Game-changing! The Align Relative Tool

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  • Опубликовано: 11 июл 2024
  • This tool honestly blew my mind. So much potential with this its unbelievable hot something that could take so long has been made to take seconds. Great job Machin3!
    Aligning Objects and Verts with Machin3 Tools - • Aligning objects and v...
    Parenting and Instancing - • Parenting and Instanci...
    Armoured gauntlet: • Designing a sci-fi arm...
    00:00 Intro and set-up
    03:24 The Align Relative Tool
    08:28 How it works
    10:42 Possible improvements
    13:19 Other use
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Комментарии • 129

  • @JorgenVRC
    @JorgenVRC Год назад +13

    What's really game-changing are your video tutorials! Best Blender channel ever, thank you so much for sharing your valuable knowledge!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      😁 Thanks so much. That's hugely appreciated and I've been so encouraged by how supportive everyone has been. As a relatively new channel it can be tricky but everyone have been great!

  • @Nicho9
    @Nicho9 Год назад +5

    God thats going to be amazing for quickly making different tank track patterns

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +3

      Yeah... I only wish I had known when I designed mine recently 🤣🤦

  • @Tiniuc
    @Tiniuc 3 месяца назад +1

    Hmm... other uses...
    - Ornamental or carved bricks? Especially if they're placed in a curved wall. Likewise for carved tile inlay on floors and ornate walls.
    - Pipes for an organ, since they're all essentially the same just different sizes. (Also, fancy wind chimes)
    - The barrels of a gatling gun, including the rifling inside? Not sure, radial array seems better here.
    - Nuts and bolts, though I think you'd want an additional array on the bolt so you could vary its length as needed.
    - Item details on a bandolier?
    - For the latches on a full body harness, some nce they're all basically the same just different sizes.
    - Plated dragon tail.

    • @ArtisansofVaul
      @ArtisansofVaul  3 месяца назад

      Nice examples. I agree a radial array could be better but it does allow details around the barrels potentially. The one I've been playing with is that this is SO powerful with the grouping functions in Machin3 Tools.

  • @ericman2323
    @ericman2323 Год назад +10

    You Sir, have some of the best tutorials. Seriously, they are clear concise and very informative. Thank you for the work you do it's very much appreciated. I never knew this about machin3 Tools and I have been using it for a couple years now. I could have saved so much time. I will also now make sure to read through the docs for the hidden features. Cheers.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      No problem and thank so much for watching. As I say I didn't know about it either, such a fantastic tool!

  • @beaustine6093
    @beaustine6093 5 месяцев назад +1

    Me kicking myself as well never knowing about this lol. Amazing tutorial, thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  5 месяцев назад

      Thanks man. Hopefully it will help in the future even if you can't go back to when you needed it in the past 😅

  • @bensenkov5872
    @bensenkov5872 Год назад +1

    and at 2:30 he just casually mentions one of the greatest hardops features, which I never even tried before, because of my excel trauma and a deep rooted fear of makros 😆 well thanks again mate, I love your videos

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      😅 Thanks man. Yesh Hard Ops has so many hidden gems it's crazy!

  • @TheoPantazi
    @TheoPantazi Год назад +4

    Jaw drops...! Thanks for sharing

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +3

      Yeah it's a crazy tool! Can't believe I'd not heard about it.

  • @harrysanders818
    @harrysanders818 Год назад +3

    This is insane! Thanks for presenting!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      No problem. I'm just shocked more of a big deal hasn't been made of it!

  • @3DCGdesign
    @3DCGdesign 7 месяцев назад +1

    great vid - as always, Vaul! yes, "knurl" is pronounced like knock, knight, and know.

  • @vizdotlife
    @vizdotlife 8 месяцев назад +1

    This is a remarkable technique! Wow

  • @richardokeeffe8375
    @richardokeeffe8375 Год назад +2

    Don’t joke mate. At the rate you’re going I bet Machin3 do see this!

  • @TundraGheist
    @TundraGheist Год назад +1

    Another awesome video! I really need to take a few days and really absorb all the info you offer, so I can up my own game.

  • @disruptive_innovator
    @disruptive_innovator Год назад +1

    Ok, that blew my mind. Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      No worries. Sounds like you felt the same as I did when I found this.

  • @__Alo__
    @__Alo__ Год назад +1

    Dope! Looks like a real time saver. Thanks

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      It's already saved me so much time! Such great work from Machin3!

  • @blazejpopowicz1362
    @blazejpopowicz1362 Год назад +1

    This is great, thank you.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks for watching and taking the time to comment. Glad it's useful 😁

  • @HappyBowser777
    @HappyBowser777 Год назад +2

    Best channel! 🏰⚔🔥

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      Cheers and thanks so much for taking the time to watch.

