Crash Nitro Kart - Track Rips (WIP)

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  • Опубликовано: 2 ноя 2024

Комментарии • 81

  • @bubblebass2166
    @bubblebass2166 10 месяцев назад +48

    I love what you guys are doing for the CTR community. Just phenomenal work.

  • @elloofficer
    @elloofficer 10 месяцев назад +18

    Great stuff! I never fully appreciated CNK's artstyle and how much VV replicated Joe Pearson's illustrations. Seeing it in HD like this really makes it shine. Thanks for this, you're a legend lad!

  • @theblah12
    @theblah12 10 месяцев назад +6

    Man, there’s something about cartoony PS2-era graphics I just find so aesthetically pleasing.
    I’d love to see more indie games take inspiration from the style.

    • @Terapagos3000
      @Terapagos3000 2 месяца назад +1

      Probably that they used the PS2 "limitations" at their full extent. Contrarily to most things after and especially with the most advanced generations that do the least with what they have.

  • @CrystalFissure
    @CrystalFissure 10 месяцев назад +18

    This is incredible!!!!!

  • @Quaxpy
    @Quaxpy 10 месяцев назад +21

    Huge project man, you deserve even more support!

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +3

      Share the video far and wide! That's all the support we need!

  • @thedoise459
    @thedoise459 10 месяцев назад +3

    this really does justice for how good some of these tracks look 20 years later

  • @Joshua_Quinzel_Isley
    @Joshua_Quinzel_Isley 10 месяцев назад +5

    Incredible, Crash Nitro Kart tracks rule!
    I'm so pumped and entirely hyped up for this and so much much more and everything on what's to come with these projects and all.
    Keep up the good work.

  • @hxcannon
    @hxcannon 10 месяцев назад +10

    I guess eventually we'll have the _real_ CTR games, and our _ideal_ version of them. Thanks a lot for all of your efforts.

  • @GalaxianSR
    @GalaxianSR 10 месяцев назад +6

    You guys are amazing, thank you for doing all of this ❤ the PC port is gonna be god tier

  • @per-torereiniurfjell5424
    @per-torereiniurfjell5424 10 месяцев назад +3

    This is epic! Love what we have in store for the future! So crisp and colorful tracks, with a full version of Hyper Spaceway!

  • @Bunbaroness
    @Bunbaroness 10 месяцев назад +4

    Manually patching everything together like that sounds like a nightmare. Incredible work!

  • @Pepsiminator
    @Pepsiminator 10 месяцев назад +3

    Props to dev team for making this happen, I'm lost of words for the effort you guys put in.
    Job well done !

  • @Manuelx98.
    @Manuelx98. 10 месяцев назад +4

    This is awesome. Imagine porting over CTR:NF tracks as well in the future, finally on pc lol

  • @robobob408
    @robobob408 10 месяцев назад +3

    Fantastic work guys, happy to see the progress coming along!

  • @paulthebandicoot
    @paulthebandicoot 10 месяцев назад +5

    Omg this is awesome. If they get released someone must port them to mario kart 8 Deluxe.

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +3

      The tracks will indeed be released when they're done, then the tracks can be ported to any game. One person actually ported the original art of Papu Pyramid to Mario Kart Wii, 1:1 replica

    • @KoopaTroopaBeachFan4879
      @KoopaTroopaBeachFan4879 7 месяцев назад

      please send me link@@nprocopi1231

  • @arkaua
    @arkaua 10 месяцев назад +1

    This is so damn cool. I can't wait to see and play the final project, this really is a dream come true to me!

  • @M4RT1NART
    @M4RT1NART 10 месяцев назад +4

    relaxing

  • @EGduitoo
    @EGduitoo 10 месяцев назад +5

    This is so cool! Hoping for a CNK adventure mode in the pc port with like, coop and stuff is really exciting.
    A quick question: for the characters models, will there be any work on them to not clash the ps1 models with the ps2 tracks? I'm imagining cnk characters will be ported as well, so in theory would there be like a ps1 and a ps2 crash skin (maybe even the CTTR skins as well?)

