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The console that Nintendo regrets
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- Опубликовано: 15 авг 2024
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hey guys, it's Luigi. Thomas was busy so he asked me to fill in for him. Idk what he's up to. anyway here's his Twitter, I promise it's really great: twitter.com/thomasgdocs
luigi
Ma'am maiaia
ok
hi luigi
I don’t have Twitter soooo…
This.... actually explains A LOT about Nintendo's weird decisions
Like what?
@@cosmicspacething3474 and their refusal to follow modern internet practices
@@staringcorgi6475 since the wii u they got HD graphics.
@@staringcorgi6475 and whit the swicht?.
@@staringcorgi6475 Do you dislike Nintendo? It's sounding obvious that you do
Im sad that Miyamoto is displeased with my favourite console. Its design, controls and interface were so good
The design is literally a cube, and the interface is just another cube. *graphic design is my passion*
(tho gamecube controllers are lit af)
I'm definitely going to have to disagree with you on the controls I mean as far as I'm aware the GameCube controller has the least amount of buttons of any first party controller with two analog sticks. even including the PlayStation 1 DualShock.
The sticks don't click
Where's the select button?
Only three shoulder buttons instead of four
And the DualShock 1 even has an analog button giving it three start buttons like a modern controller with a home button.
We're also going to have to obviously dis the tiny d-pad and C stick. I get the idea of wanting to have a different stick on both sides but they could have done Microsoft's approach and at least had them be usable. The original Xbox controller the giant huge one has two different sticks.
For all it's faults I really like the GameCube the most when compared to it's competition from it's time, that said the software was the ONLY THING the GameCube had going for it and Nintendo's insistence on throwing out the playbook each and every time they don't like the rules only confirms to me that for all there success with there hardware they really only see it as an extinction for the software at most and a hindrance to the creative process at worst...
Miyamoto hates good ideas.Like creative freedom,Or haveing a game without some useless gimmick.
@@bland9876 what do you think about the original gba d-pad?
Ironically, the GameCube era, arguably, had Nintendo's best games.
I disagree, it was N64
@@S281GT eeeehhhh most n64 games aged terribly
@@ExtraPrivatable not really tho
Mario 64 and ocarina of time are still considered one if the best games ever made
Majora's mask is still most people's favorite zelda game, banjo Kazooie still holds up great, CBFD is still prised for its humor and people still love mario kart 64
wii
@@S281GT wii
PS2 had a DVD player built in. At the time DVD players were around the same price as a PS2, so people bought a PS2 instead of just a DVD player.
Yeah, and any company that wanted its device to play DVDs had to pay a licensing fee to Sony for using the tech.
That is why the original xbox also beat gamecube. Microsoft learned from Sega's mistakes.
Lol I remember thats why so many people had a ps2 and it was easier to use to watch movies as a kid
The Wii was originally gonna be able to play DVDs but that was a turnoff for them so the original Wiis physically had that functionality but the software disabled it. That's why you can play DVDs with homebrew
Exactly
6:41 It's insane that they changed NOTHING from the games, and they were still insanely popular. Nostalgia is very powerful...
For sure!! I was really taken aback when I looked at the sales figures!
Yeah
Its not some much of nostalgia its that Nintendo knows how to regenerate an new audience and a consumer base throughout generations. The people who grew up with Nintendo in the 80s grow up and then their kids become the generation they were and plays the the same game as well...
To me it's not nostalgia. The games of back then are literally better and more fun. Today's games are soul less rush jobs with "good graphics". That's the actual truth on why most people play old school games still. The new ones suck.
@@pizzahighfive2612 yes this comment as well.
I think you failed to mention how the Gameboy Advance sold better and was cheaper than the Gamecube.
Which made it easier for people to approach it and buy it because it was a handheld console while mobile gaming wasn't exactly the behemoth of the industry that it is today with how much money it now generates.
Nintendo was an undisputed king of handheld up to the point when mobile overtook with iPhone and early Android. Before that (and some time throughout the early years), nothing could come even close with PSP being a valiant effort, but GBA and later DS were just better system, if not by technical parameters, then totally because of the games.
@@Alche_mist Yes, I agree.
The gamecube had no real draw for me personally. The weird design of the controller, tiny console, tiny discs just made it look chincy and like a kids toy. Meanwhile XBox and Playstation designs were much more aesthetically and functionally pleasing to me. Plus playstation and Xbox had really cool games. Full size systems were so expensive and most households chose 1 to own.
@@blitheringrando1410 Well, we're not talking about what you think. But thanks for sharing your opinion. However, there are plenty of people that will defend the Gamecube with the variety of unique games it had, some of which went on to form massive fan followings like Super Smash Bros. Melee community and the genre defining Metroid Prime games.
@@doclouis4236 I'm not here to trash the system. The games, performance, all of that was fine. Honestly there wasn't a bad system to be chosen in that generation. I picked based on probably one or two games that I was interested in and the aesthetics of the systems and controller. It was all pretty even competition technology wise.
I knew someone who had a gamecube, we played the shit out of it at his house. Phantasy star online, mario party, smash bros. Gamecube was legit, probably shouldn't be their top regret. The wii-u should be, I don't know anyone that owned that thing.
Nearly every video game I played as a kid up through the N64 was nintendo. The new competition and fresh games that came with them got my attention for a while. Big fan of the switch now though, quicker and easier to fire up and use than my xbox.
6:50 And this is when Nintendo realized the potential of getting the same game and releasing it over and over again.
My Game Cube hosts so many Zelda Games. And with the Game Boy Player I can rack it up even more.
GB player was such an underrated device. Getting to play Pokemon games like RSE on your tv screen instead of a handheld screen with a controller was revolutionary. They still had Pokemon stadium, Colosseum, and Pokemon Channel but these were your series games where you actually got to catch Pokemon and everything. LoZ Minish Cap and Mario and Luigi Superstar Saga were also a ton of fun on the Gamecube. It just gave all of your gameboy advance games infinitely more replay-ability.
@@SUPERMA5TER Golden Sun on the big screen
@@atdynax So much this.
That's the reason I want Nintendo to make a gamecube emualtor for nso
What irony - the Nintendo Gamecube was my favorite console because of the way games were designed on it. Technology-chasing is definitely a distraction that made consoles start looking more like PCs (and why I primarily became a PC gamer after that gen.), but that doesn't mean all the people designing and developing games thought that way. It might've been a period that Shigeru Miyamoto felt distracted, but it feels like a lot of design mistakes from early-3D were cleaned up by games of that era. We stopped seeing tank-controls and FPS games finally had a sensibly comfortable arrangement of buttons mapped almost universally. Characters had more attitude and games generally had more stylization as color and shapes weren't caught up in the photorealism trends yet (next gen featured those constant poopy-brown and boring grey color grading, if you've forgotten). Plus, next gen really adopted online connectivity and that ruined the appeal of consoles for me as that was too highly integrated into the interfaces and production roadmaps for games (leading to the absolute trash we have today with excessive patches and DLC and microtransactions).
