When I was watching the video for a moment I thought it was trolling, because I was saying "it's the original alpha 1", but then I saw some different details and in the comments that it was literally a remake. I congratulate you for this great work and I hope this project improves.
Differences that I noticed (These are all quite minor): No Intro Cutscene To Do List is missing Running animation is silightly different Front Door sound is slightly off compared to original Alpha 1 Neighbor can break down doors while not in Attack Mode Neighbor will run out the Front Door when only one of the two doors are open Picking up items is slightly less smooth as in original Alpha 1 Transition between runs when getting caught is not as smooth as in original Alpha 1 You can get double caught by the Shark & Neighbor Sound for the Neighbor breaking down a door is played globally There isn't any camera shaking when getting caught in a Beartrap Score in the Gun Range Minigame isn't displayed Drilling down the Brick Wall is slightly off compared to original Alpha 1 No Basement Cutscene Ending Cutscene replaced with an ending similar to the ending from the Early Alpha 2 Basement trailer
Best HN Alpha 1 Remake so far! Like other people are saying, it'd be cool to see the unused floors in this to make it even better than the real Alpha 1!
this looks so accurate to the alpha 1, i can't even tell the difference to be honest. hopefully you are planning to add the floors for the house in the game because that would be awesome!
This is almost exactly the same. It’s very impressive how you manage to do this! Now my only concern would be that since this is not an unreleased build, we have the original and if it’s just the same then there’s not like a big reason to get it instead of the real alpha 1. (Even though a lot of people would still play it which again is fine) but all I think is it would be nice if you added some new stuff just to make it different then alpha 1, and probably better lol! Good luck on developing! It’s looking sick.
The game looks completly the same as original alpha! There is only one difference that i found - the train! In original alpha the train is riding endlessly around 3rd and 4th floor, but here we cant hear it so it makes sneaking around house more peaceful + sharkatron works a bit different, it has more natural movement for robot that is thinking that its a shark (big +1 for that) Cant wait for this to be updated with new content! Love your fangame
Hmm, your remake is very good, it's very similar to alpha 1. 💕 I met with such bugs: Neighbor puts a lot of traps in one place, sometimes they appear even on the windows, the location of cameras is very often also abnormal, similar to how the neighbor put cameras in pre-alpha. And the cameras are also very many in one place. Next neighbor is often stuck in the elevator (of course this is part of alpha 1, but it is better to fix it). Further for some reason traps do not close with items. The house is still not a safe zone, the neighbor can get there + even at home you can hear the melody of hunt mode. The neighbor can be distracted constantly with the phone, you can for example make that after a certain number of calls he turns off the phone and calls to him did not reach. Also for some reason I have never seen a neighbor put buckets of water on the door. I want to note that the cabinets do not work properly, in alpha 1 you could climb into the cabinet and move with A and D to see through the slit of the cabinet. The neighbor also for some reason does not go through the fence (yes it is realistic, but it would be possible to him in path formation the ability to jump over the fence, because I saw that the neighbor in the original alpha 1 can jump over traps (if you try to put a lot of them in front of the front door, outside), which would be a perfect addition). Also the TV remote still doesn't work yet I also have a few suggestions for additions to the game: 🥹 1) Make barricades like in alpha 1 (imagine a player running away from a neighbor along the old route, and then they encounter a barricade) (You can make pre-made places where barricades can appear) 2) Bring back the ability for the neighbor to hear items being thrown (this was in pre-alpha) 3) Maybe have the neighbor be able to unscrew light bulbs in the house in places where the player is more often Thanks for the great work, I could not dream that someone knows almost exact copy of alpha 1, after all you will add new floors there, it's so cool:D
Holy shit this is super accurate to alpha 1, I can tell the running and certain hud elements aren't one to one which speaks for how autistic I am about HN's pre-release versions.
As a suggestion, you should add the original floor plans and then remake the other alphas (for example, the devgamm house, the prototype house, pre-alpha and alpha 3 prototype house.
Its would be fun if you would add some stuff to make make it like not 1:1 y’know? like maybe even add some windows to the dream sequence? Just thinkin’ 🤔
I can only think of two recommendations (unless you're just making a completely faithful remake): in the original Alpha 1 the doorbell and garage door don't work like they do in the Pre-Alpha, could you get them to work in the remake? And 2: This may be a lot to ask, I'm not a developer so idk, but maybe adding the burning the teddy bear mechanic to get the key? Anyways, this is awesome, it's almost impossible to tell the difference between this and the original.
When I was watching the video for a moment I thought it was trolling, because I was saying "it's the original alpha 1", but then I saw some different details and in the comments that it was literally a remake. I congratulate you for this great work and I hope this project improves.
Differences that I noticed (These are all quite minor):
No Intro Cutscene
To Do List is missing
Running animation is silightly different
Front Door sound is slightly off compared to original Alpha 1
Neighbor can break down doors while not in Attack Mode
Neighbor will run out the Front Door when only one of the two doors are open
Picking up items is slightly less smooth as in original Alpha 1
Transition between runs when getting caught is not as smooth as in original Alpha 1
You can get double caught by the Shark & Neighbor
Sound for the Neighbor breaking down a door is played globally
There isn't any camera shaking when getting caught in a Beartrap
Score in the Gun Range Minigame isn't displayed
Drilling down the Brick Wall is slightly off compared to original Alpha 1
No Basement Cutscene
Ending Cutscene replaced with an ending similar to the ending from the Early Alpha 2 Basement trailer
Best HN Alpha 1 Remake so far! Like other people are saying, it'd be cool to see the unused floors in this to make it even better than the real Alpha 1!
Aint no way this is a remake. It literally looks the same as Alpha 1. How?!. Good job!
