Are you "that" kind of Yu-Gi-Oh player?

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  • Опубликовано: 19 янв 2025

Комментарии • 268

  • @apsamplifier
    @apsamplifier  6 месяцев назад +43

    _Thought you were so tough_
    _You had it all under control_
    _Now enough is enough_
    _Gonna take back what you stole_ 🎶

  • @metalmario1231
    @metalmario1231 6 месяцев назад +120

    As a general rule when playing with friends I allow redos and takebacks under the condition that the play being taken back hasn't been responded to....like if I solemn warning a link summon you can't be like "oh actually i didn't want to link summon this turn"....too late because it gave you info on my responses and vice versa

    • @anthonypahota8744
      @anthonypahota8744 6 месяцев назад +3

      I like this. Cuz like if you're playing with friends they could always be like "hey I'm going to be moving cards around to help visualize my play, this bored state we have now is where I'll return it so you can have a chance to respond to my play" and maybe take a picture of the game state just to make sure everyone remembers

    • @havok9001
      @havok9001 6 месяцев назад +5

      i love playing for fun only i dont care for winning or go to champion finals at all.......
      before 2010 when i quit playing i saw a kid deck after the match i help him out & give him like 10 cards of my from my banner his mom saw & offer to pay i told her & the kid no it ok he can just have them i can get another anyways also i had 3 copy of the same card she thank me cuz i was a nice person that help

    • @havok9001
      @havok9001 6 месяцев назад +1

      @@anthonypahota8744 or u get those players that rude tell u to rush ur turn then they take forever that not fair

    • @platinumtrophyreview2049
      @platinumtrophyreview2049 6 месяцев назад

      What if you have a Floowundares and empen face up and your opponent summons a monster in attack and removes there hand from it but then quickly tries to take it back and put them in defense mode.

    • @anthonypahota8744
      @anthonypahota8744 6 месяцев назад +1

      @platinumtrophyreview2049 as long as you're not in a highly competitive tournament then I don't see an issue with letting them switch the battle position. Again if it hasn't been responded too just yet then what's the issue. If it is a legal play they could have done instead then let them try it out

  • @rangeless
    @rangeless 6 месяцев назад +51

    At locals, takebacks of one move sequence Imo are allowed if the player is not fishing for info. However, for any competitive tournament with stakes or regionals, I have to hold everyone accountable for their actions, including myself. Otherwise what is integrity of the game coming to then?

    • @FoggyMemoryProductions
      @FoggyMemoryProductions 6 месяцев назад +7

      I would be very lenient towards someone learning their deck at locals, especially at my locals which makes great effort to be more chill and welcoming. It's a game at the end of the day. But if it's a larger event with larger prizing then some extra OTS packs then obviously I can't do that. In short, I agree.

    • @skarm7780
      @skarm7780 6 месяцев назад

      So both of you are broke and need the prize got it

    • @jbone_malone
      @jbone_malone 6 месяцев назад +4

      I dont think that's what they were saying. In a tournament, it's not always about the prize. To some people, it's about competing with integrity and respect and finding enjoyment in doing so. You're a weirdo ​@skarm7780

    • @jaydenbp-f5t
      @jaydenbp-f5t 6 месяцев назад

      @@skarm7780 yes im broke. i cant play best decks sry not everyone got grands to spend on this game

  • @ThePhantom555
    @ThePhantom555 6 месяцев назад +2

    My friends and I don’t take back moves even when testing. We agreed a long time ago the best way to learn and prepare is to have that “Oh no I messed up moment” and use that as motivation to not have it happen at an actual tournament. That said, that’s OUR agreement. Depending on the situation I feel like we’re pretty fair when it comes to other players.

  • @sallas09
    @sallas09 6 месяцев назад +1

    I'm of 4 mindsets:
    1. At any event that's Regional-level or higher, I can't allow take-backs, nor would I expect opponents to allow me to, either. Stakes are just too high.
    2. For locals, I like to be lenient, even though most of the people I play with usually aren't. I go to a local where a lot of the players have multiple tops and high-level tournament appearances, so they're really used to just playing through mistakes and never asking for take backs. I tend to allow takebacks if it's very clearly an uncharacteristically silly misplay or an outright illegal move that results in an easy-to-repair game-state.
    3. For testing for tournaments and casual unranked play, absolutely. At that stage we're there to have fun; who cares. In fact, when it comes to testing, I think it's so important for us to be familiar with our combo lines, if my opponent makes a mistake, I will outright tell them "no, rewind and do it correctly."
    4. Always be kind and lenient to new and learning players.

  • @simsfor3
    @simsfor3 6 месяцев назад +14

    I like how master duel works, that keeps a list of everything that has been played and you have access at any time to it.

    • @setokaiba200x
      @setokaiba200x 6 месяцев назад +2

      Yeah at this point, I just play only on MasterDuel.

  • @BladeForceandYugioh
    @BladeForceandYugioh 6 месяцев назад +44

    In a tournament setting if a legal play is made I say no take backs but if it's a casual game i'm 50/50 about it

  • @oFABLEDo
    @oFABLEDo 6 месяцев назад +14

    With you on the imperm mechanic. Last week lost my last round where i would have got top 3, i was rushing since there was less than 1 minute left and i dropped a chimera fusion out of my hand in the middle column in the rush and my opponent reminded me it was impermed and i almost started to argue that i was rushing and just sloppily dropped it (which i did lol) but honored it since the card fairly changes the game state and my winning combo got stopped because of that. I just have to be more attentive and didnt mind giving them the win. He gave me alot of respect for that and we became friends, i'll take that over placing lol

    • @ora5799
      @ora5799 6 месяцев назад +2

      Done the exact same thing

  • @BGLoscar
    @BGLoscar 6 месяцев назад +2

    In locals level, rewinding is ok, but not in higher level events. In our locals, Game 2 vs. a newbie purrely player with his wife. I let him back track his play because he missed a step. And I should have won game 2 by life points/ time, and he already gave up when the buzzer cane out, but I said go to battle and attack me (he had no clue, but he did it anyways) . So, we ended up in a draw. I still won the tournament after all of that.

