Thank you, I’m glad you enjoyed it! Yes, it does work with a minor volcano, in fact, the volcano in the video is minor. Just build up a decent supply before you turn it on and it should run forever without any issues. If you run low on magma just turn it off temporarily to refill it. No problems with that :)
When it comes to starting the rodriguez, I put a puff of hydrogen in the chamber with the electrolyzers first, it doesn't take much, then run the electrolyzers till they stop, then wait till the hydrogen settles to the top. The hydrogen chamber is then full right off the bat, and there is no need to vent the oxygen in the hydrogen line. It is an extra step, and really I only do it because I can.
That is definitely a way to do it if you want to make sure that no Hydrogen escapes, but I would call it unnecessary in almost all cases. But generally, as long as it works, it works :)
I would recommend the dropper mod. It allows you to pluck 100g of liquid on the map and drop it into a cell. Pause move a dropper of water into each cell you wish the gas to be gone. When you remove the liquid from the cell it leaves a vacuum. When finished just unpause.
atleast a year ago, i did a different build with the magma volcano. sometimes the magma does make a tile in a mesh tile, very annoying. also how much petrol is on the ground? hot rock will flash it into sourgas?
I haven’t encountered the issue with the mesh tile, it’s because of the relatively small amount of magma that the door lets in. 0.8 seconds is the very maximum. 0.5 seconds is the minimum. There is one 200kg bottle over the floor. About 16kg on the left side of the room, a little less towards the right. I also didn’t have any sour gas issues, probably due to the high amount of steam pressure(at least 100kg of steam per tile). I have found it’s pretty stable, ran it for about 50 cycles before recording. That is in long game not very much, but it’s a baseline
I know that petroleum used to be needed in steam rooms, but I'm not seeing it any more until now.. Is it really needed, or can you just dump a heap of water in?
In all honesty, I’m not sure. I figured it would help heat distribution beyond the Tempshift plates. I’m pretty sure it would work without, potentially with a bit less efficiency.
How is the Desalinator Emptied in the Salt Slush Geyser Setup? I am assuming just a adding a liquid lock next to the Desalinator or building it just outside the Hydrogen Environment.
You are right, both options are viable. It’s mentioned twice in the video, at 6:24 and again at the end of the Cool Salt Slush Geyser segment. My solution would be to put a liquid lock right beside it. I would leave it in the Hydrogen Environment for easy cooling.
Hey, how much water per tile did you put inside the steam room? or you imported steam from somewhere else? if you boiled the water here, need to know how much should I put. I always struggle with this. Appreciate the help!
It is extremely little. A few grams per Tile. Too much will cause the system to stall, but it needs to be enough to cover the entire floor for heat transfer at startup. Less then 500g per tile would be my recommendation
@@BierTier So, to do this out of sandbox mode, you would vacuum the steam room first, dump petrol as you shown in your video, and lastly, dump around 450g of water per tile on top of that?
You bring in the water first, then you build a liquid lock on one side, then close it off and vacuum it out. The below 500g per tile is only for the middle. In this video I build one from scratch in a real game, maybe that helps you out: ruclips.net/video/RDSj8YHylNg/видео.html
I did put too much water in there in that video, but fixed it later before startup. I think I put 10kg or so in there originally, but mopping got the job done.
Question: you can make the output ignius rock more cooler than 30c? Or is the max low temperature you can archive?. Thanks again for your videos, I hope i can find a volcano in my base
I have honestly not tried to go lower, but it should be possible. If not like this, most definitely with a second thermo aquatuner which just cools down the cold box. With Polluted Water temperatures of around -15C should be possible. Again, that's a educated guess without actually trying it. In the description I provided the savefile if you want to tinker around with it yourself :)
On the first spom, since you're using a regular transformer on the right side, isn't the use of conductive wire pointless? Since you're already limited to 1Kw, why waste the refined metal on a 2Kw wire?
No matter what I do I seem to get alternating oxygen and hydrogen at the pump when starting it. In sandbox mode. Tried filling the entire room with hydrogen, pumping it all out till vacuum. It always converges on alternating oxygen and hydrogen. Tried throwing a filter in there too, after a few cycles sped up it just dies.
I can never get the infinite gas storage right. the liquid always disappears. No matter what kind I've use. I tried at 15kg but again it will disappears or I put too much and it's overpressured.
It is a bit tricky to get it. I don't know if you are aware of my ONI Let's Play series, but I build several throughout it. Here for example I show in relatively great detail how to do it, maybe it helps you: ruclips.net/video/6sGvL0H14kE/видео.html
Your cool slush geyser and cool salt slush geysers probably wouldn't work on Rime or The Frozen Forest, since the input water would freeze in the pipes. At least not until those chambers are hot.