  • @ktwomountain
    @ktwomountain Год назад +1

  • @pZq_
    @pZq_ Год назад +1

    Thank you!

  • @ramyissa20
    @ramyissa20 Год назад +1

    I love how you taking time of your own to explain everything in machine tools, thank you

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      No problem. I learnt so much from RUclips and those who have done the same for me to be able to learn. So it only seems right that I continue on that tradition of teaching others. 😁👍🏻

  • @jaklindi
    @jaklindi Год назад +1

    Thank you very much for your work.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      No problem at all. Thanks for taking the time to watch and comment 😁👍🏻

  • @elliotschka
    @elliotschka Год назад +1

    mind blown. gj!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thank. Such an impressive add on for something you can get for free

  • @EPeltzer
    @EPeltzer 6 месяцев назад +1

    IMO the most useful tutorials and Blender modeling explanations.

    • @ArtisansofVaul
      @ArtisansofVaul  6 месяцев назад

      Thanks so much EPeltzer 😁 That's lovely to hear and glad I could provide some helpful information

  • @user-vg5px7yf9t
    @user-vg5px7yf9t 6 месяцев назад +1

    best blender channel imo
    the way you explain these tools is fabulous, and the fact that you show the features that could be available is fantastic. things like this make my brain work, you know? hahaha thanks!!!

    • @ArtisansofVaul
      @ArtisansofVaul  6 месяцев назад

      Thanks so much 😁 I try to do things that would have been helpful to me when I was learning or what I wanted to know when I found out about them. I'm glad it's what others want to see too 😁👍🏻

  • @embacherjames
    @embacherjames Год назад +2

    Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      As always you're very very welcome. And again thanks for all the time you've been taking to watch my videos, it's hugely appreciated 😁👍🏻

    • @embacherjames
      @embacherjames Год назад +2

      @@ArtisansofVaul aslong as you make great videos ill keep saing: "thanks!"

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @@embacherjames Ots a deal 😁

  • @channelname8623
    @channelname8623 Год назад +1

    Great vid

  • @BrailleScale
    @BrailleScale Год назад +1

    Very cool! Especially the bit on using the scale to mirror duplicate objects and align relative-ing all the extra bits with their origins intact. The pseudo-rigging possibilities sound like a game changer for my own little work flow

    • @BrailleScale
      @BrailleScale Год назад +1

      oh so for this to work- the scale on the receiving option shouldn't be applied? So that the scaling information can be used for that relative sizing? Just wanted to make sure I was clear on that bit haha I have gotten so used to habitually applying the scale on everything

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      The scale on the original object needs to be applied BEFORE its copied and then thr copied objects should not have the scale applied.

    • @BrailleScale
      @BrailleScale Год назад +1

      @@ArtisansofVaul thanks that makes perfect sense! I'm sure you said it at least once in the narration as you went along with the process haha sometimes I need things in big flashing lights too 😜

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @@BrailleScale 🤣 Always best to be sure 😉

  • @smaplessmap5355
    @smaplessmap5355 Год назад +1

    Nice dude thx!

  • @21Liberdade
    @21Liberdade 8 месяцев назад +1

    Quite..... handy!

  • @qbukhari
    @qbukhari Год назад +1

    Thank you
    Please do tutorial videos on hardops.
    You have explained these topics very well

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +2

      I try to include little bits in different videos bur you're right, it would be good to have it all in one place. I'll have a think how to format it.

  • @oraocean
    @oraocean Год назад +1

    unbelievable🎉

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      It's so cool and on a free add on, amazing

    • @oraocean
      @oraocean 4 месяца назад

      @@ArtisansofVaul I watched 2:32 and 2:57 part several times, and checked online manual, still can't figure out what is your short cut for key " 4" to get a new object 😆. There are so many skills each of your video.

  • @j_shelby_damnwird
    @j_shelby_damnwird Год назад +1

    Moss, is that you? 😅Seriously, awesome tutorial as always, thanks!

  • @LoveableLina
    @LoveableLina Год назад +1

    wow I just did a commission that knowing about this would have shaved probably 2-3 days of work off of it... thank you for finding this lol ill never again have to suffer like that again lol

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      I know right! There have been SO many instances where this would have been amazing. Like putting alternative weapons on different premade arm poses where the hand is the same object in each/etc.

