Это видео недоступно.
Сожалеем об этом.
Entry level Anaconda build | No Engineering | Haz-rez capable | Elite dangerous
HTML-код
- Опубликовано: 8 май 2018
- Want to help support the channel? Becoming a Patreon:
/ downtoearthastronomy
Build link: coriolis.io/ou...
I also have a discord server for my viewers / discord
---------------------------------------------------------------------------------------------------------
Get a free Audiobook of your choice, by signing up for Kobo with this link: click.linksyne...
---------------------------------------------------------------------------------------------------------
Follow me on Social media
Twitter: / d2eastronomy
Instagram: / downtoearthastronomy
facebook: / downtoearthastronomy
---------------------------------------------------------------------------------------------------------
Want to get in contact with me? leave a comment or sent me a mail at
downtoearthastronomy@gmail.com
I like how you arranged the hardpoints. It's a method I use myself and have for a long time. Putting all the kinetic weapons on the bottom lets you fire those awkward class 1's at the same time as the class 3 and 4 without having to line yourself up so much to fire the top class 3s. You could do it the other way round and put all the laser weaponry on the bottom. Which makes more sense in some ways since the top hardpoints would have an easier time tracking the leading reticle without having to pitch the ship so much. But unengineered class 4 laser weaponry isn't brilliant. So I would probably agree with your layout.
There are a few things about that build I would change though:
1. D rate the life support and sensors. As well as lowering the cost, it lowers the power draw. There's no real reason to have either of them A rated. And D rating them serves another purpose which I'll go into later.
2. Swap out the A class shield for a 7C Bi-weave. Substantially faster recharge, less power draw, and again lower cost. And to make sure the shields aren't weakened:
3. Change all the B class shield boosters to A class with the power you've saved from downgrading the sensors, life support and shield generator. This will give you slightly more shields than the build you have, with less than half the recharge time. Meaning less shield cell usage over the course of a session.
Other than that, the build is solid. But one last thing I would say to anyone using an unengineered ship with a fighter hanger is GET CREW AND USE THEM! Fighters carry the equivalent of a class 4 weapon in DPS, and act as a way to pull aggro off you. Don't keep a fighter in your bay just on the off chance that you might need to get in it yourself. Use crew. Train them up. Make them a part of your build. You will be glad you did.
Kaethena jesus..... totally good stuff. ... did you train for this comment?
@@JG27Korny you don't use your beam laser for long-range... Slap a healing modification on it and make it close range and Powerful. Send your fighter out if they try to run..
I agree... cant recall how many fking times I went toe to toe with Fed Gunships and Anacondas where I did not have a fighter present. He's saved my ass at least a dozen times... pitiful ships like the Fed gunships and Anacondas focusing on something that is a size of a modern car whipping around them like a yo-yo. The only time I have had my fighter die is when I went up to a wing of 3. 1 on 1, my fighter can survive easily... but the 2 on 1 I noticed not as much... but hey, saves 2 or three from shooting me at the same time.
@@JG27Korny Don't have access to guardian stuff... and actually, yes. NPCs or big ships do get distracted by your fighters, but only temporarily. Found this out when I get 3km away from them (or is it 3,000m?). And from what I heard, Guardian fighters are only best used against Thargoids, much like Guardian weapons, don't do much different than standard weapons against other human ships.
Handy tip. Get a low level crew member. At full rank they take %12 cut. Instead of a high level wanting %25
I love your videos. Please make more of these "no engineering" builds!!
I second this, engineering is bullshit and boring
@@Phoenix258 Yeah I agree the system is kind of menial and pointless just because of the grind it requires.
You’re such a goddamn elite nerd and I love it! Thanks for this video!
