I remember seeing this game in an Amiga mag and always wanted to play it... never did, though! Cheers for this, I might have to try the Amiga version and see how it stands up.
I found it quite enjoyable, but I think managing your cities on larger maps could become tedious quite quickly! Worth checking out for the pixel graphics alone I think!
I'm guessing the maximum population you can have is based on a 16-bit unsigned integer variable, which can reach a maximum of 65535. This seems especially true, since when you clicked Build City, the population went up by 35 from 65500.
Interesting. Graphics remind me a bit of Populous. I think there's way too much micromanagement though, having to constantly visit all your cities without any central interface.
Nothing says winner like walking out on the balcony with no pants on. Really awesome game. Even the city view looks like its procedurally generated with some sophistication even though it mostly decoration?
Yeah I'm pretty sure the cities are just for show, but they do represent the population and development which is nice. Shame there wasn't a little more to it!
"There can be only one" is from Highlander, they must've changed it to there can "only be" one for copyright reasons 😆 Even some of the imagery in this game is similar to the movie imo.
When you actually get a Roland (real or emulated) running, DOS games often have almost as good music as Amiga/Atari ST; the default MIDI synthesizer on Windows is pretty awful, though. The defaults were always better on Commodores/Ataris until digitized music took over, though, it was one of the sticking points of DOS gaming - while graphics caught up pretty quickly (and not long after, surpassed), music was always lacking. Though hey, platforms like the Atari ST were professional music platforms, so it's not that surprising :D Also, many quality games used something like the MT-32 as their primary music system, but almost no customer actually had those :D The music experience was often very different on a SoundBlaster or Adlib; problems the others didn't have.
@@LuaanTi "Though hey, platforms like the Atari ST were professional music platforms" True but this is only because the Atari ST had built-in midi ports, so it could control external synths easily with very low latency. Its built-in sound chips weren't great. The Amiga had good sound chips for it's time, basically being a sample playing machine, though it was a bit low quality compared to hardware samplers. It was great for the mid-80s, but was very limited as the 90s rolled around and eventually PCs started having CD audio which just blew the Amiga out of the water. The MT-32 was great, but to get the most out of it required the musician to program the sounds for it. It's mainly Sierra who really went for it, but yeah, due to the price, not a lot of people actually had one. They did sound awesome though for the time, with a decent reverb effect (though that's really overused at times!).
Looks like an interesting early RTS, though the lack of indications of things like the current year and a quick overview of things like the grain levels looks annoying. I can imagine the complex scenarios just ends up mostly baby-sitting the cities every two minutes which would quickly get boring. But it looks like it has ambition!
Absolutely! You do find yourself staring at the city screens, and years pass surprisingly fast. The battle mode is quite good fun, but limited in size means the fights are over all too quickly! And you don't have enough time to organise your units. The manual talks about specialising units when you build them, light and heavy units, and the rate of pay determining elite and fodder units, but you've no time to organise them in the fights!
@@Mark-nh2hs Infantry instead of cavalry. I should have recruited some to show them off, I’m not sure how much difference there is between them mechanically
@@CopperPlaysRetro I think it's just that it's slightly cheaper. you could use them for defense, I only ever built cavalries though. you really should invest in arrows btw, they have a potential to rout an enemy even before contact. also, lower the pay of your troops significantly. you ran out of money because of army payments. pay them just enough to keep them determined.
1991 I was 34 just about to get married the next year and would not have a packard bell pc 66ghz chip for another 2 yrs. Win 3.11 lol. This retail gamebox never saw my eyes
I always loved Starcraft, but one sore point is that it kind of killed the RTS genre. All of those extremely varied RTS games that tried a hundred different approaches to RTS extinguished almost in an instant by the success of Starcraft's formula :D Even if many of those were clunky in their own ways, it's always sad to see all that variety by someone finding the "one right way" to do something... Realms is also from that era where this Amiga-style look was pretty much everywhere; beautifully crafted pixel art, but you can also see the limitations of the colour palette and while the AGA came out in 1992, it was kind of too late by that point, and it would be tricky to target because almost noöne had it anyway. And all this time, DOS games were amassing bigger teams and budgets...
Interesting point, I hadn't considered why the RTS genre changed so much in the 90s. Never did play the original Starcraft, my first RTS was AoE 1! I'll have to try the original Starcraft one day. In some ways I think it's easier to appreciate many of these older games today despite their flaws. It's interesting to see the little threads of game design moving between games over the years, with many ideas eventually dying out.
"There can only be one" Is from, Highlander - 1986 movie
@@matchfyre ah yes!
Super cool movie!
@@grey_wulf think I’ve seen it, with Sean Connery. Not seen the sequels!
@@CopperPlaysRetro Is it not Christopher LAmbert?
@@rimmersbryggeri yeah he plays the main character, I was pretty sure Sean Connery was in it as well though.
I remember seeing this game in an Amiga mag and always wanted to play it... never did, though! Cheers for this, I might have to try the Amiga version and see how it stands up.
I found it quite enjoyable, but I think managing your cities on larger maps could become tedious quite quickly!
Worth checking out for the pixel graphics alone I think!
Total War Devs must have taken some inspiration from this game
Wow. For 1991 this game looks gorgeous.
The best looking game I played in 1991 was Might & Magic 3: The Isles of Terra. This game's graphics does not compare favorably with that.