You are absolutely right. This can be negated with pumping whatever else hot one may have through the reservoir first and introducing heat, that’s why I built the basins so big, so there is space to cool something else off. It’s always good to use one thing for more than one purpose if possible :)
I will replace all the spom wire with heavy voltage wire and connect to main grid as it will produce more power then it's need .double as a self contain generator .if need to delete more heat , build it out of gold amalgam and just connect a normal water or salt water geyser and use a ice box to control the oxygen temperature.
I've yet to see a cool slush geyser in any of the asteroids I've inhabited. All very hot vents in every single asteroid, so this doesn't even make sense without an aquatuner.
Sorry, commented too early.. I would like to know why all of you RUclipsrs use Celsius instead of Fahrenheit. Are none of you from American schools? I have a great handle on all of this, so I don't really need the temp settings, but I always have to convert Celcius or temporarily change the in-game settings when I did need to know. Why anyone uses Celcius for these types of figures when Fahrenheit works so much better and more accurate, I do not know. Also, I don't hear one mention of how much water you added to this super-sized steam box.. Of course, I can figure it up, but it seems like a big oversight for such an important detail. Thanks for the video.. Very nice.
We use Celcius, because Celcius is used in basically all countries but the US. It is also a scientific unit used by most large companies, scientific research organizations and even NASA. It is also generally easier to use and understand with the boiling point of water being 100C and the freezing point being 0C. Something easy to imagine for anyone. It is really the worldwide standard, just the US lags behind. The amount of steam is ~50kg per tile for basically any steam chamber!
@@BierTier I just remember not knowing how to figure up how much water to add for steam/tile.. these days I just use an injection and relief port through the ST return if I want more or less steam, but a beginner has serious issues with how much water to add for steam/tile. Really just messing with you about the Fahrenheit/Celcius deal. I know very well why Celcius is used; for simplicity, mainly, but also because of how wide-spread it has been taught and used over Fahrenheit. Has nothing to do with anyone lagging behind. Fahrenheit has a far broader range for accuracy, but unless you know it well and have the intellect to make sense of it, it is definitely not for simple minds. Considering your channel is "German Engineering", I would expect Fahrenheit over Celcius. Thanks for your reply.. The ONI tutorials have always been very much appreciated. Without them, the vast majority of players wouldn't make it very far.
I’m certain that there is not a single German Engineer using Fahrenheit for anything 😂 And Celsius have decimals just like Fahrenheit for a reason, the accuracy argument is a fallacy. Fahrenheit are more precise, but not more accurate. That is a big difference! On the topic of how to measure how much water for steam/tile: Take the total area of your steam chamber(for example: 10tiles wide by 3tiles high = 30tiles). Multiply the desired amount of steam with that area(50kgx30tiles = 1500kg). Divide that by your width(1500kg/10tiles = 150kg/tile). Add water before starting up the Aquatuner until the bottom 10 tiles have reached 150kg/tile of Water. Water converts to steam 1:1: Easy math that can be done within seconds and never has to be touched again, as long as no steam escapes 😊
I tried to build the cool slush geysr setup on my vanilla map. Everything worked perfectly fine, until the water in the electrolyzers and the pipes that are running towards the elctrolyzers started freezing... Now there are blocks of ice in my closed up chamber and im kinda sad. Took me a long time to set everything up. Any thoughts on what i did wrong?
What material did you use for the water pipes? They should be insulated pipes made out of igneous rock or better. Otherwise the water inside the pipe cools down too much and freezes, breaking the pipe.
Im pretty mid-end game. I used ceramic - thought when it works for tiles, it should work for pipes aswell. But I thing it freezes inside the elctrolyzers? The blocks of ice appear on top of them.
@@leal.3044 I see. This shouldn't happen with ceramic insulated tiles. Are your electolyzers controlled via automation? Water stored inside the electrolyzer with a red signal could freeze and break
@@jokecukie They are, i figured it out. It seems like the setup had to warm up a bit. Im dumping heat from another Vent into the reservoir now and it works perfectly fine. Thanks for the help!
If you enjoy this video, find the entire "GERMAN ENGINEER explains ONI" series in this playlist: ruclips.net/p/PL4O-dC6ogdu_4sdMUXl_dgpntfQgoGDQ8
Im so mad... I just spent so many cycles building the spom RIGHT NEXT TO a cool slush geyser, and then I find this video combinging them!
I just did this exact same thing 😭 Built the spom and then 100 cycles later i found a slush geyser not more than 30 tiles below it
Nice video! I want to try the volcano taming example you gave, but do you think this will also work with minor volcanos?
Thank you, I’m glad you enjoyed it!
