Evolution of Build Engine Games 1993-2018

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  • Опубликовано: 8 мар 2019
  • Evolution/History of Build Engine Games from 1993 to 2018. Build is a first-person shooter engine created by Ken Silverman for 3D Realms. Like the Doom engine, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
    List of Build Engine Games:
    Ken's Labyrinth January 1, 1993
    Witchaven September 30, 1995
    William Shatner's TekWar October 1995
    Duke Nukem 3D January 29, 1996
    Witchaven II: Blood Vengeance May 6, 1996
    PowerSlave October 31, 1996
    Duke Nukem 3D: Atomic Edition 1996 November 1996
    Duke it out in D.C. March 17, 1997
    Duke Nukem 3D: Plutonium Pak April 6, 1997
    Redneck Rampage April 30, 1997
    Redneck Deer Huntin' 1997
    Duke Nukem's Penthouse Paradise May 1, 1997
    Shadow Warrior May 13, 1997
    Blood May 31, 1997
    Cryptic Passage for Blood June 30, 1997
    Duke: Nuclear Winter December 30, 1997
    Redneck Rampage Rides Again May 31, 1998
    Twin Dragon Jul 03, 1998
    NAM (video game) July 31, 1998
    Extreme Paintbrawl October 31, 1998
    World War II GI August 1, 1999
    Duke Nukem: Zero Hour September 1, 1999
    Shaw's Nightmare Dec 31, 2013
    Electric Highways Sep 04, 2015
    Ion Maiden (Feb 28, 2018)
    SUBSCRIBE ITS FREE: bit.ly/2hUsqhp
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Комментарии • 182

  • @afd19850
    @afd19850 3 года назад +49

    Its amazing the quality jump on same engine! Look at Duke and Blood vs “extreme paintball” and “Nam” for example. Ion Fury is an unfair comparison though given modern tech, but still

    • @andreasklindt7144
      @andreasklindt7144 2 года назад +14

      Ion Fury is not an unfair comparison in my opinion. It just shows that the Build engine was kind of ahead of its time and was never brought to its full potential due to 90's tech limitations. Makes me wonder what other engines from 20-30 years ago could look like today.

    • @afd19850
      @afd19850 2 года назад +8

      @@andreasklindt7144 Very true, I mean looking forward to Selaco which is basically DooM engine!

    • @andreasklindt7144
      @andreasklindt7144 2 года назад +3

      @@afd19850 Holy sprites! I just watched a trailor of Selaco. That looks fantastic!

    • @afd19850
      @afd19850 2 года назад

      @@andreasklindt7144 Your welcome! Can’t wait for it

    • @jordanfreman4954
      @jordanfreman4954 Год назад +2

      @@andreasklindt7144 technically. Eduke32 it's like a lot more advanced build engine

  • @TheOldKing1998
    @TheOldKing1998 5 лет назад +30

    I always forget that the pc version of powerslave ran on the build engine

  • @ran4erep
    @ran4erep 5 лет назад +34

    Duke Nukem Zero Hour on Build Engine? Wat? R u crazy?

    • @aeixo2533
      @aeixo2533 3 года назад +3

      Yeah that's not the build engine. Dudes trolling.

    • @Tchernobog
      @Tchernobog 3 года назад +1

      @@aeixo2533 the BUILD fan twitter says it was built on top of the Duke 64 port, which was modified from BUILD.

    • @aeixo2533
      @aeixo2533 3 года назад +6

      @@Tchernobog The only actual source I can find about what engine it runs on is an archived Aug 2000 interview with Eurocom stating:
      "It's a custom engine utilising static lighting, variable fog, dynamic lighting on characters, and the longest draw distance of any game on the N64."
      I'd like to see a source to prove this was built up from the BUILD engine.

    • @-Zakhiel-
      @-Zakhiel- 3 месяца назад +2

      @@aeixo2533 Apparently you can open Zero Hour's levels in the build editor. So it seems ZH is indeed built on top of the Build Engine.