  • @Shadowbot074
    @Shadowbot074 6 месяцев назад +60

    At locals I’m more chill about it unless there’s a prize to be won. Especially if they’re practicing a new deck. But soon as there’s a prize I don’t let any take backs

    • @skarm7780
      @skarm7780 6 месяцев назад +1

      So you’re broke and need the prize got it

    • @Shadowbot074
      @Shadowbot074 6 месяцев назад +11

      @@skarm7780 no but if we’re playing for like a box then everything should be right.

    • @Loki-
      @Loki- 6 месяцев назад +1

      In MTG there's levels of rule enforcement to be expected. For things like a promo card and packs, usually done on pre-releases, it's the lowest level. Basically very loose rules determined mostly by agreement of players unless a judge is called. If there's a box, I think it's one step up, and official tournaments are max level of rules enforcement.

    • @ducky36F
      @ducky36F 6 месяцев назад +4

      It’s locals you’re hardly going to win some life altering prize. If your aim is to improve your own game better beating them at the best they can be. Of course there’s a limit, like if they play into a mechanic that your card is designed to trap them into that’s on them but if they forget a minor piece of information or fumble a card or something who cares.

    • @Geo-ok1nw
      @Geo-ok1nw 6 месяцев назад +2

      @@skarm7780 dont misplay and you will be ok.

  • @MrPoisonBee
    @MrPoisonBee 6 месяцев назад +5

    I ran into the Imperm thing at a gox tournament last year. I activated Imperm, and my opponent tried to activate a spell in that column later in that turn. I informed him that was the Imperm column, and he just moved it and continued like nothing happened. I didn't say anything, but I felt like that wasn't fair. Especially since earlier in the match, I forgot to return Time Thief Redoer to the field during the end phase. He wouldn't let me do so, but I'm pretty sure Redoer returning after banishing itself is mandatory. I'm not entirely sure, but at the time, it seemed like he was only being lenient when it benefitted his own plays.

  • @Lazydino59
    @Lazydino59 6 месяцев назад +1

    I’m a magic player but it’s also a problem there so I figure I’d chime in my own opinion. My general take-back rule in (4-player) casual is “if it changes the information at the table, whoever was affected gets to choose whether the take back is allowed”. For example if I search for a card but change my mind before anything happens I can just swap it out, but if I counter someone’s spell and they ask to take back the spell it’s my choice because they now know I have a counter. In competitive since it’s 1v1 I just let the decision rest with the opponent but generally no take backs unless they are a brand new player learning the game, but then I’d argue is that really a “competitive” game at that point

  • @Teol33
    @Teol33 6 месяцев назад +52

    Everyone gets one per match, I understand people can get nervous but after that one it's on you.

    • @Yuan3627
      @Yuan3627 6 месяцев назад +6

      i was about to say this. 1 per match . but can't have been responded to and it has to be like within the last 3-5 actions so i can also follow what went wrong. even i feel the action count is a bit generous but you can understand them being like "wait i messed up the combo..." also only casual and maybe locals. anything with a bigger prize and i'm not allowing it

  • @Vanitas42
    @Vanitas42 6 месяцев назад +1

    in a recent locals i had realized it was turn 2 and he was wide open to attack and i had just forgot and went to end phase. my opponent just said “it’s okay, i’ll take the damage”. So we just rewound the phases since nothing was set between the end of main phase 1 and the end phase. i think it’s fine if both agree and not much happened, especially with new cards.
    and for events like preview events where the cards can be new, just don’t be that guy that tried to do things on technicalities.

  • @O-Artistry
    @O-Artistry 6 месяцев назад +1

    My mindset is if its a casual game with friends or practising before a local tournament starts then its totally fine because if your new to the deck or its been awhile, your going to make mistakes.
    In actual tournaments its on you if you make mistakes and cant take back a move when its played

  • @Delcatty16
    @Delcatty16 6 месяцев назад +3

    For take backs, the moment my opponent moves to the next gamestate, they are locked into that decision.
    If they add a card to hand, but while the card they add is "revealed" they change their mind, I'll allow it. But if they shuffle their deck and place it back in the Deck Zone, even if nothing changed since the deck was placed down, they can't take it back.

  • @MrBazat
    @MrBazat 6 месяцев назад +3

    A wise man once said "I give 100% during tournament duels, and as such I expect my opponents to do the same". If you don't focus enough, that's on you. No takebacks.

  • @Cardlimits
    @Cardlimits 6 месяцев назад +24

    I don't mind it at a locals level. hell I'll even coach my opponent if the win for them is abundantly clear and they don't see it.

  • @Adamame93
    @Adamame93 6 месяцев назад +11

    The most tolerant I am to take backs is at the locals that I've started going to. There's some newbies and players learning new decks that are looking to test. We all ask questions about card effects, their resolutions, how to play against them from the players that have the experience, and offer a take back if there was a better play available. The shop owner gives everyone a pack regardless of win-loss position, so there's no incentive to being a hardass.
    But a take back for an official tournament or for a big prize, I get it. I try to be a dude that helps the younger or newer players have a fun experience with Yu-Gi-Oh! than have them immediately get frustrated and never play the game again.

    • @Achoko12345
      @Achoko12345 6 месяцев назад +6

      what a cool shop owner

    • @Dizzy2death
      @Dizzy2death 6 месяцев назад +3

      A rising tide lifts all ships.