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +6

      Time will tell, we'll see. CNK adventure is indeed coming

  • @CasAvenaXFarlight84
    @CasAvenaXFarlight84 10 месяцев назад +1

    ME EMOCIONA VER TODO LO QUE TIENEN PLANEADO UNA VEZ Q DESCUBRAN EL CODIGO FUENTE AL 100%

  • @andreatorriglia8010
    @andreatorriglia8010 10 месяцев назад +7

    are you gonna import these maps in ctr? would be cool to run nk maps in og ctr!!

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +6

      Yes we are porting to OG CTR when the level editor tools are ready, and when the PC port is ready (updates on pc port coming soon)

    • @per-torereiniurfjell5424
      @per-torereiniurfjell5424 8 месяцев назад

      ​@@nprocopi1231I know this might be a stretch to ask for (and it would need a lot more editing for sure) but are you considering to rip the tag team racing tracks too?

    • @nprocopi1231
      @nprocopi1231 8 месяцев назад

      @per-torereiniurfjell5424 It would be an equal amount of effort to do CTTR as CNK, cause it rips from dolphin with a plugin. I'm not the one who ripped the tracks though

    • @per-torereiniurfjell5424
      @per-torereiniurfjell5424 8 месяцев назад

      @@nprocopi1231 Yeah, I see what you mean about ripping the tracks themselves, but what I was getting at was about the CTTR tracks needing more adjustments to the CTR physics & gameplay in terms of finding placement for item boxes, obstacle boxes, normal turbo pads and not at least super turbo pads (for making the long jumps on tracks like Tiki Turbo, Uranus' Mine, etc.), and also if the shortcuts on these tracks should have the same activation mechanic like in CTR's Tiger Temple track.

    • @Scrat-rs5ud
      @Scrat-rs5ud 4 месяца назад

      That sounds cool, but problem being, how could the CNK tracks play like in the OG CTR if there is no anti gravity feature? Is there even something to replicate this feature in the OG CTR?

  • @minuteworld7027
    @minuteworld7027 10 месяцев назад +2

    hey when you're done with the linux steamdeck port, can you make it as easy to install to your deck like what opengoal does now? that is make a decky loader file you can download to decky, find the rom from there and just make a shortcut to steam?

  • @Manuelx98.
    @Manuelx98. 10 месяцев назад +2

    Also thinking about that, porting them over would mean porting all the gravity thing cnk had to og ctr, good luck with that

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +4

      We've already got wall riding test track on this channel

    • @Manuelx98.
      @Manuelx98. 10 месяцев назад +2

      @@nprocopi1231 Wow I totally missed that, that's cool!

  • @P-sd5lc
    @P-sd5lc 10 месяцев назад +3

    When they add the tracks to the PC port Will they also add the CNK story mode?
    I would also like the CNK vehicles to be in the game

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +3

      We'll keep adding more and more, as long as people keep playing the mods, so sooner or later ya we can do that

    • @P-sd5lc
      @P-sd5lc 10 месяцев назад +2

      ​@@nprocopi1231keep up the good work

  • @-mystic-93
    @-mystic-93 7 месяцев назад

    I mod MKWii (Custom Tracks) and would be really interested on getting my hands on these models. The invite link seems to be dead

  • @igorex04
    @igorex04 6 месяцев назад

    I would imagine crash nitro kart PC port

  • @clementeguzmanniltonjavier8141
    @clementeguzmanniltonjavier8141 10 месяцев назад +1

    what is the name of the song?

  • @lucrash94
    @lucrash94 7 месяцев назад

    AMO ESTO

  • @jdanny2002
    @jdanny2002 10 месяцев назад

    😮dr maruki was here

  • @Signerdragon123
    @Signerdragon123 10 месяцев назад +3

    Do these map rips include the hub worlds?

    • @faradise3819
      @faradise3819 10 месяцев назад +3

      Only the track levels for now, hub worlds will be next.

    • @Signerdragon123
      @Signerdragon123 10 месяцев назад

      @@faradise3819 No worries. Thanks for the information.

