Modeling Rock Boulder using 3DS Max, RizomUV, Adobe Substance 3D Painter and Marmoset Toolbag
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- Опубликовано: 7 фев 2025
- This tutorial explores the detailed process of creating a realistic rock boulder asset using industry standard software. Starting with 3DS Max 2025, the rock is modeled to achieve a natural and rugged appearance. The model is then unwrapped in RizomUV 2024, ensuring efficient UV mapping for seamless texturing. Texturing is carried out in Adobe Substance Painter 3D 2024, where high-quality materials, textures, and effects are applied to bring the rock's surface to life with realistic details such as cracks, dirt, and weathering. Finally, the textured model is imported into Marmoset Toolbag 4 for rendering and showcasing. Lighting, camera angles, and post-processing are fine-tuned to present the rock boulder in its most visually compelling form, ready for use in games, films, or virtual environments.
This tutorial is ideal for artists looking to enhance their skills in creating and presenting realistic 3D assets.
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