  • @Angelite1209
    @Angelite1209 6 месяцев назад +2

    When i was little playing against my cousins, i allowed "Take Backs" because we were still learning the combos and memorizing them.
    In locals, if playing with a new inexperienced player I'll give them one or two freebie, but if a prize is at stake, then sorry No chances.
    I can tell wether a player is inexperienced or advanced. If an advanced player tries to do it to me, i call them out because they should know better.

  • @user-lg5xu6id5j
    @user-lg5xu6id5j 6 месяцев назад +13

    Ah much as I miss playing in person I think simulators handle all of these issues

    • @TECHNICALfalcon
      @TECHNICALfalcon 6 месяцев назад +1

      Just a shame some game modes are missing like tag duels usually .

  • @erk8520
    @erk8520 6 месяцев назад +2

    I don't mind take backs, but my biggest peeve is when a player tries to take back a few steps in their turn (like half a turn, but i let it slide since it was a new deck lol), but when I used Pot of Duality and touched one card (hand still on the card btw) but decide to get another card WHILE THE EFFECT IS STILL ACTIVE, the same person would be like, "nah, you touched that card first".

  • @Delcatty16
    @Delcatty16 6 месяцев назад +3

    My opponent rage quit the store during the INFO sealed tournament because after he placed his field spell, I chained my monster to summon. He thought that it was negated, even though I never said it was, and passed turn. After it was my turn, he realised it wasn't negated and asked if he could go back and set a card from deck. But at that point it was my turn. It was one of those field spells that you activate from hand and all that does is place it on the field. The actual effect was a "during the main phase" type effect.

    • @platinumtrophyreview2049
      @platinumtrophyreview2049 6 месяцев назад +2

      @@Delcatty16 o yea ! Hold him accountable to that. The card is there for you to read, and you didn’t ask questions.

  • @ryryjagoat9494
    @ryryjagoat9494 6 месяцев назад +6

    I don't like takebacks but if im playing in a non-tournament I'll allow it usually.
    I don't like them because for me it feels like it makes you get a habit of being a worse player. Also since I do like to compete I don't wanna play in a way thats not the way its meant to be played

    • @platinumtrophyreview2049
      @platinumtrophyreview2049 6 месяцев назад +2

      I like this. We tend to have the same mentality. It is instilling good habits.

  • @NARFNra
    @NARFNra 6 месяцев назад +1

    IMO there's a lot that goes into it. On the topic of "what's the def of that set monster", I think that if my opponent could bust out a phone and google the card name to look up information on the card that saw earlier then I might as well provide it in a more casual context - it's what I would do if someone was being hardline about it and looking up card text/using a phone wasn't banned. I'll also give some leeway with someone who's clearly a new player and hasn't gotten used to the game yet, or if it was something that wouldn't change my plays afterwards. Once you get into letting people take back something that forces me to also take back something, for instance, moving a spell out of imperm column, it no longer becomes them modifying plays only they've made and I think it's way too messy to let them do it. The only exception is if we both missed something mandatory like Pot damage modification.
    IMO the most important thing is consistency - if you expect takebacks from your opponent then you should be lenient with them, if you don't expect any takebacks to be granted then you should consistently refuse to grant them. Just don't be hypocritical about it. That said, in a competitive context I think it's your job to keep track of everything, so I expect zero takebacks and the opponent should expect zero. It sucks when you screw up something like Imperm column and lose the game, but it's like not noticing you just moved right into another piece's line of attack in Chess - sorry, but keeping track of that is one of the things we're competing to show we can do.

  • @PKSparkxxDH
    @PKSparkxxDH 6 месяцев назад +3

    Friendlies, absolutely take it back. We're practicing, We're learning. Let's figure it out together.
    Locals, I'm a bit strict. If you change a play that you just made maybe a play or 2 ago, sure. But if you do it constantly, I'm putting my foot down.
    Regional or above, absolutely not. I'm extremely strict and you should be as well.

  • @par5495
    @par5495 6 месяцев назад +2

    For me, it's all about the vibe I'm getting from the game.
    If we're both playing and having fun at a casual locals I'm fine with a takeback, as long as it doesn't impede with the gamestate or I revealed information that my opponent didn't have at the time, and as long as the takeback doesn't involve a card that is currently in a private location.
    I have a condition that leaves me with consistent and varying levels of brain fog, so I'm very kind when it comes to small mistakes and forgetting things since I often do the same.
    However if the vibes are bad, all my kindness goes out the window. I've played against my fair share of disrespectful opponents, and for some reason people find it okay to disrespect people based on the deck they're playing.
    I have to communicate with my opponent at every little juncture when I'm playing Labrynth, and sometimes they'll just get tired of it and begin to either ignore me when I ask if they have a response, or look at me as if I'm stupid for asking for their response, as if they don't have cards in their hand. For those people specifically, the game must be played by the book.
    At Regionals and higher or Case tournaments I'm much more strict about what I'll let slide, but I always hold myself to the same standard.

  • @arachnon4785
    @arachnon4785 6 месяцев назад +1

    Casual im super chill. But if im paying money with prizes on the line i have an issue

  • @surfingbird5227
    @surfingbird5227 6 месяцев назад +2

    Opponent: “And that’s it, end phase.”
    Me: “Okay, during the end phase I’m gonna activate effect A.”
    Opponent: “Oh… Actually BEFORE the end phase I’ll activate this card so that you can’t activate yours during the end phase.”
    Me: “… Nnnnnnooooooo…!”

  • @Kdogdabomb
    @Kdogdabomb 6 месяцев назад +1

    As a casual. I prefer both players to have all the information they need to make whatever decision is best for them. Even if that means rehashing previous info together.
    Thanks for always uploading Paul.

  • @xlegacyzero8878
    @xlegacyzero8878 6 месяцев назад +1

    Takebacks ok in friendlys not okay in tournament.