Loved the little tip about ramming at the end. never knew about that 1. Going to have to use that one next time I'm bounty hunting
My first combat Conda build (pre-engineers) had lightweight non armor too, but B rated power plant and thrusters. D rated life support and sensors. Weapons were fixed cannons underneath, huge and large. Everything else was fixed pulse lasers. No bi-weaves then but A rated class 6 shields with lots of HRPs and a good few B rated SCBs until the rules changed and they started to cook your ship. For utilities mix of A and B rated boosters + chaff, KWS and point defense. Very cheap to kit out, and very cheap rebuy even though I've never needed to rebuy. It would have been around 300mcr if I recall correctly. Obviously now you need heatsinks over point defense and KWS.
It's all changed now though of course the Conda is A rated all round and heavily engineered. But my preference is to have fixed long range beams underneath, huge and large. 2 x small long range railguns, and on the top four efficient PA's. All this can be afforded when you can engineer your ship fully.
After finally ranking up to get the Corvette, I find I don't like it, and still prefer the Anaconda for my default large combat ship.
Just got my Anaconda yesterday. I'm loving it. I've specked mine a bit differently, but it gets the job done. I'm having a great time...
I'm a long time subscriber and you probably recognise me from Live Chat during streams :D
I always refer to your old videos such as this one for any kind of help! Thanks for this cool Anaconda build
Hi i have to thank you because i completely changed my weapons and applied your configuration, now it's really easier to destroy ships and faster to become elite rank you change my commander's life should say admiral now im really motivate
you my friend are a freaking GENIUS!
Man, your passion for this game should grant you access to game design leadership in Frontier’s team
Late to the party but i appreciate the video nonetheless. I just bought an anaconda and have it outfitted for exploration but i'll definitely try this build out when i've done some more opal mining!
You are better running a slot 5 cargo for 32 tons and then 2 slot 4 mod reinforcement packages giving your modules 84% reduction in damage taken vs 60% and you have about 40% more hit points to soak the damage.
Heya,
I recently used your built in my recently purchased Anaconda. Now I am thinking of engineering. I would like to see a video where this build is upgraded with engineering...
Auto loader with one corrosive, for the multis, rest is up to you effect wise, I reckon go thermal res for the shield,for the pulse I think It Dosnt matter to much, just go for damage
@@alexgunter2993 Rapid fire pulse lasers, though i would personally change one of the medium ones to scrambler, and maybe fsd disruption, they dont stack sadly
Astro you little Pirate... If Cosmo sees that he is going to call Frontier to re-engineer the layout of the Ship to nerf the hardpoints.
Jokes apart, you are great helping new players and not so new.
I've been messing around in a heavy viper mkiv with dirty drive thrusters. That thing is amazing at ramming lol.
Perfect! I've been trying to figure out what to do with my new Conda. Thanks!
I just got my free Conda from Hutton Orbital, so I'm super excited to get it outfitted. :D
But in all seriousness, I need to stop buying new ships so that I can actually save up enough get myself a Conda. Won't be hard to jump back above 600M with a couple loads of opals, though.
Robigo passenger missions make some decent profit if you are willing to grind. I bought a second Anaconda after running them while catching up on some podcasts.
free conda still going on? thought the station ran out, if its still running might make the trip over to grab one
@@ryokea passenger missions are fun and can't really make as much as the low temperature diamond hotspots at borann A2.
@@SolyTheGreat Still up and working in Odyssey! Confired!
Hey, I don't know if you still do videos for ED, but is this still viable? I'm trying to grind out Fed rank and am BURNED OUT on stupid courier missions.
Thx for the video CMDR , I was wondering if I could get some guidance on the fire group placements ?
CAn't wait to try this out. Just checked on Inara and it claims all the modules are up in Colonia...Perfect!
I never skimp on Life Support. 5 minutes can be waaay too short of a time when you're in the shit. I usually go for the 15 minutes but buy the 25 if it's available.
Side note: if you've never had a canopy break on you, you lose your HUD for that broken pane of glass. I thought that was the coolest shit when it happened to me.
You can synthesise life-support time.
Great information and well presented as always keep up the great work. Very much appreciated.
