18:54 *Holy shit.* I always heard that in some other prototypes/demos of the game the characters that used the Velo Mask had that blue podium that Velo's minions used instead, but the thing got an actual item roulette icon of it's own? I *have* to know if it still laughs like the Velo Mask or not.
I am very interested and I like to see about beta versions/prototypes of crash and spyro games, I find it very interesting to know about deleted content and differences for the final version!
This is why I believe more that CTR NF 2 will mostly happen to allow to manipulate the tracks with boxes and turbo to change them or remove them Also final I know the blue mask think n trance used
@@themenacingsloth as opposed to avoiding any other obstacle... There's that rotating gear at the far side of the shortcut jump, and they didn't remove the plants from Papu
@@Jagerbomber I’ll give you the one about the gear, but the plants are easy to avoid (I don’t even think you get close enough to ‘em for ‘em to be a threat in those scenarios), plus there’s no blue fire maintenance to worry about in Papu’s Pyramid
This game was so inferior compared to CTR :D Something was just off, either the pacing, or I don't know, but it just didn't work the way CTR did. Thankfully they ported the CNK maps into the remake.
there are many tracks that have many differences here and there, some that I don't even see much difference, but it's interesting to talk about here
Dunno why but something about these graphics are really satisfying!
18:54
*Holy shit.*
I always heard that in some other prototypes/demos of the game the characters that used the Velo Mask had that blue podium that Velo's minions used instead, but the thing got an actual item roulette icon of it's own? I *have* to know if it still laughs like the Velo Mask or not.
I am very interested and I like to see about beta versions/prototypes of crash and spyro games, I find it very interesting to know about deleted content and differences for the final version!
Electric Slap Venue
24:16 WHOA!! How u do that!?
Wrong collision applied to the wall :P
Plus is the monster ice cube (10 w)
different from the final version
This is why I believe more that CTR NF 2 will mostly happen to allow to manipulate the tracks with boxes and turbo to change them or remove them
Also final I know the blue mask think n trance used
I can't go to loading screen. Its freezes now. How I can fix it?
Did you modify the files?
I always wondered why they didn't have the worms in Out of Time in NF
Those worms combined with havin’ to maintain blue fire during Velo & dev time trials would legit be one of the worst things to ever exist
@@themenacingsloth as opposed to avoiding any other obstacle...
There's that rotating gear at the far side of the shortcut jump, and they didn't remove the plants from Papu
@@Jagerbomber I’ll give you the one about the gear, but the plants are easy to avoid (I don’t even think you get close enough to ‘em for ‘em to be a threat in those scenarios), plus there’s no blue fire maintenance to worry about in Papu’s Pyramid
😮😮😮😮😮😮❤
Crash Team Racing mod please
Quite the odd of these changes
is that an fps counter ?
This game was so inferior compared to CTR :D Something was just off, either the pacing, or I don't know, but it just didn't work the way CTR did. Thankfully they ported the CNK maps into the remake.