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Tips & Tricks On ALL of the Night Themes in Super Mario Maker 2

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  • Опубликовано: 17 авг 2024
  • Super Mario Maker 2 added a ton of new features to the original Mario Maker from the Wii U. Out of all of them, the biggest new feature was probably the addition of brand new level themes being the sky, forest, desert, and snow. On top of that though, Nintendo added in the ability to turn all of those themes along with the original 6 themes, ground, underground, underwater, ghost house, airship, and castle, into night time variations. Each night time theme in super Mario maker 2 has a unique gimmick, whether it be low gravity, poison, or whatever else. These allow you to make many unique scenarios like boss fights, speedrun levels, kaizo levels, and more. In todays video I'll be giving you all some tips, tricks, and ideas as to how to use all the night time theme's in super Mario maker 2!
    0:00 Intro
    1:01 Ground
    9:35 Sky
    13:14 Underground
    14:37 Forest
    16:24 Underwater & Ghost House
    18:23 Desert
    21:57 Airship
    24:58 Snow
    26:31 Castle
    27:57 Outro
    Odyssey Central Twitter: / odyssey_central
    Odyssey Central Discord Server: / discord
    Odyssey Central Maker ID: VPB-NM9-KLF
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Комментарии • 1,3 тыс.

  • @Odyssey_Central
    @Odyssey_Central  3 года назад +328

    Hope you all enjoy the video! I really liked how the transitions turned out so let me know if I should keep making transitions like that!

    • @GreenGalaxio
      @GreenGalaxio 3 года назад +4

      I’m obviously going to enjoy it!

    • @InsertFunnyThingHere
      @InsertFunnyThingHere 3 года назад +6

      I'm expecting a lot of "just don't use it"

    • @fishylax1526
      @fishylax1526 3 года назад +1

      I like it

    • @oscarheller6310
      @oscarheller6310 3 года назад +3

      definitely keep those!

    • @papasgameriaplayer7390
      @papasgameriaplayer7390 3 года назад +2

      Nice video! I heard you like Pokemon X and Y so can you do a video where you rank the Gym leaders, Elite 4 and Champion? Or rank all the mario games?

  • @dingaswebb5710
    @dingaswebb5710 3 года назад +944

    If the volcano theme was in the game, the gimmick for that should have asteroids or black smoke that would be so cool

    • @yeledcenter3906
      @yeledcenter3906 3 года назад +24

      YES

    • @yeledcenter3906
      @yeledcenter3906 3 года назад +54

      @Evan Dedels Randomizers, traditional levels, I only hope they will interact with everything and not only Mario

    • @theminecraftgang2525
      @theminecraftgang2525 3 года назад +7

      That was my idea!

    • @brikfanz
      @brikfanz 3 года назад +18

      volcano cave would be volcano night theme from nsmbw

    • @dingaswebb5710
      @dingaswebb5710 3 года назад +22

      @@brikfanz that would make lots of sense they could even add lava waves

  • @Tingletonttu
    @Tingletonttu 3 года назад +296

    The dark themes can work well for hiding secrets and creating ambient atmosphere. Just be sure to balance it with well-placed light sources so it's not too annoying for the player.

    • @esperiandawn155
      @esperiandawn155 3 года назад +33

      Agreed, they are more difficult to create good levels with these themes but when they are done well they are spectacular. Only make it in these themes if the level needs to be in them. It’s a rare gem when you find a good one

    • @Megaman-wg3bf
      @Megaman-wg3bf 3 года назад +5

      I actually plan to make cutscenes using the night goust house theme for my superworld

    • @omgman5745
      @omgman5745 3 года назад +15

      Yes but the RUclipsr disagrees so your wrong sorry.
      This comment is satire.

    • @callumfinlayson-palmer8393
      @callumfinlayson-palmer8393 2 года назад +3

      I made a zappa kooka level with about half of it in the dark and I think it works really well. Tho I don't imagine most levels to be able to craft the expirence well enough to be fun.

    • @Lemony123
      @Lemony123 2 года назад +1

      A good ideas

  • @wariolandgoldpiramid
    @wariolandgoldpiramid 3 года назад +336

    The dark Ghost House are not that bad, when they're designed well.
    Yeah, not easy to find, but I don't agree with the "just instantly skip without even trying"

    • @cuppahotnoodles
      @cuppahotnoodles 3 года назад +75

      I agree. Especially considering the advertising of tips on “ALL” the night themes in the title, I was a bit irritated to see they were too biased to even try with either of them.
      While I don’t blame them for not wanting to, at least emphasize in the title that they didn’t really do “ALL” of the styles.

    • @JD-gu4tm
      @JD-gu4tm 3 года назад +28

      Dark theme is good for horror levela

    • @voidking-animations6944
      @voidking-animations6944 3 года назад +12

      @@JD-gu4tm true

    • @cocostar319
      @cocostar319 3 года назад +37

      I'm actually going to be making a dark underwater level soon and it kinda concerns me that it will probably just end up being skipped and boo'd by people without even trying.

    • @puggysmall3136
      @puggysmall3136 3 года назад +26

      You can put certain sound effects on Mario so when he crouches, it lights up the whole screen for a few seconds. I used this in a level of mine

  • @substandardnerd
    @substandardnerd 3 года назад +104

    I actually kinda think the ghost house night theme can be used to good effect. An example was an old level from near the beginning of the game that worked to recreate FNAF, and it worked quite well.