Yes, it does work with a minor volcano, in fact, the volcano in the video is minor. Just build up a decent supply before you turn it on and it should run forever without any issues. If you run low on magma just turn it off temporarily to refill it. No problems with that :)
When it comes to starting the rodriguez, I put a puff of hydrogen in the chamber with the electrolyzers first, it doesn't take much, then run the electrolyzers till they stop, then wait till the hydrogen settles to the top. The hydrogen chamber is then full right off the bat, and there is no need to vent the oxygen in the hydrogen line. It is an extra step, and really I only do it because I can.
That is definitely a way to do it if you want to make sure that no Hydrogen escapes, but I would call it unnecessary in almost all cases. But generally, as long as it works, it works :)
I would recommend the dropper mod. It allows you to pluck 100g of liquid on the map and drop it into a cell. Pause move a dropper of water into each cell you wish the gas to be gone. When you remove the liquid from the cell it leaves a vacuum. When finished just unpause.
atleast a year ago, i did a different build with the magma volcano. sometimes the magma does make a tile in a mesh tile, very annoying.
also how much petrol is on the ground? hot rock will flash it into sourgas?
I haven’t encountered the issue with the mesh tile, it’s because of the relatively small amount of magma that the door lets in. 0.8 seconds is the very maximum. 0.5 seconds is the minimum.
There is one 200kg bottle over the floor. About 16kg on the left side of the room, a little less towards the right. I also didn’t have any sour gas issues, probably due to the high amount of steam pressure(at least 100kg of steam per tile). I have found it’s pretty stable, ran it for about 50 cycles before recording. That is in long game not very much, but it’s a baseline
I know that petroleum used to be needed in steam rooms, but I'm not seeing it any more until now.. Is it really needed, or can you just dump a heap of water in?
In all honesty, I’m not sure. I figured it would help heat distribution beyond the Tempshift plates. I’m pretty sure it would work without, potentially with a bit less efficiency.
How is the Desalinator Emptied in the Salt Slush Geyser Setup? I am assuming just a adding a liquid lock next to the Desalinator or building it just outside the Hydrogen Environment.
You are right, both options are viable. It’s mentioned twice in the video, at 6:24 and again at the end of the Cool Salt Slush Geyser segment. My solution would be to put a liquid lock right beside it. I would leave it in the Hydrogen Environment for easy cooling.
Hey, how much water per tile did you put inside the steam room? or you imported steam from somewhere else? if you boiled the water here, need to know how much should I put. I always struggle with this. Appreciate the help!
It is extremely little. A few grams per Tile. Too much will cause the system to stall, but it needs to be enough to cover the entire floor for heat transfer at startup. Less then 500g per tile would be my recommendation
@@BierTier So, to do this out of sandbox mode, you would vacuum the steam room first, dump petrol as you shown in your video, and lastly, dump around 450g of water per tile on top of that?
You bring in the water first, then you build a liquid lock on one side, then close it off and vacuum it out. The below 500g per tile is only for the middle.
In this video I build one from scratch in a real game, maybe that helps you out: ruclips.net/video/RDSj8YHylNg/видео.html
I did put too much water in there in that video, but fixed it later before startup. I think I put 10kg or so in there originally, but mopping got the job done.
Question: you can make the output ignius rock more cooler than 30c? Or is the max low temperature you can archive?. Thanks again for your videos, I hope i can find a volcano in my base
I have honestly not tried to go lower, but it should be possible. If not like this, most definitely with a second thermo aquatuner which just cools down the cold box. With Polluted Water temperatures of around -15C should be possible. Again, that's a educated guess without actually trying it. In the description I provided the savefile if you want to tinker around with it yourself :)
@@BierTier ty so much!
Anytime :)
U also can move the hydrogen pump one tiles to help priming of the system faster.
many many thanks!
You could drop that hydrogen pump down one level now and it is still as effective he recently just tested that.
Good to know, I actually never tested that. Thanks!
Why does my build constantly have freezing pipes? (Full rod with slush geyser polluted)
On the first spom, since you're using a regular transformer on the right side, isn't the use of conductive wire pointless? Since you're already limited to 1Kw, why waste the refined metal on a 2Kw wire?
No matter what I do I seem to get alternating oxygen and hydrogen at the pump when starting it. In sandbox mode. Tried filling the entire room with hydrogen, pumping it all out till vacuum. It always converges on alternating oxygen and hydrogen. Tried throwing a filter in there too, after a few cycles sped up it just dies.
I'm just really bad at this game. But will the autosweeper feed sand to the sieve?
Nah, you are doing fine alone by trying it :) It is a steep learning curve, but you can do it!!
The auto sweeper will feed the sieve, yes :)
I can never get the infinite gas storage right. the liquid always disappears. No matter what kind I've use. I tried at 15kg but again it will disappears or I put too much and it's overpressured.