  • @ThatsSoGiorgio
    @ThatsSoGiorgio 6 месяцев назад +1

    Paul, this is one of my favorite subjects to talk about.
    At locals, I’m pretty relaxed about a few things. But I do enforce a lot because I don’t want my opponent to gain advantage or take advantage away from me either. If I summon my Buster lock and their dragons cannot activate their effects and they summon a dragon from the extra deck and forget they can’t activate effects, that’s rough buddy. You cannot take that back because you committed to it. The materials are in grave and a body hit the field. If my monster was flipped face down, a card was added to hand or I set a trap/quick play, I will happily let you read the card or tell you the effects the turn of. But as soon as it goes to my draw phase, that’s rough buddy. I try to uphold anything where private knowledge is private knowledge. I had my opponent use Fusion Deployment and I thought he had revealed another card in his extra deck. I motioned to grab his extra deck and realized, I cannot just grab his extra deck. So I asked him to show me the monster again and he did. I thought he had shown me something else so I was confirming the monster (since he doesn’t tell me what he’s summoning, only that it’s listed as material and it’s up to me to decode) If I mess up then I mess up. If I searched for a card and didn’t realize I didn’t have legal targets in the deck because I sided out the engine then that’s rough buddy. I never try to take things back during the locals. I only ask to take things back during the testing with friends. I will, however be lenient about newer players taking things back because they’re learning their combos and I’m already 2-1 so I’m not going to top. I will remind my opponent if they forgot to add a card from an activated effect as it’s a mandatory effect now and not reminding them is misinterpreting the game state (cheating) If you both forget whether your opponent has normal summoned or not then that’s rough buddy but if your opponent knows and chooses not to tell you then it’s a slippery slope to cheating.

  • @LowellLucasJr.
    @LowellLucasJr. 6 месяцев назад +10

    I'm fair with players and forgive honest mistakes. If they turn into " THAT PLAYER" when it comes to mistakes in general...all bets are off.

  • @Loki-
    @Loki- 6 месяцев назад +1

    In MTG there's levels of rule enforcement to be expected. For things like a promo card and packs, usually done on pre-releases, it's the lowest level. Basically very loose rules determined mostly by agreement of players unless a judge is called. If there's a box, I think it's one step up, and official tournaments are max level of rules enforcement.

  • @mudora5156
    @mudora5156 6 месяцев назад +1

    if someone asks me what card I searched I answer that because the game just becomes a lot smoother if I do. otherwise he will just sit there and think until he remembers. and like 98% of the time he will remember it. so it is just unneccessary time waste if I don't answer him. now if he asks me what I searched like 3 turns ago then I will not answer because the game has progressed too far and it is part of the game to keep track of the game state.
    but if he attacks my face down monster then I also won't answer because I set cards for a reason. if I set a card with 1500 defense and I know my opponent uses mysitc tomatoes my opponent has to make the correct assessment. it is all part of the game. or maybe I want him to think that i have a set monster with higher defense than his attacking monster.
    imperm columns is on my opponent to remember. i am under no obligation to remind him once he has passed priority. but if he puts it down and then immediately moves it to a non-imperm colum i am cool with that.

  • @TURBO1000YuGiOh
    @TURBO1000YuGiOh 6 месяцев назад +1

    Even though I am a Master Duel player and don't currently play irl, I agree with a lot that was said.
    I saw a comment talking about policy and rules, which is an interesting talking point; imo, as long as you want to follow the 2, it's fair game. It's good to build good habits.

  • @egggge4752
    @egggge4752 6 месяцев назад +1

    "You sure? Think about it." solves everything.

  • @No__Vanity
    @No__Vanity 6 месяцев назад +2

    2:20 its public knowledge until the end phase

  • @EndeavorsBlaze
    @EndeavorsBlaze 6 месяцев назад +1

    If I'm playing with friends and we are learning, sure, I don't mind if we take back moves, learn interactions etc.
    At locals or any other tournament setting, honestly, NO. You've committed to the play, and I'm not about to allow the change just so you can win, whether you're friends or not.
    I won't even do that to someone, like. The point is to win, not let the opponent walk all over you.
    Context is very important here.

  • @ItzMajinTCG
    @ItzMajinTCG 6 месяцев назад +1

    Top players And top head judges miss illegal plays at top tier events all the time, human error exist. Unfortunately the only way to make sure that doesn't get in the way is to use a simulator like Master duel.

  • @GalickGon
    @GalickGon 6 месяцев назад +4

    This is one reason why I don’t think I’d be able to play irl. I play masterduel but I’m pretty forgetful of certain effects esp if they’re in the graveyard. So I’d constantly forget to chain certain cards as reactions 😂

    • @TECHNICALfalcon
      @TECHNICALfalcon 6 месяцев назад

      Sometimes just keeping track of attack and defence is hard enough with how some cards work , the games do really well at giving you all the info

  • @destinyshand2049
    @destinyshand2049 6 месяцев назад

    Since I'm returning and getting confused or losing track of effects, I do appreciate when my opponent helps coach me at locals while allowing take backs because I need to learn and live (mostly) alone. Also my locals is, like 4-8 players max.

  • @scott898586
    @scott898586 6 месяцев назад

    Something to keep in mind here is there are policy documents that apply equally to all level of events including locals. Judges get asked all the time about policy violations and the lack of enforcement at local levels. In turn judges inform them of what the policy is and that stores, players, and or ect... cannot deviate from it. If stores are the ones doing it, many people just advise to report the OTS for allowing this to happen intentionally or are the ones violating tournament rules. Best advice I can give as a judge is to play it safe and follow policy as written at any event. Use it as a tool to educate new players and tournament goers not just to catch a player in a "gotcha" moment. You and your OTS can face penalties for allowing any infractions to occur intentionally. Local OTS tournaments are not the place to learn to play your deck. If you want to learn your cards at the local shop, stay out of the tournament and learn on the side with other players if your store allows it. You can play with your friends and be friendly while playing by the rules. Good friends don't let friends form bad habits at locals. This leads to people getting upset at other larger events because suddenly what they have been doing was wrong the whole time.