  • @RGC_animation
    @RGC_animation 3 года назад +268

    No but seriously, night time ghost house can be really fun to play with, since you can't see anything, it's the perfect theme for maze and puzzle level.

    • @robbyrippe1967
      @robbyrippe1967 2 года назад +1

      Ftfzjfhtfrgdrzjtzjtjfthfthxthtcrgdthfjzdzjfzjfzjgzjffjzrzhthtttttdzdthfzjt

    • @fatyoshi1456
      @fatyoshi1456 2 года назад +9

      @@robbyrippe1967 I disagree

    • @Mike14264
      @Mike14264 2 года назад +10

      A spoooooky horror level!

    • @tvpac-magic6150
      @tvpac-magic6150 2 года назад +17

      maze level is the worst example, they aren't fun. but there are some other levels that are kinda fun with that [not the best theme but idk it works]

    • @brianschott610
      @brianschott610 2 года назад +9

      I would have a dark ghost house but have pow blocks blocked off every where same for underwater but I would have it be a ghost ship

  • @tylerhancock9239
    @tylerhancock9239 3 года назад +235

    I wish there was a beach and volcano theme.
    Edit: I wish Mountain and Tower were in the game too.

    • @PurpleLoverIgor
      @PurpleLoverIgor 3 года назад +5

      me too

    • @havk.
      @havk. 3 года назад +28

      I would add tower as well so that you can have a castle without lava. And also I’d add the mountain so that the amount of themes stay even. Another personal wish is for a theme creator. You could pick two themes to combine, this would open up so many unique level ideas and I would personally really enjoy it.

    • @al_x2138
      @al_x2138 3 года назад +4

      Don't we all?

    • @PurpleLoverIgor
      @PurpleLoverIgor 3 года назад +3

      @@al_x2138 yes we all

    • @PurpleLoverIgor
      @PurpleLoverIgor 3 года назад +2

      @Godlightverse Except RUclips +1

  • @ManxNinjaPig
    @ManxNinjaPig 3 года назад +277

    Imagine if you could mix night theme effects....
    *shudders in upsidedown dark*

  • @loganwren3038
    @loganwren3038 3 года назад +48

    Although I can understand why people have a distaste for the night variants of the underground, underwater, and ghost house themes, I honestly like them a lot. I have used each of them multiple times, and they can lead to some cool course ideas.
    Now night time underground is just "everything upside down", which obviously isn't much of a change. Of course, the complaint from most is the change to the controls, not the unoriginality, to which I say "seriously?" I mean, sure, you're not used to it, but its not that difficult to get the hang of folks.
    Night time underwater and ghost house are probably my favorite night theme just for the gimmick alone. It can be used in so many ways. It works especially well in horror-type levels for obvious reasons, but a good use I found was platforming (just listen). Since P-switches and POW blocks produce light, you can use them to light up the platforms you want the player to jump to, and you can even hide secrets in the dark. You could also place the items on a track and have the player need to follow the item so they can see ahead. Underwater courses can make for good cheep-cheep mazes (as seen in the story mode), and can be used in a sunken shipwreck stage for an atmospheric touch. Now sure, not being able to see what's in front of you makes no sense in a platformer, but with how easy work-arounds can be made for it, you really shouldn't be hating the theme for that reason alone (at least imo).
    TL;DR: Night time underground, underwater, and ghost house themes are my favorite themes, and can be used in some creative ways, but people just keep avoiding them because of the flaws that they have.

    • @Anonymous-pq1tx
      @Anonymous-pq1tx 2 года назад +4

      I Love Underground Night

    • @him7272
      @him7272 Год назад

      Wo wo wo… THATS LONG

    • @abellfamilyrdi2178
      @abellfamilyrdi2178 Год назад

      Personally I agree. Kind of. because I absolutely love ghost house Night but I absolutely hate underwater Night. because the darkness effect works way better on land.

  • @peppermint_8
    @peppermint_8 3 года назад +42

    I’ve actually seen some fun low light levels, using coins with fireworks to boost light for a moment gives Mario a level that encourages coin collection, especially underwater!

    • @MaxOakland
      @MaxOakland 2 месяца назад

      That’sa good idea

  • @tanistv1124
    @tanistv1124 3 года назад +54

    20:40 this is the most perfect song you could’ve chosen

  • @coleomantenforty8747
    @coleomantenforty8747 3 года назад +79

    Nighttime ghost house is actually great, you just haven't played any good levels using it.

    • @Scorpy175
      @Scorpy175 3 года назад +9

      I agree

    • @Slaymisi
      @Slaymisi 3 года назад +7

      Yes and it works ideally as basement for ghost house

    • @alviGD
      @alviGD 2 года назад +9

      he probably watched panga play one dark level then fabricated his (trash) "opinion" around it lmfao

    • @ashercd6487
      @ashercd6487 2 года назад +3

      Because he skipped them

    • @volcanianthegreat
      @volcanianthegreat 2 года назад +2

      my god there are a lot of comments like this, jokes aside i agree.