    • @LoveableLina
      @LoveableLina Год назад

      @@ArtisansofVaul omg riiiight

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Год назад +1

    You explain this so much better than the creator of the tool! Great work!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      I mean he does such amazing work making these add ons. You can't be good at everything 😉

    • @mind_of_a_darkhorse
      @mind_of_a_darkhorse Год назад +1

      @@ArtisansofVaul I agree his add-ons are amazing, but without people like you, many features would not be fully realized by the average person using Blender! 😉👍

  • @MACHIN3
    @MACHIN3 Год назад +1

    Just discovered your channel. Nice content my friend!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      Thanks! Your Add Ons are SO good, thanks so much for your great work. If there would ever be a chance of getting an affiliate link on Blender Market it would be hugely appreciated but regardless thanks for making such helpful add ons.

    • @MACHIN3
      @MACHIN3 Год назад +1

      @@ArtisansofVaul Yes, of course. I'm surprised you haven't reached out yet. Please do. There aren't many who actually cover my tools properly, so I'd be happy to have you as an affiliate.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      @MACHIN3 I did a while ago but I have a different name there. I'll drop a message as soon as I get home to a computer. 😁👍🏻

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @@MACHIN3 😁 Ive dropped you a message on Blender Market. It will be down as coming from Neil Collins (I made my Blender Market account before I had the RUclips channel).
      Really hyped to check out Curve Machine too. Just got to find some time to get stuck into it.

  • @cleverrus9832
    @cleverrus9832 Год назад +1

    Cool, great job!
    Perhaps you would like to see addon PolyQuilt.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Just had a glance at that. I have an addon called Construction Lines which does a very similar thing but with a little more functionality. HOWEVER this PolyQuilt is free and while it has a little less functions it also seems to have a pretty elegant layout/workflow. I'll definitely be looking into that more!
      Thanks so much!

    • @cleverrus9832
      @cleverrus9832 Год назад +1

      @@ArtisansofVaul cool, very powerfull addon. Thanks.

  • @TheLofren
    @TheLofren Год назад +1

    The dame intancing result can also be used with alt + d with basic blender, it duplicates an instance of the original object

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +2

      Oh for sure. But being done in combination with the scaling and aligning that happens with this tool is such a bonus.

    • @TheLofren
      @TheLofren Год назад +1

      @@ArtisansofVaul oh yes the tool is amazing no doubt about it! I was just commenting to let people know that it does not depend 100% on it

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @@TheLofren Oh for sure and it's really appreciated 😁👍🏻

  • @joelkowalski6869
    @joelkowalski6869 Год назад +3

    An awesome time saver. Thx for the Video :)
    But what if you applied the scale of the objects you want to copy to. Then it wouldn't scale the details properly right?

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +2

      That's correct. So you need to bare it in mind that you have this process in mind.

  • @jeffreyspinner5437
    @jeffreyspinner5437 Год назад +1

    hehe k'nurl... like k'nucle or k'nock... thank you, that was funny! I've been told the modifiers are "old" now given the Geometry Nodes, so I wonder if MachineIO (I tried really hard to discover his real name, even reading the code cause sometimes ppl put their names in the code, but nope) is working on adapting his tool to GN over modifiers. I hope you've asked him about this lack of response to modifier issue, cause that's interesting... he's a little mean though, so if he doesn't respond or seems angry you bothered him, it's not you...

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +2

      I haven't asked yet but should do. It was me just wish listing really. And thanks for the k'nurl info 😅 I'm not sure Geometry Nodes will replace modifiers. Maybe one day but where the function exists its generally still faster than a Geometry Node.

  • @stormycatmink
    @stormycatmink Год назад +1

    There is a work-around for the duplicate issue where it doesn't apply the modifiers (like boolean or shrink-wrap). I'll have to see if I can find the video I saw on it about 2 weeks ago while browsing around. Likely was from Ponte Ryuurui, but I'll see if I can find it and leave a note here.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      That would be really appreciated as I haven't seen anything.

  • @legato3067
    @legato3067 Год назад +1

    whattttttttt....thx you

  • @eatsleepwithme5062
    @eatsleepwithme5062 Год назад +1

    Great vids. Watched like 5 videos so far! Do you know the best way to create a mesh that would form perfectly fit on the face? for example creating a super hero mask (eyes, nose/mouth mask). Aside from boolean, what method would you use? say , thickness can be 1cm throughout the whole mesh

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      When you say perfectly fitting do you mean on something like a 3D scan? How high density is the mesh of the "face"?