  • @TECHNICALfalcon
    @TECHNICALfalcon 6 месяцев назад

    I’m generally pretty fine with take backs especially on cards you activate and find out they don’t work the way you thought they did . The amount of times I’ve destroyed a trap hole once it’s already active for me to lose a spell and monster is insane or activating hammer shot then destroying my own monster because I thought it only effected my opponent , things like that when I first started learning are what makes me fine with take backs .

  • @johnnywu8708
    @johnnywu8708 6 месяцев назад

    I try to allow takebacks for casual games with friends/locals but is a struggle sometimes. For example, sometimes, my opponent will remember imperm exists soon after they've set the card onto my facedown column. That's usually fine, since it still shows they're respecting imperm. However, let's say they set the card, proceed to resolve a few effects, then ask me if they can swap their set card's position. At that point, I'm a lot less willing to, especially if I really have an imperm set. It blows having to recalculate how I approach my turn due to their mistake. With that being said, I would like to eventually be comfortable with allowing a takeback like that. In the end, we play these games for fun, and nobody is infallible. Heck, one of my most enjoyable games was one chock full of misplays from both sides and we were giving each other takebacks left and right. This was with someone I had just met that day randomly at an LGS.

  • @Demgam
    @Demgam 6 месяцев назад

    Honestly the whole forgetting def stat is something I wouldn't really be too willing to let someone take back. For me it's very similar to the imperm column thing, it really changes how they would play. Though I don't nitpick on what someone is searching or much of the other stuff.

  • @its_heeho
    @its_heeho 6 месяцев назад

    I feel like for me personally, its situational with take backs, if it's something like an Ash or Nibiru I typically don't exactly mind my opponent taking it back because now I have that knowledge and the "payment" is that I now have some hand knowledge and maybe play around it.
    Now if I am going back and forth in chain 5 with my opponent that's a whole different case

  • @unclezander9803
    @unclezander9803 6 месяцев назад

    In a more casual setting when I'm just playing with friends or at locals I'll let them take-backsie just about anything, but in say like a regionals or even YCS, I see it as once you go on to your next move you can't take-backsie the last. So for example the opponent activates a Branded Opening, I let it go through and they discard say an Albaz to summon Aluber, if they say here "Oh wait can I change my discard?" because it turns out they have like a Tragedy in hand then I'm fine with that, but if they do that same thing with Opening, discard Albaz, and summon Aluber, if they go and activate that Aluber effect I'm usually not cool with them changing their discard for opening since that window has passed. That is to say, I haven't actually been to anything bigger than a locals since I just never have the time or money when the opportunity presents itself, but if I ever do, I'm gonna go in with that mindset.

  • @Runenschuppe
    @Runenschuppe 6 месяцев назад

    For me a very important component is how they approach a "take back". An "Oh shit, I did that combo wrong. Can I go back one step?" I will treat very differently than if they want to change stuff after I'm reacting to it. If I inform you that you just played a card in the Imperm column or respond to something with one of my own card effects and then you walk back that step and proclaim you are doing it differently this time around is only acceptable if I am currently coaching you.

  • @heyarnold2006
    @heyarnold2006 5 месяцев назад

    Depends on the setting:
    If screwing around with friends, then yes.(If I take X play back, you get one this game as well should you need it)
    If at a local shop, I'll allow 1 per game. Learning is part of the game, but you won't learn at all if you keep doing takebacks.
    If I were to play at a tournament, then no. That is a serious event in which you are expected to know what your cards do and how they interact with other cards. In that case, takebacks should not be allowed in any form.

  • @tripple-a6031
    @tripple-a6031 6 месяцев назад

    Takebacks are fine as long as there was no respond to that play, no new completely unrelated play was done and no major phase change has happend (i.e. enter/exit battle phase). I'm especially lenient with effects that trigger on end or standby phase as I think those are the easiest to miss. Also, if an effect is mandatory it HAS to happen, so some takebacks have to be allowed.
    Everything that was public knowledge at one point stays public knowledge, I even play with an open hand if every card is know.

  • @joshdavis6830
    @joshdavis6830 6 месяцев назад

    Hey Paul. Honestly, if I'm just having a casual game with somebody, I'll usually let them take back stuff. However, I much prefer playing on Master Duel to avoid these kind of questions. If I play into Imperm column I played into Imperm Column and that's on me. And honestly, I'm at a point where I wouldn't want to take back a move in the game, the goal is to see the line before you execute, and I don't want to get sloppy.

  • @sirswagabadha4896
    @sirswagabadha4896 6 месяцев назад

    I don't play at anything above locals, but I am generally fine with it as long as it is at a reasonable point of the turn. I had a duel yesterday against centur-ion for the first time where both of us stumbled a little bit. At one point I tried to destroy king's sarcophagus but did not know that auxilla protected the backrow, so I just took the L on that and wasted the effect. Later I was going to do that again and said king's sarc, but remembered auxilla is on the board again so I quickly switched my target to that instead, and my opponent let me do that. He also at some point had a search but then decided to search something else after putting the card down, or to not activate one of the effects after initially declaring it, and I let those go through. As long as my opponent is generally respectful, I will let them fix plays and will more or less expect the same. There are some packs on the line and what not, but we are mostly there to have fun, and as long as it's clear that my opponent feels the same way it's not a big deal, but if it's clearly somebody trying to shark a win or fixing a mistake they realized, it's a different story. This is kind of of all rather subjective, but most of the people I play against are people I have played against many times and who I know rather well, so I feel like this isn't unreasonable

  • @RoyalBlue93
    @RoyalBlue93 6 месяцев назад

    I'm pretty open to explaining most things or my opponent taking something back that is not altering the game state. If it's locals and I know the person is new to a deck I'll happily help them with their triggers and effects to make sure they understand everything and how stuff resolves. But if it's like a higher stakes regional or win-a-case and you miss something, I'm probably not letting it slide unless it genuinely doesn't change the state of the game or your hand.

