I used to watch my dad play this game and we made it pretty far until the computer crashed and we lost almost every file on it. I remember that in one of the areas with alot of holes that you could fall into my dad would place a row of skulls marking the tiles with holes
Actually played through this for the first time recently. Not a masterpiece, but I enjoyed it for its campy charm! Stonekeep also comes with a novella that serves as a prequel and is surprisingly well written.
I played this game through back in the 90s. It seemed like an advanced game at the time, because the game itself included a map so that I didn't have to draw maps on paper myself.
I always loved this game. The atmosphere it builds is just awesome. Certainly would benefit from a couple more tilesets, or alternatively a few fewer levels. Some of the later mines levels feel a bit empty and placeholder-y. But even so I think this game is terribly under-appreciated.
Bro I like your style, you jump right into it like it's a segment on a video game related TV show, it's great. Looking forward to more. Reminds me of George Wood.
I found the secret dagger at the start and it made this game more enjoyable. Played it in like 2010 or so, I liked it mostly. I even bought the strategy guide (which had useful maps)
Loved this game. I remember when I figured out how to cheese the combat system into turning on rapid fire on my bow and just mowed enemies down. Wish I could go back and play it again for the first time. :)
The music in this game was creepy, the main theme that plays on the first couple levels made me nope out as a kid for a couple years when the pipe organ starts blasting. Loved this game
to mitigate getting hit especially in the beginning i remember i used to constantly go around the enemies by pressing left or right while attacking. Not every enemy falls for it. Depends on the attack animation speed. Throgs for example are out of the strat.
I remember the PC demo for this. It sucks that Interplay games never really got the attention or sequels they deserved. Fallout was one of my favorites but most people have never heard of it anymore. They also had a few decent D&D games, but nobody really cares about D&D.
Personally I played that game as a teenager when it was brand new in 1995 and I love it a lot. I wish I could find a game similar to it but there is none.... the closest was Legend of Grimrock but honestly it's not that great, too much puzzles and a boring atmosphere.
Well I read the novel that came with it more times than I started the game I think. It was actually pretty good. Okay, that might have been an exaggeration but my ability stick with games was as high then as it is now.
Damn... I don't normally suffer motion sickness, but yikes... maybe it's the repeated tileset. I mean this just looks like shit lol I think I'll just stick with Ultima Underworld. Crazy that Daggerfall came out a year after this too. Really puts into perspective how dated this game was when it was released... a game meant for 1991 not releasing until 1995. That's absolutely insane.
I won't be kind to this game: it's was a big mistake, and it's especially bad in context. My cousin Scott got this game as a gift. We tried. We could feel right away that this was shallow. I feel like reviewers now are far more favorable to this game than anyone was in 1995. By 1995, on the PC most of us were getting pretty sick of these pre-rendered games. It was a trick we all could see behind the curtain. It was very easy to create a pre-rendered game, and the harder the game leaned into pre-rendered graphics, the worse it was likely to be. Stonekeep is particularly disappointing as it comes from the dark years for PC RPGs, 1995-1996. After SSI lost the D&D license and the RTS craze hit there were almost no traditional RPGs. Stonekeep's shallow gameplay was a tease for what we didn't have anymore. The game is like a worthless Ultima Underworld. Replace nearly all of the interesting gameplay with systems you can't control Move, move, press button, press button. The game has chosen to to have almost no text or numbers except your current status when the whole game is numbers under the surface. Any of the minor complexity to the character does not come through in the presentation. You might be doing important things to change your skills, but you can't feel how. I suppose if you like games where all you do is click your want to the end, I suppose there's something there. I think the game would have been far better as a shorter traditional adventure than a weak RPG. For people who wanted complexity it a game, it wasn't here. The old RPGs and the current PC strategy games were far more complicated and Stonekeep wouldn't satisfy. As and adventure game it might not have been so repetitive. We would have to wait until 1997 for the RPG to start coming back to life (late 1996 if you count Daggerfall, but I don't think it influenced the industry much at the time). Interplay would save the RPG and Black Isle, was responsible for the most important game, Baldur's Gate, which made the genre mainstream again.
100% agree. I remember seeing all these pre rendered games with terrible actors posing as fantasy characters thinking "This is trash". Hell, I was still just sticking with SSI games like Wizard's Crown and Eternal Dagger back then. FAR more gameplay and detail in those games. I also agree with you that thr RTS genre sort of ruined the good RPG market.
Loved this game As a kid. It came with a full length novel and the best box art ever.
Even the box being shaped like a grave stone was awesome
I used to watch my dad play this game and we made it pretty far until the computer crashed and we lost almost every file on it.
I remember that in one of the areas with alot of holes that you could fall into my dad would place a row of skulls marking the tiles with holes
On a CRT I dont think you would see the vertical tearing. They are the fastest display ever made.
I'll never forget that intro.
“Day 1: I’m thinking of k*lling myself.”
Not even subtle foreshadowing of how great of a time you’ll have. I love Interplay.
Actually played through this for the first time recently. Not a masterpiece, but I enjoyed it for its campy charm!
Stonekeep also comes with a novella that serves as a prequel and is surprisingly well written.
I played this game through back in the 90s. It seemed like an advanced game at the time, because the game itself included a map so that I didn't have to draw maps on paper myself.
This was one of my favorite games. I still have my hard copy of this game.
I always loved this game. The atmosphere it builds is just awesome. Certainly would benefit from a couple more tilesets, or alternatively a few fewer levels. Some of the later mines levels feel a bit empty and placeholder-y. But even so I think this game is terribly under-appreciated.