Gamecube era was the best. Maybe not for Miyamoto or Nintendo's investors - but it was definitely the peak of console gaming in many retro-gamer opinions.
Maybe it was the peak in nintendo consoles, although some would argue it was the wii, but the peak of console gaming in general was most definitely the PS2.
A lot of retro gamers feel the same as Miyaymoto with the gamecube. It is underrated indeed.
The trouble was how Nintendo approached it. The flagship Mario and Zelda games were rushed to market, and as a result Sunshine is very glitchy and filled with terrible optional levels, and Wind Waker had a tedious Triforce hunt in lieu of dungeons.
The ads for Nintendo games and systems at the time embodied a conflict between wanting to be fun and quirky and serious and weird.
@@iKhanKing Pretty much explains it all but I don't remember sunshine being glitchy, was it on some copies or was it Sonic 06 level?
The GameCube was perhaps Nintendo's best failed console.
It laid much of the bedrock that drove the Wii and Switch's success.
Funny since the gamecube has the most ambitious, creative, and fun games I’ve ever played. The controller is also arguably the most satisfying Nintendo controller. But going home at 2020 to play: super mario sunshine, luigis mansion, wind waker, twilight princess, paper mario, and metroid prime. These have to be some of the best Nintendo gaming experiences and people are starting to notice since the prices are sky rocketing due to supply and demand and the sheer amount of people wanting these games on switch.
The gamecube gave birth to the BEST Super Smash Bros. game for competitive gamers, MELEE. Every smash game since has not had nearly the same competitive viability. The game is TWENTY YEARS OLD, and is still getting national tournaments with hundreds of entrants. It's so popular, the fans had to create their own online version since Nintendo refuses to.
Regarding the controller, people loved it so much they requested a release for the Wii U and Switch to play the new Smash games. We Melee players took advantage of that, only for Nintendo to stop manufacturing the controller in very short order. >_>
@@nahor88 to be fair, it’s completely normal for new controllers designed for one particular game to only get a limited production run. Plus newer Smash games can be serviceably played with Wii/Wii U/Switch Pro controllers. Chances are there will be another run of Gamecube controllers whenever the Switch’s successor and it’s Smash game releases. When that will be, who knows lol.
@@strykah92 I'm pretty much done with the new Smash games tbh... Nintendo has no understanding of what competitive players want, nor do they really care.
Smash Ultimate could've easily been built off the Melee physics engine, and it would still sell like hotcakes. The reality is that casual fans will still get the game, and put it down in a couple months regardless of how competitively viable it is. Might as well give us competitive players what we want, the ones that actually give the game staying power.
@@nahor88 why the fuck would it be a good idea (money vise) to make the game after a minority’s preference?
@@Turkmenistan_Embassy You didn't read my entire post, but this is RUclips so no surprises there....
The majority gives zero shits about how competitively viable or fast the game is; they'll get it cuz they love Smash. Stripping the game down starting with Brawl was completely unnecessary, cuz Melee already appealed to EVERYONE.
Instead, Nintendo just flipped the bird to an entire community of Smash players.
Those consoles failed in part because Nintendo's relationships with third parties in those eras were terrible.
Third party publishers hated the cartridges on the N64, and the proprietary disc they made for the GC couldn't hold as much as the DVDs ps2 and Xbox were using, meaning GC missed out on a lot of games. First party Nintendo games are fantastic, but a console needs more than just first party games. The consoles with the best third party support almost always win the generation.
PS2 had the install base, Xbox had a more powerful system. Multiplatform games sold worse on the GCN for those reasons. Not to mention when online started taking off, they were left in the dust by PS2 and Xbox.
As a kid most of my classmates (me included) had well over 50 bootleg PS2 games including GTA, GoW and Bully just to name a few. Meanwhile the kid with the gamecube had like 3 games one of them being Pikmin! 😢
@@DP12321 the difference in power beetween Xbox and Gamecube was meaningless
@@framedthunder6436 No it wasn't. The Xbox gad a standard hard drive, it also offered 480p and DD5.1 for nearly every game. Plus many 720p games like Tony Hawk 4, that made the PS2/GCN versions pale in comparison.
@Spiral The Xbox was far and away more powerful. Trying to dismiss the component cables "because no one owned them" is ludicrous. The system was stronger than PS2 but its optical media was small, it lacked a hard drive, and online play.
I had HD Component cables for my Xbox in 2001. I had Dolby Digital 5.1 back then as well. It was a noticeable upgrade over the GCN's ProLogic II sound.
Xbox had tons of great exclusives and the best multiplatform games. It was Microsoft at the top of their game.
The difference between GC and its generations competitors was it aged like fine wine with 4 slots, many multiplayer games, an amazing controller, cool looking discs and a design thats small strong and very nintendo.
Ive rebought ps2s and x box to relive my childhood (halo, ff10 GT3 and 4, Ninja gaiden ect)..ended up selling em, buying and selling again. My gamecube though? The original i bought in 2003. Why? Cuz if the homies come over we know were gonna play super smash, mario kart, soul calibur and F zero. Plus a lot of amazing zelda, mario and metroid games and hidden gems.
i was also going to say, my ps2 doesn’t work anymore but my gamecube still works perfectly. it’s a hearty little machine
The OG Xbox was made completely obsolete by the 360, the majority of it's games are playable on the 360, and the one's that aren't are all on PS2 and/or GameCube
@@peach_total same, I've thrown some scratched disasters into my gamecube and it works like a champ. My PS2 will refuse to read pristine discs, only working about 30% of the time for any given disc. Both bought new in the early 00s and treated similarly.
ps2 is still better imo
The GameCube did aged better then the Wii and this is not a joke 😂
“We hate the GameCube.”
Everyone: *NO.*
Tbh I'm pretty sure a lot of people also like the wii u
Just the zoomers lol
@@gamermapper I liked it.
Mario maker and miiverse were my thing!
And Nintendo land was a really fun party game.
@@CJChilliYT I only have a switch without all the cool animations of the wii wii u DS 3ds and I didn't experience is that much 😢
@@gamermapper The wii u was hated, but tbh miiverse is what kept the wii u still alive
The switch should've had a miiverse 2.
I actually already knew that this was Nintendo’s worst console in terms of sales, but it’s so weird because I feel like this was the era for Nintendo game to really take off. Mario kart DD, Luigis mansion, pikmin, Pokémon XD gales darkness, and a lot more unique games that either kicked off a franchise, or impacted an existing on heavily.
If we’re not counting Virtual Boy, Wii U was the worst in terms of sales.
