I sure hope not. They’re really just milking him at this point. I’m saying this with him as my favourite character, I don’t want him to come back again. He should have died for good in pizzeria simulator but nooo, they decided to bring him back as a fucking ghost computer virus
Bruh at this point, after everything that’s happened in the FNAF timeline, he’s one of my favorite villains in fiction. The “Peepaw Willy” joke is fun, but even during SB he’s still a powerful character. I think SB shouldn’t have been rushed, though I still love the game as it is. I heard that it had a rushed deadline because of “higher-ups” (don’t remember the actual term) wanting it done by Christmas or something. With how much detail the game already has, I think the team did pretty fucking good. I hope the team can now take the time they need to add more to the game
@@MasterMaddox64 Highly agree that Vanessa/Vanny should have been the main antagonist while Afton stays as glitchtrap remaining a supporting character and working behind the scenes. A much better finale to SB would have been if Afton was somehow trying to broadcast a message around the world which would have enabled him to make the cult of glitchtrap.
@DiamondSpider Well I just think that Vanny should have been the main focus. It's sad how she had so much more potential in the trailer and then almost never appeared.
"It is sweet but fitting... fascinating... what they have become. How can I resist a promise such as this? You may not recognize me initially, but that's still me. I ALWAYS COME BACK." - Springtrap
As stupid as it may be to bring Afton back YET AGAIN, this is one of the coolest boss entrances I've seen in a while. (sorry for plugging this on your channel but i have a video with my reaction on my channel and i fucking love this portion of this game)
story wise from Fredbear's to either Fazbear's fright or Pizzeria simulator FNAF VR had a weird lore style to it, the concept of a sentient glitch possessing a game is scary and all, but the way the lore presents it, Vanny's character, doesn't seem that much creepy after that.
Fun fact: PJ HEYWOOD, the VA for scrap trap spring trap and the others took inspiration from Hannibal lecter for actin’s voice, and Hannibal lecter is a cannibal that “preferred to eat the rude” and had a very similar voice to spring/scraptrap
@@tonygomez_72 Maybe it's because they aren't... uhm... alive anymore? But anyways, they're just ungrateful. Should be proud instead. Inventing killer robots, discovering the power of remnant and gaining immortality (well...kind of) is more than other dads achieved.
Amazing edit! I don't understand why everyone gets so mad when he comes back... Like, do you want Mike to be the main character!? He started all of this; it's only right he comes back every time!
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Unless the theory that suggests Burntrap is not William technically is true (which I like to believe it will be) It says that Glitchtrap, who is currently a bit vague but is some form of Virus made by William *or* a fragment of his soul that was disconnected from the actual soul, has came along using Vanny as a vessel to find Williams burnt dead body so he can take it over Vanny also helped in fixing it up a little by using Endoskeleton parts This would mean William Afton himself is *still* in hell, suffering And on the topic of The Blob I believe it's made up of several souls of currently unknown victims of Vanny, as we can see many children have gone missing at the Pizza Plex And the old Animatronic parts were stolen from the glass cases we can see in the Pizza-plex, which hold relics of past restaurants There is also another idea that could go along with this that does not really have much or any evidence, but I like it regardless The idea basically is Glitchtrap may *think* or *believe* he is the real William but in reality he is not, which is why he wants to find the real Williams body because he *thinks* it belongs to him
though his context is sickening, but man thats just badass
cringe
@@jaybencro you’re the cringe one here tbh man
@@jaybencro calling everything cringe will only make YOU cringe :/
@@Nyr0nZ responding that calling someone is cringe is absolute cringe.
Ironic. My reply is also cringe.
@@jaybencro You’re cringe. I’m cringe. WE are cringe
and he will come back in next fnaf game i think
This is the last doe because scott retire
in a wheelchair
@@Gamer-jk4fi He might be in the fnaf movie tho
@@Gamer-jk4fi bro its not the last fnaf game there is also going to be a dlc for sb and more
I sure hope not. They’re really just milking him at this point. I’m saying this with him as my favourite character, I don’t want him to come back again. He should have died for good in pizzeria simulator but nooo, they decided to bring him back as a fucking ghost computer virus
Bruh at this point, after everything that’s happened in the FNAF timeline, he’s one of my favorite villains in fiction. The “Peepaw Willy” joke is fun, but even during SB he’s still a powerful character.
I think SB shouldn’t have been rushed, though I still love the game as it is. I heard that it had a rushed deadline because of “higher-ups” (don’t remember the actual term) wanting it done by Christmas or something. With how much detail the game already has, I think the team did pretty fucking good. I hope the team can now take the time they need to add more to the game
I think instead that Vanny should have been the boss battle. And Burntrap is just a character that's story should have ended in FNAF 6.