    • @azrael-labs
      @azrael-labs 15 дней назад

      @@aeixo2533 this is the Build engine

  • @oome4323
    @oome4323 Год назад +2

    No Rock n Shaolin, the first one

  • @phillippi2
    @phillippi2 3 года назад +18

    It should be noted; the Saturn version of PowerSlave did NOT use the build engine. It used the SlaveDriver engine.

    • @zoltankis1595
      @zoltankis1595 3 года назад +1

      Also the PlayStation version run on the SlaveDriver engine. Actually only the PC port ran on the Build Engine.

    • @aeixo2533
      @aeixo2533 3 года назад +1

      If I remember rightly, this is also the same engine they used to port Quake to the Saturn.

    • @zoltankis1595
      @zoltankis1595 3 года назад +1

      @@aeixo2533 Yes, it is. Also the saturn port of Duke Nukem 3D ran on the Slave Driver engine.

    • @ifrit35
      @ifrit35 3 года назад

      Which one is better ?

    • @Rountree1985
      @Rountree1985 2 года назад +1

      @@ifrit35 there’s no “better” version. They’re both good, it’s all down to your opinion.

  • @mytube9182
    @mytube9182 3 месяца назад +3

    Duke Nukem: Zero Hour is *not a Build engine game*
    And as of nowadays, many modern Build engine games emerged as one of the new trends.

    • @thosemerc3113
      @thosemerc3113 2 месяца назад

      Then how would you explain that it is possible to convert ZH levels into Duke3D?

    • @mytube9182
      @mytube9182 2 месяца назад

      @@thosemerc3113 How would you explain how people converted Doom levels and like hundreds of games' levels into Duke3D maps ?

    • @thosemerc3113
      @thosemerc3113 2 месяца назад

      @@mytube9182 I don't mean they were recreated, I mean that you can literally take level-files from ZH data, put it in Duke3D level folder, and then launch it. It won't have most of the features, obviously, since it's not 1 to 1 version of the engine, but you can say the same thing about Ion Fury.

    • @mytube9182
      @mytube9182 2 месяца назад +3

      @@thosemerc3113 By what principal you ruled them out as "recreated" if they're not for use with build engine ? No, I don't mean the re-creation as well. Thousands of Build engine games' user maps are from automated conversions. And it's nothing new, for example there's a bunch of tools to convert Build maps and ARTs to other games, one of them is WAD2MAP which is very old and still active, I've been using it from 20+ years ago.
      Any way, you can't presume that if a game engine is using .map format for their game levels then it is only Build engine. Any game engine can use the same level data format unless forbidden by copyright which is none in .map format. The .map files of Build engine only contains data whereabouts floors, walls, and object coordinates representing in numbers referring externally to game assets. I'm a Build engine graphics modder who wrote programs to facilitate Build games' ARTs upscales by looking into their .map files to see which ARTs need to be upscaled; done upscale packs for many Build games now.
      Now back to the fact, Duke Nukem: Zero Hour *is not a Build engine game*
      You won't find any reference to it as a Build game. Because the game itself doesn't use build engine.

    • @mytube9182
      @mytube9182 2 месяца назад

      @@thosemerc3113 By what principal you ruled them out as "recreated" if they're not for use with build engine ? No, I don't mean the re-creation as well. Thousands of Build engine games' user maps are from automated conversions. And it's nothing new, for example there's a bunch of tools to convert Build maps and ARTs to other games, one of them is WAD2MAP which is very old and still active, I've been using it from 20+ years ago.

  • @nmn5550
    @nmn5550 2 месяца назад +1

    I feel bad for Capstone. They had a nuclear powerplant of a gaming engine and squandered the opportunity :(

  • @MindStranger
    @MindStranger Год назад +2

    Wiki says there was a game Rock'n Shaolin: Legend of Seven Paladins 3D (1994) which used Build Engine unofficially. It was released in a few Asian countries.
    Also there was a Russian game Liquidator (1998) which was released only in Russia for the same reasons.

