@@mytube9182 I don't mean they were recreated, I mean that you can literally take level-files from ZH data, put it in Duke3D level folder, and then launch it. It won't have most of the features, obviously, since it's not 1 to 1 version of the engine, but you can say the same thing about Ion Fury.
@@thosemerc3113 By what principal you ruled them out as "recreated" if they're not for use with build engine ? No, I don't mean the re-creation as well. Thousands of Build engine games' user maps are from automated conversions. And it's nothing new, for example there's a bunch of tools to convert Build maps and ARTs to other games, one of them is WAD2MAP which is very old and still active, I've been using it from 20+ years ago. Any way, you can't presume that if a game engine is using .map format for their game levels then it is only Build engine. Any game engine can use the same level data format unless forbidden by copyright which is none in .map format. The .map files of Build engine only contains data whereabouts floors, walls, and object coordinates representing in numbers referring externally to game assets. I'm a Build engine graphics modder who wrote programs to facilitate Build games' ARTs upscales by looking into their .map files to see which ARTs need to be upscaled; done upscale packs for many Build games now. Now back to the fact, Duke Nukem: Zero Hour *is not a Build engine game* You won't find any reference to it as a Build game. Because the game itself doesn't use build engine.
@@thosemerc3113 By what principal you ruled them out as "recreated" if they're not for use with build engine ? No, I don't mean the re-creation as well. Thousands of Build engine games' user maps are from automated conversions. And it's nothing new, for example there's a bunch of tools to convert Build maps and ARTs to other games, one of them is WAD2MAP which is very old and still active, I've been using it from 20+ years ago.
Its amazing the quality jump on same engine! Look at Duke and Blood vs “extreme paintball” and “Nam” for example. Ion Fury is an unfair comparison though given modern tech, but still
Ion Fury is not an unfair comparison in my opinion. It just shows that the Build engine was kind of ahead of its time and was never brought to its full potential due to 90's tech limitations. Makes me wonder what other engines from 20-30 years ago could look like today.
@@Nsodnoajdjksl 1993-2018, not 1998-2018. Also It lacks bootleg games that were officially released in other regions like taiwan Legend of Seven Paladins (1994) and russian Liquidator (1998). There was a demo for cancelled game called Fate from around 1996 that would also be a fine addition to this footage collection
@VicV And the 1993 game is not Build Engine. It starts from 1994 with a game which used Build Engine illegally. That's the first one. You might as well call Wolf 3D as Doom Engine if that game from 1993 is Build Engine.
@@Tchernobog The only actual source I can find about what engine it runs on is an archived Aug 2000 interview with Eurocom stating: "It's a custom engine utilising static lighting, variable fog, dynamic lighting on characters, and the longest draw distance of any game on the N64." I'd like to see a source to prove this was built up from the BUILD engine.
Duke Nukem Zero Hour definitely is not build engine. Otherwise, this is an awesome video. It's interesting seeing the crappy budget titles that the Build engine was used for later in its lifespan.
Ive seen a few people say that it does. But I dont think its Build. I can only assume they used Build as a base, in the same way Source is based on Quake engine. But it just makes no sense to me for it to be a Build engine game. To convert the Build from a pseudo 3D engine to fully polygonal seems like more work than its worth, and sounds like it would be inefficient on N64 hardware to do that rather than use something tailored to the N64 hardware.
Don't you love that. Finding something randomly that you've had in your head forever but didn't know the name. Would you ever guess it was a William Shatner game?
Wiki says there was a game Rock'n Shaolin: Legend of Seven Paladins 3D (1994) which used Build Engine unofficially. It was released in a few Asian countries. Also there was a Russian game Liquidator (1998) which was released only in Russia for the same reasons.
As crude as Redneck Rampage was, it's level design pushed the engine to it's absolute limits. The insane use of multiple Sector over Sector rooms over lapping each other to give buildings more larger confined spaces is something I've yet to see in any Build game before or since. Duke 3D barely scratched the surface of SOS. Shadow Warrior just moved sections of the map. But Redneck went harder than it needed to be for a game as low brow as that. The same cannot be said for it's sequel which went the route of every other budget Build engine game since the original Duke 3D when it comes to uninspired level design.