@@MasterMaddox64 Highly agree that Vanessa/Vanny should have been the main antagonist while Afton stays as glitchtrap remaining a supporting character and working behind the scenes. A much better finale to SB would have been if Afton was somehow trying to broadcast a message around the world which would have enabled him to make the cult of glitchtrap.
It’s also important to note that the story was mainly driven by Scott prior to his retirement.
@DiamondSpider Well I just think that Vanny should have been the main focus. It's sad how she had so much more potential in the trailer and then almost never appeared.
@@MasterMaddox64 She was supposed to have way more relevance in the game. The game was rushed to release though
Imagine the fnaf movie and this is the post credit scene…. Imagine the hype
I know he's supposed to be the "bad guy" but that is the most badass cool bad guy i've ever seen
Debatable but he is pretty swag
Fr bro went from ur typical serial killer to the man who cheated death and immortality
"It is sweet but fitting... fascinating... what they have become.
How can I resist a promise such as this? You may not recognize me initially, but that's still me.
I ALWAYS COME BACK." - Springtrap
I can't imagine William Afton reaching 1000 years old due to fnaf games that wont stop letting him come back.
William in the next game after security breach: *just a skeleton in a wheelchair*
William Acton in the new fnaf 5027402: A brain in a container
@@Aalay_ no just him cremated
Fnaf: ∞ just an finger in a endoskeleton
William reminds me of that one really old lady from sponge bob who goes “chocolate, I remember when they first invented chocolate”
@@mr.miyagi9121 yes i agree
"You may not recognize me at first but I assure you it's still me"
BEST VOICE LINE EVER!
"I Always Come Back."
He just really fits to be the antagonist of a movie
Actually there will be a movie of fnaf
Two more months brother.
One more week brother.
He is
He protecc
He atacc
But most importantly..
He always comes back
As stupid as it may be to bring Afton back YET AGAIN, this is one of the coolest boss entrances I've seen in a while. (sorry for plugging this on your channel but i have a video with my reaction on my channel and i fucking love this portion of this game)
but he always comes back
cringe
@@jaybencro springtrap come back but yo dad dont
@@root3630 that was a whole supernova
yeah, i was so dissappointed at the lack of build up and the glitchy boss fight, but burntrap's design and intro were such cool features.
0:05 this shot is underrated.
children's spirits:.....
he doesn’t protecc
he attacc
but most importantly…
he always comes bacc
Protecc?
@@simonemariadasilva7708 what would u put there
@@brfxxccxxmnpcccciiimmnprxv7081 he doesn't protecc he attacc
@@NotExtrem i already put attacc
@@brfxxccxxmnpcccciiimmnprxv7081
He doesn't protecc
He attacc
But most importantly
He always come bacc
He always comes back
This edit is really good
Man we need a live action or animated show at least by now 😂 story wise it would be fire 🔥
cringe
story wise from Fredbear's to either Fazbear's fright or Pizzeria simulator
FNAF VR had a weird lore style to it, the concept of a sentient glitch possessing a game is scary and all, but the way the lore presents it, Vanny's character, doesn't seem that much creepy after that.
Ironic considering William survived being burned like 3 times now
@@M.o.o.s.e well hes posessing springbonnie, and we have yet to know if souls can go free.
There should be a movie soon hopefully
“I always come back” gives me shivers...
Same bro
This guy is my favorite character in the whole franchise
That's why nobody tries to get away from him everyone just gives up when Springtrap is chasing them
When he says "I always come back." *HE MEANS IT*
This would have been a great security breach trailer goog job
The final game needs a full on final Afton cutscene like this
He could have been such a badass villian but security breach end up making him look like some kind of decrepit grandpa
He has came back. It’s still his body, it’s still springtrap, but one thing. He isn’t alive anymore. He’s under control of Glitchtrap
glitch trap is william aftom digitized
He always comes back but every time he gets weaker 😄
Why does it fit so well lol!
Springtrap is so terrifying, ngl
I ALWAYS COME BACK.
This is absolutely great. Movie trailer quality!
*Когда батя ушел в магазин за хлебом*
Он через 30 лет:
perfect
Вывод: Он всегда возвращается
Fun fact: PJ HEYWOOD, the VA for scrap trap spring trap and the others took inspiration from Hannibal lecter for actin’s voice, and Hannibal lecter is a cannibal that “preferred to eat the rude” and had a very similar voice to spring/scraptrap
pretty cool edit
Even though it's a meme, it is honestly pretty cool
I ALWAYS COME BACK :]
Hope so. Fangirl forever!
@@dileyraraven4847 ...