  • @Wow-xi3xz
    @Wow-xi3xz 3 года назад +27

    Gimmicks for themes if they get added in SMM3:
    Mountain: Everything is upside-down like in the cave theme except for Mario, making the level playable while also giving the player new gameplay mechanics.
    Beach: Add rapid waters that really drag Mario and some enemies along with it while boosting cheep cheeps and making them come out of the water flying.
    Ice Cave: Makes everything slippery like in the snow theme while adding water that may or may not be super freezing and deadly like lava.
    Volcano: Summons deadly fireballs from the sky and gives enemies with projectiles such as Bullet Bill launchers and Hammer Bros. extra range and lets them function from further off screen.
    Tower: Has a bunch of gimmicks to make the theme stand out.

    • @ozgurruh2535
      @ozgurruh2535 2 года назад +1

      Cool so have any ideas for tower

    • @theladiescallmesona
      @theladiescallmesona 2 года назад +2

      Tower should have magic proyectiles from offscreen
      Star world:Stars fall from the sky
      Sewer:Piranha plants come out of ground blocks (an ! Appears 2 seconds before the piranha plants appear)
      Autumn:Trees that block off view

    • @Mike14264
      @Mike14264 2 года назад +2

      How about making the tower levels (usually vertical) sideways? Like, you normally ascend the tower, but now EVERYTHING moves sideways, like the enemies and the hazards.
      Pipeline Levels (not counting with SMB3's Jungle theme, stfu) could have, er, Piranha Plants popping out of every single pipe? Including the tiny ones? Or maybe they could also allow us to have pipes that teleport you around the level, but on the same sublevel, as long as the pipes are connected in some way.
      Also, a Factory Theme would be neat. At night time, ON/OFF switches would maybe switch between 3 states instead of 2, not sure on that one, and all Gizmos could be put in Stop, Super Fast, and Haywire modes.

    • @Bubblebiskit2200
      @Bubblebiskit2200 2 года назад +1

      The Beach should be stormy, even though the Airship is already kind of that, it should be at a greater extent, rainy like the Airship, the water should have waves that push you, items, power-ups, and enemies, back, all water enemies should be much faster and jump higher [for bloopers it would be dashing faster and at various heights], windy like the desert themes, though not as strong, and maybe lightning being optional.

    • @ashercd6487
      @ashercd6487 2 года назад

      About the mountains..
      Unless you damage-boost or use fireballs, superballs, bombs, sword, or arrows (possibly with more examples), how are you supposed to kill the enemies, especially if you're small?
      Do you now hit enemies from (technically) below?

  • @kwisowofer9872
    @kwisowofer9872 3 года назад +63

    15:57 actually, they don’t melt ice coins

    • @pompelmsus5749
      @pompelmsus5749 3 года назад +9

      *troll brain mumbling noises*

    • @babayvasmain
      @babayvasmain 3 года назад +9

      Also, when donut blocks poison, they fall in poison MUCH FASTER

    • @mewgaming2494
      @mewgaming2494 3 года назад +3

      True

    • @DrRank
      @DrRank 2 года назад +2

      Also, Poisoned Cheep Cheeps aren't immune to fire

  • @Bob-ombProductions
    @Bob-ombProductions 3 года назад +35

    Just in case useless SMM2 facts 3 is a thing then:
    Roy can’t burrow through chain chomp poles, munches, Thwomps, cannons, springs, skull coasters, seesaws, or snake blocks.
    In world maker, you can set level icons to be certain enemies, but the koopa, cheep cheep, and pokey can change depending on the world theme (volcano for koopa and cheep cheep, and snow for pokey.)

    • @bombyman84
      @bombyman84 3 года назад +4

      The first one isn't really useless but that second one is pretty neat!

    • @Bob-ombProductions
      @Bob-ombProductions 3 года назад +4

      @@bombyman84 True, but when he can’t burrow, he’s pretty much just Larry with worse jump height.

    • @Bob-ombProductions
      @Bob-ombProductions 3 года назад +4

      Hello bob-omb brother!

    • @joelhoon1707
      @joelhoon1707 3 года назад +1

      fire flower

    • @Joseekins
      @Joseekins 2 года назад

      Volcano? You mean castle, right?

  • @pengil3
    @pengil3 3 года назад +65

    I wish the night theme had the backgrounds of the day themes, but darker and with a night sky

    • @Pandacalifornia
      @Pandacalifornia 3 года назад +22

      Yeah I hate all these cosmic space backdrops, just because it’s night doesn’t mean the everything in the background should disappear.

    • @idunno_
      @idunno_ 3 года назад +17

      I really don't get why they didn't give them actual backgrounds. It would have been really easy to do in the 2D styles as they would just have to make the bg darker and add stars. Mario U's backgrounds might require a bit more effort, but they could have at least imported the night snow and night forest backgrounds from the original game

    • @Paradoxe_0
      @Paradoxe_0 2 года назад +8

      I can understand for the sky theme,but WHY did they put s cosmic background?espacially in new super Mario bros U since BOTH the jungle and the entire ice world had night variants in the game themselves

    • @leedsi1239
      @leedsi1239 2 года назад +3

      @@Paradoxe_0 not even variants, they were the backgrounds, so instead Nintendo went out there way to create new daytime backgrounds instead of better nighttime backgrounds

    • @Paradoxe_0
      @Paradoxe_0 2 года назад +1

      @@leedsi1239 only the «haunted forest »mini world had night themes for the jungle world.However the ice world only had night theme.

