honestly probably the most terrifying jump scare this game has, making you feel so vulnerable in such a small area that you're so used to as a safe haven
For me, it was the original game ending. (Xbox 360 /ps3) the remake ending wasn't a jump scare imo. The original I felt like it was louder and with the static was better
@@ErrorNamenotfound-gq9urit’s cheap knowing that you are watching it, but for all the game you feel safe while traveling and when this happens you are shocked and confused: this is the perfect way to create a good scare. Also the doors that open for a moment it’s a nice touch
@@dorsogelidofereldiano7977 still a jumpscare was a cheap move. Even your friends and little brother/sister can do that to you. I loved the dark atmosphere ds has, but this game have too many jumpscare. Still a great game thou
There’s actually 2 versions. One where the doors start opening and close again before you hear a scream. The other keeps the door closed and you hear a necromorph trying to get in before it gives up.
Happened to me on the way from the bridge to medical and I thought it was scripted and something worse was about to happen. I wasn't fully paying attention so I was pretty shocked. 😱
What a genius placement of a jump scare. In the 2008 version, the tram was seen as the player’s and Issac’s safe haven. A point where one knew they would be alright before transitioning to their next chapter. Even now in the new remake, the game strongly reminds you here that on the Ishimura, you aren’t safe anywhere…
devs should've had a tiny RNG % chance that can occur once per playthrough where a necromorph does drop in, like make it so there's 1% chance when using the tram that a necromorph does drop inside the tram to fight Isaac but it can only happen once per run. This way, a player could potentially find themselves replaying the game a 3rd,4th or 5th time in the future and suddenly getting caught off guard by a necromorph inside the tram, something that might've never happened even once in past runs. Would made people so damn paranoid in replays, would've been great
Funny story: right before I got this jumpscare I was JUST thinking how the tram is the only place in the game where I feel safe. Then literally 2 seconds later BOOM.
@@davidcather5863 I think that there is one in chapter 3 that spawns close to the tram station. But that doesn’t really count as coming out of the tram.
The only time I remember that happening was from DS2 after Isaac repairs the Centrifuge and opens the door to the tram deck, there's 2 slashers that spawn, one enhanced slasher standing a few feet in front of him, a regular one that climbs up on the deck, and then Swarmers come from out of the tram itself to attack him too.
@@davidcather5863 In the original the tram station rooms are entirely safe without any necromorphs being able to even enter these rooms, with one exception where a necromorph walks into the room towards the later parts of the game to scare you
Pretty sure it's cause by the game needing more time to load parts of the ship. It such a cool way to keep the continuous single shot uninterrupted by lag.
Would be cool if in extremely rare cases a necromorph does get into it. Would not completely break the safe haven status of the tram but you'd always be worried that MAYBE just MAYBE with a VERY low probability of happening, the safety CAN be breached.
Who knows? Maybe there is a very slight like 0.001% of chance that Intensity Director spawns a Necro inside the tram but none of the players encountered it yet?
probably on separate sides of the tram, it is pretty much pitch black in the tunnels so if someone is lost and hiding he would probably make a run for the tram to see if he can be saved
I've gone back to flight deck and heard gunshots and screams from outside the tram room, I think it's just there's still alot of people left putting up a fight.
@@even_steven777 The Ishimura's a big ship with areas that we never go into, like the aquaducts or casino. There's enough survivors left that you'll still hear them late into the game, but God knows where they are in the Deck
I've done a bunch of playthroughs and have experienced this a bunch of times. I never get used to it either. Every time it happens, my heart starts racing and my adrenaline starts flowing - even though I know a necromorph isn't actually going to break in.
This game is a gem. Really wish they did the same for mirror's edge, wasn't nearly as good in terms of quality as dead space, but was definitely a game that made 2008 feel special for me.
The only live service this game should be getting, is motive keeping tracking of how player wander about the ship and keep updating the ai to scare the crap out of us .