  • @aaadj2744
    @aaadj2744 4 года назад +14

    Definitely one of the best engine for 2.5D or Pseudo 3D game !!

  • @ThePoltergeist82
    @ThePoltergeist82 3 года назад +28

    The list in this video is far from being a complete one.

    • @Nsodnoajdjksl
      @Nsodnoajdjksl 2 месяца назад

      Sir, this is evolution of 1998-2018 build games, not evolution of all build games.

    • @VicV
      @VicV 5 дней назад

      @@Nsodnoajdjksl 1993-2018, not 1998-2018. Also It lacks bootleg games that were officially released in other regions like taiwan Legend of Seven Paladins (1994) and russian Liquidator (1998). There was a demo for cancelled game called Fate from around 1996 that would also be a fine addition to this footage collection

    • @Nsodnoajdjksl
      @Nsodnoajdjksl 5 дней назад

      @@VicV I don't think bootleg games count...

  • @TKFRvision
    @TKFRvision 5 лет назад +46

    Damn, why did you count the addons for Duke3D? There are to many! Also Duke3D: Atomic ist same as Plutonium Pak! Zero Hour wasnt on Build!

    • @davidbanan.
      @davidbanan. 3 года назад +1

      Yes it is u fucking Idiot, atomic is duke + plutomia

    • @Tchernobog
      @Tchernobog 3 года назад +5

      and yet he missed Duke Caribbean: Life's a Beach, which is one of the best made official expansions

    • @ziscer7570
      @ziscer7570 3 года назад

      @@Tchernobog duke go vacation and bouchy toy bastard

    • @jordanfreman4954
      @jordanfreman4954 2 года назад

      Zero hour is on build engine with custom renderer derived from the Duke Nukem 64 port

    • @jordanfreman4954
      @jordanfreman4954 2 года назад

      You can even load map from zero hour to mapster32

  • @TheShinningabyss
    @TheShinningabyss Год назад +1

    Alien armaggedon is also a good example that demonstrate what the build engine is capable of.

  • @alexmorpheus6762
    @alexmorpheus6762 Год назад +8

    I finally found my childhood game after 2 decades. William Shatner's Tekwar 🙌🏽😅✨

    • @TheIronFourth
      @TheIronFourth Год назад

      Don't you love that. Finding something randomly that you've had in your head forever but didn't know the name. Would you ever guess it was a William Shatner game?

  • @mattuw82
    @mattuw82 2 года назад +32

    Duke Nukem Zero Hour definitely is not build engine. Otherwise, this is an awesome video. It's interesting seeing the crappy budget titles that the Build engine was used for later in its lifespan.

    • @shadicpro21
      @shadicpro21 Год назад +12

      it did run on the build engine albeit highly modified

    • @AltimaNEO
      @AltimaNEO 5 месяцев назад

      Ive seen a few people say that it does. But I dont think its Build. I can only assume they used Build as a base, in the same way Source is based on Quake engine. But it just makes no sense to me for it to be a Build engine game. To convert the Build from a pseudo 3D engine to fully polygonal seems like more work than its worth, and sounds like it would be inefficient on N64 hardware to do that rather than use something tailored to the N64 hardware.

    • @chaseszombies6056
      @chaseszombies6056 5 месяцев назад +3

      @@AltimaNEO it is. it confuses me to death that it does but somehow it does.
      you can open duke zero hour levels in the build engine editor

    • @vint_age
      @vint_age 5 месяцев назад +1

      It is, somehow...

    • @AltimaNEO
      @AltimaNEO 5 месяцев назад

      Theres surprisingly few videos discussing this idea. Id love to see more.

  • @infinitygenealpa
    @infinitygenealpa 3 года назад +6

    Witchhaven II’s music sounds like stuff you’d hear on Sega Genesis.

  • @SystemZ3RO
    @SystemZ3RO Год назад +5

    As crude as Redneck Rampage was, it's level design pushed the engine to it's absolute limits. The insane use of multiple Sector over Sector rooms over lapping each other to give buildings more larger confined spaces is something I've yet to see in any Build game before or since. Duke 3D barely scratched the surface of SOS. Shadow Warrior just moved sections of the map. But Redneck went harder than it needed to be for a game as low brow as that. The same cannot be said for it's sequel which went the route of every other budget Build engine game since the original Duke 3D when it comes to uninspired level design.