Lots of good Mario Party's on this console too. The Wii graphics on a big tv were dreadful. GameCube probably as well
@@cameronbedeau8542 No, not really. Smash Bros. Brawl, Twilight Princess Wii and so on still holds up pretty damn well to this day provided you do have one of the original Wii's with Component Cables (or a HD upscaler that uses component ability) for proper widescreen support (some later revisions of the Wii removed digital AV-out for cost cutting). Heck i'd say Xenoblade Chronicles despite lower res textures still looks absolutely astonishing for a wii game. Same with Gamecube games on a wii because they even on composite use the higher digital AV resolution of the Gamecube that very few people saw due to the incredible rarity of GC Component cables.
@@tylerdohoney1544 that’s sad, because I loved the Wii U and couldn’t quite understand why it sold so low, I still don’t do to this day, sure the confusion of just an add-on but to me that ain’t any reason for the Wii U to have sold so little
@@AndrevusWhitetail A lot of Wii games *cough cough Mario Kart Wii cough cough every metroid game on the system*
The fact that Miyamoto and Reggie themselves don't regret the Wii U PROVES the Wii U is underrated.
Wii u didn't deserve failure
if nintendo knew how to market it, the wii u could’ve surpassed the wii
@nickreblex yeah probably would have sold like the same amount as the switch
@@nickreblex It wasn't just the fact that the Wii U might have been too gimmicky, there wasn't much third party support. For example Lego City Undercover is the best selling non Nintendo Wii U game.
The Switch has so much more, Monster Hunter Rise, Human: Fall Flat, Resident Evil: Revelations, and Naruto Shippuden: Ultimate Ninja Storm Trilogy. All of which sold well.
Nintendo's biggest strength has always been its focus on having a good time over chasing fancy hardware specs. You look at the level of care and detail put into games like the Metroid and Zelda franchises - these games aren't fun to play because their graphics are top of the line, they're fun to play because all the development went into making the game an enjoyable experience. Responsive controls, interesting story, and good balance. And the size of Nintendo's speedrunning community for old games shows how well received their decisions have been.
I'm still shocked at the fact that the GameCube sold so poorly despite having some of the best games ever made.
It was the beginning of the ‘gaming is like yummy junk food’ era. Nintendo’s flavor of innovation had no chance.
@@zacheray To be fair the Gamecube didn't really innovate that much compared to the N64. It had more polygons, it had a better controller but compared to the competition it had less storage, no DVD player option and worse online (by which it barely had any), of course that doesn't take away from the amazing games it did have.
De facto the biggest selling point of the PS2 was the fact that it was a built-in DVD player as well, that made parents who bought their kid a PS1 just a few years ago a lot more open to upgrading to a newer console because "well we can also watch these newfangled movie disks too and i don't have to buy a separate player for them now".
The cube's proprietary disks were just too hard to bootleg and while the average American makes more than 24 hundred dollars a year, it's just not the case with most of the world.
There's a good amount of people that thought the same thing about the Dreamcast.
F-Zero GX
"It single handedly killed Sega's console line after all"
I take HUGE exception to this. It wasn't the dreamcast that killed sega, it was the sega cd, sega 32X and especially the saturn that killed sega. The dreamcast was the console that could have saved sega, had they not already burned through their consumer base with badly supported products.
Well more like Sega of Japan making many poor decisions that didn’t help Sega of America
There was PlayStation 2 coming and Bernie Stolar sold the Dreamcast at a loss.
SoA & SoJ really couldn't agree at all. I'm not sure about Sega CD, although 32X vs Saturn really screwed over Sega. Had Sega shared a single unified vision from 1994-2000 they may have survived & Saturn wouldn't have been the mixed bag it ended up being. At least some good came from Sega moving to 3rd Party development like Sonic Games on GameCube.
Imo from everything I've learned its Sonys fault, the dreamcast only had a year to breathe before the ps2 dropped and it was the sequel to the console everyone had at the time. And now its the best selling console of all time. Its sad but idek if Sega would have survived even without their previous failings.
@@tr33main Sega's demise was their own making, not Sony's
Sales records rarely do a good job at showing a console's impact on the lives who owned it. The Game Cube underperformed, but I _always_ see people talking about how much it made their childhood (I didn't even grow up with the gamecube, but I got to enjoy some of its legacy thanks to the Wii's backwards compatibility).
I'm not gonna lie, I absolutely loved the gamecube and its titles. Perhaps I am biased because I grew up during that era but playing sonic adventure 2, starfox dinosaur planet, super smash bros melee, even that weird zoocube game. Those are some of my fondest memories ❤
When are we going to get a video called “That time Chris Pratt voiced Mario”
Haha I might actually do a video on Chris Pratt plus the rest of the cursed Mario movie cast but I don't wanna do it until we can actually hear how they sound in the movie. Gotta include those audio examples!!
@Something came down bruh every comment is “Fax…”
@@optamellow fax every comment is "Bruh..."
@@crittr fax every bruh is "Comment..."
@@jmrmd9272 bruh every fax is "Comment..."
Its honestly hard to believe that the GameCube was a flop in some ways.
The gamecube wasn't really a flop because the software sales were descent.
The gamecube had pretty good games, it was just the marketing
@@davinchristino yeah classics like smash melee , Mario kart double dash , and more
@@davinchristino had nothing to do with marketing, we knew the gamecube was a different console than the N64. It was the presence of the ps2, it just obliterated everything.
The GameCube has a fhlop
It wasn't just nostalgia causing the sales of the classic games to be so high - when I was a kid, I played some of these remakes (SMB, SMW, Legend of Zelda) on my gameboy advance and I loved it - it was only years late that I learned these were remakes of earlier games. They stand alone as good games and I think introducing the games to an audience that wasn't even born when the originals came out was 100% part of their strategy.
It's amazing how spectacularly Nintendo failed in the mid-90's: Virtual Boy, blowing off the collaboration deal with Sony and choosing to stick with carts on the N64. Sega also committed suicide but they didn't have a Mario 64 or Pokemon to save them. What a crazy time for the former market leaders.
"Sega also committed suicide" Nah, neither Nintendo nor Sega committed suicide really. They were more so just doing stuff that got them to lose towards other companies, but not to the point of outright ending them: Atari was the one committing suicide.
The N64 was peak Nintendo for me and I love the carts and still do. So much more satisfying to have a stack of carts then just a binder full of CD-roms. I wish a new system re implemented them with an internal SSD inside. Load times would be much better and 150GB updates wouldn't hoard your entire drive
That era was more like missed opportunities for both companies with individual project failures, but they did not fail as a whole.
Using CDs would’ve made the N64 way too expensive at retail.
The Gamecube was more powerful than the PS2, but strictly less so than the Xbox. Its game format was also much smaller.
Thank you, that statement irked me pretty hard.
GameCube have the best Nintendo games ever if they used a regular DVDs they would outsell the OG Xbox and a little closer to PS2 sales
Not by much. If you compare games that came out on both GameCube and Xbox some of them look very similar to the point of being exactly the same or the GameCube ran them better than on Xbox. I agree if Nintendo went and used DVDs they might have won that generation.
