Mammoth is underrated It gives you protection from all status effects, disables wasp bomb, titans dome and ares ball, heals you, makes you faster and ofc damage on contact, if you know how to use it it can be very effective! Also now when dead tanks are interrupting your gameplay, mammoth's od can move them out of the way
1. Ares (Agreed with being the best) 2. Hopper (Abuse for CTF, RUG, Modes with capture) 3. Hunter (I personally think Hunter is way too low on this list. It's way better than people think. It's reach range is insane for short, even though you made a point about them timing the repair kit, they have disabled supplies, and they are already below half. Reguardless you should win.) 4. Viking (I agree with everything you said for viking, depends on the user for the turret 5. Dictator (I like the 10 second crit hits on dictator, and it helps the team with other OD. I think the 5th spot is perfect because it's so easy to disable this overdrive at the same time.) 6. Paladin (The reason this is so low is because of the amount of contact you need to take while being close. Even though hunter is the same way, it has more effects to it) 7. Hornet (I'm suprised hornet isn't top 10 for you considering you talked a lot about dictator having the critical time on it. Hornet also help the entire team with emenies on the map making 7th a perfect spot.) 8. Mammoth (I agree with everything you said. Without crisis, the OD is slow. 8th suits it perfectly) 9. Titan (You may be wondering why this is so low. Yes titan you can heal, take less damage and stuff. But also what you said in the video makes it this low. Practically any OD can disable/kill titan's force field.) 10. Wasp (I agree with everything you said about wasp making it perfect for the last spot.) Why is crusader not on my list? Because first it's hard to aim with considering it's a hover hull. The splash damage thing is an issue, and teammates get in front of your OD while you're firing can make you self-destruct. Crusader has to be the worst OD in tanki. It sucks and it can only kill more than 1 emeny if the other player is real real close. Otherwise it's 1 kill per OD.)
Wasp's OD can be worse than Crusader's, for the simple fact that Crusader's OD can be thrown from afar, while Wasp's has to be very close, very slow, not very deadly, not very useful.
Ya ofc ARES OD #1; I personally think the range of ball zap should be shortened like the 1st slow ares ball. I think it needs to be nerfed abit and is really annoying in Siege games. Where you fight hard for the control point then some bigshot with his/her ares crisis just uses a nuclear energy and laughs. BY the way HUNTER OD ( Will stop the ARES BALL) so that is good. The mammoth OD sometimes lets you survive an ares ball, or can stop it...but find it hard to do or tricky. WIsh they got rid of that OD delay.... hopper OD was so much fun with near instance OD activation. Hornet OD wasn't even listed; it is useful that it atleast lets you AP and helps the team with enemy locations/damage; but maybe they will buff it a little. Ok thanks for review and points...later
Would like to see a top 5 best and worst updates video maybe, or just a video on your honest thoughts about the current state of the game. From what I see in your comments, half the people (includong myself) don't even play the game anymore because it's too much for their liking since whwn they enjoyed it most. I've been watching a bit of tanki content recently and I'm wondering whether I should maybe give it another try.
there is another way to deal with titan's overdrive too. shoot the people under it with crusaders overdrive and then shot them with something like a striker rocket. crusaders overdrive cause armor piercing effect for a short time.
- Wasp: Extremely underwhelming since the update where damage goes from 9999 to 999 just outside the effective range. - Crusader: I don't use it so I can't really speak, but it seems very strong right now. I wouldn't pass it off so fast. - Hunter: Hunter is irritating as all hell right now. Even without status effects, 2000 true damage is hard hitting and often times allows for you to finish the job with one more blow, status effects or not. Besides, many people aren't quick enough to pull an RK when they see you activate it. As for the 1 second warmup point, all ODs have a warmup period before activating (even Wasp can be considered to have a 3 second warmup). - Titan on paper is very strong, but its weakness is true damage and Armor Piercing, both of which are very common now. Quite unfortunate how Hornet was nerfed to prevent this kind of frustration but adding AP just increased it now that all sorts of turrets and ODs can apply the effect. - Viking: I totally agree with your points here. It charges slowly and lasts a short time, plus it's quite easy to be targeted and killed while using it. It's pretty balanced right now, as it's powerful but there are many ways to deal with it. - Hopper: I think Hopper is pretty balanced right now. Even though it deals way more damage than Hunter OD, it's also less stable and a weaker hull. I think these downsides compensate for the ability to one-tap medium hulls. - Paladin: Paladin is still in a pretty good place right now, and what counters it is strong burst damage from a distance. I think the nerf that removed Jammer was justified, but it's still able to deal a lot of damage to a group depending on how you play. Funny how it was marketed as a 'supportive' OD but it's pretty much just offensive. - Dictator: NERF. THE. SUPERCHARGE. - Ares: I have no words. This thing is busted. Deserved number 1. Funny how it went from one of the worst and unreliable ODs to the absolute cancer ray of contemporary Tanki.
