was bad in chat before for new players now it will be 10x more common

    • @chrisalexander2478
      @chrisalexander2478 Год назад +1

      They need a large bright nav beacon for folks to see where it is or something on the hud display to direct the player to the nearest spaceport when in proximity to it.

    • @boldCactuslad
      @boldCactuslad Год назад

      if a player spends more than 4 minutes in atmosphere, the game should automatically open the browser with a search for "star citizen spaceport location video"

    • @j.d.4697
      @j.d.4697 Год назад

      It's easy to find once you have done it a few times and know all the tiny things to look for, but maybe now we get proper lights too.

  • @FamilysizeGaming
    @FamilysizeGaming Год назад

    Weyland-Yu... Err.... CIG: Building better worlds.

  • @L2Xenta
    @L2Xenta Год назад +6

    mostly better but think the high up visibility should be a bit clearer/better... in far-future you can deal with some of the pollution I would guess , my concern is that you dont get to see the amazing cityscapes while flying. This is not Hurston where they intentionally do all kinds of experiments and pollution , quality of air should be a slight concern lore-wise also.

    • @L2Xenta
      @L2Xenta Год назад +1

      P.s. I guess the foggy looks better when we will have Rain in the cities... but other than that I would prefer a little bit more visibility of the cityscapes.

    • @SETHthegodofchaos
      @SETHthegodofchaos Год назад

      true, although I wonder if the city buildings have been build so high up that they now touch the clouds. some lore folks might know more if that is true tho.

    • @L2Xenta
      @L2Xenta Год назад

      @@SETHthegodofchaos depends on planet I guess.. but sure clouds can sometimes be as low as 1500 meters or so. Either way smog / fog is usually different than low cloud, as it would be everywhere. Clouds can be sometimes small.

    • @namenloserflo
      @namenloserflo Год назад

      The clouds and smog hide the unnatural transition between the downtown and the rest of the planet

  • @Brahmzy
    @Brahmzy Год назад +1

    some of these shots look worse, but I guess it make sense since the atmo would trap CO2

  • @kirksneckchop7873
    @kirksneckchop7873 Год назад

    OK... so they added more extensive clouds? What am I missing here?

    • @AerodyContent
      @AerodyContent  Год назад +1

      Clouds and new atmosphere tech available cuz of updated rendering with gen 12

  • @trevtrev1523
    @trevtrev1523 Год назад

    I feel some of this is just post processing. What I'm disappointed with is the lights from the buildings on the night side are not more obvious. What I don't get is how a city wide planet has clouds. Like where does that even come from, there's no ocean.

  • @UEENavy
    @UEENavy Год назад

    Epic difference

  • @419chris419
    @419chris419 Год назад

    Did it release?

  • @ThePahte
    @ThePahte Год назад +2

    FPS killer

  • @Baleur
    @Baleur Год назад +4

    Dont like the green daytime atmo change, but i get why they did it, to reflect the CO2 content.

  • @Kuimera
    @Kuimera Год назад

    Great video but I think your wrong, CIG does not have directx12 working in 3.19 just yet m8.

  • @Eleuth56
    @Eleuth56 Год назад +1

    A planet fully build with no trees and plants. And it has clouds? Impossible. They even should pump oxygen in the atmosphere to survive 😅

    • @StarCitizenSpeakeasy
      @StarCitizenSpeakeasy Год назад

      they still have to put in oceans

    • @Eleuth56
      @Eleuth56 Год назад

      @@StarCitizenSpeakeasy I hope so or some green places, around some palaces or rich men villa's

  • @Adiera
    @Adiera Год назад

    I'm no meterologiist but wouldn't it take a lot of surface water to make that many clouds? Isn't ArcCorp the planet that is supposed to be covered entirely with man made objects?

    • @TheKinren
      @TheKinren Год назад +1

      in lore there is a large ocean, they just haven't added it yet.

  • @fiercecat410
    @fiercecat410 Год назад

    All new Arccorp with real air pollution 🎉

  • @MrRetobor
    @MrRetobor Год назад

    Who doesn't like before/after shots :)

  • @PaddyyYY
    @PaddyyYY Год назад +1

    They call it "Gen 12". Atm it does have nothing to do with directx12.

    • @AerodyContent
      @AerodyContent  Год назад

      Thanks! Just changed it in the description. I made a mistake

  • @evlkenevl2721
    @evlkenevl2721 Год назад

    I laugh every time i think of ArcCoruscant. Nothing about a planet-wide city makes any sense.

  • @SETHthegodofchaos
    @SETHthegodofchaos Год назад +1

    Hm not sure if I like the abrupt atmosphere change. Looked better prior. Also, am I the only one who is kind of going to miss clear skies? They looked so good :D

  • @tawa68220
    @tawa68220 Год назад

    Assets still look like lego pieces. Imho the arc corp they showed during the demo many years ago still looks better than this. From what I can tell they slapped the volumetric clouds on Arc Corp and tweaked a few lights and called it a day.

    • @schtoobs
      @schtoobs Год назад

      Yes, this isn't a cityscape asset makeover like they've just done for Lorville. I'm hoping it's next for that treatment though, it's the only one left that really needs bringing up-to-date. Might take longer as the whole planet assets need work not just the city centre parts.

  • @walpurga1001
    @walpurga1001 Год назад

    Wow, the atmosphere looks awful now. No wonder this game will never see a release, their artists cant figure out how shaders work.