The GameCube Nintendo is able to pass 8 different textures at a time with the XBOX, I believe passing 6 textures at a time, and the PS2 having the ability to pass either 2 or 4 at a time. The GCN also has the ability to showcase excellent specific effects and particular effects.
The PS2, I believe, has a higher polygon count with the XBOX having the most polygon count between the four home consoles (Dreamcast included). The XBOX’s selling point is a faster CPU and more RAM, giving it the edge in power versus the GCN.
XBOX>GCN>PS2>Dreamcast
@@NYCJoeBlack The Xbox was also designed with development in mind, so it has a relatively simple system architecture compared to PS2's infamous setup
The thing about a gaming console is that it isn't about giving you the better graphics or the most powerful hardware, but about giving devs the perfect tool to create the experiences that will make the console great in the first place. That's why what got me most excited in this new generation of hardware is not the power itself, but the ssd that would allow devs to create 3d enviroments without loading screens like the old pokemon games.
It's a shame, because the GameCube is so underrated. It had great graphics, Little to no glitches, the design of it and the controllers was fun and felt good to hold, it was compact, it had some great games, and it's the Nintendo console I grew up with.
Compared to other systems before or after it, the system definitely lost the market race to the much popular PS2 at the time, but it didn’t fail commercially.
Good video, but I would say that the Wii U gets a lot of undeserved heat. It was a better system then most people give it credit for, and it set the stage for the Switch. It wasn't marketed well, and that is really what killed it. Virtual Boy was terrible, though.
Yeh the Wii U was a Wii in HD! Fantastic
While the Wii U was good I still think it had some undeniable problems. Honestly I think the gamepad probably should not have been necessary to use the console, I think it should have been an add-on, because forcing the gamepad is what caused some developers to ignore the console since they didn't want to work with the gamepad, and it drove up the costs of the console too. A lot of the games didn't even need the gamepad that much anyway. Selling the gamepad by itself could also have allowed them to make improvements to both the console and the gamepad since they wouldn't have been under pressure to keep costs down, if you could just buy the console by itself. Also marketing the console by itself would have made it clear that the Wii U was a successor to the Wii, though maybe it should have been named Wii 2 anyway, or the Super Wii. To separate it from the Wii I guess they could have bundled it with a Wii U pro controller to make it look like a more traditional console, and gave NSMBU support for it on day one. They could have also marketed it towards a wider variety of people like they did with the Switch too.
Way better than that novelty system called Wii.
@@crazedlunatic43 Maybe, but the Wii is one of the best-selling systems of all time. Wii U doesn't come close, but that was largely due to the poor marketing of the system.
@@mightybk Sales don’t mean everything, as something like Pokémon Scarlet and Violet could sell so incredibly well, yet be so flawed compared to other RPGs that sold less on the Switch, yet have either more content or are well more polished than Pokémon.
The Gamecube has Nintendo's best home console library.
That generation was just great game-wise for both their systems.
I agree.
Back then the average age of a gamer was 35 years old. It lacked mature titles and relied on it's IPs, were harder to develop for and small discs were easy to lose or scratch.
The GameCube has so many awesome games that have never gotten sequels or ports. It is criminal
@@Forbidden_0ne "Lacked mature titles"
Metroid Primes 1 and 2:
LoZ Twilight Princess:
"Uh, yeah. Sure"
@@BenjaminAnderson21 Mature=adult e.g. GTA
The GameCube's initially shaky reputation has only seemed to improve over time
Maybe it's childhood nostalgia or the realization that many of the games on the console were actually good, but the GCN has fared better 15 years after its lifespan ended than it ever did while in production
I remember in 2004 it was declared a failure, because they had to go halt production to go through inventory, and what's crazy is that in 2005 only like 17 million had been sold in 4 years, not much higher than Wii U's 14 million in 2016, 4 years later. People don't realize how each system was deemed during its lifetime, only now that we have Wikipedia, and social media, people equate Wii U to Virtual Boy, and it's not even close to that, it's closer to GameCube. Plus, had Iwata lived, he likely keeps Wii U alive a little longer, so its final sales total is probably closer to 16 or 17 million (not that 13.56, rounded to 14 is bad either).
@@videogamehistorian6279 The original Xbox had it’s own struggles as well, such as resulting a strained relationship between Microsoft and Nvida due to lower than expected sales from the original Xbox.
@@videogamehistorian6279 The Wii U equates to the Virtual boy more because those systems were actual commercial flops that led to financial losses on both platforms, basically hurting the company financially. Unlike the Wii U which got crushed single handily by both the Xbox One and PS4, the GameCube had a similar market share as the original Xbox with both having very similar numbers in terms of hardware sold. Be it, the original Xbox had the weakest software sales attach ratio, despite having a similar install base as the GameCube. And in some cases, the original Xbox could also be seen as a failure for Microsoft as the original Xbox only ended up being a catastrophic financial burden for Microsoft to eat up.
The difference with Wii U’s situation was that Nintendo never suffered any significant losses during the GameCube era, as the system was very profitable for the company in the end, even if the GameBoy Advance’s success wasn’t taken into consideration. The GameCube also enjoyed a much better software sales attach ratio, coupled with the fact that the GameCube was never sold at a loss meant the system was able to deliver a steady profit without breaking much of a sweat.
Super Mario sunshine is honestly my #1 favorite game of all time. I've had the same GameCube playing it and Luigi's mansion for the past 15 years
I find it interesting. Sony has followed a "not broke, don't fix it." mentality for decades now, as technically speaking, the only real differences between the Playstations are minimal outside of technological specifications. The only _real_ change they made along the way was dual sticks, and it was all the way back in the PS1 era, and the only real changes otherwise have been the touch pad and haptic triggers, and those are still very underused. Microsoft is similar in this regard.
Nintendo meanwhile has never really been happy with following trends, with the one time they did so reflecting in poor sales figures. They like to _set_ the trends otherwise, as first they did with the Game and Watch and eventually the Game Boy and their line up of mobile systems, then the motion controls in full force with the Wii, both bandwagons which Sony jumped on eventually (to mixed results. Xbox only really jumped into the Wii bandwagon with the Kinect). I love the Gamecube and its gems, but it's still... jarring to see the reality of the situation.
Specs shouldn't matter, as the GC was as powerful as its competitors but sold abyssmally. Yet when Nintendo innovates and it lands (the Wii U being the exception ofc) everyone follows their trend, but then again Sony and Microsoft continue focusing only on graphics and stuff and yet their systems still sell.
It's wack.
Thats why Nintendo's consoles are beloved. Even the Wii U is loved by the people that own them. Nintendo also did VR a full 15 years before that idea was even remotely possible. They also refined motion controls and were the first to make fun touchscreen based games.
@Rose's Zen Garden
The Move controllers? They're vital for Sony VR.