  • @KikiCatMeow
    @KikiCatMeow 6 месяцев назад

    Im cool with small take-backs at locals (for example, summoning something from the deck then immediately changing your mind on the summon target before any effects go off, or summoning something in attack accidentally and switching to defense) but when people try to take-back plays ONLY after you show you have a response it gets annoying

  • @jbone_malone
    @jbone_malone 6 месяцев назад

    I don't get to play a ton of Yu-Gi-Oh. But I have competed in a lot of sports and other games. I never choose to try to take back anything.
    I just try to make sure my decisions are the correct ones, if not, then I'm probably losing. It's simple and keeps things in perspective.
    That said, I'm okay with someone taking back something once(even in tournament play). After that, you just need to play slower and start reading. In casual play, we are learning so anything goes.

  • @mrcharmbento
    @mrcharmbento 6 месяцев назад

    the konami policy document gives a few specific examples of what committing to an action can be. Like what everyone says, you can allow take backs in casual settings, but if youre competitive, you should practice not taking back your actions and not allowing opponents to take back their actions if you hope not to get cheated and if you are hoping to win.
    Its a whole different scenario if an illegal action is made and the gamestate is repairable where you HAVE to go back to fix it.

  • @Dansu18
    @Dansu18 6 месяцев назад

    I just had this situation with a commander game with my less competitive friend awhile ago. Some things I'm fine with, like if you started laying down the wrong card but missed the cost amount or something casual. But if I have to start reversing more than one card on the field, then I think it's too much.

  • @Lucarivyle
    @Lucarivyle 6 месяцев назад

    I remember one person trying to chain Shifter to his own Pot of Duality in Floowandereeze, after he already revealed the 3 cards. And he did that on purpose.

  • @akcrcee_k
    @akcrcee_k 6 месяцев назад

    Playing perfectly is an art; having your lines down to a science is essential to less confusion
    As far as divulging informations: some things have to carefully be absorbed. You can't redo an entire line because you misplayed or played into a trap
    Let's keep the pace of the game moving smoothly 💯 No matter the venue 🙏🏾 Discipline & accountability 🏆

  • @johnnynguyen9240
    @johnnynguyen9240 6 месяцев назад

    I think when we enter into a local card shop to play Yugioh or any game in general, we ought to implicitly sign a social contract that determines how we should play the game/s. Because at my own local card shop, if it's a non-event day and we're just playing games for fun or testing our new decks, we can just take back some mistakes and help each other learn. Granted not everyone at all card shops would help each other, but that's certainly the standard we should strive towards. The case is obviously different if an actual event or tournament is taking place because you should already know what you're doing. If you make a mistake or misplay, just own it. Just don't decide to try out a new deck on an event or tournament day because that would affect your opponents and the rounds' time. My local card shop doesn't have a lot of events or tournaments but when we do we would expect that everyone has their decks and strategies sorted and prepared. Hope y'all have a great day and good continuous experience at your card shop.

  • @LucasBuilds
    @LucasBuilds 6 месяцев назад

    For casual play I've no problem with my opponent asking for takesy-backsies, but don't really do it myself-- if you don't make mistakes, you don't learn from them.

  • @JimmysALilGirl
    @JimmysALilGirl 6 месяцев назад

    If you're playing for fun and you care about the people you're playing with also having fun, help them as much as possible.
    If you're just playing to win, take every advantage you can.

  • @daviddavis3939
    @daviddavis3939 4 месяца назад

    If you place a card on the field and I have given the clear to continue with the effect or responded to it there is no redo. If you start putting a card down and recognize "wait, I am supposed to sequence like this," it really comes down to if you have let go of the card or not. As for adjusting colums, that is more tricky. No on monsters, links actually make it important sometimes and all my decks have at least 1 link monster in the extra deck. Backrow I am okay with as long as we are both 100% certain that neither of us is playing even a single card that cares about the position of backrow. If you had access to something that would normally be private knowledge I will remind you as many times as you need until that end phase, at that point you better just remember it. I never play in a hyper serious way, I don't go to things like regionals. So I generally don't mind being more chill about these things as long as the opponent isn't be annoying about it by doing it practically every turn.

  • @Soureika
    @Soureika 6 месяцев назад

    Redos are usually fine with me only when it’s not responded to on activation or once a crack back happens after you establish your board cause that to me means you made a decision on how you want to play it out

  • @Sarge23
    @Sarge23 6 месяцев назад

    Ive been trying to re-learn IRL Yugioh and i get into a lot of those situations where i play something like ash blossom and realize i cant because of the condition so i have to hope my opponent would let me just keep it in my hand like a "failed activation" since im still learning

  • @Neptune8
    @Neptune8 6 месяцев назад

    In locals , where I spent money to play I don’t allow the take backs. It my opinion that you learn by making mistakes and if you’re allowed to recover a mistake you won’t really learn. However if it’s a friendly exhibition then I’ll allow take backs cept for things imperm or ghost mourner

  • @ChampionOfSkyrim
    @ChampionOfSkyrim 6 месяцев назад +2

    Sportsmanship counts, *especially* at locals

  • @Theepieguy
    @Theepieguy 6 месяцев назад

    I just ask an opponent before the game, that makes it easier. "If one of us makes a mistake, are we going to do a single allowance?" And that sets the tone for the rest of the duel. A friend I play with on YGO that I play casually with wee tend to just feel it out and sometimes allow take backs.