  • @extranationrecordsofficial1826
    @extranationrecordsofficial1826 3 года назад +8

    Iron Maiden to "Ion Maiden" : hey thats our name!
    Iron Maiden to Powerslave: ..... Bruce Dick in Son has left the chat

  • @aceedcath
    @aceedcath 23 дня назад

    Forgot
    Rock'n Shaolin: Legend of Seven Paladins 3D, Liquidator 3D

  • @Imgema
    @Imgema 3 года назад +4

    Zero Hour isn't the build engine though

    • @Kevin-jb2pv
      @Kevin-jb2pv 3 года назад +2

      I didn't think so, either, and I was about to say this in the comments myself. However, I looked it up _it does_ actually seem to be a heavily-modified version of the build engine. It's the same engine from Duke 64 with some more doodahs added on to make the 3rd person work. This seems to be kinda controversial, but from what I can tell they took build engine, added a 3d renderer just for certain models, and added some shaders. It still has a bunch of OG graphics and sounds left over in the code and in out-of-bounds areas where they were still being used as placeholders for development, and it's still using the classic build silent teleports to simulate room over room. Maybe I'm wrong, but I mean I went into this agreeing with you and got proven wrong by google. :P

  • @jesusstaccato8448
    @jesusstaccato8448 5 лет назад +2

    Damn, I'm glad I saw this because I'd never heard of Twin Dragons. It's not listed on the Wikipedia list of Build Engine games, in spite of the list already including unfinished and unreleased games. Very weird. Gotta try it for myself some time.

    • @jesusstaccato8448
      @jesusstaccato8448 5 лет назад

      I just found another one! A Chinese game called "Legend of the Seven Paladins". There's so much beauty in this world...

    • @davidbanan.
      @davidbanan. 3 года назад +1

      Twin dragons is not a standalone game is an expansion, thats why, also ist not even official

    • @Tchernobog
      @Tchernobog 3 года назад +1

      Twin Dragons is just an expansion for Shadow Warrior. it isn't its own game, just an add-on pack.

  • @seounvisal5561
    @seounvisal5561 2 года назад +7

    For Me I Say Blood Is My Favorite Game On Build Engine And Also The Hardest of The Build Game

  • @readonly999
    @readonly999 2 месяца назад

    Extreme Paintbrawl is exactly as bad as it looks! It was installed on a PC at school. I thought there was something wrong with the computer at the time, but it really was the game lagging and having nothing to it.

  • @JordanPost-zd6eb
    @JordanPost-zd6eb 7 месяцев назад +1

    My brother was born may 13th 1997. Same day shadow warrior came out.

  • @scotthintze5901
    @scotthintze5901 7 месяцев назад

    I first played Duke Nukem back in the 1990's on my HP. I love the graphics, sound, effects and music. However, I played the 2D version. At the same time, I played Castle Wolfenstein and it was the first 3D First Person Shooter and the graphics were much better. Years later in 2000, I bought my Gateway DVD/CD ROM computer and I played Duke Nukem 3D and it really got me hooked in to FPS,

  • @wladimir.Quiroz
    @wladimir.Quiroz 7 месяцев назад

    Capstone, the pinacle of video game entertainment

  • @c88rrado
    @c88rrado Год назад

    wasnt powerslave a slavedriver engine game?

  • @Zolega89
    @Zolega89 2 года назад

    It was fun

  • @angelriverasantana7755
    @angelriverasantana7755 4 года назад +2

    So, Eurocom used the modded Build Engine used for Duke 64 for Zero Hour? Interesting...

    • @stingymcduck5450
      @stingymcduck5450 3 года назад +1

      Doubt it, they probably used a custom engine optimized for N64 hardware.