PlayStation also sell a lot because of their exclusive software
The wii was successful but it never retained its success because most of its user base never stuck around
I guess the appeal of a Nintendo Console is not the same as a Sony or Microsoft's one. Nintendo has Nintendo exclusives, well crafted experiences in an interesting/fun system, Sony is a well respected company that has third party support from both Japanese and american companies, with high definition graphics, 60fps, has some exclusives and most 3A games. Microsfot offers a powerful console but as of lately Game Pass has become one major factor in bringing new players since you can experience/try many games at the cost of a subscription, you can play 3A third party games here too, and it has arguably the best traditional controller.
This is basically describes "quality over quantity" to a whole new level.
They gave up the competition, yet the company still thrives till this day because of the games people really love from that same company.
The problem is that they don't have quality behind their ideas, the ideas are just neat in and of themselves. The Switch is a fantastic idea - make a home console that you can take with you and play anywhere, pure genius! The issue is that the Switch is made out of shit, almost literally. Joycons are so fragile most users are afraid to use theirs and resort to buying a third party peripheral, and those that play on-the-go break their pair and have to either get them serviced or replaced. The dock is a super cheap piece of 3D printed plastic. The online service doesn't even meet the standards set by the last console generation (referring to the PS3/360/Wii), let alone the one it was launched in, and I could go on. Just imagine if Nintendo had the foresight to shore up these issues, the console could be even better! Instead many are left with buyer's remorse.
@o And better is a very subjective term here, yes the specs are better on paper but in practice it's essentially the same exact thing.
@@chrismdb5686 Do you even know what 3D printing is?
@@sleepdeep305 was going to say something along those lines, and I am going to add, over 105 million sales LTD for the Switch as of right now doesn't = buyer's remorse. I sure as hell don't regret my purchase at all here. Compared to the Wii U, this thing is miles better.
This makes no sense, the Wii is the exact opposite of that sentence. It's loaded with tons of garbage games. GameCube had fewer, but with still plenty of great titles. The Wii of course has great games, but they are an oasis island in a sea of crap (look at the size of the library).
As a 20 year old in 2000 when the GameCube was coming out I was put off by toon Link in Wind Waker, but having since played it on Wii U I can honestly it is one of the best games I've ever played. What a macho fool I was back then.
Windwaker on gamecube is like one of the best games of all time imo
It's funny because I had a lot more fun with the Gamecube games than I did Wii. I generally don't agree with the games Miyamoto finds fun. The Gamecube was the first Nintendo system that didn't rely so heavily on Mario games.
This is saddening to see and hear. I absolutely love and miss the gamecube era. So many cool accessories like the wavebird controller and game boy player.
The DreamCast didn’t kill Sega. It’s systems before the Dreamcast killed it, the Dreamcast was just the nail in the coffin
Edit: lol the people replying to this comment have a better understanding of Sega history then a youtuber named “Thomas game docs”
Sega’s insistence on stopping support for their previous platforms (particularly the Saturn) to develop the Dreamcast left them without an active platform or games in western markets for over a year, they haemorrhaged money as a result and the Dreamcast didn’t provide the net income to offset that.
To be clear, when I say stop support, I don’t mean like when Nintendo at least salvaged what they could with the Wii U until the Switch was ready, SoA and SoE were done with the Saturn by the middle of 1998.
Sega Lord X’s documentary on the subject describes the situation in much more detail, but the short answer is, yes, the Dreamcast is the reason Sega had to pull out of the home console market. Too many people attempt to excuse the Dreamcast because of the appeal of it’s library, but it is what it is.
Sega would probably live much longer if the America and Japan sides didn’t have big differences in management and didnt contradict each other
The dreamcast went out with a bang with sonic adventure 2
@@addsullivan1300 agreed, not enough people recognise that game as the goodbye to the Dreamcast era
@@alexpace1783 Its funny I always thought the Saturn had a superior library compared to the dreamcast.
Gotta love how Nintendo put masterpieces, some of the best of their franchises on this thing yet it sold bad somehow
Ppl laughed at 'the purple lunch box'. The end.
While I enjoyed some Playstation games like Resident Evil and Twisted Metal, the true video gaming era for me died after the 16-bit generation. I never really could get into 3D games the way I did with Nintendo, Super Nintendo and Sega Genesis. That was the Golden Age of video games for me. They were just more fun to play.
I can agree to an extent. I grew up with the SNES and Genesis so a lot of those games are strictly nostalgic for me. It was much easier to pick up a controller and play without any prior experience and still do well at the game. Games were treated like games and weren't taken too seriously. When the Playstation came around, that's when games started becoming more narrative driven and complex. Metal Gear Solid and the Resident Evil games were very cinematic compared to something like Castlevania or Turtles in Time on the SNES. It was the shift from arcade style games to cinematic adventures and I think that's what made the Playstation so successful. I was actually just having a conversation with my son about the decline of split screen multiplayer arcade games, and it made me realize how overwhelming many modern games are. Most modern games require damn near all of your time and attention. I believe this is why children would rather play video games all day than play outside nowadays.
This is why you see Nintendo always leaving out the Gamecube, even more than the Wii U. Sad for the console.
Hello Adolf Hitler. How has your time been in Argentina?
@@ianeons9278 You came back just to reply to me? How sweet. Sorry bud but Adolf died long before you were born lol
actually the n64 had better graphics than a ps1 technically. the limitation was the size of the games.
Visually fuck no, the N64 looks like ass.
They had more polygons and a better processer for movement, that said, ps1's disk format meant games like FF7, Odd World, RE, and many others could rely heavily on prerendered backgrounds and images that were placed statically.
Because you know the space crunch was real, half a gig was a "big" game at this point. LoZ OoT was half that size and was big for Nintendo being twice as big as M64's 1/8G.
Well, the big difference was that the N64 could handle floating point math, so its *geometry* was way better than Playstation. No jittery textures or warping noneuclidean walls; everything moved around smoothly. But it had absolutely tiny VRAM, so its textures looked worse than PSX. Which is better is more a matter of opinion, although personally, I prefer the smooth motion.
@@jasonblalock4429 Thanks for the explanation, but that's probably a big part of why the games were different, PlayStation has space for text/image heavy JRPGs well Nintendo had the smooth action for 3D platformers, and other "interactive" experiences.
Crash is the obvious exception but that broke the PlayStation and like Spyro has really clunky movement animations.
@@Pacmanfan-po9rn the jagged PS1 looks absolutely terrible
But interestingly, after all this they decided to try something new after all. The next console after GameCube was, in fact, Wii. The first ever motion-controlled gaming console really blew up the bank. If my memory serves me right, it is the best selling Nintendo console to this day.
My dad has a game cube, but now he describes it as “trying to survive either heat or cold in a garage”
It’s sad because the GameCube is my favorite console of all time, Their games are awesome as well their controllers, and also the graphics were amazing for its time.
Same here, buddy! ^^
And it was so portable too! For a kid with divorced parents, that was pretty critical.
yes I agree with you. Until now the GameCube controller was still used by many smash players.
Gamecube controller is still timeless.
I think the graphics still hold well to this day look at wind waker and metroid prime
I love this guy’s channel! The content is so entertaining and it grabs my attention!