Very helpful videos ty
Thanks! Been looking for this kind of thing for a while.
Thank you, it changed my experience.
It's a great build. I wouldn't recommend taking down a wing of 3, just 2 is good.
best yt chanel !!! the dude is very friendly
Thanks for the build surprised there was no fuel scoop
Just bought this ship and every time I buy a new module i have to go mine for more credits lol ig the anticipation got ahead of me
Could you please do video on how you set up the fire groups please Astro
I just got my first Anaconda today (:D) and I was thinking about turning it into a pirate ship, since I think that's a really fun activity. Would you recommend making any significant changes to this to fit that playstyle, or does this build work for that purpose too?
youll probably want more cargo, get some seeker missles for taking out drives, and hatch breaker limpets along with an interdicter
Hi d2ea! Really enjoying this build. Was wondering if you could share an engineered Anaconda build for PVE? Considered trying your Cucumber Corvette build but not thrilled with grinding the Federation rank just yet as am focusing on unlocking engineers. Thanks!
Thank you commander! 👏🏼 I have been playing Elite Dangerous for a little over 7 months now. Along side your videos; I have found knowledge that has truly keep me exploring and pushing myself to, and beyond, my limits. Currently at 1.5B, how would you recommend I go about accommodating my next 3.5B to attain a fleet carrier? Much appreciated, thanks again for all that you do, on behalf of myself.
o7!
join the pilots trade network discord and do trading there. trust me
@@sureeen2160 great advice! 👍🏼 I ended up with a squadron after a com log test- passed- and now, the games have begun....
My first time taking the conda into a fight I lost my shields and then almost immediately got my canopy shot out. I did not make it back the station. After that 12 mil rebuy I immediately upgraded the life support and added super cruise assist because I would have made it but I couldn’t tell where the station was with my hud gone
That happened to me too, in a vulture, but I did manage to make it back lol. What I did was try to tell approx where it was by turning my ship to where my hud was working and just followed that point of light and used the panel that tells you your speed and distance. I did end up making it back lol.
very late reply :p
Looks like you can save about a MW by downgrading some of the core stuff like sensors and life support, then you can fit those nice A rate shield boosters.
I enjoy seeing the pilot girl fight for me in RES and usually she will take care of the pirates. My job is simply targeting the pirate ship and let her fight😝. Sometime she scolds me for watching when the shield down and then I fire🤣🤣🤣.
We have been getting along with for a long time since she was harmless. Now she is a Master combatant.
thx for the video, very helpful!
Thx for the build.
Just a few questions : why pulse and no beam lasers?
And wouldn't a fuel scoop be safer to avoid running low while jumping?
Thanks for the video (tho I am a bit late) I seem to have a very hard time with combat on board of my anaconda. A squad of 3-5 ships (competent) is able to take down my shields in very few time (even tho I have Shield Boosters). I am outmaneuvered (and I play with reverse thrust sometimes) But what was do-able with my Krait MK2, its a nightmare in my Anaconda. What am I doing wrong?
Adrian Winters late so you prob figured it out by now. But always pick and choose your battles know what ships you’re fighting and their firepower, some battles aren’t worth engaging especially if you’re alone and your ship is not A rated. Managing your power distribution is a must, know when to dist power to systems, engines, and weapons. Don’t get into a turn battle when you’re fighting in the Conda, you can’t fly it like a smaller ship. Best thing is to reverse and if they go pass you boost fa off and flip around. But fighting a wing of 3-5 (depending on what ships they are) and it’s just you and maybe your fighter if you’re using it, all of their fire power is concentrated on you and it’s only a matter of time before your shields pop especially if they have plasmas or railguns. But focus on one and destroy it fast as possible and move onto the next target. Conda can tank pretty good if shields go, but yeah pick your battles
Currently one of the faster ways to make money is accepting multiple "Massacre mission" preferably in the same system. Very easily up rap up your money from mission completion and also you get bounties money from killing "Wanted" pilots.