    • @davidbanan.
      @davidbanan. 3 года назад

      No

    • @azrael-labs
      @azrael-labs 15 дней назад

      @@stingymcduck5450 no it's the Build engine with a custom 3D renderer for certain objects and shaders

  • @007kingifrit
    @007kingifrit 10 месяцев назад

    zero hour was on the build engine???? and no duke life's a beach?

  • @nudnykana9991
    @nudnykana9991 4 года назад +3

    Where is duke nukem 3D 20th anniversary world tour

    • @jennifertottenham2995
      @jennifertottenham2995 3 года назад +1

      We don't talk about that port.

    • @buddy-tb5ik
      @buddy-tb5ik 3 года назад +1

      @@jennifertottenham2995 hey I thought it was a great port. I even think that episode 5 is pretty good too. I really don't mean to have this as a hateful comment towards you, I just wanted to share my opinion of the port.

    • @Nsodnoajdjksl
      @Nsodnoajdjksl 4 месяца назад

      ​@@jennifertottenham2995do*

  • @wladimir.Quiroz
    @wladimir.Quiroz 7 месяцев назад

    Are you telling me that a game from Nintendo 64 was using Ken Silverman's Build Engine? I dont think that's true.

    • @azrael-labs
      @azrael-labs 15 дней назад

      it is, in fact the Nintendo 64 is shockingly powerful, the storage wasn't, dudes did the impossible to add real time ray-tracing to the N64 and. it. WORKED perfectly.
      The GPU was very limited but the CPU wasn't, so the engine is CPU-based.
      Also the engine in ZH is the same as the PC one, just the renderer is different because they needed to add the 3rd person and add 3D objects to it, so it's an hybrid between the Build Engine and a custom 3D renderer.
      Remember that Resident Evil 2 worked on the same cartdriges, as good as the PC version (without the cutscenes)

  • @FamilyGuyRoks6
    @FamilyGuyRoks6 3 года назад

    plasma pak for blood??

    • @Tchernobog
      @Tchernobog 3 года назад +1

      redneck rampage route 66 and duke Caribbean aren't there too

  • @fjzj.0104
    @fjzj.0104 3 года назад +4

    25+ years and the engine still looks the same

    • @alexanderklein4118
      @alexanderklein4118 3 года назад +7

      yeah..?

    • @donovanstringer7411
      @donovanstringer7411 3 года назад +7

      because it’s a 25+ year old engine...?

    • @ziscer7570
      @ziscer7570 3 года назад +2

      are you dumb, the engine always look the same until someone heavily modified and made his own engine

    • @jordanfreman4954
      @jordanfreman4954 2 года назад

      Your comment confused me

    • @penggrin
      @penggrin Год назад +2

      "hey, why source engine 2013 looks like its from 2013 or something??!?!?!?!?!!?"

  • @AlexCarby
    @AlexCarby 11 месяцев назад

    Nooo Duke Nukem Zero Hour...... a Build Engine game?! That can't be right with Quake style polygon meshes, I need to hear about this.

  • @simulify8726
    @simulify8726 5 лет назад +1

    Evolution of Unity Game engine

    • @GameForestGF
      @GameForestGF  5 лет назад +1

      Evolution of Unity Engine Games 2008-2018.
      ruclips.net/video/7UQu0SsAraE/видео.html

    • @elimgarak3597
      @elimgarak3597 Год назад +1

      Ewwww

  • @DSPsWifesBf
    @DSPsWifesBf 3 месяца назад

    Tf is Electric Highways

  • @spikecomix6396
    @spikecomix6396 5 лет назад +2

    We’re the ones from 2015 and 2018 on build 2?

    • @yousifaboghareeb1193
      @yousifaboghareeb1193 4 года назад

      Build 2 was made for educational purposes, it was never meant for developing games

    • @davidbanan.
      @davidbanan. 3 года назад

      Learn how to spell

    • @atifarshad7624
      @atifarshad7624 3 года назад

      The 2018 game shown is Ion Fury, which uses a modified version of Build 1 called EDuke32

    • @jordanfreman4954
      @jordanfreman4954 2 года назад

      Yeah.. BUT IT BUILD ENGINE?