  • @Celeryleven-Oreo
    @Celeryleven-Oreo 3 года назад +32

    4:58 favorite part of the video😂

    • @OnlyJadi
      @OnlyJadi 4 месяца назад +1

      That Bell Ring When He Died😂

    • @jessywinters9666
      @jessywinters9666 3 месяца назад

      ​@@OnlyJaditaco bell bong*

    • @KloudWithGuides
      @KloudWithGuides 15 дней назад +1

      Should’ve been Luigi who died cause green Mario isn’t Mario.

  • @galegopaulista4564
    @galegopaulista4564 3 года назад +21

    Really well made video, but can we just appreciate how cool the backgrounds are in the night time variants of airship levels? Specially cool considering that the other night time levels got the same background across all themes.

  • @-Hamza
    @-Hamza 3 года назад +25

    2:26
    It hasn’t even been 3 minutes yet and I’m already insulted. Much pain indeed.

  • @brikfanz
    @brikfanz 3 года назад +20

    "He's my favorite koopaling because he's the best..."
    -Odyssey Central 2021

  • @dioxryukoanimations6940
    @dioxryukoanimations6940 Год назад +7

    16:26 I dunno what your on about, I personally love Ghost House Night. Water is kinda bad cause of water physics, but other than that, Ghost House Night can be used as a way to add a kinda haunted or abandoned house theme

  • @bunkfoss50yearsago53
    @bunkfoss50yearsago53 3 года назад +51

    15:08 Arrowstotle: Objection! Donut Blocks Fall Slowly In The Castle Themes Lava But Not In The Jungle Themes Poison

  • @pengy897
    @pengy897 3 года назад +150

    Tips for underground night theme:
    Never use it under any circumstances.

    • @thesoldierfurret8234
      @thesoldierfurret8234 3 года назад +20

      Unless your making one of those switch gravity levels

    • @pengy897
      @pengy897 3 года назад +8

      @@thesoldierfurret8234 Fair enough

    • @YouTubeLover123
      @YouTubeLover123 3 года назад +5

      Underwater Night exists too. You can do almost nothing with it so might as well forget that too.

    • @al_x2138
      @al_x2138 3 года назад +4

      Unless you have a creative idea for it

    • @theminecraftgang2525
      @theminecraftgang2525 3 года назад +9

      The only cool night ghost house level I ever played was a remake of the flash black galaxy from Super Mario Galaxy 2, where there was a burner that would occasionally activate a specail effect that would light up the screen for 3 seconds. Pretty cool level idea, but that's the only good idea I ever saw with the night ghost house.

  • @Lassikko
    @Lassikko 3 года назад +22

    You can do some cool stuff with darkness as well actually. I recommend trying out this stage I made: H3G-794-8YG
    For example, arrows create a very dim light you can use to guide the player and not leave them in complete darkness. Also the wiggler-enemy casts a spotlight, as if it was carrying around a flashlight. It doesn't actually do anything as far as I know but looks really cool.

    • @CoolDude-mm5dq
      @CoolDude-mm5dq Год назад +2

      Like so I can get reminded of this level code

    • @Lassikko
      @Lassikko Год назад

      @@CoolDude-mm5dq coincidentally I just released a new darkness stage earlier this month, after releasing nothing for a good while

  • @VectorVibes_
    @VectorVibes_ 3 года назад +11

    so on the underwater night time theme, i have made a great use for it
    the level starts as a normal underwater level, then as you progress there is a pipe that goes down and leads you to the "darker depths" of the level, there are arrows, coins and firebars to help light the way, so it's not hard to find your way through or you have a good sense on where to go, personally its one of my favorite levels Ive made

  • @Sleepy-Lunatic
    @Sleepy-Lunatic 3 года назад +17

    “There is a Ludwig”
    Me: what

  • @SamariJD
    @SamariJD 3 года назад +21

    22:58 loved the part where you slowed the music down.

    • @ammondmilk5567
      @ammondmilk5567 3 года назад +4

      Lmao that part made me laugh so hard.

  • @Skypatroller_BenCD
    @Skypatroller_BenCD 3 года назад +19

    17:59 actually I have made 2 GOOD level with those theme (Show in the dark and Show in the dark 2:sea monsters) and in this level you need to turn off the lights to fight an enemy/boss

    • @GGamerLiam
      @GGamerLiam Год назад

      IDs?

    • @Skypatroller_BenCD
      @Skypatroller_BenCD Год назад

      @@GGamerLiam F86-4M2-GBG for the second 1 the first one is also out there

    • @CoolDude-mm5dq
      @CoolDude-mm5dq Год назад +2

      @@Skypatroller_BenCD like so I can play these levels later

  • @mattydins
    @mattydins 3 года назад +10

    3:09 is the DuckTales moon theme.