Wasp is easily the best. You can give an extremely wide berth and still die the range is honestly ridiculous. I die almost every time its dropped. I used hunter for a long time and it honestly sucks takes too long to activate and gets wasted a lot. Ps vikings overdrive with twins is an absolute monster
I lost the count on how many Hoppers screw themselves by flipping over with their overdrives. Also when they're about to deliver flag, but use the overdrive for some reason and end up flying over the pad or out of the map.🤦♂
top things that dont work in tanki online: legends, matchmaking, report system . therefore we are match with legends that cant play in mm and unable to report them.
Hornet was once the only hull I used but it's very trash compared to even wasp now. Like 5s out of AP and 7s for crit, what makes it worse is if you have a long reload turret like rail
Mammoth is underrated
It gives you protection from all status effects, disables wasp bomb, titans dome and ares ball, heals you, makes you faster and ofc damage on contact, if you know how to use it it can be very effective! Also now when dead tanks are interrupting your gameplay, mammoth's od can move them out of the way
1. Ares (Agreed with being the best)
2. Hopper (Abuse for CTF, RUG, Modes with capture)
3. Hunter (I personally think Hunter is way too low on this list. It's way better than people think. It's reach range is insane for short, even though you made a point about them timing the repair kit, they have disabled supplies, and they are already below half. Reguardless you should win.)
4. Viking (I agree with everything you said for viking, depends on the user for the turret
5. Dictator (I like the 10 second crit hits on dictator, and it helps the team with other OD. I think the 5th spot is perfect because it's so easy to disable this overdrive at the same time.)
6. Paladin (The reason this is so low is because of the amount of contact you need to take while being close. Even though hunter is the same way, it has more effects to it)
7. Hornet (I'm suprised hornet isn't top 10 for you considering you talked a lot about dictator having the critical time on it. Hornet also help the entire team with emenies on the map making 7th a perfect spot.)
8. Mammoth (I agree with everything you said. Without crisis, the OD is slow. 8th suits it perfectly)
9. Titan (You may be wondering why this is so low. Yes titan you can heal, take less damage and stuff. But also what you said in the video makes it this low. Practically any OD can disable/kill titan's force field.)
10. Wasp (I agree with everything you said about wasp making it perfect for the last spot.)
Why is crusader not on my list? Because first it's hard to aim with considering it's a hover hull. The splash damage thing is an issue, and teammates get in front of your OD while you're firing can make you self-destruct. Crusader has to be the worst OD in tanki. It sucks and it can only kill more than 1 emeny if the other player is real real close. Otherwise it's 1 kill per OD.)
Wasp's OD can be worse than Crusader's, for the simple fact that Crusader's OD can be thrown from afar, while Wasp's has to be very close, very slow, not very deadly, not very useful.
Crusader OD is best for parkour
Top 10 hulls from the 11 hulls exist only hornet didnt show XD could better make a top5 or top 11
10 looks better in title: better youtube algorithm
@@ReStellarr yes but poor for hornet XD
Cmon Hornet is my fav
Ya ofc ARES OD #1; I personally think the range of ball zap should be shortened like the 1st slow ares ball. I think it needs to be nerfed abit and is really annoying in Siege games. Where you fight hard for the control point then some bigshot with his/her ares crisis just uses a nuclear energy and laughs.
BY the way HUNTER OD ( Will stop the ARES BALL) so that is good.
The mammoth OD sometimes lets you survive an ares ball, or can stop it...but find it hard to do or tricky.
WIsh they got rid of that OD delay.... hopper OD was so much fun with near instance OD activation.
Hornet OD wasn't even listed; it is useful that it atleast lets you AP and helps the team with enemy locations/damage; but maybe they will buff it a little.