    • @spikecomix6396
      @spikecomix6396 2 года назад

      Theoretically they could develop a game on Build 2. I wonder how Ion Fury would have turned out if that’s the route they took.

  • @jamesriley5057
    @jamesriley5057 8 месяцев назад

    I remember thinking that all the duke nukem add-on games had terrible levels, like they were very amateur compared to the original

    • @j_c_93
      @j_c_93 7 месяцев назад +1

      I thought the same, even as a kid

  • @jojotoofor9eight766
    @jojotoofor9eight766 4 года назад +2

    Duke Nukem Zero Hour is 100% not a Build Engine game

    • @Tchernobog
      @Tchernobog 3 года назад +1

      according to the build engine fan twitter "Yes it is BUILD, with a custom 3D renderer derived from the Duke Nukem 64 port"

    • @azrael-labs
      @azrael-labs 14 дней назад

      @@Tchernobog I contacted Ken Silverman myself and there's the response from him :
      "I have no idea. I've never played the game. Looking at a RUclips playthrough, it looks nothing like Build. Being released in 1999, there's just no way. It's clearly GPU-accelerated, and nobody had really done that with Build until 2003 or so. Probably, the team grabbed an existing codebase for the Nintendo 64 and slapped Duke art and sounds on top of it.
      -Ken S."

  • @ryonagana
    @ryonagana 3 года назад +2

    it's a shame that this list list the last original game was blood, blood just uses pretty much everything build engine can do anbd better than Dn3D, the rest is pretty much duke nukem 3d with skins (excluding witchaven I and II and shadow warrior)
    i cant consider, NAM and WWII a full retail game.. just a DN3D mod

    • @ziscer7570
      @ziscer7570 3 года назад

      i not sure, is that one unit whole blood or original blood? originap blood have alot of weapon swaying < > and ouwb have less of that
      sorry for bad english

  • @koneking2569
    @koneking2569 Год назад

    Ion Maiden?

  • @davideczek
    @davideczek Год назад

    check Cultic

  • @willman85
    @willman85 Год назад

    What about Dark Forces?

    • @ArminAwesome
      @ArminAwesome Год назад +1

      Ran on the Jedi Engine. No joke.

    • @H0VA
      @H0VA Год назад +1

      @@ArminAwesome Which is actually just reverse engineering of Doom engine with some modifications

  • @rashidDrums
    @rashidDrums Год назад

    And there are only 3 REAL games here: Duke, SW, Blood. They all rock, and original ones better than addons. Others are… not so good.

  • @_TFJ_
    @_TFJ_ Год назад

    Ion fury

  • @pmak6074
    @pmak6074 4 года назад +3

    Electric Highways - epos of shit!!! И да, раз на то пошло игр на Build гораздо больше - есть ещё как минимум 3 португальские игры, периодом с 1999 по 2003 - гугл в помощь.

    • @SLON-sh2jg
      @SLON-sh2jg 3 года назад

      И одна российская (довольно посредственная, но видали и многим хуже).

    • @user-em7bu5ob4z
      @user-em7bu5ob4z 3 года назад

      Может ли кто-нибудь написать, что это за 3 португальские игры? Я информации так и не нашел

  • @SLON-sh2jg
    @SLON-sh2jg 3 года назад

    Liquidator 3D missed (as always).

    • @wtiy
      @wtiy 3 года назад

      wdym?

    • @Tchernobog
      @Tchernobog 3 года назад

      @@wtiy the Russian unlicensed game built ontop of Duke. It got a big flashy remake too.

  • @user-qh8xb6kr6n
    @user-qh8xb6kr6n 5 лет назад +4

    Hi, I’m from Russia

  • @dilly20186
    @dilly20186 5 лет назад

    S

  • @davidbanan.
    @davidbanan. 3 года назад

    Ken's labirynth isnt build engine

    • @Tchernobog
      @Tchernobog 3 года назад

      true, but a lot of the base code of build was borrowed from ken's original engine

  • @ZoofyZoof
    @ZoofyZoof 3 года назад +6

    Duke Nukem and Blood are really the only good games to have ever come from this.