Thanks bro.
Tnx man, hope u can also do a fighting cutter soon.
Great video. I just bought an anaconda. Much appreciated!
What if you swapped the huge out with a beam and 2 pulse lasers with multi cannons so u have 2 small multi cannons 2 medium multi cannons 1 large multi cannon 2 large pulse lasers and 1 huge beam because the beam is amazing at shredding and you can have kinetic and thermal all over no need for tilting
So I can’t take off my cargo racks for the limpets or to get a second shield cell bank and I have know ideas how to get them off.
Well nvm figured it out.
Yes great job !! But please make more
no engenieerd build :)
Please update this! This pleb needs your guidance!
I've checked and re checked I've went through all of the modules I have everything the same yet my power draw is 36.68 out of 36
Can you make an entry level build for the Krait mk2 ?
Nice build, could use a prismatic and some guardian hull and module reinforcements though.
small MCs though? They have a damage penalty against larger hulls
Going to have to give this a try. I'm stalled with starting to engineer Farseer, all the sites I visit for Meta Alloys are depleted ???? Great vids, lots of help and interest, thanks.
id recommend buying from a fleet carrier, most of them have it at max price but one mil is worth it for engineering
Do you have a video for an Anaconda explorer build, or suggestions for what's best to have for exploring on this ship?
Do you know if the discovery scanners bugged as it now doesn’t seam to tell you about mission targets in system any more you need to scan a nav beacon to get the info or was that intended in the new beyond update
I’ve always been intimidated by the prices of the modules. I currently have 175 M (more when I get back from my 6 month journey).
With that being said, 300 M for armor is ridiculous! How could that cost more than the entire ship! It makes me not want to buy it. You need to be a billionaire to comfortably buy and upgrade this thing.
I hear you. I've been playing since the public launch, but I don't have the time to play every day and I don't race to each new exploit. As a result, I COULD build this...but some of the component prices are still stupidly expensive.
Martin Dinner I’ve been playing since the PS4 launch and I love the game, but like you I work all day and can’t jump to the next exploit. Besides, I don’t think it’s fun. I’ll get there eventually, it’s just going to take quite some time. Especially since I prefer to explore. Once I return to the Eagle Nebula station I’ll make a pretty penny off of what I found.
Fdev are at it once more again.
High prices, low income: that's the fdev's dream
Money, believe it or not, is the lowest barrier to entry in the game. Even without any of the "gold rush" stuff that pops up now and again. With your 175 million you're comfortable able to buy any number of ships you can use to make some cash using ordinary in game methods.
If you like to trade, a Type 9 can be had for 76 mil (65 with the discount that you can find) and with a build like this: eddp.co/u/nvqD3u5o for 120, if you buy everything full price, which there's no reason to do. That setup will let you get into the top 25% easily on trading community goals, and run normal trade routes worth 10 million an hour or more. If you have some friends, wing missions out of some types of stations (high tech, extraction, refinery) can be extremely profitable with larger ships.
And exploration, with the buff to rewards for data, is one of the more profitable and fun ways to make credits, especially if you enjoy it already. Look for some info about "Road to Riches" routes that commanders have plotted or explained how to find that are rich in earthlike, water, and high metal worlds.
I got my Anaconda when I had around 300 million in assets & used it for passenger missions only until I could afford to A-rate it, engineer it and have plenty left for rebuys. Having said that even now I have plenty of spare credits, I usually go for my engineered Python when hunting in haz-res, because the Anaconda is just such a slug even with grade 3 dirty drives, and even with hundreds of millions of spare credits, a 30 million credit rebuy would suck balls, whereas the 12 million rebuy on the Python is a little easier to stomach. Working on resources for grade 4 and 5 at the moment to see if I can get it to a point where it's enjoyable to fight with.
I agree, getting money isn't too bad once you can afford some of the larger ships - engineering materials grind is much worse - trying to find fucking strange wake solutions - how many damn high energy FSD wakes have I had to fly around scanning to find those? Hours and hours of wasted time...
