You won’t find this anywhere. This guy is helping me learn complex coding concepts, for free. An absolute underrated legend who, in years time, will be the new Griffpatch.
@@xDmakc definitely! You will get like 2d Minecraft or just a Timmy version of it, but this guys only making the actual tutorials on making 3d minecraft
This channel is awesome you are sooooo underated you deserve more i have made 3D in scratch too (painter's algorithm and recently z buffering) and it takes a lot. Good luck reaching 2k
you are one of the only youtubers i am subbed to with post notifications on, your videos are so cool! ive been here since you had 900 subscribers. oh yeah, do you make these tutorials yourself or with help of other people, because if you make these yourself, you are as smart as a mathmatician!
@@FindingPepper wow even if you used sources from web pages, decoding it into scratch must be really hard and daunting! you must be really smart to acomplish such a thing
I require special assistance Everything works except the gradients and the correct position of the cells mine is like an unsolved and textured puzzle! Where can I find the areas of the work here?
Yeah, I was very busy last week, but I should be able to get the game jam video finished sometime this week. It's taking longer than expected partly because I'm not used to creating videos in that style (quite different from a tutorial).
is it possible for you to make a divergence from your main 3d series to add more simple or complex things like rotation and even a bare-bones 3d model system?
you're sin() and cos() are reversed in the creation of the gradient vector. sin() is for the x and cos() is for the y because sin(90) is 1 and cos(90) is 0. it doesn't really matter but I just want to let you know. Anyways very good tutorial on Perlin-Noise :D
Traditionally, the angle is measured from the x-axis counter-clockwise, as shown in the picture, which is why I used cos for x and sin for y. Scratch measures it from the y-axis clockwise for some reason, so that's why sin for x and cos for y are used in the move steps formula, for example. But like you said, it doesn't really matter, either way would work.
I can see your editing improving! Maybe if you had (not pressuring) a better mic as well as kept on improving your editing skills, you’d be more than similar to Griffpatch, you’d be better than him! Keep making amazing videos!
@@FindingPepper so far by reading the article I need a algorithm to smooth out things or pseudo random im thinking of using sine waves with a random value that should make things like mountains
I followed the tutorial and made the project (I did check multiple times if everything was correct) but my version just creates cubes? idk. I know that it wasn't the tutorials fault because the tutorial is really good. wellp :(
@@FindingPepper yea, i see it in all the sources, i used it for my version as well, and a pretty famous guy called dinosu does as well. I was going to say, u should add several layers of perlin to create a more natural or exaggerated landscape. I also messaged u on dis-ord
I have a challenge for you. try to make a worms game if you don't know what that is its a randomly genarated terrain with teams of worms its a turn based strategy game. please make it i have been searching EVERYWHERE but still haven't found a tutorial.
yay new episode btw this will be a 3 part series wont it episode 1 episode 2 episode 2 alt for minecraft edit : also ahhhhhhh 11:40 edit 2 will episode 2 alt just be changing it from normals hill to block hills
Episode 2 alt will probably be on seeds, fractal noise, and infinite generation. Then there will be a fourth video combining it with Minecraft, covering chunks and such.
@@whale-on-scratch-trailers Layered noise, with each layer halving twice the grid cells (in the same area) and half the impact on the final height as the previous layer. This allows for more detailed and interesting terrain.
I want to explain the concepts fully so people can understand and learn. If you're not interested in learning how it works you can skip the explanation
You won’t find this anywhere. This guy is helping me learn complex coding concepts, for free. An absolute underrated legend who, in years time, will be the new Griffpatch.
Thank you, I'm very glad to hear it's helping you!
So, you won't get this from any other guy?
@@xDmakc definitely! You will get like 2d Minecraft or just a Timmy version of it, but this guys only making the actual tutorials on making 3d minecraft
@@xDmakcI just wanna tell you how I’m feelin’
real
WHOA, I just came across your channel and every single video you posted is an absolute gem, I wish I came across this sooner
same bro same
Your level in scratch is incredible!!! keep up what you're doing it's great
This channel is awesome you are sooooo underated you deserve more i have made 3D in scratch too (painter's algorithm and recently z buffering) and it takes a lot. Good luck reaching 2k
so underrated its amazing
its only been three hours
This is the best video I've ever seen on it, this must have tooken hours of research! Thank you :D
Thank you! I'm glad you liked it!
why do you not have more subscribers?!!!!!! this is so amazing i don't think ill ever use griffpatch again🤯
What about when you want to make a Mario tile scrolling platformer?
i love your videos i watch you since your 3d minecraft series
Good job you are one of the best scratchtubers fr
Finally someone who did what I need
The next grith patch 🔥
you are one of the only youtubers i am subbed to with post notifications on, your videos are so cool! ive been here since you had 900 subscribers. oh yeah, do you make these tutorials yourself or with help of other people, because if you make these yourself, you are as smart as a mathmatician!
Thank you! I make them myself :) (though of course the concepts, at least in this video, are not my own; sources are in the description)
@@FindingPepper wow even if you used sources from web pages, decoding it into scratch must be really hard and daunting! you must be really smart to acomplish such a thing
@@plooshie... Thanks!
Whoa 😮 you are the next griffpach
Bro is the 3D griffpatch
Great video man!
Great tutorial, very excited for how you draw the 3d terrain
Oh hey, you’re the Splatoon guy! Love your work!
@@ToonBite123 Thanks!
your so good and talented waiting for part ❤❤❤❤❤❤
I require special assistance Everything works except the gradients and the
correct position of the cells mine is like an unsolved and textured puzzle!
Where can I find the areas of the work here?