I must say, this looks very nice for 1991 DOS. Not all amiga ports carried over this successfully!
I remember this one graphics were pretty interesting for the time. Nice atmosphere too
First screen misspelled "Deutsch", nice xD Great first impression ^^"
i played the heck out of this game when i was young
I'm guessing the maximum population you can have is based on a 16-bit unsigned integer variable, which can reach a maximum of 65535. This seems especially true, since when you clicked Build City, the population went up by 35 from 65500.
That would make sense, probably not worth building city for that final 35 population!
Interesting. Graphics remind me a bit of Populous. I think there's way too much micromanagement though, having to constantly visit all your cities without any central interface.
@@jez9999 yeah that was a shame, it’s worse on the larger maps
Nothing says winner like walking out on the balcony with no pants on.
Really awesome game. Even the city view looks like its procedurally generated with some sophistication even though it mostly decoration?
Yeah I'm pretty sure the cities are just for show, but they do represent the population and development which is nice. Shame there wasn't a little more to it!
The graphics really look like dos game "Celtic Tales: Balor of Evil Eyes"
That looks interesting! Might cover that soon
lol on 0:46 language selection it sould be "deutsch" :)
Great!!!!
"There can be only one" is from Highlander, they must've changed it to there can "only be" one for copyright reasons 😆 Even some of the imagery in this game is similar to the movie imo.
The music is sounding very "Amiga-ish", was it originally for that?
@@evilmiera it was also on the Amiga and Atari St
When you actually get a Roland (real or emulated) running, DOS games often have almost as good music as Amiga/Atari ST; the default MIDI synthesizer on Windows is pretty awful, though. The defaults were always better on Commodores/Ataris until digitized music took over, though, it was one of the sticking points of DOS gaming - while graphics caught up pretty quickly (and not long after, surpassed), music was always lacking. Though hey, platforms like the Atari ST were professional music platforms, so it's not that surprising :D
Also, many quality games used something like the MT-32 as their primary music system, but almost no customer actually had those :D The music experience was often very different on a SoundBlaster or Adlib; problems the others didn't have.
@@LuaanTi "Though hey, platforms like the Atari ST were professional music platforms"
True but this is only because the Atari ST had built-in midi ports, so it could control external synths easily with very low latency. Its built-in sound chips weren't great. The Amiga had good sound chips for it's time, basically being a sample playing machine, though it was a bit low quality compared to hardware samplers. It was great for the mid-80s, but was very limited as the 90s rolled around and eventually PCs started having CD audio which just blew the Amiga out of the water.
The MT-32 was great, but to get the most out of it required the musician to program the sounds for it. It's mainly Sierra who really went for it, but yeah, due to the price, not a lot of people actually had one. They did sound awesome though for the time, with a decent reverb effect (though that's really overused at times!).
cool cool, now do gruntz 1999 from monolith
Could have used a Gandalf.
Would have helped!
Looks like an interesting early RTS, though the lack of indications of things like the current year and a quick overview of things like the grain levels looks annoying. I can imagine the complex scenarios just ends up mostly baby-sitting the cities every two minutes which would quickly get boring. But it looks like it has ambition!
Absolutely! You do find yourself staring at the city screens, and years pass surprisingly fast. The battle mode is quite good fun, but limited in size means the fights are over all too quickly! And you don't have enough time to organise your units. The manual talks about specialising units when you build them, light and heavy units, and the rate of pay determining elite and fodder units, but you've no time to organise them in the fights!
What does recruit an army option do?
@@Mark-nh2hs Infantry instead of cavalry. I should have recruited some to show them off, I’m not sure how much difference there is between them mechanically
@@CopperPlaysRetro cavalry moves faster on the map
@ I’m wondering if the cavalry take longer to replenish in the cities, not sure what the benefit of taking infantry would be.
@@CopperPlaysRetro I think it's just that it's slightly cheaper. you could use them for defense, I only ever built cavalries though.
you really should invest in arrows btw, they have a potential to rout an enemy even before contact.
also, lower the pay of your troops significantly. you ran out of money because of army payments. pay them just enough to keep them determined.
@@CopperPlaysRetro cheers I saw it pop up a few times and was wondering lol.
1991 I was 34 just about to get married the next year and would not have a packard bell pc 66ghz chip for another 2 yrs. Win 3.11 lol. This retail gamebox never saw my eyes
@@89volvowithlazers I was born around then, time flys
I always loved Starcraft, but one sore point is that it kind of killed the RTS genre. All of those extremely varied RTS games that tried a hundred different approaches to RTS extinguished almost in an instant by the success of Starcraft's formula :D Even if many of those were clunky in their own ways, it's always sad to see all that variety by someone finding the "one right way" to do something...
Realms is also from that era where this Amiga-style look was pretty much everywhere; beautifully crafted pixel art, but you can also see the limitations of the colour palette and while the AGA came out in 1992, it was kind of too late by that point, and it would be tricky to target because almost noöne had it anyway. And all this time, DOS games were amassing bigger teams and budgets...
Interesting point, I hadn't considered why the RTS genre changed so much in the 90s. Never did play the original Starcraft, my first RTS was AoE 1! I'll have to try the original Starcraft one day.
In some ways I think it's easier to appreciate many of these older games today despite their flaws. It's interesting to see the little threads of game design moving between games over the years, with many ideas eventually dying out.