2:30 Bro got caught twice lol
this looks so accurate to the alpha 1, i can't even tell the difference to be honest. hopefully you are planning to add the floors for the house in the game because that would be awesome!
He is
@@al3ssandr0312 how would you know that?
@@mathwgod60 Because he said he's adding floors
@@al3ssandr0312 when did he said that?
@@mathwgod60 I dont remember where but he 100% said he will add floors and not just keep the game like this
This is almost exactly the same. It’s very impressive how you manage to do this! Now my only concern would be that since this is not an unreleased build, we have the original and if it’s just the same then there’s not like a big reason to get it instead of the real alpha 1. (Even though a lot of people would still play it which again is fine) but all I think is it would be nice if you added some new stuff just to make it different then alpha 1, and probably better lol! Good luck on developing! It’s looking sick.
He will add other things, he's just getting the template ready for it, then he will add the changes.
The game looks completly the same as original alpha! There is only one difference that i found - the train!
In original alpha the train is riding endlessly around 3rd and 4th floor, but here we cant hear it so it makes sneaking around house more peaceful + sharkatron works a bit different, it has more natural movement for robot that is thinking that its a shark (big +1 for that)
Cant wait for this to be updated with new content! Love your fangame
Hmm, your remake is very good, it's very similar to alpha 1. 💕 I met with such bugs: Neighbor puts a lot of traps in one place, sometimes they appear even on the windows, the location of cameras is very often also abnormal, similar to how the neighbor put cameras in pre-alpha. And the cameras are also very many in one place. Next neighbor is often stuck in the elevator (of course this is part of alpha 1, but it is better to fix it). Further for some reason traps do not close with items. The house is still not a safe zone, the neighbor can get there + even at home you can hear the melody of hunt mode. The neighbor can be distracted constantly with the phone, you can for example make that after a certain number of calls he turns off the phone and calls to him did not reach. Also for some reason I have never seen a neighbor put buckets of water on the door. I want to note that the cabinets do not work properly, in alpha 1 you could climb into the cabinet and move with A and D to see through the slit of the cabinet. The neighbor also for some reason does not go through the fence (yes it is realistic, but it would be possible to him in path formation the ability to jump over the fence, because I saw that the neighbor in the original alpha 1 can jump over traps (if you try to put a lot of them in front of the front door, outside), which would be a perfect addition). Also the TV remote still doesn't work yet
I also have a few suggestions for additions to the game: 🥹
1) Make barricades like in alpha 1 (imagine a player running away from a neighbor along the old route, and then they encounter a barricade) (You can make pre-made places where barricades can appear)
2) Bring back the ability for the neighbor to hear items being thrown (this was in pre-alpha)
3) Maybe have the neighbor be able to unscrew light bulbs in the house in places where the player is more often
Thanks for the great work, I could not dream that someone knows almost exact copy of alpha 1, after all you will add new floors there, it's so cool:D
Looks very accurate to Alpha 1! Will it contain more than 2 floors like the original concept?
Why do you think he made this?
Yes!
0:50 this scared the shit out of me
this is the most accurate alpha 1 remake I've ever seen
I Can't Even Tell The Difference Between Your Alpha 1 And The Original Alpha 1 You Did An Amazing Job So Accurate Well Done
It's incredible I can't wait 🔥🔥
Holy shit this is super accurate to alpha 1, I can tell the running and certain hud elements aren't one to one which speaks for how autistic I am about HN's pre-release versions.
magnifisent...
IS VERY ACCURATE!!!
Хз как по мне покаместь xyuта
0:50 scared the living fucking shit out of me god damn
Add some new stuff since it's pretty much the same. Good and REALLY REALLY accurate remake!
3:58 My favorite part of the video
hopefully all the floors gonna be there 🙏
this is insanely good! but are there gonna be any new things?
this looks identical!!
it looks nice, but why did you decide to remake it?
As a suggestion, you should add the original floor plans and then remake the other alphas (for example, the devgamm house, the prototype house, pre-alpha and alpha 3 prototype house.
Nice work bro!!!
Its would be fun if you would add some stuff to make make it like not 1:1 y’know? like maybe even add some windows to the dream sequence? Just thinkin’ 🤔
very cool very nice
The memories 😭
Perfect
Nicely done dude🔥
Hey btw when this one is released how about you make the hello neighbor announcement trailer/prototype game?
Cool!
Are you going to fix the glitch in alpha 1 where you just cant hide under a bed or in a locker?
why does it look like you're getting pants'd by the neighbour when you get caught
I can only think of two recommendations (unless you're just making a completely faithful remake): in the original Alpha 1 the doorbell and garage door don't work like they do in the Pre-Alpha, could you get them to work in the remake? And 2: This may be a lot to ask, I'm not a developer so idk, but maybe adding the burning the teddy bear mechanic to get the key? Anyways, this is awesome, it's almost impossible to tell the difference between this and the original.
Are we going to be able to download it to play it, I have never played this version of hello neighbor I really love to play this
how is the terrain PERFECT
Looks neat! ;3
Hey, can you make a tutorial on how to make alpha 1 pick up system? ;]
Um I noticed a grand total of fuck all different from the actual thing
You make game version mobile? Or no
Idk
@@DenixMar oh ok bro
You criator for the game?
No intro?
Well, what's the point of doing the same thing? There's nothing new! I hope you'll add something later! At least the basement is interesting!
So that he can make changes. You cannot edit the original without the source code.
@@n646n Unless UE4 decompilation becomes a thing at some point.
But that's gonna be like from 10 or 20 years from now.
why so aggressive?
Круто хоть я думал што появится 3 этаж хотяб ноку вы не круто конечно