  • @JustChllin
    @JustChllin 3 года назад +16

    7:47 :O thank you I was trying to recreate the new donk city jump rope challenge

    • @nunyabizness8919
      @nunyabizness8919 3 года назад +1

      Pretty funny coincidence that he was playing New Donk City night music at that part

  • @Superkidra
    @Superkidra 3 года назад +27

    First off, I just wanna say that this is def the peak of your cut-in editing comedy and I like it!
    Also, for the Ghost House/Underwater Night, I understand that they kind of suck AND are hard to work with AND even the Story Mode level with Underwater Night was meh, BUT, I want to bring at least ONE good level (in my opinion) to your attention.
    Blood Wiggler Mansion from 4YMM is a Ghost House Night level built around equipping Mario with the big light beam Effect, so you can crouch to see the entire screen. I get that level design wise, this might not be as interesting to most builder as the game itself needing to calculate things differently, but I urge you to consider that alongside levels like Torchlight Trouble or Blackout Basement or Glimmer's Galleon from the Donkey Kong Country series, because 1- they're good, and 2- I might be caught defending Ghost House Night, but do you wanna be caught dismissing DKC?
    So useless? I'd say No. But underwhelming, nearly-always unfun to play, and severely worse than what we could have easily gotten instead for Night themes (plural, ew)? Still Yes lol

    • @BromeoWuggles
      @BromeoWuggles 3 года назад +5

      I’m gonna say it.
      I like the dark themes.
      :)

    • @Pandacalifornia
      @Pandacalifornia 3 года назад

      Night themes are also good at hiding information for puzzles.

    • @Superkidra
      @Superkidra 3 года назад

      @@Pandacalifornia Big true, it's especially nice just having the option to put them as your sub-area and most Ghost House themes have pretty cool semisolids and tiles to maybe even disguise it to match your main-world theme.
      Like a little cave section of an otherwise short level anyway, that could be decked-out with aesthetics in its own sub-world object limit? 'Sounds cool to me :o

    • @devonbennett6559
      @devonbennett6559 2 года назад

      1 googol

    • @frowner_and_co
      @frowner_and_co Год назад

      @@BromeoWuggles the only one I hate is the underwater night but it even has uses

  • @gamergee4560
    @gamergee4560 3 года назад +6

    Honestly, I admit the Underground is "mostly" useless, but the Water and Ghost House Night variants I believe are pretty good.
    Tips: Have lanterns, aka: POWs and Ps out of activation range to light up the area. Make sure the player can see where gaps and hazards like spikes are with Tip#1. If you use SMB1, use Tips#1-2 more.

    • @Anonymous-pq1tx
      @Anonymous-pq1tx 2 года назад

      !!!!!😦😮😮😲😲😯😧😡😡😡

  • @Cootshk
    @Cootshk 3 года назад +12

    25:48 its possible, in mario U, to make a crouch detector with a shell cannon and a spike block (you need to wear a shellmit)

  • @fuscello
    @fuscello 3 года назад +3

    My favourite theme, ironically, is the smb night jungle theme followed by every airship night theme (I LOVE the thunderstorm in the background, and it has by far the coolest physics in the game)

  • @Cootshk
    @Cootshk 3 года назад +15

    27:12 USE THE FROG SUIT!!! (it can be very fun for top-down zelda like maps)

  • @RaffiAiden
    @RaffiAiden 3 года назад +6

    Thanks for making this, I am making a super world and running out of ideas. Watching now!

  • @benretro
    @benretro 3 года назад +10

    The night mode in levels is probably the one feature I struggle with the most, but after watching this video, that might change. Nice work!

  • @Starricane
    @Starricane 3 года назад +6

    28:00 Nah man, I'm an average Sky Night Enthusiast.

    • @galegopaulista4564
      @galegopaulista4564 3 года назад

      And I'm an average admirer of Night Time Airship.

    • @do_ozy
      @do_ozy 3 года назад +2

      And I’m an average Ground Night Conessiour

  • @horkah6966
    @horkah6966 3 года назад +6

    The editing in this video was really good! I hope it doesn’t flop though.

  • @SlimecraftStudios
    @SlimecraftStudios 2 года назад +9

    18:14 yes actually I do.

  • @simply_401
    @simply_401 3 года назад +6

    Thanks for this video, with this I can make the first good underwater night level with these tricks 😈

  • @brandonhelcher3691
    @brandonhelcher3691 3 года назад +5

    For the nsmbu sky theme my idea was a vertical level, as you said it can help with wall jumping, making it possible with 1 wall. A bonus room on the 1st screen can challenge the player to see how far they can float.

  • @SamariJD
    @SamariJD 3 года назад +2

    16:30 all new horror films be like

  • @HyperCrystal
    @HyperCrystal 2 года назад +1

    Imagine if beach theme has a night theme version where the water is above, and ground is below

  • @georgeshaw4017
    @georgeshaw4017 2 года назад +3

    2:07
    Super Princess Peach: Hey I’ve seen this before!
    Super Mario Maker 2: What do you mean you’ve seen this before? It’s brand new!

  • @plushloler
    @plushloler 2 года назад +4

    I love the nighttime cave, water, and ghost house themes.

  • @bonedude1286
    @bonedude1286 3 года назад +1

    Extra themes:
    Tower: The lights will periodically turn off, but will turn back on in a bit.
    Volcano: The lava rocks will randomly fall from the sky, which can destroy most blocks (with certain exceptions like ground).
    Storm: Acts kinda like an opposite of the sky theme: everything has more gravity, making Mario and enemies fall faster.
    Sewer: Same as night forest: Water becomes poisonous to the touch, but now it's always a green color.

