I yave been using ng 3ds max And could figure out this much on my own...but what happens next when we skin and etc no one seems to know,..so i could too make the same video and rake in money...taking advantage of the topic, sought..
I've got a problem: I have skined eyes, and the only way I know how to make the eyes follow my character is if the eyes are skinned and the pivot point on the axis... But then this look at costraint doesn't work? What can I do? Or what am I doing wrong?
I have the same problem...and no where do u find tutorial on that...Yes all the great people with video helping everybody..leaves the most important part ...
Yeah I'm pretty much asking him the same thing in his position constrain video. I've been looking around online, but I cant seem to get a straight forward answer about how to simply remove a constraint of any kind. I'm transitioning to Max (because of my job) but as a newbie to this - Im starting to think that Max doesnt allow users to just freely give users a remove constraints flexibility like in Maya or Softimage. I'd gladly like to be proven wrong. How about you? it's been half a year since your comment - have you found a way to remove constraints?
Thank you, very helpful and clear.
thankyouu 😭 helpful and i can understand it (i’m a 3d animation student & new to this subject)
omg you are so good at explaining keep up the awesome job xd
that heped thanks
great stuff mate, from CCS
I yave been using ng 3ds max And could figure out this much on my own...but what happens next when we skin and etc no one seems to know,..so i could too make the same video and rake in money...taking advantage of the topic, sought..
thank you Ethan, that means a lot to me. I hope my videos help
thanks pro
I've got a problem: I have skined eyes, and the only way I know how to make the eyes follow my character is if the eyes are skinned and the pivot point on the axis... But then this look at costraint doesn't work? What can I do? Or what am I doing wrong?
I have the same problem...and no where do u find tutorial on that...Yes all the great people with video helping everybody..leaves the most important part ...
thanks ... alot
How to Remove "look at constraints"?
Yeah I'm pretty much asking him the same thing in his position constrain video. I've been looking around online, but I cant seem to get a straight forward answer about how to simply remove a constraint of any kind. I'm transitioning to Max (because of my job) but as a newbie to this - Im starting to think that Max doesnt allow users to just freely give users a remove constraints flexibility like in Maya or Softimage. I'd gladly like to be proven wrong. How about you? it's been half a year since your comment - have you found a way to remove constraints?
While the object is selected; in the animation tab, just delete the lookAt target from the look @ constraints. I think that would help