Would the same build work good or should I take a different route if I have access to engineering?
Between Pulse and Burst (gimballed), which should I choose? I aimed to engineer all the modules
Thank you!
I have the exact same builld just with a 1A collector limpet controller and an extra 4D Hull Reinforcement. I am at -1.13MW power though. Not sure if I'm doing something wrong, but this will not work, power usage is too high, I will most likely readjust utility shield boosters to be able to run Deployed mode. Unless again, I'm totally missing something.
Well update, I'm an idiot haha had an 0B kill Warrant Scanner, so bringing it down to 0E makes it pretty much exactly the right power. Thanks man, great build. I was doing mostly hull reinforcements with missles/beam lasers before but keep getting swarmed by small fighters in res sights, hopefully with this build I'll be able to manage. I was also noticing that the canopy gets destroyed very frequently. I was running an AFM to repair mid battle, not sure if thats a smart thing to do. Probably should have focused on shields like you, then I wouldn't be getting hull damage.
just what i was looking for. ← Comment for algorithm + 👍 'd
Is getting an Anaconda after playing for 2 months considered new? Its probably obvious that I am, but its dumb curiosity. I used to run a Class 4 gimballed beam, class 3 plasma accelerator, 4 turreted class 2 pulse and 2 gimballed class 1 beams. I admit, I had zero heat issues except capacitor depletion. It did a lot of damage, and when I let go of the trigger, my capacitor was always able to maintain the turrets and still recharge. But it still worked nearly like a charm... almost. Now I switched it up for a Class 4 Plasma, Class 3 Gimballed beam, 2 Class 2 Gimballed pulses, 2 Class 2 Gimballed Cannons, and 2 Class 1 Gimballed pulses. I have high hopes for this build, and have yet to test it... I was just a bit... tired of the game for the day. Going around from system to system to spec out a Type 7 I just recently repurchased I think was the problem...
More onto it, on both my original build and my new, my Anaconda is all A rated-ish. 2 heat sinks, 2 point defense, and the rest are 0A Shield boosters. Military armor, 8A power, 7A Thrusters, 6A FSD, 5D Life Support, 8A Power Distributor, 8A Sensors, and Fuel tank is the same. I got a 7A Shield, 2 6A Shield cell banks (I might change these to 6B for more charges, but Idk yet), 6D fighter hangar, and everything else is Hull reinforcements (including the military compartment) except a 1 and 4 are module reinforcements. I can go about 260 meters per hour, and about 330 meters per hour boosting. It has about a 20ly jump, and its maneuverability is not terrible at all... and none of it is Engineered.
Ok... after looking back, I noticed I made a few mistakes on a few things. I can go up to 17.30ly on my jump range, and my top speed is 201, and boost is 268. That is, its my current build... but my first one was able to do 300ish meters per second on a boost, and have a bit more jump range... idk. At best, I spec out with A and D rated things and I just go for it.
I've been playing this game for over a year and I JUST bought an Anaconda a few days ago. Turns out I didn't know how the ranked missions work and I had all 14 Federal Ranks already done but not ranked up (Recruit - 100%) to Rear Admiral in the days since I got my Conda. I'm not too much into planning my build so much as picking up and changing modules as I go. I got a fighter bay and I'm loving that shit. That along with the new mining and exploration equipment, I'm loving this game more than ever.
My question to you... How the fuck did you make 150 Million Credits that fast? What were you doing? My first guess is exploring.