I first played Duke Nukem back in the 1990's on my HP. I love the graphics, sound, effects and music. However, I played the 2D version. At the same time, I played Castle Wolfenstein and it was the first 3D First Person Shooter and the graphics were much better. Years later in 2000, I bought my Gateway DVD/CD ROM computer and I played Duke Nukem 3D and it really got me hooked in to FPS,
I gave much of my 20’s to the golden era of pc gaming, FPS’s in general. Looking back, the Build engine games didn’t age well compared to the Quake, HalfLife, and Unreal engines. Blood is probably the only exception.
I didn't think so, either, and I was about to say this in the comments myself. However, I looked it up _it does_ actually seem to be a heavily-modified version of the build engine. It's the same engine from Duke 64 with some more doodahs added on to make the 3rd person work. This seems to be kinda controversial, but from what I can tell they took build engine, added a 3d renderer just for certain models, and added some shaders. It still has a bunch of OG graphics and sounds left over in the code and in out-of-bounds areas where they were still being used as placeholders for development, and it's still using the classic build silent teleports to simulate room over room. Maybe I'm wrong, but I mean I went into this agreeing with you and got proven wrong by google. :P
@@jennifertottenham2995 hey I thought it was a great port. I even think that episode 5 is pretty good too. I really don't mean to have this as a hateful comment towards you, I just wanted to share my opinion of the port.
Damn, I'm glad I saw this because I'd never heard of Twin Dragons. It's not listed on the Wikipedia list of Build Engine games, in spite of the list already including unfinished and unreleased games. Very weird. Gotta try it for myself some time.
Extreme Paintbrawl is exactly as bad as it looks! It was installed on a PC at school. I thought there was something wrong with the computer at the time, but it really was the game lagging and having nothing to it.
it is, in fact the Nintendo 64 is shockingly powerful, the storage wasn't, dudes did the impossible to add real time ray-tracing to the N64 and. it. WORKED perfectly. The GPU was very limited but the CPU wasn't, so the engine is CPU-based. Also the engine in ZH is the same as the PC one, just the renderer is different because they needed to add the 3rd person and add 3D objects to it, so it's an hybrid between the Build Engine and a custom 3D renderer. Remember that Resident Evil 2 worked on the same cartdriges, as good as the PC version (without the cutscenes)
@@Tchernobog I contacted Ken Silverman myself and there's the response from him : "I have no idea. I've never played the game. Looking at a RUclips playthrough, it looks nothing like Build. Being released in 1999, there's just no way. It's clearly GPU-accelerated, and nobody had really done that with Build until 2003 or so. Probably, the team grabbed an existing codebase for the Nintendo 64 and slapped Duke art and sounds on top of it. -Ken S."
it's a shame that this list list the last original game was blood, blood just uses pretty much everything build engine can do anbd better than Dn3D, the rest is pretty much duke nukem 3d with skins (excluding witchaven I and II and shadow warrior) i cant consider, NAM and WWII a full retail game.. just a DN3D mod
i not sure, is that one unit whole blood or original blood? originap blood have alot of weapon swaying < > and ouwb have less of that sorry for bad english
@@ZoofyZoof Nah, I mean Ion Maiden. Just because they decided they're entitled to the rights to a medieval torture device that they didn't invent, doesn't mean I'm going to stop calling it Ion Maiden.
@@aeixo2533 Then anyone who isn't aware it was previously called by that name, isn't going to know what you're talking about when you bring it up. Personally I hate people who don't call things by their correct name.
@@ZoofyZoof The vast majority of people who play games like this are going to be aware of the dispute, and will know what I'm talking about. If you 'hate' me because of that then I don't really care, you're just a guy on the internet. Seems a bit petty though. lol.
Electric Highways - epos of shit!!! И да, раз на то пошло игр на Build гораздо больше - есть ещё как минимум 3 португальские игры, периодом с 1999 по 2003 - гугл в помощь.
lol Electric Highway developed by trolling CIS publisher who is famous on steam with greelighted trash games. You know Liquidator 1997 powered on Build
Ken Silverman made the Build Engine because of Wolfenstein 3D and Doom, even John Carmack was impressed with the Build Engine and he teach Ken Silverman on how to create sectors. Ken did the "Sector over Sector" thing that you could use to stack sectors over eachother. Then Ken made the Build 2 engine for Educational purpose only. And John Carmack, after Doom, made the ID Tech Engine 2 : Quake and Quake II ID Tech 3 : Quake III and Wolfenstein reboot ID Tech 4 : Quake IV, Doom 3 and Prey ID Tech 5 : Doom 3 BFG, Rage ID Tech 6 : Doom 2016, Rage 2, and the Wolfenstein reboot reboot ID Tech 7 : Doom Eternal, Wolfenstein 2 ID Tech 8 : Doom : The Dark Ages So, FUCKING ABSOLUTELY NOT !! Doom 1993 is not Build Engine, is ID Tech Engine 1
Duke Nukem: Zero Hour is *not a Build engine game*
And as of nowadays, many modern Build engine games emerged as one of the new trends.