@@dileyraraven4847 *hugs* my family hates me :[
@@tonygomez_72 Maybe it's because they aren't... uhm... alive anymore? But anyways, they're just ungrateful. Should be proud instead. Inventing killer robots, discovering the power of remnant and gaining immortality (well...kind of) is more than other dads achieved.
@@dileyraraven4847 yes they should thank me >:[
At some point, even he's gonna be tired of coming back
0:22
Scott with Mimic1: oh no, you don't
Amazing edit! I don't understand why everyone gets so mad when he comes back... Like, do you want Mike to be the main character!? He started all of this; it's only right he comes back every time!
You realise he died in fnaf 6 right?
@@Treefrrog221 Somewhat, he's still "burntrap" in fnaf 8...? (or is it fnaf 7!?)
Because he survived the fire
i love springtrap so much 💜💜💜💜💜💜
Bruh imagine they continue to make fnaf games for years and he is still coming back
At that point he would just be a endo with few burned bones and spring bonnie remains
I think they would make it into a meme Easter egg
@@christopherchocolate69420 Yeah, imagine endotrap.
I hope so!
This is why fatherless children love springtrap, he always comes back (with milk)
Then explain why Michael had to look for him after he left for 30 years🤨
I think I need father like Afton
@@Non-Existent-Star WE need a father like Afton
💀🙏
springtrap male grindset
This gotta be in the movie
0:05 he really flipped us off
william never dies
Nice edit
I know this goes against my entire character lore, but he's the most badass character I've seen in a while, if not the most.
Awesome
Nice edit :) good for my edits
Damn this plot armour…
BRAVO
Nice edit bro
I always come back
when I always comes back than I always comes back
If they put him in this game he should be in the next one
0:05 blud is flipping off the kids
William Afton: I always come back
Me: You wish. You won’t bc like, eventually you’ll just be a scrap of remaining flesh.
POV: it’s 3945 and William Aston it’s just a brain in a jar with a robot
He will return in every part
He always makes my heart skip ❤️
AGHHHHHH OMG😍😍😭😭💜💜
cringe, get a life
Yes, this is a perfect..❤️🥰🥰
fnaf 8: afton still survived
Yes and if i get some water of him he can get springlock but he always come back
I love it
one mcdonalds sprite and man is done💀
NICE EDIT I LIKE IT
cringe
nice edit
He is come back every 3'th fnaf games!
man that guy's a baddass!
“I’m immune to fire so stop burning me for the 4th time dumbass. I might be immortal, but I always come back.”
10/10 !
Billy Afton after going on a side quest during drinks
Springtrap is that one villain I will never stop loving
Man William afton is stronger that I thought😳😳😳😳
springtrap glow up
Good
Legendary phrase of William afton
0:05 William Giving the bird
cringe
@@jaybencro cringe
@@jaybencro waht
@@Nolimitsarmwrestling what
Bro he is back
he always comes back, funniest shit ive ever seen
Oh god this is a code red situation FREDDY HES BACK WE GOTTA GET OUTTA HERE!!!!!!!!
He will regret coming back for the next hundred times
Springtrap in next game gonna be stick on wheelchair with power to destory planets
Later in fnaf 9928373929837464829464: I always come back
-stringtrap
HE ALWAYS COMES BACK‼‼‼💯💯💯🙏🙏🙏🙏
This is sick
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
👍
thank you very much
man whos gonna read that whole essay
Exquisite
The bird though
Him:i always come back
Next fnaf games later* him dying 1000 times
He always does.
a cool introduction but it brutally murders Henry's final speech
The Blob's idea of the old animatronics back to life ruins it more
@@christopherchocolate69420 exactly
Unless the theory that suggests Burntrap is not William technically is true (which I like to believe it will be)
It says that Glitchtrap, who is currently a bit vague but is some form of Virus made by William *or* a fragment of his soul that was disconnected from the actual soul, has came along using Vanny as a vessel to find Williams burnt dead body so he can take it over
Vanny also helped in fixing it up a little by using Endoskeleton parts
This would mean William Afton himself is *still* in hell, suffering
And on the topic of The Blob
I believe it's made up of several souls of currently unknown victims of Vanny, as we can see many children have gone missing at the Pizza Plex
And the old Animatronic parts were stolen from the glass cases we can see in the Pizza-plex, which hold relics of past restaurants
There is also another idea that could go along with this that does not really have much or any evidence, but I like it regardless
The idea basically is Glitchtrap may *think* or *believe* he is the real William but in reality he is not, which is why he wants to find the real Williams body because he *thinks* it belongs to him
mans gonna be some wires next game
I always come back...
*comes back as a levitating pile of ash*
cringe
@@jaybencro shut up
I never come back
I know afton is overused but he’s still so god damn cool
he always comes back. unlike my dad
HE DID THE MIDDLE FINGER
Man I hope he’s still William