So, uh. Your wiggly is actually a way better healer than your Gardevoir.... The wiggly will boost your team by 41.75% and your Gardevoir only boosts by 36.69%. If any of your other Pokemon on your team have speed up nature, speed subskills or helping bonus, the Wiggly will boost them even more than that! Wiggly is only behind by 0.5 skill triggers. Helping bonus boosts way more than that!!! Also, you are looking at the skill trigger count on your Wiggly wrong because you only have it at skill level 2. It will have more skill procs at level 6 because it will have more energy and higher production.
I also use RaenonX team analysis, however it's not perfect. I have an almost perfect Wigglytuff with HB-10 STS-25 STM-50 and MSC at level 54 who I used for over half a year. However my Gardevoir at level 25 with HSM-10 BFS-25 and MSC healed my team more consistently even though Wigglytuff had 1.04 more skill triggers per day according to the team analysis (3 other HB in the team). My Gardevoir had 107 helps per day vs 86 helps Wigglytuff. Frequency/Speed is underrated in the calculations, it's all a 'numbers' game, the faster the Pokémon is the more helps it has and more chances of it triggering it's skill. Wigglytuff simply is too slow to compare to a Gardevoir who at that point only had MSC vs triple skill triggers and even HB Wigglytuff. Even if Wigglytuff also has BFS and can generate more raw SP then Gardevoir it's still a healer, it's main job is healing the team. Once your team is healed to 150% energy, you can swap it out for more beneficial Pokémon, preferably a self healing ingredient specialist to stock up on ingredients you need. Cyan Beach is the only island where Wigglytuff is better because you can't compete with BFS and favorite type berries...
@aneshv8893 I wasn't even considering BFS because 1. It isn't unlocked yet and 2. It is almost more of a negative unless you have a large inventory. The point of a healer is to buff the team. Their berry strength is almost negligible. Helping Bonus does just that and shouldn't be undervalued. Especially on the healer. Anecdotally saying your G did better than your W so the calc must be off isn't good advice... You are right, it's just numbers and probability. There is a good amount of chance involved. Also neither of these healers are probably good enough to be swapping off the team except on very rare occasions.
@@JorimPalmerthe calculations have been tweaked multiple times and the calculations aren't perfect they just give an estimate of what you can expect. Helping Bonus is one of those stats that's known to be undervalue'd with the calculations, how the total frequency effects the probability of skill procs probably also isn't calculated exactly as how it functions in the game. I have been running my Wigglytuff for at least 6 months and my Gardevoir at least 2 months (when it was below lv 50). So yeah I've been keeping track of how each of them performed on a daily basis. Also the core of my team also never changed since I run a Raikou team for every island. If I blindly followed the calculations from the team analysis then my Wigglytuff should have always healed more often and more consistent then my Gardevoir, which wasn't the case.
@@aneshv8893you are right that the calculator isn't perfect. My main point was that helping bonus was once again being undervalued here. Even if his Gardevoir keeps the team at max energy, that probably isn't enough of a difference compared to the wigglytuff having helping bonus.
@aneshv8893 it's not about the procs per day, it's about the boost provided. If a healer has Helping bonus AND procs, then it is boosting the team through both energy and helping bonus, which interact multiplicatively with each other. So long as you aren't employing a healer rotation strategy, the boost provided by the Helping bonus on a mediocre-for-procs option is oftentimes stronger for boosting the entire team than getting a few extra procs with no Helping Bonus. The calc really doesn't do a good job at reflecting this whenever you evaluate it on an individual baseline unless you do a lot of hand math. Without doing the hand math with raenonx's energy curve analysis tool and knowing Helping bonus to be roughly a 5.2-5.3% boost to productivity, the only way to REALLY see its impact is to use a team analysis function and just compare how a team with one vs a team with another performs.
Guess what! I also saw a shiny this morning! It was shiny dratini which why l was amazing except it was ABC ingredients. I'll hold onto it in case I need a ton of random ingredients sometime down the road in like 2 years. And I've had the screen not going dark glitch with skill triggers multiple times before. It's odd
So, uh. Your wiggly is actually a way better healer than your Gardevoir.... The wiggly will boost your team by 41.75% and your Gardevoir only boosts by 36.69%. If any of your other Pokemon on your team have speed up nature, speed subskills or helping bonus, the Wiggly will boost them even more than that! Wiggly is only behind by 0.5 skill triggers. Helping bonus boosts way more than that!!! Also, you are looking at the skill trigger count on your Wiggly wrong because you only have it at skill level 2. It will have more skill procs at level 6 because it will have more energy and higher production.