Then how would you explain that it is possible to convert ZH levels into Duke3D?
@@thosemerc3113 How would you explain how people converted Doom levels and like hundreds of games' levels into Duke3D maps ?
@@mytube9182 I don't mean they were recreated, I mean that you can literally take level-files from ZH data, put it in Duke3D level folder, and then launch it. It won't have most of the features, obviously, since it's not 1 to 1 version of the engine, but you can say the same thing about Ion Fury.
@@thosemerc3113 By what principal you ruled them out as "recreated" if they're not for use with build engine ? No, I don't mean the re-creation as well. Thousands of Build engine games' user maps are from automated conversions. And it's nothing new, for example there's a bunch of tools to convert Build maps and ARTs to other games, one of them is WAD2MAP which is very old and still active, I've been using it from 20+ years ago.
Any way, you can't presume that if a game engine is using .map format for their game levels then it is only Build engine. Any game engine can use the same level data format unless forbidden by copyright which is none in .map format. The .map files of Build engine only contains data whereabouts floors, walls, and object coordinates representing in numbers referring externally to game assets. I'm a Build engine graphics modder who wrote programs to facilitate Build games' ARTs upscales by looking into their .map files to see which ARTs need to be upscaled; done upscale packs for many Build games now.
Now back to the fact, Duke Nukem: Zero Hour *is not a Build engine game*
You won't find any reference to it as a Build game. Because the game itself doesn't use build engine.
@@thosemerc3113 By what principal you ruled them out as "recreated" if they're not for use with build engine ? No, I don't mean the re-creation as well. Thousands of Build engine games' user maps are from automated conversions. And it's nothing new, for example there's a bunch of tools to convert Build maps and ARTs to other games, one of them is WAD2MAP which is very old and still active, I've been using it from 20+ years ago.
Its amazing the quality jump on same engine! Look at Duke and Blood vs “extreme paintball” and “Nam” for example. Ion Fury is an unfair comparison though given modern tech, but still
Ion Fury is not an unfair comparison in my opinion. It just shows that the Build engine was kind of ahead of its time and was never brought to its full potential due to 90's tech limitations. Makes me wonder what other engines from 20-30 years ago could look like today.
@@andreasklindt7144 Very true, I mean looking forward to Selaco which is basically DooM engine!
@@afd19850 Holy sprites! I just watched a trailor of Selaco. That looks fantastic!
@@andreasklindt7144 Your welcome! Can’t wait for it
@@andreasklindt7144 technically. Eduke32 it's like a lot more advanced build engine
I always forget that the pc version of powerslave ran on the build engine
The list in this video is far from being a complete one.
Sir, this is evolution of 1993-2018 build games, not evolution of all build games.
@@Nsodnoajdjksl 1993-2018, not 1998-2018. Also It lacks bootleg games that were officially released in other regions like taiwan Legend of Seven Paladins (1994) and russian Liquidator (1998). There was a demo for cancelled game called Fate from around 1996 that would also be a fine addition to this footage collection
@@VicV I don't think bootleg games count...
@VicV
And the 1993 game is not Build Engine. It starts from 1994 with a game which used Build Engine illegally. That's the first one. You might as well call Wolf 3D as Doom Engine if that game from 1993 is Build Engine.
It should be noted; the Saturn version of PowerSlave did NOT use the build engine. It used the SlaveDriver engine.
Also the PlayStation version run on the SlaveDriver engine. Actually only the PC port ran on the Build Engine.
If I remember rightly, this is also the same engine they used to port Quake to the Saturn.
@@aeixo2533 Yes, it is. Also the saturn port of Duke Nukem 3D ran on the Slave Driver engine.
Which one is better ?
@@ifrit35 there’s no “better” version. They’re both good, it’s all down to your opinion.
Duke Nukem Zero Hour on Build Engine? Wat? R u crazy?
Yeah that's not the build engine. Dudes trolling.