Ok thanks for review and points...later
Such a gigachad feeling when you stop someones overdrive by stunning them with hammer stunning pellets augment whilst they activate their od 😂
exactly ares has the best overdrive i also use it. my combination is ares and gauss.. ares overdrive is amazing in seige mode
Would like to see a top 5 best and worst updates video maybe, or just a video on your honest thoughts about the current state of the game. From what I see in your comments, half the people (includong myself) don't even play the game anymore because it's too much for their liking since whwn they enjoyed it most. I've been watching a bit of tanki content recently and I'm wondering whether I should maybe give it another try.
Pretty sure he won't do a worst updates video because he may risk his press account by showing why this game is dying
@@Suresh-br2zz I doubt they'd revoke the account because of that, even if they don't like it
Nice vid bro🤜 defenetly time for best alts😉
NICE PRO VERY GOOD U THE BAST GAMING IN THE WORLD YOU BIG BAYR YOU BIG PLAYER 😎🔥👌
you can actually dodge the ares overdrive by not doing anything as the orb passes by
*Hornet will be like - "It's ok Taspen, even thou you use me in Republic acc 🥲"
there is another way to deal with titan's overdrive too. shoot the people under it with crusaders overdrive and then shot them with something like a striker rocket. crusaders overdrive cause armor piercing effect for a short time.
any ap augment is nasty too
The last second though
People who are with viking
- Wasp: Extremely underwhelming since the update where damage goes from 9999 to 999 just outside the effective range.
- Crusader: I don't use it so I can't really speak, but it seems very strong right now. I wouldn't pass it off so fast.
- Hunter: Hunter is irritating as all hell right now. Even without status effects, 2000 true damage is hard hitting and often times allows for you to finish the job with one more blow, status effects or not. Besides, many people aren't quick enough to pull an RK when they see you activate it. As for the 1 second warmup point, all ODs have a warmup period before activating (even Wasp can be considered to have a 3 second warmup).
- Titan on paper is very strong, but its weakness is true damage and Armor Piercing, both of which are very common now. Quite unfortunate how Hornet was nerfed to prevent this kind of frustration but adding AP just increased it now that all sorts of turrets and ODs can apply the effect.
- Viking: I totally agree with your points here. It charges slowly and lasts a short time, plus it's quite easy to be targeted and killed while using it. It's pretty balanced right now, as it's powerful but there are many ways to deal with it.
- Hopper: I think Hopper is pretty balanced right now. Even though it deals way more damage than Hunter OD, it's also less stable and a weaker hull. I think these downsides compensate for the ability to one-tap medium hulls.
- Paladin: Paladin is still in a pretty good place right now, and what counters it is strong burst damage from a distance. I think the nerf that removed Jammer was justified, but it's still able to deal a lot of damage to a group depending on how you play. Funny how it was marketed as a 'supportive' OD but it's pretty much just offensive.
- Dictator: NERF. THE. SUPERCHARGE.
- Ares: I have no words. This thing is busted. Deserved number 1. Funny how it went from one of the worst and unreliable ODs to the absolute cancer ray of contemporary Tanki.
nah, ares OD was always good ever since it came out.
but now the thing is busted
Wasp is easily the best. You can give an extremely wide berth and still die the range is honestly ridiculous. I die almost every time its dropped. I used hunter for a long time and it honestly sucks takes too long to activate and gets wasted a lot. Ps vikings overdrive with twins is an absolute monster
I lost the count on how many Hoppers screw themselves by flipping over with their overdrives. Also when they're about to deliver flag, but use the overdrive for some reason and end up flying over the pad or out of the map.🤦♂
Hunter overdrive is cool
5:18 also the ball can ricocheted xD
top things that dont work in tanki online: legends, matchmaking, report system . therefore we are match with legends that cant play in mm and unable to report them.
I would like to join your clan and support u what is your clan called
Godly
@@Taspens Thankyu very much bro but now how do i quit the clan i'm currently in
I so much want to use Ares, but I don't have a mouse.
Épicos OVERS :D
Where's hornet od?
Honret not even on the list lool
Wait really wtf
Hornet is a fine overdrive why not on list?
You might have bias towards it because it’s a classic. Performance wise in high level games, Hornet is just not useful.
@@xp.wesley858 i dont use hornet i am main viking only viking.
Hornet was once the only hull I used but it's very trash compared to even wasp now. Like 5s out of AP and 7s for crit, what makes it worse is if you have a long reload turret like rail
I’d swap Viking and dictator
Nice
5:20 🤨
I mean it s ok
*ENZO NOOB, BEST OVERDRIVE ITS HORNET*