I also use RaenonX team analysis, however it's not perfect.
I have an almost perfect Wigglytuff with HB-10 STS-25 STM-50 and MSC at level 54 who I used for over half a year.
However my Gardevoir at level 25 with HSM-10 BFS-25 and MSC healed my team more consistently even though Wigglytuff had 1.04 more skill triggers per day according to the team analysis (3 other HB in the team). My Gardevoir had 107 helps per day vs 86 helps Wigglytuff.
Frequency/Speed is underrated in the calculations, it's all a 'numbers' game, the faster the Pokémon is the more helps it has and more chances of it triggering it's skill. Wigglytuff simply is too slow to compare to a Gardevoir who at that point only had MSC vs triple skill triggers and even HB Wigglytuff.
Even if Wigglytuff also has BFS and can generate more raw SP then Gardevoir it's still a healer, it's main job is healing the team. Once your team is healed to 150% energy, you can swap it out for more beneficial Pokémon, preferably a self healing ingredient specialist to stock up on ingredients you need. Cyan Beach is the only island where Wigglytuff is better because you can't compete with BFS and favorite type berries...
@aneshv8893 I wasn't even considering BFS because 1. It isn't unlocked yet and 2. It is almost more of a negative unless you have a large inventory.
The point of a healer is to buff the team. Their berry strength is almost negligible. Helping Bonus does just that and shouldn't be undervalued. Especially on the healer. Anecdotally saying your G did better than your W so the calc must be off isn't good advice... You are right, it's just numbers and probability. There is a good amount of chance involved. Also neither of these healers are probably good enough to be swapping off the team except on very rare occasions.
@@JorimPalmerthe calculations have been tweaked multiple times and the calculations aren't perfect they just give an estimate of what you can expect.
Helping Bonus is one of those stats that's known to be undervalue'd with the calculations, how the total frequency effects the probability of skill procs probably also isn't calculated exactly as how it functions in the game.
I have been running my Wigglytuff for at least 6 months and my Gardevoir at least 2 months (when it was below lv 50). So yeah I've been keeping track of how each of them performed on a daily basis. Also the core of my team also never changed since I run a Raikou team for every island.
If I blindly followed the calculations from the team analysis then my Wigglytuff should have always healed more often and more consistent then my Gardevoir, which wasn't the case.
@@aneshv8893you are right that the calculator isn't perfect. My main point was that helping bonus was once again being undervalued here. Even if his Gardevoir keeps the team at max energy, that probably isn't enough of a difference compared to the wigglytuff having helping bonus.
@aneshv8893 it's not about the procs per day, it's about the boost provided. If a healer has Helping bonus AND procs, then it is boosting the team through both energy and helping bonus, which interact multiplicatively with each other. So long as you aren't employing a healer rotation strategy, the boost provided by the Helping bonus on a mediocre-for-procs option is oftentimes stronger for boosting the entire team than getting a few extra procs with no Helping Bonus.
The calc really doesn't do a good job at reflecting this whenever you evaluate it on an individual baseline unless you do a lot of hand math. Without doing the hand math with raenonx's energy curve analysis tool and knowing Helping bonus to be roughly a 5.2-5.3% boost to productivity, the only way to REALLY see its impact is to use a team analysis function and just compare how a team with one vs a team with another performs.
goat x39
Congrats on that shiny, even if it’s not that useful. Always exciting to see one after a good sleep, right? 😮
A shiny is still shiny. And we like shiny things!
Guess what! I also saw a shiny this morning! It was shiny dratini which why l was amazing except it was ABC ingredients. I'll hold onto it in case I need a ton of random ingredients sometime down the road in like 2 years.
And I've had the screen not going dark glitch with skill triggers multiple times before. It's odd
Nice! Congrats on the shiny! 🎉✨
Very odd, indeed.