I don’t like a lot of channels on youtube, I come here rarely just to burn time. But this one is an exception for some reason
well, it was the first channel i subbed to!
@@RCK_Gaming42069 wow cool!!
@@sonic66646 there's plenty of great RUclips channels
@@user-vi4xy1jw7e Most of them are just not my taste
9:12, forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u forget the wii u
That console flopped that console flopped that console flopped that console flopped that console flopped that console flopped that console flopped that console flopped that console flopped that console flopped.
When I got my virtual boy for my 10th birthday in 95 I loved it. I still think its so cool and had no problems. I still have my WiiU and love how it feels in my hands. I do have a problem with the switch and how fragile it is and how small the buttons are and the handheld part of it feels uncomfortable.
0:19 Except one difference: the Wii U was actually good and pretty underrated. On the other hand, the Virtual Boy is a dumpster fire.
I wish The Wii U was great if the games don't tell us to "Look at your Wii U gamepad, please" and focus on the TV at the same time and including better battery life for the gamepad too
@@Thewolfguys.cartoons2000 the times i only wanted to use the tv screen it kept wanting me to look at the gamepad and it was very annoying
True
exactly, the N64 DD is the other true failure by Nintendo. I don't know why Wikipedia insists that Wii U was this commercial flop, because commercial flops don't get 5 holiday seasons on the market (and yeah, it's 5 when you add up 2012, 2013, 2014, 2015 and 2016). Virtual Boy only got one holiday season, same with the 64 DD, that right there spells failure.
Nah, Wii U is a dumpster fire, its games are overrated. The Switch's lineup is what the Wii U's lineup should've been like in the first place.
It's always very interesting to see this kind of stuff where you don't expect it to be what the people think was the worst. It reminds me of Melee for Smash. Sakurai hated Melee, making it almost literally killed him, making it was the darkest time of his life, and on top of that he saw the release as an unfinished buggy disaster. And then people say that they want a game like that from him again
@@William5000000 brawl wasn't even mediocre
I have Melee and it’s fine, but what is so special about it compared to the other Smash Bros. games? Brawl is a lot better imo.
@@SomeGuyWhoPlaysGames333 the people that like Melee like it because of the movement you can do in it. Sakurai hated the movement of Melee though, he saw it as glitchy but he didn't have time to change it before release and that's why he sees Melee as unfinished and buggy and why we haven't seen a game with mechanics like Melee has since. Melee was extremely rushed, to the point where Sakurai had worked himself into the hospital and almost died but while he was there he had to keep working still. Melee is also extremely unbalanced, not as bad as Brawl, but close. The majority of characters are completely unviable
@@SomeGuyWhoPlaysGames333 I personally liked Melee for its Adventure Mode.
@@William5000000 melee fans saying it’s the best game when half the characters are unplayable and the “features” are just complex movement glitches.
Nintendo would do us all a favor by keeping Miyamoto far away from any hardware design. He's the reason we get all the BS gimmicks on these systems.
Just because he dossnt like it your gonna hate him
Grow up
See even though I knew it was going to be the gamecube I think the 180 was also the point where Nintendo started to get lazy with the creativity. It wasn't apparent at the beginning of the wii, but towards the end and the entirety of the wii u you can compare gamecube games and early wii games to the wii u and you will see how bland the first party Nintendo games got the more popular a series was.
Thomas: "It's not the console you would expect."
Me: "So, it's not the GameCube."
Thomas: "Oh, it _is_ the GameCube."
The Gamecube Might've Failed, but The Games Were incredibly good.
6:15 he's talking about the idiots who call everything with buttons a playstation and want only "yahoo I jump" instead of the far superior GBA titles of the time, mario and luigi superstar saga, fire emblem, Pokemon Gen 3, etc.
This explains why all the gamecube games are so rare and hard to find. Nintendo saw the gamecube as a flop and didn't print nearly enough copies of the games. And since they basically base the first wii also be a gamecube, they had far more people capable of playing gamecube games and yet not enough games to go around.
The game cube was the first console my parents bought for my siblings and I to share. We loved it. I still have it and it still works.
So this is basically why we'll never have a Game Cube mini or Game Cube games on the Online for the Switch. That's depressing...
Getting sick of 64 honestly
@@TheEpicMario2000 YoU sHoUlD bE GrAtEfUl
no, he should not.
@@TheEpicMario2000 We've been able to play these games through virtual console since the Wii Era. They've been doing the same thing for over a decade now.
I'm still gonna play the crap out of it because I love me some N64 games but yeah
We actually did have them in the form of the virtual console…
@@genox7185 and that's the thing. People keep complaining but they'll buy their service anyways like you're gonna do.
I think Nintendo's real regret was entering into a project with Sony to bring a CD drive to the SNES, only to scrap the project, and for Sony to release it as the Playstation. I'm sure more than one Nintendo Exec sleepless night was fueled by that decision.
Nah, if Nintendo would have went through with the deal, Sony would have gotten all the royalties from both games and media, basically they didn't want to do the work, they wanted to ride on the success of Nintendo while Sony gets all the profit and no risk.
I'm with Nintendo on this, if Sony weren't so greedy then sure it would have been awesome, but that was not the case. Sony also went to Sega and got shot down instantly. Sony just wanted control of a company without putting almost no risk for them.
@@daedalus547 What are you talking about??? Nintendo would never have entered into a deal like that, and the fact is, they did start developing a SNES CD attachment with Sony, that they later decided to scrap, which did in fact turn into the PlayStation. Had Nintendo not reach out to Sony to create a CD attachment to the SNES there would be no PlayStation. Sony at the time did not want to get into gaming, but they were left with a lot of nearly completed system engineering they didn't want to simply scrap, and so they decided to finish and launch. Nintendo did not break up with Sony because of a disagreement in licensing, but rather they saw the SNES was doing so well that they didn't need to launch a competitor to the Sega CD. So Nintendo is directly responsible for creating their most formidable opponent by first bringing them into the market with commissioning the creation of the SNES CD and then by screwing them over by backing out of the deal later. Nintendo got everything they had coming from that.
Imo, the N64 and the Gamecube was the most interesting Nintendo consoles. The direction Nintendo went in after that also alienated alot of old time fans like me who used to be all about Nintendo since the days of the NES. The simple way I like to look at it is, Nintendo used be interested in creating consoles and being the peak of the market when it came to gaming, nowdays they focus more on creating toys.
Well to be fair Nintendo was a toy maker before they started making games. Nowadays they're like a toy company that had an experimental period of making games and now they've gone _back_ to making toys with a flavor of games.
I think the Wii U was actually pretty good. It had Super Mario 3D World, Captain Toad Treasure Tracker, and Donkey Kong Country Tropical Freeze.
Wii U doesn’t deserve all the hate.