@@ohf3594 Actually, no. Literally sourcing things into Tollan, Gordan Plant. I started off with a Viper 4 as my hauling/combat ship. Met a few people eventually, they came around and helped me out, even a friend of mine who has had the game for several years. Afterwards, I kept the Viper 4, transitioned into a Cobra 3 (Viper 4 still had more cargo anyways) because I was told it was a good ship. I can agree, but the hardpoints are annoying to deal with. So I sold it, and bought Keelback (eventually, I did not like it because of the terrible turning speed for a combat ship). It did have a fighter bay capability, and I did get one... but... I never kept it for long since I sold the Keelback, and stuck with my Viper 4. Eventually, after a few hours of bounty hunting and trade with two different parties of my friends, I got a Diamondback Explorer, and turned it into a bounty ship. But I eventually sold it and decided to stick with the Viper 4... and then more time has passed, I had enough money to get a Type 7 on discount, as well as some left over for a rebuy cost and cargo racks (I still kept the shield generator, but if I did not, I would have had 300 tons worth of cargo), and this was maybe week 2 or 3 since I've started playing. After the purchase of the Type 7... straight up, 99% of my time in E:D was literally sourcing things from one place to Tollan. Currently, I think I made about 60ish million on bounties, a couple thousand on S&R, a few hundred on exploration. I've spent a near total of 600 million credits on upgrades... so safe to say, for the time I've been playing, I've made about 1 billion credits. Right now, I got myself a Viper 4, Imperial Eagle, Courier, Alliance Crusader, Challenger, Chieftain, Type 7, Type 9, and an Anaconda. The Viper 4, Eagle, Courier, Alliance Challenger, Type 7, Type 9, and Anaconda are all upgraded (with the exception of the two trade ships, they're all AD rated). As of right now... I'm broke because I just recently bought the Alliance Crusader, Challenger, and Chieftain, as well as their military armor. Before I did buy them... I had about 200 million in my balance. Now I'm at about 15ish million. Sticking with the smaller ships until I can get 30 million for my Anaconda rebuy. Overall, for almost 3 full weeks of work (not saying every day, all day, in a row, just almost 3 weeks in total game time), and it was about the only game I played for nearly a couple months in a row.
If you can imagine me doing such thing in E:D, then you could imagine what I can do if I enjoyed any other game as much as I did in E:D. About the only thing that I am stumped about is the fact that you have to buy cosmetics... other than that, I'd honestly rate it an 8/10. 1/10 because of the unfixed issues that the community seems to not want to bother with, and the 1/10 that I cant just work for cosmetics.
@@wolfe8035 Wow. Now that's impressive. I'm currently saving up for a Federal Corvette. Damn 'Conda is a bitch to dock but I'm getting used to it. I must say, I admire your dedication. I am a hauler myself and proud owner of a heavily-modified Type-7. Awesome for Sothis and Ceos runs, which were (and still are) my main source of income for a while before I stopped playing. Started up again after seeing the contents of the latest update, and made enough to buy my Conda. Couldn't be happier with my purchase, despite the biggest rebuy cost I've ever had on any Ship.
O7, Commander.
@@ohf3594 Ikr? The Anaconda scared the crap out of me trying to dock it, as well as undock. I guess to help you get used to it, think of it to be similar to the Type 7. The Type 7 has its cockpit on the bottom of the ship, whereas the Anaconda has it on top. Pro tip I guess is to scrape the top of your Anaconda when both docking and undocking.
I was also saving up for a Corvette as well. Sadly, the 200 million I mentioned I had that I spent on Alliance ships was although meant to be spent on the Corvette, I did not have a high enough Federal rank to even purchase it. So I thought to just spend my money where I want it, because I'm going to make that money back by the time I get to that prerequisite rank. As of now, taking a tad of a break.
Sensors can be kept for exployers
That background tho!!! U build that yourself in yr house??!!!!!
Its a green screen ;-)
Could you do more builds that isn’t engineers buffed cuz it be a good point to be able had set ups and hold your own before you buff your builds
Is this still viable? I have not tried it yet, but I heard in a bunch of tutorials and reviews that it is basically "go engineered, or go home", even in PVE, because NPCs are all engineered too, nowadays, which would be very annoying in my opinion.
Nice video! could you do one for the cutter too at some point please?