  • @animegx45
    @animegx45 6 месяцев назад

    It depends. I often allowed for takebacks when something like ruling confusion is involved. I'm pretty sure that I would often remind people that a monster I'm attacking with is unaffected by trap cards. In these cases, I take partial responsibility for not explaining my cards properly.
    A lot of Mirror Force were reseted when I played Superheavy Samurai. XD
    Edit: This is solely from the locals pov. I hate the tournament environment, so none of this would probably apply there.

  • @bog6106
    @bog6106 6 месяцев назад +4

    Guilty! I'm a heart of the cards kind of guy, then proceeds to top deck lands rest of game kind of player.

  • @RunicSigils
    @RunicSigils 6 месяцев назад

    As long as you're in the middle of that one move I'm generally okay with taking it back, but if you've gone beyond the one move, no.
    Resetting multiple things is likely just going to confuse things for both players and often means they might have information they wouldn't have had otherwise.
    It can't really be a hard and fast rule, though, as the context matters.
    If they use an effect that summoned two monsters, and then they realize they chose the wrong monster for one of them, that's probably fine (especially if I'm aware of the fact that it isn't what someone playing the deck would normally do).
    However, if I think they were just trying to see if my face down was Judgment or my card in hand was Veiler, and then ask if they can take it back, they're going to have to keep their fail bait on the field.

  • @danujaa.4459
    @danujaa.4459 6 месяцев назад

    To add my Two Sense: A Take back of an action is fine, as long as it is small and doesn’t change the game state of the current phase.
    If you do allow a take back that changes the current game state, then that deserves a judge to step in.
    From the POV of a player of a different card game (that doesn’t have rulings explained well), I’d say a Take back action that changes the game state shouldn’t be allowed and it is up to the player to have knowledge of their own deck, as I did misread some cards of units that I had in my deck for a while now, and now that I have read them….I am doing a whole lot better and have improved as a player as a whole. (Sadly, Nobody in the Local told me to read the cards.)

  • @djjorge87
    @djjorge87 6 месяцев назад

    It's very simple, not in terms of take backs, but in terms of information you were talking about both after the turn has passed. Where the thing has happened? You don't have to disclose information if you don't want to. You can, but you don't have to and take backs is very interesting. I do agree with the way you said in the beginning. Certain things like if you're learning sure.But if it's like part of the gimmick of a trick like infinite permanence, it all depends on the player.I'm playing if it's like a new player who's learning, I'll let him take it back but if it's someone that I know that's good.I just wants to take it back because they don't want to lose advantage, hell no.

  • @plantseason290
    @plantseason290 6 месяцев назад

    Everyone of all levels of play make mistakes, so I allow it to help my friends and I improve. If we're in a tournament setting however, that's not the time.

  • @iatdtv4996
    @iatdtv4996 6 месяцев назад +2

    Locals ill let you take back the last thing or let them remember and end phase trigger just after they end their turn. Anything larger (tournament wise) then no takebacks

  • @Wenzan3pm
    @Wenzan3pm 6 месяцев назад

    In my locals we do redos if some effects are mistimed (duelus backsetus moment but still) since it changes the flow of the game

  • @ironmaiden2112
    @ironmaiden2112 6 месяцев назад

    I thought the rule was any ‘Common Knowledge’ has to be shared upon request. I believe it came from the ‘Mind Crush’ ruling where people would activate it and mispronounce the card name so the ruling became “Card Added to Hand” or “Card added to hand this turn” became acceptable because it was common knowledge. Any searched, excavated, special summoned or activated effects is common knowledge and therefore has to be shared upon request.

  • @makenaiyomi1083
    @makenaiyomi1083 6 месяцев назад

    To me, it depends on how fast this happens. For example my opponents forgot to activate a card on his GY in his main phase, goes to battle phase and then remembers he forgot to do it then it's ok to me. But if something happened during that time, like he already attacked my monsters, it's too late. But as someone who only plays at locals or with friends I'm generous with these stuff.

  • @platinumtrophyreview2049
    @platinumtrophyreview2049 6 месяцев назад

    I love this topic. I think Konami's policy on this topic could be improved
    In regards to locals, I have a hard stance of no takebacks. And that stance gets harder and harder with every event that I play in. I once had a local tournament where I was playing floowandereeze. I had 2 separate opponents try to switch the position of their monsters only after realizing they are under Empen. I let them do it because "I didn't want to be that guy". I ended up still taking first and one of them that I allowed to take back ended up throwing a slur at me.
    a lot of times when I go to a locals I need to travel 30 to 45 mins to get there ( and then still pay the entry fee). so if I'm doing all of that, I expect my opponent(s) to be committing to there moves. misplays are part of this game. I do think that you should be allowed to take back a move, if both you and your opponent agree to it. but if you never ask and you just simply try to take back your move that is a big NONO.
    When it comes to playing with friends, I think the same rule applies, only allow a takeback if both parties agree to it. Usually when we duel the purpose is to practice for a tournament. so we want to duel with " no take backs" on. but if you are just simply practicing with a deck ( and this was established beforehand) that is different.
    we had one group member who was new and we allowed him more leniency with takebacks because of this. one day I had a duel with him and he put two different cards in the imperm collum. when we got to the second card I said " no more, that is getting negated". because we didn't allow him to experience failure, he wasn't learning from his failures and kept making the same mistakes.

  • @pitbullseatkids2682
    @pitbullseatkids2682 6 месяцев назад

    When I played as a kid, I would let people take back a move if it was out of order. Like if they switched a card to defense before they activated a card that they wanted to activate before switching the monster to defense. Little screw ups like that.

