Uuh sänk ju sänk ju, war alles auch sehr neu für mich, teils neues Programm und tools usw :) aber habs einfach random aufgenommen und dachte ich poste es einfach mal falls es jmd interessiert xD
this is such an interesting workflow to me- i saw no retopologizing. Why is that? There is no artificating that I can see on the models so of course thats alright ive just never seen someone "model" something before without even really glancing at the topology. Did you cut it out? I'm a beginner still so I'm sure im just missing something
You're not missing anything :) I dont really look at topology when modeling. There's no need to optimize the meshes because they're not meant to be game ready assets. As long as they perform well enough that I can easily place and light them in my scene that's enough. Because ultimately all I do is render out a png and paint over it. So anything I model doesn't have to be super detailed or optimized, it just needs to visually provide enough info for me to use it as a guideline for painting. Even if I get weird artifacts I can easly paint over it later. Here I don't paint over it too much in the end because I was just practising and trying out 3d coat for the first time. Usually I would paint over it much more, hiding any inconsistencies in my meshes. It's not a workflow you would use for creating games or animation but it works for illustration or concepts. Hope that made sense, I'm also just a beginner at 3D and am still experimenting with how I can implement a 3D workflow into my artworks 😊
@@mariebaumgartenart no that totally makes sense, very interesting. It seems like a much more managable way to get out a finished product. Sometimes i get so caught up on topology by the time its clean I have little time/ motivation for the rest of the scene.
@@rachelrobertson3798 For me it's all about efficiency! I use 3D as a tool to speed up my workflow. If I worry too much about making perfect models I'd spend so much time modeling I could easily draw the perspective or whatever it is I'm modeling by hand :D but i also totally feel you, I often lose steam at some point during the process and need to slowly crawl over the finish line or give up entirely xD
Ты не подумай автор, но столько усилий, а выглядит все страшно. =В Отвечаю честно мне не опнравилось. Хотя мне было больше инетерсно и полезно самое начало. Молодец что могешь в 3д я и этого не умею. Но факт есть факт, то что вышлоа в конце выглядит так себе. Удачи улучшить результат.
This should be a tutorial where we could all pay to learn this
I'd be happy to make a more in depth video explaining my process if you're interested :)
Oooooh super cool mal so nen kompletten Prozess zu sehen!!
Uuh sänk ju sänk ju, war alles auch sehr neu für mich, teils neues Programm und tools usw :) aber habs einfach random aufgenommen und dachte ich poste es einfach mal falls es jmd interessiert xD
this is such an interesting workflow to me- i saw no retopologizing. Why is that? There is no artificating that I can see on the models so of course thats alright ive just never seen someone "model" something before without even really glancing at the topology. Did you cut it out? I'm a beginner still so I'm sure im just missing something
You're not missing anything :) I dont really look at topology when modeling. There's no need to optimize the meshes because they're not meant to be game ready assets. As long as they perform well enough that I can easily place and light them in my scene that's enough. Because ultimately all I do is render out a png and paint over it. So anything I model doesn't have to be super detailed or optimized, it just needs to visually provide enough info for me to use it as a guideline for painting. Even if I get weird artifacts I can easly paint over it later. Here I don't paint over it too much in the end because I was just practising and trying out 3d coat for the first time. Usually I would paint over it much more, hiding any inconsistencies in my meshes. It's not a workflow you would use for creating games or animation but it works for illustration or concepts. Hope that made sense, I'm also just a beginner at 3D and am still experimenting with how I can implement a 3D workflow into my artworks 😊
@@mariebaumgartenart no that totally makes sense, very interesting. It seems like a much more managable way to get out a finished product. Sometimes i get so caught up on topology by the time its clean I have little time/ motivation for the rest of the scene.
@@rachelrobertson3798 For me it's all about efficiency! I use 3D as a tool to speed up my workflow. If I worry too much about making perfect models I'd spend so much time modeling I could easily draw the perspective or whatever it is I'm modeling by hand :D but i also totally feel you, I often lose steam at some point during the process and need to slowly crawl over the finish line or give up entirely xD
Ты не подумай автор, но столько усилий, а выглядит все страшно. =В
Отвечаю честно мне не опнравилось. Хотя мне было больше инетерсно и полезно самое начало. Молодец что могешь в 3д я и этого не умею. Но факт есть факт, то что вышлоа в конце выглядит так себе. Удачи улучшить результат.