WiiU had issues and nobody bought it
And now I think I understand why Nintendo has refused to make Switch upgrades. It's that third parties being comfortable about developing on it was never a goal, but getting their own games out
They did actually update the Switch's hardware but that was actually just to stop hacking
@@varietychan yeah, I meant like a more powerful version
@@romajimamulo switch revision 2 Is more powerful than original, but its downclocked to the speed of originál
@@t0biascze644 The OLED model & the Battery upgrade model actually use the same Nvidia Tegra Chip. Only difference is non-processing differences like screen and battery.
Also just the fact that they'll never be able to make the switch as comfortable to develop on as a PS5 and Series X, by it's nature of being a handheld. No matter how much tech they put in a switch, a home console will always be able to fit in more of it for cheaper, so with the switch they aim for convenience instead. And since there's nothing convenient about having to buy a new more expensive switch, they're probably going to put off making one as long as they can to hold on to that massive install base they have.
The Dreamcast is still one of the greatest consoles we had. I'll never understand how or why it flipped as hard as it did
@WheresPaul#1981 Yeah, the lack of DVD player kinda sucked for sure. It didn't have EA, but it had a whole line of Sega Sports titles to compete with them.
I had no idea people hated the controller, though. It's still one of my favourite controller designs. XBOX basically ripped it off and added an extra thumbstick. At that time, dual thumbsticks was still a new concept.
I want to play Blue Stinger again and MK Gold.
@@Broke_Guy_78 I've been thinking about playing Blue Stinger again, too. I have fond memories of playing it back in the day
@WheresPaul#1981 bro the Dreamcast was discontinued even before the Xbox and PS2 came out...
At least people who had an OG Wii could play GameCube games, so it wasn't all terrible in terms if games. My favs have to be Mario Kart: Double Dash!!, Super Smash Bros. Melee and Luigi's Mansion
I'm glad that Nintendo were able to find their niche with the Wii, but it's a shame that the overall library of games was much worse than that of the GameCube!
Yeah the weird 3rd party games
How was the game library worse?! The Wii had Super Mario galaxy, DKC Returns, Metroid Prime 3, Zelda Skyward sword (wait no skyward sword wasn't that great...) well anyways it has Mario Kart Wii (wait no, MKWii wasn't the greatest either...) well, at least it had Smash Bros. Brawl (which actually sucked in comparison to Melee....) well, at least it had Metroid: Other M--(OH GOSH WAIT NO)
Okay, this is the first time I've realized that Mario Galaxy and DKC Returns were pretty much the only S tier console-selling games the Wii had. I guess Metroid Prime 3 too, but even that game was kinda disappointing to a lot of fans of the series. I guess I've just been really blinded by my nostalgia for the console.
The Wii had good Kirby games. GameCube had Air Ride but no main series platforming entry.
@@BenjaminAnderson21 Kirby’s Return to dreamland too
@@BenjaminAnderson21 I don’t think Mario Kart Wii was the best either, but I’d at least put it over Double Dash. MKWii ended up being the premiere online Wii game while DD was awash with too many forgettable items, characters and tracks, and double items in Mario Kart 8 Deluxe shows how easily condensed the whole “play as 2 characters at once!” feature could’ve been all along.
I otherwise agree that aside from Mario, Donkey Kong and Kirby, the Gamecube had the better library, albeit it was a better decision for Nintendo (market wise) to create a more streamlined library for the Wii rather than all the experimental iterations on the Gamecube.
Most of my fondest gaming memories were rooted in games on the GameCube. Mario Kart Double Dash, Smash Bros, Metroid, Pac-Man and so many more
The Virtual Boy and Wii U both failed. But the Wii U was not hated by fans.
I wouldn't take everything Shigeru Miyamoto says as gospel. The man's a genius but he's a bit too obsessed with gimmicks and accessibility. Personally the GameCube remains my favorite system of all time.
To be fair, he is right on one thing. The Gamecube was a flop. Even the Xbox ended up selling more than it. And the Wii, a console that went for a gimmick instead of specs, is (for now at least) their second best selling console of all time.
Remember star fox zero and his belief in storys in video games
@@jowysw but that success wasn't good because it wasn't consistent unlike the ds or ps2 which inspired them to make the wii u assuming they would carry over which is a dumb mindset because when a average wii user bought the system they played it for like a month and put it on the shelf collecting dust
@@staringcorgi6475 You're missing the point. The DS and Switch, some of Nintendo's two most "gimmicky" consoles concerning their unique features and purposes, are also some of their most successful. Nintendo's effort to always expirment and innovate with new "Gimmicks" has worked very well for them in most cases. The only time it hasn't is with the Wii U, which was a pretty dumb idea from the start.
Nintendo did the right thing with the Wii or else they would have gone the way of Sega.
I feel bad for the GameCube now
The Wii U is an underrated masterpiece. Without the Wii U, we wouldn't have a lot of treasured games. Like, Mario maker, Super Mario 3D world, Mario kart 8, and Nintendo land.
Ironically the game libraries had very little to do with the sales of that generation. Everyone forgets what else happened during those years: DVD players were new and all the rage, scarce and expensive (around $200). Who would choose a $200 Gamecube + $200 DVD player over a $200 PS2 that did both? PS2 was a family item that removed the need for a Gamecube for most people
The miniDVDs killed the Gamecube basically.
The Nintendo DS was the first console I owned, it will always have a special place in my heart. Plus, I had Nintendogs to go with it, and I think that this game really shows off this console's potential.
The Wii U has a special place in my heart. The beginning of the Splatoon series will always have a special place in my heart
I was gonna say that too i thank the wii u for releasing that game and i love splatoon MY PFP IS MY INKLING OC FOR CHRIST SAKE!
I'm not sure I agree with his statement that the Wii U was "generally disliked by Nintendo fans." I think a lot of the fans loved the console. If they were upset, their angst was more likely aimed at Nintendo's marketing, not the hardware. It's just that it didn't attract ANYONE outside of the loyal fanbase.
Wii U was a huge improvement over the original Wii.
Uhhh Super Mario Strikers was amazing! So much of my childhood was played on the gamecube...with my cousins and friends. I miss it.
Y’know despite the gamecube being a failure, I actually liked it cause it was a time where Nintendo wasn’t afraid to try new things like “lets make luigi the protagonist” or “let’s put two kart drivers in one” or “let’s put Mario in Jail!” Despite it not selling well Nintendo was getting really creative with their ideas
I LOVED the GCN. The controller, Smash Bros., Luigi’s Mansion, all great stuff.
I got the GameCube for the GameBoy® player, and it’s pretty much the only reason I use my GameCube. I really think the Wii U could’ve gotten more sales if there was a similar add-on except for DS games
More than the Switch got... still no GB games on there.
Honestly that would have worked pretty well
@@YujiUedaFan should have replaced the genesis with game boy games. Then theres n64 and gb
@@neontd Or just have 4 consoles be a part of the Expansion Pass instead of 2.