@@aeixo2533 the BUILD fan twitter says it was built on top of the Duke 64 port, which was modified from BUILD.
@@Tchernobog The only actual source I can find about what engine it runs on is an archived Aug 2000 interview with Eurocom stating:
"It's a custom engine utilising static lighting, variable fog, dynamic lighting on characters, and the longest draw distance of any game on the N64."
I'd like to see a source to prove this was built up from the BUILD engine.
@@aeixo2533 Apparently you can open Zero Hour's levels in the build editor. So it seems ZH is indeed built on top of the Build Engine.
@@aeixo2533 this is the Build engine
Damn, why did you count the addons for Duke3D? There are to many! Also Duke3D: Atomic ist same as Plutonium Pak! Zero Hour wasnt on Build!
Yes it is u fucking Idiot, atomic is duke + plutomia
and yet he missed Duke Caribbean: Life's a Beach, which is one of the best made official expansions
@@Tchernobog duke go vacation and bouchy toy bastard
Zero hour is on build engine with custom renderer derived from the Duke Nukem 64 port
You can even load map from zero hour to mapster32
Duke Nukem Zero Hour definitely is not build engine. Otherwise, this is an awesome video. It's interesting seeing the crappy budget titles that the Build engine was used for later in its lifespan.
it did run on the build engine albeit highly modified
Ive seen a few people say that it does. But I dont think its Build. I can only assume they used Build as a base, in the same way Source is based on Quake engine. But it just makes no sense to me for it to be a Build engine game. To convert the Build from a pseudo 3D engine to fully polygonal seems like more work than its worth, and sounds like it would be inefficient on N64 hardware to do that rather than use something tailored to the N64 hardware.
@@AltimaNEO it is. it confuses me to death that it does but somehow it does.
you can open duke zero hour levels in the build engine editor
It is, somehow...
Theres surprisingly few videos discussing this idea. Id love to see more.
No Rock n Shaolin, the first one
Definitely one of the best engine for 2.5D or Pseudo 3D game !!
I finally found my childhood game after 2 decades. William Shatner's Tekwar 🙌🏽😅✨
Don't you love that. Finding something randomly that you've had in your head forever but didn't know the name. Would you ever guess it was a William Shatner game?
I feel bad for Capstone. They had a nuclear powerplant of a gaming engine and squandered the opportunity :(
Alien armaggedon is also a good example that demonstrate what the build engine is capable of.
Wiki says there was a game Rock'n Shaolin: Legend of Seven Paladins 3D (1994) which used Build Engine unofficially. It was released in a few Asian countries.
Also there was a Russian game Liquidator (1998) which was released only in Russia for the same reasons.
Witchhaven II’s music sounds like stuff you’d hear on Sega Genesis.
My brother was born may 13th 1997. Same day shadow warrior came out.
As crude as Redneck Rampage was, it's level design pushed the engine to it's absolute limits. The insane use of multiple Sector over Sector rooms over lapping each other to give buildings more larger confined spaces is something I've yet to see in any Build game before or since. Duke 3D barely scratched the surface of SOS. Shadow Warrior just moved sections of the map. But Redneck went harder than it needed to be for a game as low brow as that. The same cannot be said for it's sequel which went the route of every other budget Build engine game since the original Duke 3D when it comes to uninspired level design.
Iron Maiden to "Ion Maiden" : hey thats our name!
Iron Maiden to Powerslave: ..... Bruce Dick in Son has left the chat
I first played Duke Nukem back in the 1990's on my HP. I love the graphics, sound, effects and music. However, I played the 2D version. At the same time, I played Castle Wolfenstein and it was the first 3D First Person Shooter and the graphics were much better. Years later in 2000, I bought my Gateway DVD/CD ROM computer and I played Duke Nukem 3D and it really got me hooked in to FPS,
For Me I Say Blood Is My Favorite Game On Build Engine And Also The Hardest of The Build Game
I gave much of my 20’s to the golden era of pc gaming, FPS’s in general. Looking back, the Build engine games didn’t age well compared to the Quake, HalfLife, and Unreal engines. Blood is probably the only exception.