Jack Webb too hard to get it for most people
So what would be your recommended engineered combat build?
You could try the concept of this video but for a Type 10. A bit cheaper than the Anaconda (modules).
John Fourty ...there's no comparison
Great build, but most of these builds are like cookie cutter. Lasers + Multi-cannons. Effective yes, but gets boring real fast :) I'd love it if you did a more interesting loadout like plasmas, torpedoes, etc.! :) o7
@bratan007, that sounds great. You should buy those modules, give it a try, and let us know how it works!
any update in this build for 2020? idk some new released parts
I just got my anaconda specked up but only can get 3 large beam lasers
And maxed out and can’t don’t anything so got to check this out
does that price tag include the ship or just upgrades?
ship included
Once you engineer it, would you keep the same outfit?
I think the ship kit wont increase the size of the hitbox
Make one for Python too please?
Wouldn't a size five cargo and two size four hull reinforcements give better hardness and health with the same carrying capacity?
Broken Syntax you never give up your larger compartments! Take the largest shield generator you can, 2 next largest cell banks, big double fighter bay, and a big fuel scoop. That's the basics. That's all your size 5 and above compartments
Michael Newman YAAAAAAR!
@@michaelnewman6936 doesn't taking a fighter bay slash the xp you gain for combat rank in half? Unless your elite already, I'd definitely skip a fighter. I
Which would be a waste on an anaconda, sooo don't get an anaconda for combat? Lol
when i have lot of money which alloy preffered?
Can I use military grade armor or Any armor in general
Entry level? Not expensive? What are you smoking CMDR?
To be fair I got my Anaconda after 70hr of playing the game.
@@kriogan3505 thats super early
i got my after 20 hours
@@autumn8230 wtf. At 20 hours I was still in an eagle. Kids have it easy these days. Actually they don't. Y'all ain't getting shit from fdev till q4 of 2020.
I am alpha backer, i dont even remember how long ago i got Elite and i just bought my first Anaconda and i like this video :)
Could you make video with Anaconda mining build, eng and not eng?
I just got a question, sorry Newbie 'conda owner here, How did you set up your firegroups?
minigun on primary and lasers on secondary
How would you engineer this build?
Oh wow that’s expensive I had 300mil at the start and in only didn’t buy a better power plant because then I would have 900k I completely underestimated how much money I would need
I can't find 6d fighter hangar... I can only find 5d
Really??? Those multicannons are better at hull damage than if you equip ALL the slots with thermal damage weapons and can fire them all on the hull??? Or having half the weapons with thermal damage is better at damaging the shields than if you have ALL the slots with multicannons, and can fire them all on the shields???
How much was the budget of this build?
Sensors in your ship should be downgraded. My opinion only. Helps with speed and fsd
Where is this station? I'm wondering where a good station is to upgrade, some stations don't have anything
Luytens Stars Ashby City has a major amount of modules to choose from
can i use this in conflict points?
I use it in conflict zones all the time. Medium intensity, It can hold itself well if you know what youre doing, and if you use those shield cell banks. In high intensity, I would bring a friend along. Its not IMPOSSIBLE but it IS difficult.
can u do a conflict zone version please
Does this still stand for 2021?
Can you make a build for the python???
Weren't your pulse lasers engineered?
whats the general cost on this build? ive got about 450 mil after buying
That should do
I’m wondering... how much does it cost at the end??
Its is over 300 millions unless you go for budget options
What camo is that?
No engineering? Wow so I can use it right away?
i dont have the cr yet but hoping to outfit this so it can do abit of everything.
after 3h of mining void opals I had enough for full A rated conda :)
@@velokoraptus i managed to get one with a dolphin and beluga so far its mostly D rated kitted out for passengers and jump range right now no weapons yet its just a bus right now
So roughly how many hours in game do you need to win against a shitty pilot in a maximum engineered FDL?
Wtf how is his power plant 36 MW the 7A power plant is max 30mw
it's an 8A