I seriously thought they were going to introduce the "Tormentor" from Dead Space 2 lol I'm over here eating my cereal, shocked the fuck out... "it's too early!" But, Jesus.... imagine that huge monstrosity trying to kill, Issac in the tram. Best jump scare I've had in a while. Dead Space is awesome 👌 👏
I was traversing with the tram today, thinking that unfortunately Dead Space remake is not as scary as I remember. Then I opened the rig to check something while smoking a vape. SUDDENLY the tram stops and I hear ... strange stuff to say the least. I thought I am about to fight a brute for sure. Checking the doors from left to right and back. Then the tram opens the ligts and off it goes. Good job game!
Happened to me a while ago. Then a leaper jumped on the platform in the tram station and a slasher spawned inside a room with a save station and a bench. Never felt safe anywhere again afterwards.
This part honestly scared me i jumped i seriously thought something was on the Tram but wow they really know how to scare us players and they kill it! One of the best Horror games of 2023!
Funnily enough, this one didn't faze me too bad, because I fully expected it. At the point I had this jumpscare, I'd accepted there is no safety on the Ishimura, and constantly perched in the back of the tram with my plasma cutter aimed at the ground near the doors.
When I was migrating on the tram I was going from one end of the ship to the other for an exploration side quest so grab my phone and wait cause it was gonna be a minute then BOOM I just at the sound because of by headphone dropped my phone and started to panic waiting for a fight Good times ahahahah
i am 100% dead serious i was riding the tram thinking, “its a damn shame there are no jumpscares on the tram. this seems like the perfect place to get someone.” i then went to scratch my nuts and this happened to me in that very second. scared the fuck out of me at the very moment i was at my most vulnerable.
Listening, it sounds like there was a survivor, he might have rigged the team to stop in hopes to get in it to escape. The unauthorized use of air ducts might be a sign he or perhaps the necromorphs were crawling around to get to different areas of the ship.
honestly probably the most terrifying jump scare this game has, making you feel so vulnerable in such a small area that you're so used to as a safe haven
For me, it was the original game ending. (Xbox 360 /ps3) the remake ending wasn't a jump scare imo. The original I felt like it was louder and with the static was better
I hate that kind of jumpscare it's so cheap imo
kind of like in DS2 when you get attacked by a necromorph in an elevator. It happens only once but you don't feel safe in elevators after that.
@@ErrorNamenotfound-gq9urit’s cheap knowing that you are watching it, but for all the game you feel safe while traveling and when this happens you are shocked and confused: this is the perfect way to create a good scare. Also the doors that open for a moment it’s a nice touch
@@dorsogelidofereldiano7977 still a jumpscare was a cheap move. Even your friends and little brother/sister can do that to you. I loved the dark atmosphere ds has, but this game have too many jumpscare. Still a great game thou
There’s actually 2 versions. One where the doors start opening and close again before you hear a scream. The other keeps the door closed and you hear a necromorph trying to get in before it gives up.
wow
I’ve never encountered the one where the necromorph tried to get in, I only get the one in the video
@@babiebird1 I’ve only ever seen the other version once. I think it’s a rare occurrence.
Actually there's 3. The one where you hear a brute walking below the tram.
There’s also one where two slashers are having a cup of team then disappear into the vents once the door opens and Isaac steps out of the tram
Man, this scene really got me. I was eating and not expecting an encounter. 😂😂😂
How can you eat with so much dismemberment around you?🤪
What were you eating is the real question haha
This moment made me feel worried that a Necromorph would crawls its way into the Tram.
I just encountered this, to say the least, somebody shat my pants
I think it was you
Happened to me on the way from the bridge to medical and I thought it was scripted and something worse was about to happen. I wasn't fully paying attention so I was pretty shocked. 😱
It is scripted
@@SuperHornetA51 I know its scripted. Its intended to be a jumpscare.
@@blastchambers2150 Not really that much of a jumpscare. A surprise yeah.
