this is an a work of art, ngl, twisted is literally an a revolutionary storm chasing game on roblox, possibly the best storm chasing and its not even done, good work,and can you please make an a game of this? if you dont want to show your tornado, its okay!
I really like how this looks, well done. I do suggest making the funnel appear from clouds above and then lowering down to the ground. But other than that this is fantastic.
Hey i know this video is a year long, but can you give me some tips or some tutorial video on how you script a tornado with the same look with the "twisted" one? Im using studio lite btw.
In the old version, i used spheres that as a moving up object, also a tween between the 2 sizes. When it reaches the height of the tornado's top, they despawn. For the moving, i used a bodyvector that changes X, Y ( or Z ) values with a tween, which makes the deformations. Now in teh new one i used meshes that spins, bottom part for ground scar, viewport frame for radar, etc. Hope i helped.
this is an a work of art, ngl, twisted is literally an a revolutionary storm chasing game on roblox, possibly the best storm chasing and its not even done, good work,and can you please make an a game of this? if you dont want to show your tornado, its okay!
I really like how this looks, well done. I do suggest making the funnel appear from clouds above and then lowering down to the ground. But other than that this is fantastic.
how does the windfield system works?
That's actually really accurate.
Hi, could you do a tornado tutorial?
Hey i know this video is a year long, but can you give me some tips or some tutorial video on how you script a tornado with the same look with the "twisted" one? Im using studio lite btw.
Can you do a tutorial
How do you spawn that many part/mesh like that?
instance.new i think
hey how do i make a realistic tornado movement system i cant figure it out for some reason
In the old version, i used spheres that as a moving up object, also a tween between the 2 sizes. When it reaches the height of the tornado's top, they despawn.
For the moving, i used a bodyvector that changes X, Y ( or Z ) values with a tween, which makes the deformations.
Now in teh new one i used meshes that spins, bottom part for ground scar, viewport frame for radar, etc.
Hope i helped.
ty also u did u good job recreating the twisted tornados@@zamazeus0855
@@zamazeus0855do a tutorial plss i begggg just plsss it doesnt hrlp for me
Is there a model for this tornado
how did you make the parts go up like that? thats all i need to know.
check new video, and you'll see. I might make this a kit, but needs to be paid
@@zamazeus0855why paid
Can you show tutoral
Could you make a tutorial on tornado damage? This looks really cool!
I'm actually updating it, clouds, new meshs, ground scar etc
@@zamazeus0855 nice!
@@zamazeus0855when plz I want to know how to make it
@@zamazeus0855 when
@@paulventura9185it’s easy
How do you make that pls tell usssss
how do you get that
i did myself, like it's in the title " I TRIED to remake Twisted tornado system from 1.20 "
Any chance you could give a tutorial or post it somewhere to get it for payment? I'd be willing to pay for this. Let me know when you get back to me.
tutorial?
I need tutorial on how to do this fr
i do not have that
0:25 you and your family are 0:35
Its great, just on problem… tornados dont form from the ground
check the new video
a bazillion tweens
not really, the only tweens are : Size tween and transparency tween
@@zamazeus0855 thats what i was talking about lol
I have many questions
go ahead
if you have a understanding of desmos then making this should be easy enough
Bro I made something just like that the it grows to a massive wedge 😂
SHOW US PLZ
Discord?
Why ?
@@zamazeus0855 I remember being in it but I forgot thenderver
Server*
@@guywhomakesanimationsThe Decaying winter server is gone for now, but soon it'll be back. It was to soon to make one
@@zamazeus0855 oh ok
tut
Fake
What do you mean "fake"
Thats definitely not fake