It is a bit tricky to get it. I don't know if you are aware of my ONI Let's Play series, but I build several throughout it. Here for example I show in relatively great detail how to do it, maybe it helps you: ruclips.net/video/6sGvL0H14kE/видео.html
@@BierTier Thank you. I'll Check it out after I see this Infectious tamer. Great content.
Your cool slush geyser and cool salt slush geysers probably wouldn't work on Rime or The Frozen Forest, since the input water would freeze in the pipes. At least not until those chambers are hot.
You are absolutely right. This can be negated with pumping whatever else hot one may have through the reservoir first and introducing heat, that’s why I built the basins so big, so there is space to cool something else off. It’s always good to use one thing for more than one purpose if possible :)
I will replace all the spom wire with heavy voltage wire and connect to main grid as it will produce more power then it's need .double as a self contain generator .if need to delete more heat , build it out of gold amalgam and just connect a normal water or salt water geyser and use a ice box to control the oxygen temperature.
I've yet to see a cool slush geyser in any of the asteroids I've inhabited. All very hot vents in every single asteroid, so this doesn't even make sense without an aquatuner.
Sorry, commented too early.. I would like to know why all of you RUclipsrs use Celsius instead of Fahrenheit. Are none of you from American schools? I have a great handle on all of this, so I don't really need the temp settings, but I always have to convert Celcius or temporarily change the in-game settings when I did need to know. Why anyone uses Celcius for these types of figures when Fahrenheit works so much better and more accurate, I do not know.
Also, I don't hear one mention of how much water you added to this super-sized steam box.. Of course, I can figure it up, but it seems like a big oversight for such an important detail.
Thanks for the video.. Very nice.
We use Celcius, because Celcius is used in basically all countries but the US. It is also a scientific unit used by most large companies, scientific research organizations and even NASA. It is also generally easier to use and understand with the boiling point of water being 100C and the freezing point being 0C. Something easy to imagine for anyone. It is really the worldwide standard, just the US lags behind.
The amount of steam is ~50kg per tile for basically any steam chamber!
@@BierTier I just remember not knowing how to figure up how much water to add for steam/tile.. these days I just use an injection and relief port through the ST return if I want more or less steam, but a beginner has serious issues with how much water to add for steam/tile.
Really just messing with you about the Fahrenheit/Celcius deal. I know very well why Celcius is used; for simplicity, mainly, but also because of how wide-spread it has been taught and used over Fahrenheit. Has nothing to do with anyone lagging behind. Fahrenheit has a far broader range for accuracy, but unless you know it well and have the intellect to make sense of it, it is definitely not for simple minds. Considering your channel is "German Engineering", I would expect Fahrenheit over Celcius.
Thanks for your reply.. The ONI tutorials have always been very much appreciated. Without them, the vast majority of players wouldn't make it very far.
I’m certain that there is not a single German Engineer using Fahrenheit for anything 😂 And Celsius have decimals just like Fahrenheit for a reason, the accuracy argument is a fallacy. Fahrenheit are more precise, but not more accurate. That is a big difference!
On the topic of how to measure how much water for steam/tile: Take the total area of your steam chamber(for example: 10tiles wide by 3tiles high = 30tiles). Multiply the desired amount of steam with that area(50kgx30tiles = 1500kg). Divide that by your width(1500kg/10tiles = 150kg/tile). Add water before starting up the Aquatuner until the bottom 10 tiles have reached 150kg/tile of Water. Water converts to steam 1:1: Easy math that can be done within seconds and never has to be touched again, as long as no steam escapes 😊
I tried to build the cool slush geysr setup on my vanilla map. Everything worked perfectly fine, until the water in the electrolyzers and the pipes that are running towards the elctrolyzers started freezing... Now there are blocks of ice in my closed up chamber and im kinda sad. Took me a long time to set everything up. Any thoughts on what i did wrong?
What material did you use for the water pipes? They should be insulated pipes made out of igneous rock or better. Otherwise the water inside the pipe cools down too much and freezes, breaking the pipe.
Im pretty mid-end game. I used ceramic - thought when it works for tiles, it should work for pipes aswell. But I thing it freezes inside the elctrolyzers? The blocks of ice appear on top of them.
@@leal.3044 I see. This shouldn't happen with ceramic insulated tiles. Are your electolyzers controlled via automation? Water stored inside the electrolyzer with a red signal could freeze and break
@@jokecukie They are, i figured it out. It seems like the setup had to warm up a bit. Im dumping heat from another Vent into the reservoir now and it works perfectly fine. Thanks for the help!
@@leal.3044 Good job 👌
Been some time now since my last comment, just came to say hi
Hello there and thank you :)