KING ASSRIPPER CANNOT KEEP SHOWING UP IN RANDOM CONTENT
Bro I like your style, you jump right into it like it's a segment on a video game related TV show, it's great. Looking forward to more. Reminds me of George Wood.
I found the secret dagger at the start and it made this game more enjoyable. Played it in like 2010 or so, I liked it mostly. I even bought the strategy guide (which had useful maps)
Nobody talks about the awesome (dynamic) score and thats a fucking shame.
I am still listening to "Temple of Throggi" in a loop :D
Loved this game. I remember when I figured out how to cheese the combat system into turning on rapid fire on my bow and just mowed enemies down. Wish I could go back and play it again for the first time. :)
Time will do that believe me.
you are creating the actual good content omfg thank you
keep em comin pimp. good stuff.
“All the fans of Morrowind’s combat will feel right at home; all six of them.” LOL
My dad bought this. The man turning into a skeleton right in front of you scared the crap out of me at 7 years old. FMV deaths like that were new.
I played this game a a kid, i absolutely loved it. I still have the book that came with the game.
Yea, Tera Awakening or something like that it was called. If I remember correctly it was more interesting than the ingame story.
There is a hidden dagger in the very beginning of the game that makes it easy mode also.
I can't believe they never managed to make Stonekeep II: Return of the Kuumer.
The music in this game was creepy, the main theme that plays on the first couple levels made me nope out as a kid for a couple years when the pipe organ starts blasting. Loved this game
to mitigate getting hit especially in the beginning i remember i used to constantly go around the enemies by pressing left or right while attacking. Not every enemy falls for it. Depends on the attack animation speed. Throgs for example are out of the strat.
Cool Coom, Wielder of the Shadowcoom.
I remember the PC demo for this. It sucks that Interplay games never really got the attention or sequels they deserved. Fallout was one of my favorites but most people have never heard of it anymore. They also had a few decent D&D games, but nobody really cares about D&D.
12:52
Looks like Sam Stout
Interesting game. Cool channel I like these weird games
I don't know whether it's the movement, or the dash-board, but the sequel looks a bit like they used the engine from their car games for it..
I played this several times and really enjoyed it. It was cleverer than most similar games.
Personally I played that game as a teenager when it was brand new in 1995 and I love it a lot.
I wish I could find a game similar to it but there is none.... the closest was Legend of Grimrock but honestly it's not that great, too much puzzles and a boring atmosphere.
I cannot believe you went through this entire review without a single mention of the word "Wahooka."
Hearing the voice of Richard Epcar , I wonder of he voiced the Peter Lorre theives guild master on Quest for Glory 4: Shadows of darkness?
"All six of 'em" so true.
Wow, i didn't know about the sequel. Thanks for mentioning it.
The enemy designs are funny
Betrayal at Krondor vibes
Isn't there a Wiiware sequel to this?
Thank you RUclips suggestions for finding me another good gaming channel
shadow kuum lol
Well I read the novel that came with it more times than I started the game I think. It was actually pretty good. Okay, that might have been an exaggeration but my ability stick with games was as high then as it is now.
I hope those ingame writing gags weren't a cry for help.
7:37 This is ALL you need to know
Intall this on my s905v3 using batocera it runs great
red support beams, hell yeah XD lmao ahahaahah,. dead!!
Damn... I don't normally suffer motion sickness, but yikes... maybe it's the repeated tileset. I mean this just looks like shit lol I think I'll just stick with Ultima Underworld. Crazy that Daggerfall came out a year after this too. Really puts into perspective how dated this game was when it was released... a game meant for 1991 not releasing until 1995. That's absolutely insane.
I won't be kind to this game: it's was a big mistake, and it's especially bad in context. My cousin Scott got this game as a gift. We tried. We could feel right away that this was shallow.
I feel like reviewers now are far more favorable to this game than anyone was in 1995. By 1995, on the PC most of us were getting pretty sick of these pre-rendered games. It was a trick we all could see behind the curtain. It was very easy to create a pre-rendered game, and the harder the game leaned into pre-rendered graphics, the worse it was likely to be.
Stonekeep is particularly disappointing as it comes from the dark years for PC RPGs, 1995-1996. After SSI lost the D&D license and the RTS craze hit there were almost no traditional RPGs. Stonekeep's shallow gameplay was a tease for what we didn't have anymore.
The game is like a worthless Ultima Underworld. Replace nearly all of the interesting gameplay with systems you can't control Move, move, press button, press button. The game has chosen to to have almost no text or numbers except your current status when the whole game is numbers under the surface. Any of the minor complexity to the character does not come through in the presentation. You might be doing important things to change your skills, but you can't feel how.
I suppose if you like games where all you do is click your want to the end, I suppose there's something there. I think the game would have been far better as a shorter traditional adventure than a weak RPG. For people who wanted complexity it a game, it wasn't here. The old RPGs and the current PC strategy games were far more complicated and Stonekeep wouldn't satisfy. As and adventure game it might not have been so repetitive.
We would have to wait until 1997 for the RPG to start coming back to life (late 1996 if you count Daggerfall, but I don't think it influenced the industry much at the time). Interplay would save the RPG and Black Isle, was responsible for the most important game, Baldur's Gate, which made the genre mainstream again.
100% agree. I remember seeing all these pre rendered games with terrible actors posing as fantasy characters thinking "This is trash". Hell, I was still just sticking with SSI games like Wizard's Crown and Eternal Dagger back then. FAR more gameplay and detail in those games. I also agree with you that thr RTS genre sort of ruined the good RPG market.
Agreed. And NO I wont count daggerfall
You sound like the guy that nobody wanted at the LAN party, but we had no choice because you were the only one with the equipment to host.
oh my god Im you but from a alien 😲