I grew up with a ds and a wii and I cannot imagine my childhood without super Mario brothers on my ds my mom and I played it together all the time
a big moral im gathering is that just because you cannot see the beauty in your work, does not mean it is not there, but also change can be very worth it. you can improve and your old works will still be just as good as they were before
(but i do understand the yearning for creativity very much so and i understand where he is coming from)
After this video I realised that DS is probably supposed to be short for "Double Screen" and it makes sense too.
Two meanings actually... Dual screen and Developers System
@@dansanchez2606 Why developer's system?
@@slide0549 Because previous systems had been a struggle to develop for--for Nintendo and 3rd Parties alike. Thomas points out in the video how Miyamoto felt dissatisfied that he was too busy trying to make 3D games run to feel like he was really *designing* them.
I really played the hell out of Fire Emblem: Path of Radiance, and the Zoids games. The prices they are going for...holy shit.
"This is Miyamoto. I hate the GameCube."
Smash Melee players:
2:52 Xbox with a fucking Pentium 3 CPU: Am I a joke to you?
And so this is why we now have that very fitting meme of the bigger semis representing Sony and Microsoft crashing into each other head-on while the bicyclist representing Nintendo just goes by unscathed. It got close to the crash, but just managed to escape it and not be involved.
GameCube had the best games Nintendo ever made. Metroid Prime, Smash Melee, Twilight Princess, etc
It's also where the Animal Crossing franchise truly began
I wouldn't count Zelda TP though since it first launched on Wii and a week later on Gamecube. Basically the same situation with BotW.
Zelda Game delayed so much until the new successor console is out, because the current solds poorly.
@@Rocky712_ but botw was announced for the Wii U first, not the other way around
@@johnjackson9751 But that was solely due to the fact that they showed the game in 2014. 1.5 years into the life of the Wii U...
The problem was the proprietary mini disc format could only hold 1.5 gb of game content and because it was proprietary aaa studios had to shrink there games down to fit on a 1.5 gig disc for the game to fit sometimes even omitting certain assets so the games would fit that coupled with the licensing fees would make certain studio's not even bother because it was too complicated
so Nintendo regrets their literal best console.
I don't think there's any capacity where the GameCube was more "powerful" than Xbox, honestly.
I also don't think the Dreamcast "singlehandedly" killed the Sega console line
Certain effects were handled better by the Gamecube (this is why so many GC games featured water so prominently, because that was where the hardware shined most), but outside of that, the Xbox was more powerful
Xbox was the only system that generation with multiple 720p and 1080i games, the raw power, the hard drive, and built-in ethernet. It's not even comparable.
No, I'd say that the Sega CD, 32X and the Saturn had a bigger hand in killing the SEGA console line... the Dreamcast was a triumphant return to form but it was too late, unfortunately.
I got confused when you said "Playstation had better graphics"
Didn't the Playstation have a slightly lower polygon count than the N64?
While it may have had lower polygons, I think part of it was the textures and the scale of the worlds. Playstation games were more of an evolution of what came with the SNES and Genesis compared to the N64. N64 graphics were held back by the lack of storage space in the cartridge.
There’s a few mistakes in this video.
@@joshmcgootermier2301 That's true. I mean, he said the Gamecube was the most powerful console of the 6th Gen, when really it was the Xbox by a landslide. It was more powerful than the Dreamcast of PS2 though.
@@jeremycole9809 He said that? Omg 💀
It's funny because they tried following the trend again with the Wii U, by releasing a more powerful version of the Wii and adding a controller that acted as a Nintendo-DS of sorts.
They failed and went all out with the Switch, creating another big hit
Sony and Microsoft: you think Nintendo that you will be kings forever? NOT A CHANCE! OUT OF OUR WAY!!!
In my experience, Nintendo consoles last longer and are more durable than Playstation and Xbox consoles. Even all my GC games are more reliable than my PS2 and Xbox games when loading to this day.
Dude, my Nintendo, SNES and N64 still work perfectly but PS2 and PS3 busted years ago. We also went through 2 Xbox 360's.
The Gamecube's issue was its mini disc format instead of using dvd sized disks that the other two consoles did.
In retrospective i don't see it as an issue, loading times were garbage on the other consoles, years latter we all do gaming on SD cards (Switch games) and SSDs.
The Mini Disc Format made the games have faster load times & the vast majority of games from 1998-2005 were able to fit onto a single GameCube Disc. Those that weren't able to easily could have had a 2nd Disc & you can't forget the Minidiscs were more affordable for Nintendo to release games for at the time.
Thanks for sharing this---this explains a lot about the DS and the Wii!
*Facts:* the PlayStation was merely 32 bits and the Nintendo 64 was 64 bits but PlayStation was cheaper to produce due to cds being cheaper and hold more data.
Facts: Xbox was and still is the most powerful Game console on the market till this day 🎮
The GameCube is the most important console ever made to me because it was the first gaming console I ever got and it is the reason I love gaming so much today.
I had so many good moments with Mario Kart Double Dash as a kid.
I really liked my Wii-U and never knew it was such a failure for the longest time.
Yo same
The Wii U wasn't a bad console, it just had terrible marketing. If it was called something that didn't have 'Wii' in the title, maybe things would be different.
@@disneyvillainsfan1666 It probably would not have *that* been much different. The console was still ridiculously underpowered compared to the completion, and failed to make up for it by having a poorly utilized gimmick in the GamePad that was nowhere near as versatile or fun to play as the Joycons and the hybrid functionality of the Switch, and dreadful 3rd party support which has been somewhat remedied with the Switch. Also lacking in terms of games in some areas; no *true* blockbuster 3D Mario (though 3D World is still very fun), no original Zelda game until the end of its lifespan, barely any new IPs aside from Splatoon (big props for Splatoon), no Animal Crossing, no Metroid, Smash released too late to save the console. A number of things asides from its terrible marketing that failed to save the Wii U
@@chanlaman2565 Huh?? The gamepad wasn’t as fun to play with? Did you have a Wii U?
@@sonic66646 Yes, I got mine w/ NintendoLand not too long after it came out, and very few games after NintendoLand used the GamePad as well as it did. The best implementation of it was probably how the Zelda remasters used it as a permanent inventory/map screen. The Gamepad was bulky, intrusive, and added very little or even hindered the gameplay of most of the games it was tacked onto. See Star Fox Zero. The second screen concept was and still is a good idea, but it was done miles better by the DS and 3DS due to being on a smaller system that didn’t require you to take your eyes off of a screen to look at another.
Not to mention the battery life sucked and it could barely travel more than five or six feet away from the actual console, so the portability aspect was gutted compared to the Switch.
"Nintendo needed to go back to innovating," he felt, "not creating games for an increasingly small group of hardcore fans..."
with Melee showing on the screen along with that quote.
Can't put it any better than that.
I find it interesting that the Namco Museum and Pac-Man Collection were sandwiched between those NES/SNES ports for the Gameboy.
saw the title and instantly thought “it’s the virtual boy”
update: damn, nevermind
Same here