  • @pixeldoesart1864
    @pixeldoesart1864 2 года назад +2

    I think that it would have been better that in nighttime underground the level would start off normal but if you used some sort of item, let’s say an On-Off block the entire level would go upside down except for Mario and would go back to normal when the item is used.
    An example of a level would be something like “you’re in a room with no door to escape that doesn’t have a ceiling and just goes up to the sky. Then you use the On-Off block to switch the level upside down and you fall until you get to another room that was out of sight to you before”

  • @elecman0939
    @elecman0939 3 года назад +11

    Here’s a tip for water at night. don’t use it

    • @Kramer247
      @Kramer247 2 месяца назад +1

      But hey that’s just a theory

    • @Kramer247
      @Kramer247 2 месяца назад +1

      A GAME THEORY

    • @blobfish67
      @blobfish67 9 дней назад

      Only use it for bonus rooms

  • @poggy3824
    @poggy3824 2 года назад +5

    8:58 Omg I was thinking the same thing

    • @WoodpekazYT
      @WoodpekazYT Год назад +1

      The traumatization from the 100 jumps in a row moo

  • @thomasverslycken2563
    @thomasverslycken2563 2 года назад +5

    I actually like night underwater & ghost, i had a decent amount of decent night ghost house levels, but its such a shame how little night underwater levels that are atleast decent i found

  • @dabluepipe
    @dabluepipe 3 года назад +1

    I don't know if you knew this, but Cheep Cheeps in poison have very slightly different properties in poison than they do in lava. When a Cheep Cheep falls in lava, it lights on fire and can melt Frozen Coins/light bombs on fire, while poison Cheep Cheeps cannot. If you did know this, it is really niche, so I didn't really expect it to be in the forest section!

  • @geopyro1587
    @geopyro1587 3 года назад +10

    The night underground theme is great for the gravity switch effect. If you combine it with the P-Balloon, the upside down effect becomes virtually unnoticeable while having certain objects able to fall up or down depending on the section you are in.
    However I just made an gravity switch level focused mostly on the puzzle solving side with the simplest platforming and very little hazards. I hope it works for people. But nevertheless, you were a bit rough on that theme, as I have seen a share of some good gravity shift levels so far.

  • @_ykarcaneedits_
    @_ykarcaneedits_ 3 года назад +4

    11:45 cool idea!

  • @axyrl
    @axyrl 2 года назад +1

    This channel has the perfect amount of comedy. funny, but not totally ridiculous. amazing job!

  • @pawer_themaw
    @pawer_themaw 2 года назад +1

    OH YEAH also, the mechakoopa/bob-omb spinjumping can lead to cheese.
    "Always place walls that reach the level celling, make roofs, and block areas players are not supposed to cross"
    ~Sun Tzu

  • @woomiiakarandomveemo5933
    @woomiiakarandomveemo5933 3 года назад +3

    fun fact: poison isn’t actually exactly the same as lava. poison cheep cheeps and lava cheep cheeps function slightly differently. also i used the night ghost house theme to make a quiz level i think is pretty clever, you have to know which enemy makes a certain sound on music note blocks

  • @thestickopia4619
    @thestickopia4619 3 месяца назад +3

    I just wish you could use the visuals without the gimmicks

  • @miguelbaltazar7606
    @miguelbaltazar7606 2 года назад +2

    How to travel at the speed of light in SMM2:
    1. Select NSMBU style
    2. Select night desert theme
    3. Place a 2x speed conveyor belt facing right (optional: make it sloped so that Mario gains downwards speed)
    4. Give Mario a star
    5. Go into play mode
    6. Hold Y + -> (plus \/ if you did the optional thing) while walking on the belt
    7. Profit

    • @anthonybenci9035
      @anthonybenci9035 10 месяцев назад

      I have never had to represent a downward arrow before, but \/ is clever.

  • @taraj3884
    @taraj3884 3 месяца назад +1

    My idea: In snow night theme, ice blocks should be the only surface that isn't slippery. Not a big change, but it just gives more personality to the theme.

  • @theneighborhoodidiot7768
    @theneighborhoodidiot7768 3 года назад +3

    for my levels i like the “state flip” concept for sub worlds, like a castle that switches between normal and flooded through a pipe

    • @Anonymous-pq1tx
      @Anonymous-pq1tx 2 года назад

      Now I Know Why You Called Sub Areas Sub Worlds, Because You Are The Neighborhood Idiot

  • @pspauloplayz4295
    @pspauloplayz4295 3 года назад +3

    The night-castle theme is good for making underwater bosses without the bosses acting underwater

  • @jaxsterminator8634
    @jaxsterminator8634 2 года назад +1

    14:06 I’ve only started watching your videos TODAY, and I’ve used this concept in a level before. How funny.

  • @mikeysheep5380
    @mikeysheep5380 3 года назад +2

    So you forgot that you can slide on enemies like Goombas with the SMB2 mushroom in ice night

  • @annfrank3307
    @annfrank3307 3 года назад +6

    This dude seriously couldn't think of any good ideas in a ghost house I can understand our water cuz it sucks and there's not really good stuff in it but literally ghost house that has some most creative possibilities that there is so, this dude is just kind of being alone biased and stuff on the ghost house.