Zero Hour isn't the build engine though
I didn't think so, either, and I was about to say this in the comments myself. However, I looked it up _it does_ actually seem to be a heavily-modified version of the build engine. It's the same engine from Duke 64 with some more doodahs added on to make the 3rd person work. This seems to be kinda controversial, but from what I can tell they took build engine, added a 3d renderer just for certain models, and added some shaders. It still has a bunch of OG graphics and sounds left over in the code and in out-of-bounds areas where they were still being used as placeholders for development, and it's still using the classic build silent teleports to simulate room over room. Maybe I'm wrong, but I mean I went into this agreeing with you and got proven wrong by google. :P
Where is duke nukem 3D 20th anniversary world tour
We don't talk about that port.
@@jennifertottenham2995 hey I thought it was a great port. I even think that episode 5 is pretty good too. I really don't mean to have this as a hateful comment towards you, I just wanted to share my opinion of the port.
@@jennifertottenham2995do*
Capstone, the pinacle of video game entertainment
Damn, I'm glad I saw this because I'd never heard of Twin Dragons. It's not listed on the Wikipedia list of Build Engine games, in spite of the list already including unfinished and unreleased games. Very weird. Gotta try it for myself some time.
I just found another one! A Chinese game called "Legend of the Seven Paladins". There's so much beauty in this world...
Twin dragons is not a standalone game is an expansion, thats why, also ist not even official
Twin Dragons is just an expansion for Shadow Warrior. it isn't its own game, just an add-on pack.
Forgot
Rock'n Shaolin: Legend of Seven Paladins 3D, Liquidator 3D
So, Eurocom used the modded Build Engine used for Duke 64 for Zero Hour? Interesting...
Doubt it, they probably used a custom engine optimized for N64 hardware.
No
@@stingymcduck5450 no it's the Build engine with a custom 3D renderer for certain objects and shaders
25+ years and the engine still looks the same
yeah..?
because it’s a 25+ year old engine...?
are you dumb, the engine always look the same until someone heavily modified and made his own engine
Your comment confused me
"hey, why source engine 2013 looks like its from 2013 or something??!?!?!?!?!!?"
Extreme Paintbrawl is exactly as bad as it looks! It was installed on a PC at school. I thought there was something wrong with the computer at the time, but it really was the game lagging and having nothing to it.
wasnt powerslave a slavedriver engine game?
We’re the ones from 2015 and 2018 on build 2?
Build 2 was made for educational purposes, it was never meant for developing games
Learn how to spell
The 2018 game shown is Ion Fury, which uses a modified version of Build 1 called EDuke32
Yeah.. BUT IT BUILD ENGINE?
Theoretically they could develop a game on Build 2. I wonder how Ion Fury would have turned out if that’s the route they took.
zero hour was on the build engine???? and no duke life's a beach?
Nooo Duke Nukem Zero Hour...... a Build Engine game?! That can't be right with Quake style polygon meshes, I need to hear about this.
I remember thinking that all the duke nukem add-on games had terrible levels, like they were very amateur compared to the original
I thought the same, even as a kid
Are you telling me that a game from Nintendo 64 was using Ken Silverman's Build Engine? I dont think that's true.
it is, in fact the Nintendo 64 is shockingly powerful, the storage wasn't, dudes did the impossible to add real time ray-tracing to the N64 and. it. WORKED perfectly.
The GPU was very limited but the CPU wasn't, so the engine is CPU-based.
Also the engine in ZH is the same as the PC one, just the renderer is different because they needed to add the 3rd person and add 3D objects to it, so it's an hybrid between the Build Engine and a custom 3D renderer.
Remember that Resident Evil 2 worked on the same cartdriges, as good as the PC version (without the cutscenes)
plasma pak for blood??
redneck rampage route 66 and duke Caribbean aren't there too
Duke Nukem Zero Hour is 100% not a Build Engine game
according to the build engine fan twitter "Yes it is BUILD, with a custom 3D renderer derived from the Duke Nukem 64 port"
@@Tchernobog I contacted Ken Silverman myself and there's the response from him :
"I have no idea. I've never played the game. Looking at a RUclips playthrough, it looks nothing like Build. Being released in 1999, there's just no way. It's clearly GPU-accelerated, and nobody had really done that with Build until 2003 or so. Probably, the team grabbed an existing codebase for the Nintendo 64 and slapped Duke art and sounds on top of it.
-Ken S."
Where is the 1994 game?
What about Dark Forces?
Ran on the Jedi Engine. No joke.
@@ArminAwesome Which is actually just reverse engineering of Doom engine with some modifications
Ken's Labyrinth (1993) is not Build Engine. There is a game from 1994, which illegally used the Build Engine. That's the first Build Engine game.
Name of game?