Yeah, it's not fully scripted
It can happen multiple times and seems to happen more often if you're going back and forth between the whole ship
What a genius placement of a jump scare. In the 2008 version, the tram was seen as the player’s and Issac’s safe haven. A point where one knew they would be alright before transitioning to their next chapter. Even now in the new remake, the game strongly reminds you here that on the Ishimura, you aren’t safe anywhere…
So true
devs should've had a tiny RNG % chance that can occur once per playthrough where a necromorph does drop in, like make it so there's 1% chance when using the tram that a necromorph does drop inside the tram to fight Isaac but it can only happen once per run.
This way, a player could potentially find themselves replaying the game a 3rd,4th or 5th time in the future and suddenly getting caught off guard by a necromorph inside the tram, something that might've never happened even once in past runs. Would made people so damn paranoid in replays, would've been great
Calm down, Satan xD
I wouldn’t play a game again just so I can get a necro encounter…. When there’s 100 others around…
@@runeplate123 its about keeping the player on their toes, this sequence isn't so scary when you know nothing actually happens
Considering the tram mostly functions as a load screen, it would take far more coding then it would be worth.
Nah, players need a safe room in games like this
Easily the jumpscare that scared me the most, was so violent that my headset literally shaked
This freaked me out bc I thought the tram was breaking down and I’d have to move through several decks to get to my destination.
My guy tuckin' in the corner, squaring up, same my guy, saaaame.
Funny story: right before I got this jumpscare I was JUST thinking how the tram is the only place in the game where I feel safe. Then literally 2 seconds later BOOM.
It's funny because Isaac goes from chilling to being tossed around like a ragdoll in the blink of an eye
I always thought that it's a missed opportunity in both the remake and original that necromorphs don't come out of the tram to jump scare you
Iirc there is one moment in the original where a necro walks slowly out of the tram at the end of a chapter, that or he's just standing outside of it.
Theres one in the og
@@davidcather5863 I think that there is one in chapter 3 that spawns close to the tram station. But that doesn’t really count as coming out of the tram.
The only time I remember that happening was from DS2 after Isaac repairs the Centrifuge and opens the door to the tram deck, there's 2 slashers that spawn, one enhanced slasher standing a few feet in front of him, a regular one that climbs up on the deck, and then Swarmers come from out of the tram itself to attack him too.
@@davidcather5863 In the original the tram station rooms are entirely safe without any necromorphs being able to even enter these rooms, with one exception where a necromorph walks into the room towards the later parts of the game to scare you
This tends to happen when you're jumping from one end of the ship to the other on the tram.
Pretty sure it's cause by the game needing more time to load parts of the ship. It such a cool way to keep the continuous single shot uninterrupted by lag.
@@nesrovlahsurvivalist8399 probably, and it works in favour of the horror setting!
Like when you’re going for extra shit
Game is like not so fast
This didn’t happen to me until Chapter 11 when I was backtracking right before going to the Colony.
Would be cool if in extremely rare cases a necromorph does get into it. Would not completely break the safe haven status of the tram but you'd always be worried that MAYBE just MAYBE with a VERY low probability of happening, the safety CAN be breached.
Who knows? Maybe there is a very slight like 0.001% of chance that Intensity Director spawns a Necro inside the tram but none of the players encountered it yet?
This and the toilet jumpscare were the only ones that got me
I want to know why we heard a necromorph first and then a person scream
probably on separate sides of the tram, it is pretty much pitch black in the tunnels so if someone is lost and hiding he would probably make a run for the tram to see if he can be saved
I've gone back to flight deck and heard gunshots and screams from outside the tram room, I think it's just there's still alot of people left putting up a fight.
@@217adaptiveperspectivestrange that we run into so few of them though and most of them are already fully insane
@@even_steven777
The Ishimura's a big ship with areas that we never go into, like the aquaducts or casino. There's enough survivors left that you'll still hear them late into the game, but God knows where they are in the Deck
@@217adaptiveperspective there’s a casino!?
I really, really had to let out a massive stinker and this video helped me, man, I appreciate it
I remember experiencing this on my impossible run, saw the door start to open and that scared the absolute shit outta me 😂😂
I've done a bunch of playthroughs and have experienced this a bunch of times. I never get used to it either. Every time it happens, my heart starts racing and my adrenaline starts flowing - even though I know a necromorph isn't actually going to break in.
