this makes me even more convinced that Criterion/Ghost could made a proper "grip driving" over their current handling model if they wanted to if anything, and yet they just won't do that for later games in the series and it shows
@GF-mf7ml Drive like a cartoon? They drive like a cartoon which is why fans hate it. We want a competent grip model. Not sliding around every corner or get penalized for not sliding.
this makes me even more convinced that Criterion/Ghost could made a proper "grip driving" over their current handling model if they wanted to if anything, and yet they just won't do that for later games in the series and it shows
this is why brake2drift only works in hot pursuit, the roads are extremely wide, yet ghost and criterion have ignored this for the last 15 years
@@andreigtx1711and Hot Pursuit being the most responsive b2d of the Criterion-made NFS titles from my personal experience also helps too
iirc rivals had a grip toggle in the beta
Because it look good on screen. But fans hate it, they want the cars drive like Carbon.
@GF-mf7ml
Drive like a cartoon? They drive like a cartoon which is why fans hate it. We want a competent grip model. Not sliding around every corner or get penalized for not sliding.
this is how every endgame unlockable car should have been
They could add a special endgame upgrade that you could buy on any car, imagine an ae86 as fast as this
This is Unbound's slipping perfected
Idk what y'all say Unbound's racing is handling needed some more time and it would be the greatest. Drifting tho needed that update..
so like a really really really really fast panamera
I literally just comebted on your other video how I’d love to see an f1 mod lol
thats a technique called slip angle
No need brakes.
What mods are you using?
what game
Apollo IE with F1 cornering?
You're wrong.
AMG ONE or AM Valkyrie have F1 cornering. But Apollo IE, nope.
god forbid a man has fun with the handling model on a car game
That’s a weird way to spell yes…