@mrcowboyzombie Legend of Seven Paladins 3D (1994)
it's a shame that this list list the last original game was blood, blood just uses pretty much everything build engine can do anbd better than Dn3D, the rest is pretty much duke nukem 3d with skins (excluding witchaven I and II and shadow warrior)
i cant consider, NAM and WWII a full retail game.. just a DN3D mod
i not sure, is that one unit whole blood or original blood? originap blood have alot of weapon swaying < > and ouwb have less of that
sorry for bad english
And there are only 3 REAL games here: Duke, SW, Blood. They all rock, and original ones better than addons. Others are… not so good.
Redneck Rampage is good too
Evolution of Unity Game engine
Evolution of Unity Engine Games 2008-2018.
ruclips.net/video/7UQu0SsAraE/видео.html
Ewwww
Tf is Electric Highways
Duke Nukem and Blood are really the only good games to have ever come from this.
Ion Maiden
@@aeixo2533 You mean Ion Fury. And it only happened because they were not allowed to make a new Duke game.
@@ZoofyZoof Nah, I mean Ion Maiden. Just because they decided they're entitled to the rights to a medieval torture device that they didn't invent, doesn't mean I'm going to stop calling it Ion Maiden.
@@aeixo2533 Then anyone who isn't aware it was previously called by that name, isn't going to know what you're talking about when you bring it up.
Personally I hate people who don't call things by their correct name.
@@ZoofyZoof The vast majority of people who play games like this are going to be aware of the dispute, and will know what I'm talking about.
If you 'hate' me because of that then I don't really care, you're just a guy on the internet. Seems a bit petty though. lol.
DNF should have been a build engine game, it’s really unfortunate. The engine is duke 3d, so how you do a sequel not in build engine is just stupid.
Ion Maiden?
Electric Highways - epos of shit!!! И да, раз на то пошло игр на Build гораздо больше - есть ещё как минимум 3 португальские игры, периодом с 1999 по 2003 - гугл в помощь.
И одна российская (довольно посредственная, но видали и многим хуже).
Может ли кто-нибудь написать, что это за 3 португальские игры? Я информации так и не нашел
Hi, I’m from Russia
nice to meet you
sorry Liquidator isn't there
It was fun
lol Electric Highway developed by trolling CIS publisher who is famous on steam with greelighted trash games. You know Liquidator 1997 powered on Build
I wouldn't call 🤢 Tek War 🤢 an evolution lol
Liquidator 3D missed (as always).
wdym?
@@wtiy the Russian unlicensed game built ontop of Duke. It got a big flashy remake too.
check Cultic
Ion fury
But where is the game 'NAM' ? That was also made with the build engine.
7:50 ????
Duke Nukem Penthouse is not a game
Ken's labirynth isnt build engine
true, but a lot of the base code of build was borrowed from ken's original engine
You forgot one
Baldi's Basics.
THATS NOT A BUILD ENGINE GAME! THATS A UNITY ENGINE GAME
@@kacperciesowski3344 I think whooshing is unfunny, so I'll just leave it here.
@@kacperciesowski3344 I think whooshing is unfunny, so I'll just leave it here.
powerslave wasnt a build engine game
@PUPPET MASTER You mean PC?
The Sega Saturn one wasn't, but the PC one was
Doom 1993
Doom wasn't built on this engine carmack saw Ken's engine, and rewrote it, and added some other bells and whistles to it
wtf?
what the fuck lmao
You really use your last braincell, isn't it
Ken Silverman made the Build Engine because of Wolfenstein 3D and Doom, even John Carmack was impressed with the Build Engine and he teach Ken Silverman on how to create sectors.
Ken did the "Sector over Sector" thing that you could use to stack sectors over eachother.
Then Ken made the Build 2 engine for Educational purpose only.
And John Carmack, after Doom, made the ID Tech Engine 2 : Quake and Quake II
ID Tech 3 : Quake III and Wolfenstein reboot
ID Tech 4 : Quake IV, Doom 3 and Prey
ID Tech 5 : Doom 3 BFG, Rage
ID Tech 6 : Doom 2016, Rage 2, and the Wolfenstein reboot reboot
ID Tech 7 : Doom Eternal, Wolfenstein 2
ID Tech 8 : Doom : The Dark Ages
So, FUCKING ABSOLUTELY NOT !! Doom 1993 is not Build Engine, is ID Tech Engine 1
S
S
@@dilly20186 S
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