Been doing my impossible run lately and this scene still scares the crap out of me!
@@theargonianmercenary184 Such a great game!
This game is a gem.
Really wish they did the same for mirror's edge, wasn't nearly as good in terms of quality as dead space, but was definitely a game that made 2008 feel special for me.
The only live service this game should be getting, is motive keeping tracking of how player wander about the ship and keep updating the ai to scare the crap out of us .
I seriously thought they were going to introduce the "Tormentor" from Dead Space 2 lol I'm over here eating my cereal, shocked the fuck out... "it's too early!" But, Jesus.... imagine that huge monstrosity trying to kill, Issac in the tram. Best jump scare I've had in a while. Dead Space is awesome 👌 👏
Same thing happened to me after chapter 7 on the way to the bridge. On the headphones it was shit way too scary
I was traversing with the tram today, thinking that unfortunately Dead Space remake is not as scary as I remember. Then I opened the rig to check something while smoking a vape.
SUDDENLY the tram stops and I hear ... strange stuff to say the least. I thought I am about to fight a brute for sure. Checking the doors from left to right and back. Then the tram opens the ligts and off it goes.
Good job game!
So not even the tram feels safe this time, good
I’m not gonna lie my heart jumped out of my chest bcuz of how real the tram noises was when it stopped
Happened to me a while ago. Then a leaper jumped on the platform in the tram station and a slasher spawned inside a room with a save station and a bench. Never felt safe anywhere again afterwards.
"I just got the weighted Plasma Cutter upgrade. Are You Sure You Want to Do This?"
I’ve had this happen and when I got off there was a group of necros that jumped me as I got off. Two leapers, divider spawn, and a pregnant
This part honestly scared me i jumped i seriously thought something was on the Tram but wow they really know how to scare us players and they kill it! One of the best Horror games of 2023!
This crap got me twice holy crap it came outta nowhere
EDIT:MAKE THAT THREE dang
I thought it was a train malfunction. Couldn’t guess why it happened.
Funnily enough, this one didn't faze me too bad, because I fully expected it. At the point I had this jumpscare, I'd accepted there is no safety on the Ishimura, and constantly perched in the back of the tram with my plasma cutter aimed at the ground near the doors.
This was the only time during the number tram runs that I had decided to look into my phone. And then....
I remember encountering this but had zero ammo on all of my weapons and I was like.. "fuck, not now." Good thing this is just a scare effect.
I got this jumpscare twice so far I’m in chapter 8 😭
Was hoping to fight something at least once in the tram
When I was migrating on the tram I was going from one end of the ship to the other for an exploration side quest so grab my phone and wait cause it was gonna be a minute then BOOM I just at the sound because of by headphone dropped my phone and started to panic waiting for a fight
Good times ahahahah
The scared me half to death while I was streaming the game.
I will try to remember this
i am 100% dead serious i was riding the tram thinking, “its a damn shame there are no jumpscares on the tram. this seems like the perfect place to get someone.” i then went to scratch my nuts and this happened to me in that very second. scared the fuck out of me at the very moment i was at my most vulnerable.
That happened to me and I didn't even realize that the door opened
oh ya got this a hand full with my 2 playthrus
Scared tf outta me when I first saw it 😂
Fu#k that that did startle me and I've played the original many times
Welp that just jump scared me. LMAO
This one specifically was scripted, that much I do know. Other times its happened though? Actually had me worried that something was about to join me.
Just wonder what made the tram stop and how did it go back on by itself
Listening, it sounds like there was a survivor, he might have rigged the team to stop in hopes to get in it to escape. The unauthorized use of air ducts might be a sign he or perhaps the necromorphs were crawling around to get to different areas of the ship.
Happened to me well I was snacking and I was also out of ammo as well as stasis and low Health …….
This is a scripted event, you can trigger it slightly early though.
Not to flex or anything, but it didn't scare me at all