    • @eatsleepwithme5062
      @eatsleepwithme5062 Год назад +1

      @@ArtisansofVaul im trying to think of a perfect example. Lets say (INJUSTICE 2) Evil Supermans jaw/neck piece. or maybe picture a spandex costume but it would be hard surface

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @eatsleepwithme5062 The bigger thing is how are you getting the outline/shape of the face/body it's going on to model the fit? Like if this is your face are you scanning your head?

    • @eatsleepwithme5062
      @eatsleepwithme5062 Год назад

      @@ArtisansofVaul oh yes. lets say 3d scanned face

    • @CosplayZine
      @CosplayZine Год назад +1

      It would seem like you could just duplicate parts of the face mesh and click p to part and then extrude or use a solidify modifier with the proper offset.

  • @pamparam4637
    @pamparam4637 Год назад +1

    Thanks for that tutorial. Offtop: I'm getting older and all of those new addons, features and tools are showing up way too fast for me :)

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      Yeah I know what you mean. I mean this is an add on I have had since the beginning of using Blender really but they are coming pretty fast. I generally am just focusing on learning ones that add something I can't do in standard Blender or just save me a lot of time. Admittedly I did get one the other day just for one function because it seemed like such a nice quality of life upgrade. If I find any of the other functions handy then thats just a plus 😅

  • @TheBryancrochet
    @TheBryancrochet 7 месяцев назад +1

    plus 1 sub

  • @mistressfannypack9184
    @mistressfannypack9184 Год назад +1

    🤯🤯🤯🤯🤯🤯🤯

  • @theothergameygamer
    @theothergameygamer 3 месяца назад +1

    That calls for an "omg wtf"

  • @vizdotlife
    @vizdotlife 8 месяцев назад +1

    Any chance they've enhanced the tool to recognize copying boolean and shrink wrap to other objects? Very useful irregardless.

  • @DisProveMeWrong
    @DisProveMeWrong 4 месяца назад

    If you rig the legs you can keep the mirror

    • @ArtisansofVaul
      @ArtisansofVaul  4 месяца назад

      Wouldn't the mirror interfear with Rigging each leg separately?

  • @zombizombi
    @zombizombi Год назад +2

    Why wouldn't you add the grips to parts of the hand before duplicating them though? If you make them children they will inherit any transforms including scaling.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +2

      🤣 You have a fair point. It was more meant as a demonstration and a hand mixed different orientations and sizes to show off what the feature did. Though I will say I have had a number of times when I modeled something for 28mm (where I wouldn't put in those details) and then decided to print a larger version and wanted to add details later, so it could happen.

  • @fulcaris
    @fulcaris Год назад +1

    Any chance we can get a video on rigging?

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +2

      For sure. Its on the list to do, I just want to make something that allows me to show a lot of rigging possibilities so its taking a bit of time to do that.

  • @SkonkBot
    @SkonkBot Год назад +3

    It is indeed pronounced Nurl ;)

  • @devlad
    @devlad Год назад +3

    Can't get this to work. In my case, in duplicate or instance mode, it will simply select the target object and do nothing.
    Edit: Figured out why it doesn't work. I had to set the origin (of all involved peices) to their respective centres. Otherwise it will not work in the least. This is a real pain if you have things like mirroed geometry :(

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      That is a pain. It might be worth contacting Machin3 to see if there is a work around that would work. Im thinking possibly involving empties but Im not near a computer to try it out.

    • @FullCaber
      @FullCaber 7 месяцев назад

      man ye i ran into this same problemo @@ArtisansofVaul

  • @channelname8623
    @channelname8623 6 месяцев назад +1

    anyone know how at 2:52 he made a new object? i watched it frame by frame and cant see where it happened 😂there is just all of a sudden a new object ready to bevel

    • @ArtisansofVaul
      @ArtisansofVaul  6 месяцев назад

      Sorry it wasn't the focus of the video so I didn't describe what was going on. I had the face selected and then used the Machin3 Tools addon (it's free) and it's Smart Face function (the 4 key). That makes a new object with the face selected without having to play around duplicating/separating/etc. You can see in the bottom left at that point that it's been used but thats no excuse for me not explaining it.

  • @FullCaber
    @FullCaber 7 месяцев назад +1

    how do u change the active object ring to greeeen :v?

    • @ArtisansofVaul
      @ArtisansofVaul  7 месяцев назад

      You can do that in your preferences (edit>preferences>themes>viewport themes) I'm not by my computer so I'm pretty sure it's that or close to it but if the name is slightly different I apologise.

  • @rustykrieger7181
    @rustykrieger7181 Год назад +1

    “Nerl”

  • @johnmarkmariano1869
    @johnmarkmariano1869 Год назад

    My GMS (app) softs different. Why?