  • @willajer
    @willajer 6 месяцев назад

    There is such a thing as sportsmanship and reasonable behaviour. If you really believe you need to hide a monsters defence stat in order to win the game your confidence is incredibly brittle

  • @matttozer6951
    @matttozer6951 6 месяцев назад

    I only play with my wife and friends but typically i allow takebacks unless it's because I negated or interrupted with a disruption

  • @Xdr5100
    @Xdr5100 6 месяцев назад

    When im playing casually, because yugioh isnt fully supported in my country, my locals allow full use of proxies and because of that most people are allowed to cook with their deck building, and everyone in my circle likes playng pure jank almost exclusively and we have a tensency to chage for new decks and playstyles every month.
    Because of that we preety much misplay when we start using new decks so we allow around 2-3 taleback per match for everyone including randos, but when i play DB tournaments or ladder i usualy dont allow because its a "competitive " setting

  • @jwill9748
    @jwill9748 6 месяцев назад

    I dont play anymore. When I did play, during practice or casual gameplay, I didnt really care much about take-backs or questions about non-public info being asked. But once Im in tournament, regardless of the tournament level, I let nothing slide. Some called it sharking but its not my fault if you make a mistake, a poor decision or forget something. I'm in an official environment, something is on the line and I play accordingly. I paid money to enter, not going to lose because i allow you to do whatever you want.

  • @fury374
    @fury374 6 месяцев назад

    My locals is super chill, it's to the point where if one guy messes up and everyone else notices it and they go 2-3 interactions before noticing how badly they messed up, I'll let them take back the interactions just cause I'm looking for a more fun game.

  • @hydrotatsumaster
    @hydrotatsumaster 6 месяцев назад

    Strictly casual player here. No tourneys for me.
    I've allowed and been allowed take-backs many times. Usually, if an effect requiring a decision has resolved and no other moves have been made, we might allow that player to quickly reconsider.
    Once the game has moved on, it's a done deal. Private information that was available earlier that same turn is still up for grabs (Monster stats, Card effects, specific card added to hand, etc.), but once that turn ends and the next starts, it's off limits.
    If a player forgets to activate/resolve an effect at a certain time, all participating players (we sometimes play 3 or 4 player duel) must agree on allowing that effect to retroactively apply. Usually, if there's no actual affect on the game state, it can be allowed, and usually only once. If it happens again, tough tamales. You were given your one time to learn.
    It usually boils down to, "Was it a genuine mistake you can learn from? Yes? You get one. Next time, you'll learn the hard way."

  • @matthewpyle3913
    @matthewpyle3913 6 месяцев назад

    I’ve had good and bad sides where my main issues are usually trying to handtrap and maybe it’s not affected so my opponent lets me take it back and really it’s just hand knowledge to them then. But the other side I’ve had people not know their decks and I work an out for them to say it’s still doesn’t matter only to dwell on it til next turn because I don’t want to argue or stall and realize that their stuff wasn’t affected by their things and I did have the out, only for them to say well we’ve gone too far so we’re not backing up game state.

  • @TheFatalcrest
    @TheFatalcrest 6 месяцев назад

    😂 We have a token system in our house games. We get 1. You can reshuffle and mulligan your hand to only the amount of cards you had previously.
    You also can actually spend it to get 25 life points instead lossing but it will remove your coin for the next matches against that opponent.

  • @CommandoMario91
    @CommandoMario91 6 месяцев назад

    It depends on the setting. If it's a casual setting, I will obviously be a lot more lenient about things like this. If it's any sort of competitive scene, not so much

  • @lordshmee13
    @lordshmee13 6 месяцев назад

    Furthest redo i let redos happen is with my cousin who plays little older and doesnt like the newer decks, so i try to play to his pace so its not everybody dunkin on him, but its hilarious his play style is to hinder you or make you think what DOES THAT DO or what are those! But house play yea i let redos happen and explain what would happen and how to watch out in tournament play 😅

  • @Lucario1121
    @Lucario1121 6 месяцев назад

    I dueled some people who let me do take backs during local tournaments but I tried my best not to take them, need to learn things the hard way and what not

  • @AoyagiMei
    @AoyagiMei 6 месяцев назад

    Outside of tournaments, I allow pretty much any takeback if a ruling interaction was not known or misunderstood because card text said X but actual interaction is something completely different. This game has a lot of stupid, unintuitive, completely counterintuitive, and arbitrary rules that you can't expect people to know.

  • @stevenoconnor1429
    @stevenoconnor1429 6 месяцев назад

    I've had people not let me take something back after I let them take something back

  • @kawagirishinigami7999
    @kawagirishinigami7999 6 месяцев назад

    Credit where credit is due, this one is fairly logical. usually it's kinda flavor of the week shifting between boomers bad and modern bad (without acknowledging the points of either). hope to see more like this

  • @plabcentral630
    @plabcentral630 6 месяцев назад

    No way. My gameplay is not near sophisticated enough to need to take back my simple moves. Guess what deck I play.

  • @JamFlexx
    @JamFlexx 6 месяцев назад

    New to locals. Guy left a key card accidentally in his deckbox shuffling up, to his detriment and i took a game w. They joked next week and i kinda feel bad but i always offer the correct penalty if i make a mistake personally

  • @mudora5156
    @mudora5156 6 месяцев назад

    it's also different when you play at tournaments. I expect people to have certain level of competence and it is a bit insulting to them if I start babying them by allowing take backs all the time. I respect my opponent as a competetive player and therefore I don't think it contributes to the competetive spirit if you don't allow your opponent to make misplays. likewise if I make mistakes my opponent shouldn't let me get away with it.
    I made a conscious effort to link summon and he had a solemn warning. I did not respect that he could have one so that is one me.

  • @itisnot7671
    @itisnot7671 6 месяцев назад

    No take backs unless it's like a second after they did it

  • @stevendefeo8424
    @stevendefeo8424 6 месяцев назад

    Even in a casual non-tournament play, you should never allow take backsies. If I mess up a play, I deal with it. It teaches you to be a better player