  • @FuadLive
    @FuadLive 5 месяцев назад

    wah ninja ripper

  • @Mina-Ashido97
    @Mina-Ashido97 10 месяцев назад

    I'm really hoping someone adds them to the CTR PC port eventually

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад

      Already being drafted

  • @Cilindrada_Emocionante
    @Cilindrada_Emocionante 9 месяцев назад

    Are these the original assets? Great job;)

  • @Zippy_Zolton
    @Zippy_Zolton 10 месяцев назад +1

    You are so cool

  • @Jagerbomber
    @Jagerbomber 10 месяцев назад +1

    I don't know if we'll ever get any more tracks as good as CTR and NK (and of course Kart handling) that we were lucky enough to get repackaged as NF (and the Bonus tracks were pretty good, too) ever again

  • @iamcmn4920
    @iamcmn4920 10 месяцев назад +1

    porting these tracks to the original CTR, ok, but how will it work for the anti-gravity sections? will they be reworked?

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад

      We're working on it. We have anti-gravity tests, lots to think about. We do have the ability to change physics code

    • @robobob408
      @robobob408 10 месяцев назад

      They could always go the Nitro-Fueled route and rework the sections if messing with the physics is too daunting. I believe in them though!

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +1

      @robobob408 it's not about what's easy or hard, it's about what's the most fun to play, so we're gonna take all the time we need to try multiple options (both anti gravity, and replacements). Personally I definitely want anti gravity on the clock, but we'll see

    • @robobob408
      @robobob408 10 месяцев назад

      @@nprocopi1231 oh yeah I'm sure the ideal thing would be the replicate those sections with the anti gravity and all. I'm just not familiar with the programming of it all so I don't fully know the capabilities of what's obtainable. Sounds like it is at least possible which is great!

  • @lilsanik
    @lilsanik 10 месяцев назад

    imagine play cnk maps in ctr

  • @RTheStoryteller7
    @RTheStoryteller7 10 месяцев назад +1

    For a sec, i thought you're in the process of importing CNK Maps for the CTR projects lmao
    ....unless

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +7

      Yes that's exactly what we're doing. CNK tracks are coming to the PC port when the level editor is ready (updates on pc port coming soon)

    • @RTheStoryteller7
      @RTheStoryteller7 10 месяцев назад +4

      @@nprocopi1231 Oh.... Oh! wtf??
      What are you gonna do graphics wise tough? will be a pure CNK graphics or downgraded to the PS1 style?

    • @theblah12
      @theblah12 10 месяцев назад

      Remaking the assets to fit within the PS1’s harsh memory and polygon budgets (while retaining as much of the look of the original as possible) would be an interesting challenge. The original CTR tracks were already really pushing the capabilities of the system but CNK tracks are far more denser and complex, at least from an art perspective.

  • @MrZongalito
    @MrZongalito 10 месяцев назад +1

    Are these gonna be implemented in the ctr pc port?

  • @SirTobyGirl
    @SirTobyGirl 10 месяцев назад +1

    Wow amazing, but for what purpose? To be used in CTR decompile?

    • @faradise3819
      @faradise3819 10 месяцев назад +1

      😉

    • @Ryukuuma
      @Ryukuuma 10 месяцев назад

      This will be insane if it's true 🔥🔥🔥 ​@@faradise3819

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +5

      Yes it's coming to the PC port of CTR (updates on pc port coming soon)

    • @Ryukuuma
      @Ryukuuma 10 месяцев назад

      ​@@nprocopi1231cnk traxk are coming to ctr pc with some guest? 👀

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад +3

      @@Ryukuuma In a PC port ya we can add new characters, new music, new everything. Wont be the first release of the port but it will indeed come

  • @zahavzilberman3646
    @zahavzilberman3646 10 месяцев назад

    Nice. BTW, can your code changes be debugged somehow? I work with Visual Studio community 2022, can I debug your mod codes on it?

    • @nprocopi1231
      @nprocopi1231 10 месяцев назад

      Sorta, anything that runs in the pc port can be debugged in visual studio, and it is AMAZING. Visual studio is not compatible with ps1 runtime debugging

  • @desconvidado
    @desconvidado 10 месяцев назад

    without it*

  • @xD79964
    @xD79964 10 месяцев назад

    Can You rip chocobo racing psx models tracks and chocobo gp model switch tracks ?? Where can i join discord to drowload models