Dani probably used this tutorial to make Muck lol good job
Bro, i like your videos. You better than Griffpatch and you SO underrated. Can you make a tutorial with Simple3D extension (extension for turbowarp)?
Thanks! I haven't used that extension but I can look into it.
WHAT??? THIS IS SO AWESOME YOU EARNED A SUB!
Good Videos! I'm going to subscribe :)
Love it! ( XD there are a million variables )
scratch.mit.edu/projects/1059294212/
noice ill make sure to steal- IM MEAN, follow along and implement my newly found knowledge :)
Incredible
Great videos! Just one question, the game jam video is the next one?
Yeah, I was very busy last week, but I should be able to get the game jam video finished sometime this week. It's taking longer than expected partly because I'm not used to creating videos in that style (quite different from a tutorial).
he's teaching how to be a great scratcher but also a full course on college level geometry
Which Video editor do you use??
Can you make a 2d render system
like blender but 2d with light reflection and other render engine have
The code is difficult but it is worth trying
World gen in Scratch blows my mind
Are you going to use the comanche voxel space rendering technique?
Essentially. I came up with the rendering scripts myself though (apart from 3d projection) so it might be less efficient/lower quality.
Very cool!
is it possible for you to make a divergence from your main 3d series to add more simple or complex things like rotation and even a bare-bones 3d model system?
I may make a more sophisticated 3D series at some point (using triangles and such), but it would be a separate tutorial.
@@FindingPepper alright sounds very good, i want to make a 3d game in scratch really badly, and i would very much like if you did a series on that.
you're sin() and cos() are reversed in the creation of the gradient vector. sin() is for the x and cos() is for the y because sin(90) is 1 and cos(90) is 0. it doesn't really matter but I just want to let you know. Anyways very good tutorial on Perlin-Noise :D
Traditionally, the angle is measured from the x-axis counter-clockwise, as shown in the picture, which is why I used cos for x and sin for y. Scratch measures it from the y-axis clockwise for some reason, so that's why sin for x and cos for y are used in the move steps formula, for example. But like you said, it doesn't really matter, either way would work.
so nice
@FindingPepper can you do a video on how to make slabs or being able to place blocks in the negative coordinates?
How did you get the debugger stuff
Scratch addons browser extension. I highly recommend it.
I can see your editing improving! Maybe if you had (not pressuring) a better mic as well as kept on improving your editing skills, you’d be more than similar to Griffpatch, you’d be better than him! Keep making amazing videos!
Thanks!
it kinda works but it only draws a black bar on the side of my screen
Griffpatch 2.0 🔥
Im guessing this is the algorithm into creating the generation for the 3d minecraft tutorial you're doing.
Not sure if you’ll answer how did u learn how to do this?
I read about it! Sources are in the description :)
@@FindingPepper ty ive been trying to learn 3d mechanics but rn i can only make basic 3d things
@@FindingPepper so far by reading the article I need a algorithm to smooth out things or pseudo random im thinking of using sine waves with a random value that should make things like mountains
If finding Pepper is very easy I guess for the boy more visits, then what happens 2 thousand subscribers
sorry, do u have a plan to make some 3D render ?Oh it's.. very hard so may be not.Btw Thanks for the Great Perlin Noise instruction.💥
Yep
i love your vidoes
Are you gonna use this for the Minecraft game? Or has it ended?
Yes, I will!
I followed the tutorial and made the project (I did check multiple times if everything was correct) but my version just creates cubes? idk. I know that it wasn't the tutorials fault because the tutorial is really good.
wellp :(
l love you vid can you make a episode 2?
There is an episode 2
Will this be applied to the Minecraft series?
Yes
No.
@@user-sus6969 yes
What does n stand for?
Not really sure, ig n is used just because it's a number and not a vector? I just copied it from the reaserchgate paper I linked in the sources.
@@FindingPepper yea, i see it in all the sources, i used it for my version as well, and a pretty famous guy called dinosu does as well. I was going to say, u should add several layers of perlin to create a more natural or exaggerated landscape. I also messaged u on dis-ord
I will do layered noise in the next video.
I've done part 1. So, part 2 plsssssssssssssssssssssssssssssss!!!!!!!!!!!
I have a challenge for you. try to make a worms game if you don't know what that is its a randomly genarated terrain with teams of worms its a turn based strategy game. please make it i have been searching EVERYWHERE but still haven't found a tutorial.
cool
Yay!
I’m gonna actually use this for python instead LOL
Sounds fun, good luck!
yay new episode btw this will be a 3 part series wont it
episode 1
episode 2
episode 2 alt for minecraft
edit : also ahhhhhhh 11:40
edit 2 will episode 2 alt just be changing it from normals hill to block hills
Episode 2 alt will probably be on seeds, fractal noise, and infinite generation. Then there will be a fourth video combining it with Minecraft, covering chunks and such.
@@FindingPepper ah nice whats fractal noise
@@whale-on-scratch-trailers Layered noise, with each layer halving twice the grid cells (in the same area) and half the impact on the final height as the previous layer. This allows for more detailed and interesting terrain.
Hi I’m LEARNING_MAN
Bro thinks I am on another account but I really told the future
is bro the sebastian lague of scratch
Erm, what the sigma?
For my Minecraft, I used simplex noise, it's faster
I hope you find pepper
This is preparing for the minecraft clone isn't it?
Most likely
Yes, but it also works well as a standalone tutorial
bro why does the explaining take sooo long
I want to explain the concepts fully so people can understand and learn. If you're not interested in learning how it works you can skip the explanation
very hard
First
no one care
@@partialkamil it care me
565th person here and 80th like
3nd
Not working (I did everything right, I Watched the vídeo many times)
Which video editor do you use