    • @aeixo2533
      @aeixo2533 3 года назад +9

      Ion Maiden

    • @ZoofyZoof
      @ZoofyZoof 3 года назад +3

      @@aeixo2533 You mean Ion Fury. And it only happened because they were not allowed to make a new Duke game.

    • @aeixo2533
      @aeixo2533 3 года назад +8

      @@ZoofyZoof Nah, I mean Ion Maiden. Just because they decided they're entitled to the rights to a medieval torture device that they didn't invent, doesn't mean I'm going to stop calling it Ion Maiden.

    • @ZoofyZoof
      @ZoofyZoof 3 года назад +3

      @@aeixo2533 Then anyone who isn't aware it was previously called by that name, isn't going to know what you're talking about when you bring it up.
      Personally I hate people who don't call things by their correct name.

    • @aeixo2533
      @aeixo2533 3 года назад +6

      @@ZoofyZoof The vast majority of people who play games like this are going to be aware of the dispute, and will know what I'm talking about.
      If you 'hate' me because of that then I don't really care, you're just a guy on the internet. Seems a bit petty though. lol.

  • @advictoriams
    @advictoriams 2 года назад +1

    I wouldn't call 🤢 Tek War 🤢 an evolution lol

  • @pessie83
    @pessie83 3 года назад

    But where is the game 'NAM' ? That was also made with the build engine.

  • @sarpsarp8987
    @sarpsarp8987 10 дней назад

    Duke Nukem Penthouse is not a game

  • @Tacnoblode
    @Tacnoblode 4 года назад

    powerslave wasnt a build engine game

  • @Nemmy72
    @Nemmy72 4 года назад +1

    You forgot one
    Baldi's Basics.

    • @kacperciesowski3344
      @kacperciesowski3344 4 года назад +1

      THATS NOT A BUILD ENGINE GAME! THATS A UNITY ENGINE GAME

    • @Nemmy72
      @Nemmy72 4 года назад

      @@kacperciesowski3344 I think whooshing is unfunny, so I'll just leave it here.

    • @Nemmy72
      @Nemmy72 4 года назад

      @@kacperciesowski3344 I think whooshing is unfunny, so I'll just leave it here.

  • @dilly20186
    @dilly20186 5 лет назад +1

    Doom 1993

    • @n0madbasicallyyeahmynansac61
      @n0madbasicallyyeahmynansac61 5 лет назад +8

      Doom wasn't built on this engine carmack saw Ken's engine, and rewrote it, and added some other bells and whistles to it

    • @BluJayZax
      @BluJayZax 3 года назад

      wtf?

    • @donovanstringer7411
      @donovanstringer7411 3 года назад

      what the fuck lmao

    • @jordanfreman4954
      @jordanfreman4954 2 года назад

      You really use your last braincell, isn't it

    • @azrael-labs
      @azrael-labs 15 дней назад

      Ken Silverman made the Build Engine because of Wolfenstein 3D and Doom, even John Carmack was impressed with the Build Engine and he teach Ken Silverman on how to create sectors.
      Ken did the "Sector over Sector" thing that you could use to stack sectors over eachother.
      Then Ken made the Build 2 engine for Educational purpose only.
      And John Carmack, after Doom, made the ID Tech Engine 2 : Quake and Quake II
      ID Tech 3 : Quake III and Wolfenstein reboot
      ID Tech 4 : Quake IV, Doom 3 and Prey
      ID Tech 5 : Doom 3 BFG, Rage
      ID Tech 6 : Doom 2016, Rage 2, and the Wolfenstein reboot reboot
      ID Tech 7 : Doom Eternal, Wolfenstein 2
      ID Tech 8 : Doom : The Dark Ages
      So, FUCKING ABSOLUTELY NOT !! Doom 1993 is not Build Engine, is ID Tech Engine 1