  • @aiming2game55
    @aiming2game55 3 года назад +3

    24:14 More importantly tho when u put track indicators ALWAYS TAP THE END OF THE TRACKS SO IT DOESNT LOOK SO UGLY I CANNOT EXPRESS HOW UGLY IT LOOKS AND HOW ANNOYING IT IS HOW SO MANY SMM2 PLAYERS DO NOT KNOW ABOUT THIS PLEASE TELL EVERY SMM2 PLAYER YOU KNOW TO TAP EVERY TRACK INDICATOR SO IT DOESNT LOOK UGLY
    ...
    nice video despite that

  • @cjskittles3300
    @cjskittles3300 2 года назад +1

    24:55 you could also put a restart door so the player won’t have to die in order to restart. Unless the challenge of your level is to not mess up, I would definitely recommend this to any players/makers reading.

  • @thegreatpapyrus7319
    @thegreatpapyrus7319 2 года назад

    Honestly this man's voice makes it so this is basically both a tips series and a podcast

  • @YouTubeLover123
    @YouTubeLover123 3 года назад +23

    Tip for Underwater Night Theme:
    Don't Use It

    • @YouTubeLover123
      @YouTubeLover123 3 года назад +2

      The ghost house Night is on land which makes it slightly better, but nobody likes Underwater or the dark so that together would just suck

    • @coos8730
      @coos8730 3 года назад

      Imagine a nighttime underwater autoscroller

    • @pepearown4968
      @pepearown4968 3 года назад +2

      There were underwater dark levels in actual Mario games, so I don’t think that that’s a fair assessment.

    • @turtz4life432
      @turtz4life432 3 года назад

      @@pepearown4968 I mean, it’s Nintendo that’s making the level

    • @YouTubeLover123
      @YouTubeLover123 3 года назад +1

      @Lifeform Lover well Nintendo knows how to make them good, but when Timmy levels are made in dark underwater it's terrible

  • @eliasthesarcastic8707
    @eliasthesarcastic8707 3 года назад +8

    You should make a video ranking all the ground decorations and how well they fit the level theme.
    Also: The Glory sfx, is easily the best sfx to use in dark levels, since it illuminates everything for a short period of time. Attach it to a pitched note block, and you essentially have a temporary light switch. Dark levels still suck, but at least that little tidbit helps a bit.

  • @pointyorb
    @pointyorb 3 месяца назад

    I will give some tips for dark levels, since I believe they can be done right in the right circumstance:
    - *Don't be afraid to provide **_some_** light via Pow blocks and whatnot.* This can lessen the severity of the darkness and make people more likely to actually give your level a chance
    - *Treat light as a resource.* Try to find ways for players to earn light. You can treat light sources almost like powerups.

  • @jackscrivens9520
    @jackscrivens9520 2 года назад +2

    You forgot snow pockeys and snow spikes. They are a good fit for this type of video.

  • @ChaosGamer123
    @ChaosGamer123 3 года назад +3

    4:15 My reaction be like, but that’s just a theory, a GAME THEORY

  • @dairhat
    @dairhat 3 года назад +4

    I really love the memes!

  • @drapionmaster6032
    @drapionmaster6032 2 года назад

    I can already think of like 5 ideas on how to use ghost house and underwater night time RIGHT out of my head

  • @Not_Vakama_303
    @Not_Vakama_303 3 месяца назад +1

    I found a good use for night underwater in a level I’m making where it’s in SMB3 forest where you go in pipes taking you to a sub area where the theme of the level is repairing pipes.

  • @_ykarcaneedits_
    @_ykarcaneedits_ 3 года назад +6

    Biggest tip: Never use dark underwater

    • @Sp3ctralI
      @Sp3ctralI 3 года назад +3

      Only for a hard level or to make a collecting level not too easy

    • @uiinpui
      @uiinpui 3 года назад +1

      @@Sp3ctralI no, just dont at all

    • @Underd0ggern
      @Underd0ggern 3 года назад +2

      @@uiinpui Congratulations on liking your own comment

    • @Sp3ctralI
      @Sp3ctralI 3 года назад +2

      @@Underd0ggern xD
      I’m liking ur reply

    • @cutestcreeper569
      @cutestcreeper569 3 года назад +3

      Sunken ghost ship levels and horror levels: "Use it. Now."

  • @jacksonbarrett5751
    @jacksonbarrett5751 3 года назад +3

    me: doesn't have a switch
    also me: WATCHES ANYWAY

  • @Yoshigamingchannel
    @Yoshigamingchannel 2 месяца назад +1

    Night ghost house and underwater themes don’t have to
    Completely dark if you but arrows everywhere in the ground and roof then you still get the great dark aesthetic but you can still see what’s ahead pretty well just dimmer than usual

  • @BeanKally
    @BeanKally 2 года назад +1

    3:07 I will admit I may have spit out my water there

  • @schwa4883
    @schwa4883 3 года назад +3

    My favorite night theme aesthetically is the airship because they actually opted for a background instead of starry sky.

  • @SpeedySteedyYT
    @SpeedySteedyYT 3 года назад +4

    Maybe in the night ghost house, you can use the star in some way to make it a little more fun
    But as for night underwater, that’s a lost cause

    • @ddominator1328
      @ddominator1328 3 года назад +1

      Exactly that's what I think

    • @cutestcreeper569
      @cutestcreeper569 3 года назад

      Subnautica remakes: **sad abyss noises**

    • @Pandacalifornia
      @Pandacalifornia 3 года назад +1

      If the answer to using a theme based off of darkness is just lighting it up again, you may as well not use the theme. Darkness can be used to strategically hide information from the player, and it’s sad that it gets such a bad rep just because people aren’t willing to take it to its limit.

  • @Dractrism
    @Dractrism 3 года назад +1

    The fart at 1:30 was the funniest thing to me in the whole video for two reasons:
    1. I have a juvenile sense of humor.
    2. I didn't even hear it the first time I watched this video.

  • @neypaz8054
    @neypaz8054 2 года назад +2

    If there was a Beach theme, the night version would keep water swimmable but with an ongoing current, similar to the wind in deserts

  • @frenchpeople42
    @frenchpeople42 Год назад +3

    5:52 if you want to add like a normal enemy that isnt changed due to the night ground theme in the rotten mushroom puzzle, then you can replace the rotten mushroom with a monty mole and use a day theme or whatever. the monty mole is pretty much the same, as it follows you around just like the rotten mushroom.

  • @toxicjoshua7934
    @toxicjoshua7934 3 года назад +4

    Volcano at night would be: Most enemies will become lava and fire ball power up shoots 3 fire balls at once
    Beach at night: All enemies run after mario and cheep cheep turn into those small purple ones

  • @NineQuestionMarks
    @NineQuestionMarks 2 месяца назад

    Thinking about it, Mario Maker 3 should take all the night themes and just make them gimmicks for anywhere. Just something like:
    -Silliness Switch (Ground Night)
    -Gravity Shift, maybe in four directions and even add in a switch or something
    -Darkness
    -Fluids (water, poison, lava, maybe even upside down!)
    -Aquatic area, adjustable to be only for Mario or the enemies
    -Low gravity, maybe also high gravity plus switches for that
    -Wind, Constant or not, in varying directions, maybe set it up for only certain sections?
    -Make all surfaces slippery

  • @liamstaheli5260
    @liamstaheli5260 3 года назад +1

    In the Ghost House and underwater some sound effect things will give off light

  • @archstingray8867
    @archstingray8867 3 года назад +3

    Hello Dry bones for smash on Tuesday like if you agree

  • @noyz-anything
    @noyz-anything 11 месяцев назад +4

    You _almost_ made a good video. _Almost._

  • @imagery5425
    @imagery5425 2 года назад +1

    The airship night background is stunning.

  • @warionumbahone7642
    @warionumbahone7642 3 года назад +1

    Honestly, I think odyssey should make more videos like this where he covers level ideas. I like seeing all the creative stuff that’s featured.

  • @panosmosproductions3230
    @panosmosproductions3230 2 года назад +2

    I use semisolids to make the night time castle theme look more castle-like. It can also act as an outdoor segment of a castle level.

  • @rockinganker
    @rockinganker 2 года назад +1

    You could make it able to put anything in a ? block. Not just items anymore. Now you would be able to put pipes, spike traps, note blocks, regular blocks and any enemy!

  • @superdude11235
    @superdude11235 3 года назад

    After watching this video I thought "Wow, this must be his best video it's amazing!" But they're all like this! Please, keep on making content like this!

  • @TheMaskedDonut
    @TheMaskedDonut 7 месяцев назад

    This was very helpful! I'm working on a super world, and I've decided World 7 is all "night themed".
    I completely agree that the nighttime levels for water and ghost house suck. Having limited visibility isn't that interesting, so I challenged myself to try and come up with something that works.
    "Shiver River" (6XX-TTG-21H) is a somewhat open-ended " level where you have to get certain items/hit certain switches to get all the key coins. The main gimmick is that it's all one horizontal river where half is above (forest level style) and the other half is below (underwater night style). The one idea I had to make it interesting was to make the player carry a pow block in the frog suit to skip on the water above, and light up the level below like a flashlight. I'm pretty happy with it...
    "Frozen Factory (QSC-GXD-JGG) Two night levels in one (ice and ghost house). Here, it's a factory that makes pow blocks, and you due tiny room puzzles in on the top floor (icy) then go down to the basement where it's night/ghost. Having an excuse to have a lot of pow blocks meant I had a bigger light source, but I also added springs with that "holy" sound effect because that lights up a room. The ending's a bit rubbish I'll admit (It was one of the first levels I made), but I like aesthetically how it came out.
    All in all, the one defense I'll give with nighttime darkness levels is they CAN be fun as long as you give the player some agency on how to light up the room, and also as long as the room itself isn't super deadly

  • @pompelmsus5749
    @pompelmsus5749 3 года назад +1

    in the night gist house theme you can hide lots of contraption especially in troll levels, btw a thing that I like to do when using this theme is hiding arrows to make everything a little bit easier for the player

  • @princeboo3188
    @princeboo3188 3 года назад +2

    I made a level once using the night time underwater theme, but the gimmick was that there was pow block lanterns underwater

    • @Pandacalifornia
      @Pandacalifornia 3 года назад

      If you’re gonna use the dark, embrace it. Why make it dark if you’re just gonna turn the lights back on?

  • @snakerocks9962
    @snakerocks9962 3 года назад +1

    That meme in the sky theme gave you the like, good job!

  • @U.Inferno
    @U.Inferno 22 дня назад

    Anyways, another idea for Ghost House/Water Night: Memory based levels where you go through one sequence in a fully lit theme and then must navigate the same or similar layout in the night theme. On the flipside with the light mechanic of Pows and other items, you can use them to draw attention to details matched in the light equivalent that could be missed in a fully illuminated environment.